Comments 303

Re: Rumour: inFAMOUS: Second Son Is a PlayStation 4 Launch Title

RobbEJay

I really hope by "launch title" that they're referring to the launch window, rather than the release day. Console launches are hard enough on consumers' wallets as it is, Sony doesn't need their own games competing against each other too.

Having a Wetness" system and being set in Seattle, I really don't know how to respond to that. It certainly gets pretty damp around here though.

Re: Talking Point: Is Time Gaming's Greatest Handicap?

RobbEJay

@KenB Thats exactly what baffles me about the usual complaints from people that their new console doesn't have enough games. I know for a fact that most people have a nice backlog or list of games they've been wanting to play, so why not take the chance to do so before another flood of new games arrives?

I try not to buy too many games at once since most of the games I don't get will more than likely drop in price by the time I get around to them. My main problem are old consoles since I keep snapping up game carts as I spot them.

Re: Sony's Latest Patent Could Bring Trophies to Older Games

RobbEJay

I'm not crazy about trophies myself but they make for a nice way to keep track of and share what you've done in a game, which is what I like about them.

The proof is in the pudding as they say and you can't deny that it feels good to have definitive proof of your accomplishments, no matter how seemingly small they are.

Re: Talking Point: Why Sony Was Smart to Announce the PS4 First

RobbEJay

I think both consoles are too far enough along for Microsoft to decide to beef up the Xbox in response to Sony's announcements regarding the PS4, so this was a good time to get the drop on them.

Announcing early allows Sony to dispel rumors and get people excited about their console, and even set peoples' expectations of what the next gen consoles should be able to do. They're essentially setting themselves up to appear as the good guys.

Re: Japanese Sales Charts: PlayStation Vita Sinks Back into Second

RobbEJay

@rastamadeus I can't wrap my head around the PSPs' sales numbers either for that same reason. Its been out since 2004 and still selling pretty well so you'd think most of the people buying PSP games already have one.

It could be the same case for the PSP, people must be buying a replacement or backup handheld.

Re: Talking Point: Are 'Game Over' Screens a Relic Best Left in the Past?

RobbEJay

I usually prefer my games to have have just enough challenge to keep things interesting, but that varies from game to game. I usually play on the hardest difficulty I find comfortable. The important thing is that games are balanced, the people who complain about games being "too easy" or "dumbed down" need to get of their high horse.

Bosses are fine as a concept when done right, although more often than not they just aren't. They're a good way of introducing interesting challenges and concepts to a game, but usually end up overpowered and/or cheap.

Re: Nvidia Isn't Particularly Impressed with the PlayStation 4

RobbEJay

Captain obvious much? Most of the things he says are pretty obvious but is he seriously comparing the PS4 to a GPU that costs as much as the console itself? Most mainstream consumers don't even upgrade their PCs every five or so years either, the only people who bother upgrading are gamers or those who use their PC for more demanding tasks.

In my opinion the only time PCs are the better deal is if your just upgrading a few parts since chances are theres a mid-range GPU that will do just fine.

Re: Tales of Xillia Trailer Shows Off Lairy Teens in English

RobbEJay

ShogunRok wrote:

I loved the combat in Tales of Graces f. To be honest, the main reason I play the Tales series is for the battles - a good story and cast are just bonuses.

Same here, thats the main draw to most RPGs to me. I've never really understood the complaints about things like voice acting, but thats probably why. I never go into a game expecting (or wanting) amazing voices or writing.

@get2sammyb If you want to give JRPGs a whril the Tales series is probably a great place to start. Save points are fairly common, theres usually one at every inn and two in dungeons (one mid-way through, one before the boss's room) making short sessions fairly easy.

Also, glad I'm not the only one who thought that high-five was awesome, those kind of scenes are one of the reasons I love the Tales series.

Re: Talking Point: Do We Pay Too Much Attention to Review Scores?

RobbEJay

Slapshot wrote:

Sure, the game being reviewed might be a great game, but if it's the seventh entry in the series in half a decade, an objective review can't reflect this

Definitely agree here, needless to say if your a big fan of something you'll be more excepting of receiving the same old thing. Reviews can be a good indication of fatigue.

@Hetsumani I've noticed that myself, its funny since many reviewers moved from a 5-point scale to a 10-point one to provide a broader range but hardly use the lower half.

What @Stuffgamer1 said is why I usually like video reviews better, since usually you get a good 10-minutes or so of game footage and feedback. They're not always equal either but the reviewers seem more keen on admitting where their tastes come into play and judging games on their own merit.

Re: Talking Point: Do We Pay Too Much Attention to Review Scores?

RobbEJay

@get2sammyb I'm the same way, a lot of the games I play tend to be either rather niche or love/hate type games that usually end up with average/above average scores. When I read reviews I usually look at the score itself as is this game a good example of its genre or series, and the text as how and why the game received it.

I find reviews to be a good way to help prioritize the different games within a specific genre and to pick between different games in a series if they're very similar to one another. Then its just a matter of personal taste and what I feel like playing at the moment.

I do enjoy looking up reviews of some of my favorite games to see how they stack up, and find reviews like CGR to be very entertaining.

Re: Talking Point: How Important Is 'Plug and Play' to the PlayStation 4?

RobbEJay

The PS3's boot time doesn't really bother me, its the sound affect and waiting for the health warning that does. I do sorta miss being able to just pop in a cart/disk like with past consoles but being able to put the PS4 into sleep mode like a regular PC just as good.

I'll probably get one eventually, but I want to wait and see what happens with the big 3 first. I'll probably pick the console with the best library of RPGs.

Re: Sony: There's Still Plenty of "Highly Significant" Titles in Development for PS3

RobbEJay

@rastamadeus (yes, I know I'm not Sammy ) It depends on it your already planning on getting a PS4. If you are you might as well get the game for the new console, if not stick to getting it on your current one.

I think its a good idea to keep supporting the PS3, especially since the PS4 isn't backwards-compatible. There are going to be plenty of people waiting for more games and those who can't afford it or don't want to spend so much money on a console that will stick to their current one(s).

I'd be a missed opportunity if they don't and just like the PS2 before it the PS3 is still worth a purchase.

Re: Feature: Analysing the Features and Functionality of PlayStation 4's User Interface

RobbEJay

@Ginkgo Yea, I think privacy and control settings really need an improvement if consoles are adopting a facebook and youtube type setup. No parent in their right mind would be comfortable giving their kids free reign over such a thing.

I'd also be nice for those who simply just want a console, without more facebook/twitter type stuff to deal with. Thats the good thing about consoles becoming more PC like, it opens up more options for this sort of thing.

Re: Microsoft Takes a Shot at Sony's PlayStation 4 Reveal

RobbEJay

Yes, cause everyone knows we all pay hundreds of dollars for the box.
Its not the little plastic chassis thats important, its the hardware inside and what it does. As long as the games are fun and it doesn't burst into flames it could look like a Foreman grill for all I care.

When you work for a business your actions represent the company as a whole, especially if your one of the higher ups. Fooling around or making an arse of yourself makes the company look bad

Re: Rumour: PlayStation 4 Will Launch in November for $429

RobbEJay

I can't see Sony Charging that much for the PS4, considering that the Wii U isn't selling very well at its current price and what happened with the PS3.

If they do start charging for online it'll probably be apart of PS+/Playstation World along with streaming or anything else.

Re: Feature: Sony's PlayStation Meeting - Our Hopes, Dreams, and Fears for PlayStation 4

RobbEJay

Honestly, its the possibilities that have me excited. I've been wanting to get into PC gaming but its all the talk about things like GiaKia and other innovative ideas that spawn from the newer technology that draws me back into consoles. Its funny that @ShogunRok brings up Sony making first-party RPGs again, cause I'd love to see the return of Dark Cloud or Wild Arms myself.

Motion control is fine when used well but I don't really care for 3D the way it is now. I wear glasses which makes those lenses really uncomfortable for me, which is why I like the 3DS for 3D. Maybe if 3D actually takes off and the technology in the lenses improves I'll change my mind, I could honestly see a market for clip-on lenses come before lens free 3D becomes viable.

Re: Evolution of PlayStation Steps Its Game Up with Portable Systems

RobbEJay

@ThreadShadow I'd say thats exactly it. Take me for example, I've just about filled up my PSP's 8gb stick so I'll be looking to upgrade to at least a 16gb card. The problem here is a 16gb card for the Vita is $60 by itself, thats a lot of money for such little storage.

It sucks since I do want to upgrade from my worn out PSP (MHFU with twin sticks, anyone?) but I can't justify spending that kind of money on a memory card. On the other hand I'd gladly pick up a nice bundle if it had a decent amount of memory included.

Re: Evolution of PlayStation Steps Its Game Up with Portable Systems

RobbEJay

@Gamer83 Same here, I enjoy playing on consoles but I like my handhelds even more. I just like being able to plop down wherever I feel like and play without being tied to a certain location, and many of the games I like seem to end up there as well (I suppose I can thank Japan for that). They also just feel more personal imo.

I'm sorta disappointed that the PSP didn't get much of the spotlight though.

Re: Talking Point: How Important Are Motion Controls to the PS4?

RobbEJay

I've never used Move before but I did enjoy the Wii's motion controls (when done right at least). While I don't find them to be that big a deal myself they certainly have their place. Aiming at the screen to fire weapons or use tools works great most of the time but as for the motion controls in my opinion they work best when use sparingly when they're not the focus of the game, some of my favorite uses have been the simpler movements like tilting or flicking the controller.

I don't see motion controls going the way of the dance mat, as the technology get better and becomes more affordable I think we'll see steady improvements.

Re: Sony's 20th February Countdown Continues with PS3

RobbEJay

I got my PS3 a bit late into its lifespan but it was well worth it. Haven't played it as much lately (why is it that as you get older you seem to spend more time on media sites and youtube, than actually playing the games themselves?) but there are still plenty of games out there to keep anyone busy, with more on the way.

Despite the PS4 looming over head the PS3 still has a lot of life left and should see quite a bit of use while the fledgling console slowly takes flight.

Re: Sony Regales Tales of the PS2 Ahead of PlayStation Meeting

RobbEJay

@rastamadeus I was referring to how some fans use it as a go-to response whenever a console's capabilities come into question, the sort that got Nintendo fans as a whole a bad rap for taking a gameplay first stance in the first place.

I'm probably one of the last people to over look a game based on appearance so of course I agree, but there is more to graphics and specs than whats on screen. Sadly people do judge a game by its appearance and appearance does play a big role in marketing.

Re: Sony Regales Tales of the PS2 Ahead of PlayStation Meeting

RobbEJay

Nintendo fans catch a lot of flak for saying "graphics don't matter, gameplay does" and while thats not necessarily true they certainly have the right idea. I've enjoyed a lot of what this gen has to offer but if theres one thing I know for sure, its that they don't make games quite like they used to.

Theres still a bunch of old games I've been wanting to play whenever I get the chance.

Re: Talking Point: Why Gaikai Is Paramount to PlayStation's Future

RobbEJay

If they charge a reasonable fee with a couple different options I think it would work pretty well. Maybe give PS+ subscribers either free access or a nice discount so that having PS+ along side Gaikai is more affordable than a stand-alone package. They could also keep certain games (besides the current console) as Playstation exclusives like cable/satellite companies usually do with certain programs.

One of the big problems besides things like internet connections and server load would be licensing agreements. If Sony can't strike a deal with a certain developer/publisher or they just flat out decide to take a game down thats it. We've already seen it happen with Sega taking down PSP2.

Re: Talking Point: How Will the PS4's Controller Change the Way That We Play?

RobbEJay

Charlesnarles wrote:

more responsiveness in regards to where the controller is in space and not just a sixaxis accelerometer

Thats what I was thinking, that the panel at the top is meant to improve on the motion controls in the dualshock, sorta like Nintendo did with the wii remote+.

I like the overall design but I hope they make it a bit sleeker and more uniform looking for the final product.

Re: Oh, Here's Another Photo of the PlayStation 4's Controller

RobbEJay

Makes sense to me, after all the controller design itself doesn't reveal very much about the console or it's features but it does get people talking.

As for Wii U vs the other two consoles I think it comes down to development trends and how development is approached. Its hard enough balancing PS3, Xbox, and PC never mind learning to program on yet another platform and the extra effort required to tweak ports so they run properly.

Re: Talking Point: Could the Current Xbox Rumours Work in the PS4's Favour?

RobbEJay

I really think that to succeed these new consoles need to either become an entertainment hub (like MS has been advertising Xbox 360 as) or be the definitive gaming devices.

The "always online" and "activation codes" just sound like the CD-keys and DRM PCs have been doing to me, makes sense coming from Microsoft were as Sony seems to just be looking into what would work best for a console.

Less emphasis on graphics engines and stories and more on everything else would be nice. I really hope that as diminishing returns become more apparent developers will be forced to rely on other things to improve their games.

Re: Soul Sacrifice's Scorching Soundtrack Is Suitably Epic

RobbEJay

@get2sammyb
@ThatOneBlackGuy

Can't speak for everyone but I think the appeal is the same as Demon/Dark Souls or old school 8 & 16 bit games, addicting gameplay and that crushing difficulty that makes victory all the more satisfying. Its also very timing and pattern based like games from back in the day as well.

I'd be very surprised if this ends up being lack luster like most other takes on the MH formula given the work they seem to be putting into it. If a game like this doesn't grab peoples' attention I don't know what will.

Re: Sony: "We Have to Do a Better Job of Promoting the PS Vita"

RobbEJay

@Dambuster I think you nailed it, most of Sony's adds are either too vague or don't try to show consumers why they need a Vita. Most of the core market knows what it is but thats it and only advertising as a portable console doesn't help. Having your favorite games on the go is great but this isn't the late 80s/90s where most games are already built for short bursts, they need to either show what sets a game like Uncharted: Golden Abyss from the console versions or advertise other games with a broader appeal. I bet most people don't even know there are lots of cheap pick up and play games on PSN.

A Vita/PS4 bundle would make for an interesting deluxe edition, no idea how they'd pull it of without either raising the price or taking a hit themselves though.

Re: Ex-Microsoft Executive Details Heated Relationship with Sony

RobbEJay

@3Above Actually from my understanding of it Sony asked for too much on their end so Nintendo backed out, thats not backstabbing.

Sanquine wrote:

Maybe microsoft want a joint venture and sony did not agree with that.

Its just a rumor as far as I know but I've heard that they actually wanted to work together in the past and many of the guys at Sony were for it, but one of the former higher ups (forgot who) was against it. Again I don't know if theres any truth to it but thats rather interesting if true.

Re: Sony: "We Have to Do a Better Job of Promoting the PS Vita"

RobbEJay

More games would help but so would more pick up and playable games. Uncharted and Killzone are great but those are games people want to sit down for an hour or so and immerse themselves in not play for a couple minutes at a time. They don't need to be really short they just need to be made for being picked up and put down at any time, I'm talking about the actual game here not the console's ability to pause the game at any time.

Re: Talking Point: What's the Problem with PlayStation Marketing?

RobbEJay

@Gamer83 Fanboys are annoying period, PC and Nintendo fan boys just stand out the most. One is just incredibly elitist while the other is ready to burn you at the stake for speaking out against their favorite company or speak positively about the mobile market.

As @rjejr said there are only so many people that would be interested in your product and unfortunately the market is shrinking due to any casual players being satisfied either buy their current console(s) or mobile games. Why should they buy a new one if they're happy with what they have especially for $200-$300?

Heck, when my aunt found out I was buying a PS3 back when it was still $300 she thought I should wait for a price drop and wondered why I want one if I already have a Wii. She said the same thing when I bought my 3DS after the price drop to $170, that right there shows how people outside the core market thinks.