I have it on Switch. It has been patched a few times, which has helped some launch issues. The basic issue with the game though is the structure. Levels are randomly generated from the same asset set, which is basically the opening area of Shadow Moses. Then there a few mission types, which are retrieve a thing or essentially take out some guards. I'm glad I got it, but you'll only be motivated to play if you really enjoy the gameplay, which admittedly is decent.
I just can't imagine investing years of my life into something, and then it never see the light of day. I feel awful for developers who are shut down or their games cancelled after years of committing their energy to them.
@rjejr agreed. I'm not even sure the PS5 needs to exist beyond the SSD. I still don't own one. The value proposition just isn't there for me, especially now. I truly believe we don't need a PS6 for another... 5 years? Game development is already too expensive. Higher poly counts aren't going to make it any cheaper, and they're not going to make games any better either. Technology hardware has advanced as far as it needs to, in my opinion. Now they should focus on bringing down the cost of hardware parts, innovate manufacturing, and develop efficient development tools.
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Re: Low-Poly Stealth Throwback Revives PS1 Metal Gear Solid Vibes for PS5
I have it on Switch. It has been patched a few times, which has helped some launch issues. The basic issue with the game though is the structure. Levels are randomly generated from the same asset set, which is basically the opening area of Shadow Moses. Then there a few mission types, which are retrieve a thing or essentially take out some guards. I'm glad I got it, but you'll only be motivated to play if you really enjoy the gameplay, which admittedly is decent.
Re: PS5 Power Saver Yet Again Tipped as PS6 Handheld 'Trojan Horse'
This handheld is going to be a monstrosity, which to my preferences completely defeats the purpose of a portable form factor.
Re: Rumour: Deus Ex Dev Spent Hundreds of Millions on an Open World Action Game Before Mass Layoffs Hit
@SeanOhOgain I'm actually halfway through Infinite right now. What's the story there?
Re: Rumour: Deus Ex Dev Spent Hundreds of Millions on an Open World Action Game Before Mass Layoffs Hit
I just can't imagine investing years of my life into something, and then it never see the light of day. I feel awful for developers who are shut down or their games cancelled after years of committing their energy to them.
Re: Remember When Call of Duty Said Its New Skins Would Be Sensible? Well, Here's Dave Chappelle
He's making up for the $60M he left on the table
Re: '$1,000+ Consoles Could Become the Norm': PS6's Price Touted to Touch Four Figures
@rjejr agreed. I'm not even sure the PS5 needs to exist beyond the SSD. I still don't own one. The value proposition just isn't there for me, especially now. I truly believe we don't need a PS6 for another... 5 years? Game development is already too expensive. Higher poly counts aren't going to make it any cheaper, and they're not going to make games any better either. Technology hardware has advanced as far as it needs to, in my opinion. Now they should focus on bringing down the cost of hardware parts, innovate manufacturing, and develop efficient development tools.
Re: '$1,000+ Consoles Could Become the Norm': PS6's Price Touted to Touch Four Figures
@AgentMantis because the United States owns the world, of course. Haven't you been paying attention?