Comments 3,651

Re: Inquiry Already Underway Over Lacklustre DOOM: The Dark Ages Opening

Rudy_Manchego

A fair few possible reasons but I am gonna go first with price - it is expensive and more so than some praised recent releases. Secondly, there have been some large and very popular games released recently, two of which are on gamepass too that will be taking time. Lastly it’s the third game in a series and historically the prices for these games drop quickly. Gamepass is also the best place to play. Ultimately though I don’t agree with Steam plays being indicative of success - not when you have GP, consoles and all else

Re: Talking Point: Is Forza Horizon 5's PS5 Price Point Too High?

Rudy_Manchego

Do I think all games are priced too high? Yes. However, having just played this on Gamepass, it is like a lot of MS games - aggressively monetized. It is comparable to the purchase price on Xbox. It will go on sale pretty quickly for the base game, but the paid additional content is pretty large and expensive.

Re: Steam Deck's Install Base Estimated to Be About a Third of PS Vita

Rudy_Manchego

I agree that the PC handheld market is a niche but for me, the handheld market is the most exciting part of the gaming industry. I have a Steam Deck, ROG Ally and Legion Go as well as PS Portal and Switch. As someone that travels regularly as well as often losing the TV or PC to the family. A bit like the Switch launch, playing Elden Ring on PC and then picking it up on a work trip on the Deck was just gamechanging for me.

The Steam Deck is a very different product to the Vita and agree that it's hard to compare. The Vita was supposed to be a standalone eco system to replace the PSP and challenge the 3DS etc. It wanted mainstream adoption.

Valve have created a disruptor product - it has helped make PC gaming more prominent and is priced so aggressively, its not really designed for retail success. With more games coming to PC, Steam OS is breaking down the barrier between consoles and PC gaming. They tried with the Steam boxes but they have succeeded with the deck. With it also being made available to other manufacturers, its really a leading product.

Re: Talking Point: Has the Market for AA Games on PS5 Really Disappeared?

Rudy_Manchego

@get2sammyb Sure and you are right, depending the metric. I just feel that Sony is caught in the same existential crisis as a lot of the games industry, as xbox is evidencing right now. The issue is profit versus exclusivity. It's the xbox quandary - games cost a huge amount to make and market. Therefore to make the most ROI you need to do sell as many units as possible, which means ideally cross platform. At the same time, the majority of Sony's PS revenue is based on people buying into an exclusive ecosystem. What makes that ecosystem viable? Content and pricing. But Sony can't afford to make much content because it costs so much and takes so long so... back to the first point. Big expensive games will potentially sell gang busters if given to the biggest audience possible. That contravenes exclusivity, which in turns drives their revenue. Exclusivity is based on loyalty and content.It's all a viscious circle in a way.

Re: Talking Point: Has the Market for AA Games on PS5 Really Disappeared?

Rudy_Manchego

I get all the business reasons to an extent but I also think that Sony and other publishers are missing out on understanding what a broad portfolio does to a platform.

The games market is over saturated, that's for sure. Getting anything noticed outside of AAA gaming space is hard and often needs some kinda hook, be it previous pedigree, some marketing interest or a lead from a platform. Plus yes, AA games cost more now then they used to and the quality of the indie space has blurred the lines.

That said, when you are a platform holder trying to entice people into your eco system, it is about more than just a few unique AAA titles of 1 or 2 a year. Sackboy or Kena Bridge of Spirits would never sell the same number of titles as say, Spiderman or GoW but they show investment in an eco system.

There is clearly a place for AA titles as the market has supported a number of them. Sony just had one with Astrobot. I'd argue Space Marine 2 was closer to AA then AAA. The majority of Nintendo games are budgeted closer to AA then AAA in comparative terms.

So my gut feeling is that yes, there is a market for AA games but they will only ever be modest successes compared to the AAA market in terms of units sold. SO it comes down to strategy really. Is the aim to make as much per release across platforms? Is it to be build a compelling case why someone should invest in one eco system over another? Is it bung content on a sub service? I feel that no one in the games industry quite knows what they want.

Re: Poll: What Review Score Would You Give Sniper Elite: Resistance?

Rudy_Manchego

Have been playing on PC and it is almost literally the same game as Sniper Elite 5. I really liked Sniper Elite 5 so its not a complaint. I mean, it is showing its age graphically - on the plus side, the engine is so old now you can play it on handhelds really easily and it looks great. So I went for a solid 7.

Re: Sniper Elite: Resistance (PS5) - Much More of a Good Thing

Rudy_Manchego

Weirdly, Sniper Elite 4 and 5 have become the go-to games for me and some school friends to play weekly. It's just something that gels well. It is pretty much the same thing but new maps etc. The only thing I am not a fan on is the monetization of content that is big in Rebellion's games. That said, the base game is pretty darn good.

Re: Poll: How Would You Have Reacted to a Live Service God of War Announcement?

Rudy_Manchego

All this is speculative but IF true, someone either had a really good idea for how it could work OR, it was a forced push for live service by Sony. IF this was the case and it wasn't pitched from the studio first, then it feels like Sony are taking a page out of the EA book of making dev teams work on something contrary to their main skillset and then cancelling it when it doesnt do what they had hoped.

Re: Horizon's MMO Appears to Have Been Cancelled

Rudy_Manchego

@get2sammyb I see your point and joy in failure is never positive or anything. Still, I don't think Sony created a monster in its fanbase in the slightest.

Live Service games are, by their nature, high risk, high reward. The last 10 years of gaming has seen huge revenues on a FEW titles, and massive massive studio ending losses in others. This is because the big titles are dominant, and the market is saturated. You need lightning in a bottle. I think many fans predicted this and wondered on the wisdom of putting so many eggs in this unpredictable basket.

Live service games are also, typically, brand agnostic. The game is the brand. PC players of Helldivers 2 have no loyalty or brand interest in Sony. It was multi-platform day one.

God of War, The Last Of Us, even Little Big Planet, Astro Bot? These give people a reason to buy into the Sony eco system. It's why they buy Sony over a rival. It drives subscriptions. Arguably it is what made them claw back the PS3 era and dominate the PS4 era.

So fans want what made them love the brand. Such a shift in such a public way must have meant less investment in the types of games that made Sony famous.

Re: PS5 Handheld Device in the Works at Sony, New Report Claims

Rudy_Manchego

I love me some handhelds, and have a Switch, PS Portal, Steam Deck, ROG Ally and a zillion other smaller ones. So I'm all in but there is a bit of a problem with the direction for Sony and big AAA players. There is always going to be a contention between performance and battery life/size in a handheld world. At the moment, Sony's big thing is to champion top tier graphics and push for devs to support PS5 Pro etc. This will then be the opposite side - also making devs support a lower grade system. Unless they just go for a PS4 era device. So I think its cool and I'd be down but is it too late after going for the top end performance piece of the pie?

Re: Review: PS5 Pro - An Impressive Yet Inconsistent Upgrade

Rudy_Manchego

I think you are either in or out. For me, unlike the PS4 Pro, I'm out because of price - the difference is too high for me. I personally don't count on developers putting significant effort into PS5 Pro versions when they have to support PC, handhelds, Series S and X and now a Pro. I think only first party games will see the real benefit.

However, if you are a massive PS5 user and have the tv and gear then go for it. In this round, for me, it's not worth it at the price but I don't think Sony are guilty of anything then offering a niche product to a niche audience.

Re: Australia's Planned Social Media Ban to Include PSN

Rudy_Manchego

Torn on this - agree on all comments questioning about how achievable it actually is and how it could possibly work. Also, some elements of online gaming is going to be very unfair - so much of gaming is online these days to a certain extent.

At the same time, with two kids now in the digital world, I can attest to the impact online use has to kids these days. Even with a lot of supervision, they get bombarded with all sorts and gaming is no exception - most of the biggest games have predatory monetary systems. Even with supervised time, I've spotted big differences in moods when they are regularly spending time online etc.

Which is a long winded way of saying I agree that social media can have negative impacts on kids but I have no idea what should be done about it.

Re: Alan Wake 2 Trapped in Financial Dark Place, 'Most' Development, Marketing Costs Recouped

Rudy_Manchego

My thoughts are that this is a combination of issues that has nothing to do with the quality of the game.

Firstly, it is a sequel to a cult hit, but arguably a cult hit that never quite hit the mainstream and was also developed at a time when games cost a lot less than Alan Wake 2. So such a lavish game had to go that bit further.

Secondly, it is, in my mind, one of the first AAA full price console games not to release physically. Now, whilst digital does make up a large percentage, there is still a player base that prefers physical and you also lose presence on online stores like Amazon and shop fronts. It is not in their interest to market your release. Releasing it NOW in physical at full price misses the release window and the media blitz that comes with a new releases.

Lastly, Epic man - c'mon. People are not ditching their Steam libraries for Epic exclusive games since PC gamers are notoriously good at waiting for games. Just look at the sales for PS4/PS5 games on PC.

So out the bat you have a niche legacy sequel, that ditches a percentage of purchasers with a lack of physical and PC Platform preference.

Re: Opinion: The Price of Playing PS5 Games Day One Is Getting Higher and Higher

Rudy_Manchego

I'm torn. I find the practice so shady and anti-consumer that I'd never support it. But then there are people that are willing to do it so maybe the publishers are stupid not to do it? I can't help but feel that it will just help nudge game prices higher and higher.

This gen, I've moved more and more to PC gaming because of the price. I rarely buy any PS games at launch anymore because it a) too risky and b)I refuse to pay $70 for a game that will, in most cases, drop back to $50 in a mere matter of months. Often with more content and better support.

Re: One Year On, Plucky PS Portal's Sales Remain Strong

Rudy_Manchego

Got one and use it a lot. My use case is not always having access to the main tv. This works perfectly and other than a large screen, the experience feels like a PS5 rather than using a phone controller or tablet (or another android device like the G Cloud that I was using before).

It's not a console - it's an accessory.

Re: Ubisoft Board Orders Internal Investigation and Review into Company's Financial Woes

Rudy_Manchego

Ignore all the 'woke' commentators. No one would give a hoot if the games were delivering on quality. The issue with Ubisoft is that they have gained a reputation for delivering the same experiences at a high price points with forced monetization. No one is excited for Shadows because everyone feels they have already played that game multiple times. No one was excited for Star Wars Outlaws because a), that brand is tarnished, and b) it seemed like just another Ubisoft game. Or they go for insipid attempts at live service models such as Xdefiant or Skull and Bones. I loved Prince of Persia: The Lost Crown but again, one can't expect a Metroidvania platformer to do AC sales.

Re: Reaction: Why There Are So Many Unnecessary PS5 Remasters for Games That Don't Need Them

Rudy_Manchego

@Orange_Juice 100% agree. Typically it takes until entry 2 or 3 for a franchise to hit its stride. So many examples - Uncharted - successful game but 2 was a massive seller . Assassin’s Creed, again innovative and successful game but with 2 it became a franchise. I think Sony have forgotten that - they had too many first franchise successes like TLOU, Horizon etc that all games have to hit that big. Days Gone was not a failure but was begging for a sequel as player base of the first game had gone big.

Re: Reaction: Why There Are So Many Unnecessary PS5 Remasters for Games That Don't Need Them

Rudy_Manchego

The problem is that Sony are forgetting the lessons of both Ubisoft and Microsoft. You need to diversify your portfolio or risk stagnation. Ubisoft shareprice had dropped considerably because they have largely become stuck at releasing the same games over and over. In the Xbox One era, MS were also accused of just releasing Forza or Gears games and offering nothing new.

At the same time, Sony took risks and introduced a LOT of new IP during the PS4 era which was a big gamble but paid off.

If Sony are doubling down on franchises that are popular right now, and have sold well, then they are going down the same path.

This is the problem that most fans have - why remaster games that are perfectly playable or have even had updates for PS5 already when there is a huge backlog of titles that could expand players? Well as the article states, because today they seem them as the money makers. That is always going to be fleeting without new experiences to take them further. Also, they are making the Disney mistake - IP's age like fine wine. If you trot out a new Star Wars IP every other week people get bored. Starve people of it, then resurrect and you have big hits.

Re: Horizon Zero Dawn's PS5, PC Remaster Is Very Much the Real Deal

Rudy_Manchego

It's kind of a sad reminder of the state and problems with the AAA game industry that the quickest way to get titles out with top draw graphics is to remaster 7 yr old games that are still playable even now.

Whilst its not really a big deal to me personally, I still don't get the reason for it. Firstly, everyone that has played it is more than likely to have played it on PC or PS4/5 already. It's been cheap or given away multiple times across platforms. It was also a good looker of a game even on PS4 so that improvements will be the sort that will be for enthusiasts only.

I just don't get why you wouldnt remaster classic titles that people are screaming for - like, obvs, Bloodborne. That has a huge cult following, 10 yr anniversary is coming up and PC gamers would all buy it day one.

Re: Talking Point: Is PS5 Pro Way Too Expensive?

Rudy_Manchego

I get it - the components will cost more etc. but at the same time... you have to look at what makes consoles a go to for so many gamers (even people who consider themselves fairly into it). At the real price of £800 with disc and stand for most people, that's gaming PC territory and you are pretty close to a rig that can hit 60 FPS and defo 1440p gaming. PC gives you access to multiple services and storefronts with actual price competition.

I upgraded from PS4 to Pro a few months after the Pro launch because with the cost difference, I could sell my PS4 and it only cost like £150 to upgrade (or something similar) and it was totally worth it for me. Uncharted 4 had just come out, as had Horizon, Spiderman was scheduled and so was God of War. It was peak PS4 era.

What are we being offered? New AAA games at £70 +, an uneven release pipeline for first party games. and an £800 machine that just hits what many PC's have been able to do for some time.

Sure, I get it that this is niche premium device but there was no announcement of price drops for base models and console gaming is getting more expensive.

I felt the same way about PSVR2 - looked great but was priced as a standalone console, not an accessory.

Re: Layoffs Hit Ballistic Moon Ahead of Until Dawn PS5's October Release

Rudy_Manchego

I think a lot are missing that this has nothing to do with Until Dawn. With an imminent release date, they are probably close to done on a lot of aspects. The issue is that independent studios have to pitch their games or tender for work from publishers. If they are unable to secure enough work for their team ahead of their work running out, they can't keep paying them.

We are seeing that right now, across the industry, purse strings are tightening. A lot of independent studios just cant get projects off the ground because no one will fund their work or even outsource work right now. Until Dawn may be amazing but they need new projects to keep a team running at full capacity.

Re: Poll: Can a Game's Brutal Difficulty Put You Off Playing It?

Rudy_Manchego

I can't deal with certain difficulties, especially if it feels like difficulty for difficulty sakes. I loved Elden Ring but I felt it had mechanics to get around the difficulty via exploration and leveling. At the same time, I could not master the timing in Sekiro due to the parrying etc. I find difficulty can be an accessibility thing for me - I'm getting old and even with unlimited time, I'm not sure I can manage some high difficulty levels where timing has to be frame perfect.

Re: Reaction: PS5 Livestreams Are No Longer Speaking to the Fans Who Built the Brand

Rudy_Manchego

I really think these huge dev cycles are killing first party releases for Sony. Naughty Dog released 4 major AAA games for PS3 over 7 years, (not including DLC) and released 2 in the PS4 era. At this rate we may not get 1 title this generation.

It is a similar story for all the major first party studios that work on traditionally single player games for Sony. So they either need to expand or shorten turnaround times to hit the same PS4 release cycle which I just see as being possible. Troubling times.

Re: Final Fantasy 16, Final Fantasy 7 Rebirth Fail to Meet Expectations on PS5

Rudy_Manchego

It's also gotta be that these are hugely budgeted games for what amounts to a typically niche product in a busy marketplace. I really liked FFXVI and I am enjoying Rebirth but there is so much bloat and unnecessary mechanics in those games. They feel like solid 20 hour games stretched huge. I think ultimately they need to scale back budgets and scopes if they want to be more profitable.

Re: Gaming Subs Like PS Plus, Xbox Game Pass Aren't Growing At All

Rudy_Manchego

Having this argument elsewhere with friends but ultimately, subscription services has two inherent flaws... it treats content as something that has no inherent value and it needs constant growth to be profitable. No streaming service on any content type has managed to be truly profitable and it has affected the value of the product.

Example given, I wanted to play Prince of Persia Lost Crown soon after launch. I could have paid the RRP of about £50 or spend £15 for 1 months of Ubisoft + and play on PC and/or Xbox. So that's what I did. The only difference is that I don't own the game but.. with digital content, do I even own it anyway?

The same will be true with Hellblade 2. Really looking forward to that game. I bought the original week 1 but now I could sign up and play on Xbox or PC and with a game likely to be sub 20 hours, can easily complete in a months sub.

Take Hi Fi Rush as a main one here. This game was released suddenly, got great reviews, great buzz and would probably, under normal publishing multiplatform have been a pretty modest hit. But on gamepass? Who knows. People won't buy a sub just to play this sort of game.

The whole strategy of Xbox is really a failure.

Re: Alan Wake 2 Yet to Recoup Dev, Marketing Expenses as Tencent Raises Stake

Rudy_Manchego

I think there are a lot of key issues with this release. Alan Wake originally was successful but is still a relatively niche franchise and felt like you needed to have the history of the series to get into it. Secondly, no Steam and Physical release hurt sales but more than that, it hurt visibility. Seeing it on shop fronts like Amazon or Steam makes it a big deal and gives more chance of the zeitgeist. Lastly, and related to this, marketing was poor.

Re: Talking Point: How Do You Feel About the PS5 Pro?

Rudy_Manchego

I mean, all for the enthusiasts and everything getting more power if they want. It isn't going to affect me personally. I would say that studios are being asked now to spread their dev efforts really thin. PC, PC handhelds, Series S, Series X, PS5 and now Pro (potentially Switch 2 depending on power). I just don't think we'll see much in the way of support to really justify it as yet. So I still think that for those early adopters, I don't see what they are going to get that other gamers wont unless it is really supported by devs.

This generation just hasn't really had much to push it forward and there are major issues in the industry like game budgets, dev time etc.

Re: Devs Allegedly Pondering the Point of Sony's PS5 Pro Upgrade

Rudy_Manchego

Fully agree on this sentiment. When the PS4 Pro came in, first party releases and big titles were in full flow (as well as PSVR just launching) plus it helped with the new generation of TV's that had started to gain traction. I got persuaded when I saw HZD running at a Sony pop up booth on a PS4 Pro. Then we had God of War, Spiderman, lots of other big titles to come along. I feel it has only really been major first party titles that have pushed the PS5 to its limits and dev cycles make them fewer and farther between. Sure the hardware will be awesome and probably the best place to experience some of the games but... I was an early Ps4 Pro adopter and I'm not fazed by this.

Re: Dragon's Dogma 2 Slated for Adding Sinister PS5 Microtransactions at Launch

Rudy_Manchego

This is the central problem with MTX like these. We don't know what came first, the game design or the MTX idea. I.e. is the game creating an issue to make MTX appealing or is the MTX trying to break the games design?

If a MTX saves time in game then it suggests to me that the content is not worth the time to do it otherwise why have an MTX to save time?

The shadyness of releasing details at launch suggests that the former to be honest.

Re: Sony Allegedly Pausing PSVR2 Production Due to Surplus of Unsold Stock

Rudy_Manchego

@ROTTIEMAN16 Only if you assume that I meant total number of games available on the platform when I said support. I meant support in exclusivity on games that I cannot get on any other platform and the amount of attention and marketing PSVR got from Sony.

In the first year, there was a bunch of experiences you could only get on PSVR. PSVR Worlds, Playroom, Farpoint, Resi 7, RIGS, Everybody's Golf, Bound, Until Dawn: Rush of Blood plus a lot of games that launched FIRST on PSVR to later be ported to PC VR or Quest. Sony did a lot of marketing for it over the first 2 years, different bundles and showed games that were upcoming or in the pipeline.

I could be wrong but as someone who enjoys VR and PlayStation, I feel the marketing and general investment in exclusive titles is lacking.