Comments 7

Re: Low-Poly Stealth Throwback Revives PS1 Metal Gear Solid Vibes for PS5

Gryffin

I have it on Switch. It has been patched a few times, which has helped some launch issues. The basic issue with the game though is the structure. Levels are randomly generated from the same asset set, which is basically the opening area of Shadow Moses. Then there a few mission types, which are retrieve a thing or essentially take out some guards. I'm glad I got it, but you'll only be motivated to play if you really enjoy the gameplay, which admittedly is decent.

Re: '$1,000+ Consoles Could Become the Norm': PS6's Price Touted to Touch Four Figures

Gryffin

@rjejr agreed. I'm not even sure the PS5 needs to exist beyond the SSD. I still don't own one. The value proposition just isn't there for me, especially now. I truly believe we don't need a PS6 for another... 5 years? Game development is already too expensive. Higher poly counts aren't going to make it any cheaper, and they're not going to make games any better either. Technology hardware has advanced as far as it needs to, in my opinion. Now they should focus on bringing down the cost of hardware parts, innovate manufacturing, and develop efficient development tools.