There are some people — like myself — who feel that $60 is too expensive for a game, never mind $70. If publishers do raise prices to $70, they still won't see day 1 money from me. I'll still do what I did with PS4: wait for prices to drop at or below $30 USD. God of War was a great purchase for me at $20 USD, and I'll do the same thing when GoW 2 releases.
Video games are already overpriced at $59.99 USD, so this $10 price increase is ridiculous. Hopefully it's just for NBA 2K21. But even if it's not, I'll just do what I always do: with the exception of select franchises / games that I know deliver, I'll just wait until PS Store sales drop them to $30 USD. That's where I see value in games.
1. It's 2020. It is incredibly easy to disseminate information to your entire audience without difficulty. All eyes are on people's favourite brands every day of the year, and to have one week dedicated to it is simply unnecessary.
2. PlayStation is a large enough brand that it can attract eye balls and media mobs to any event it holds or participates in, wherever and whenever it occurs, at the drop of the hat. Blizzard was in the same boat, years and years ago, before they created Blizzcon. When you have this kind of brand power, why would you share the stage with anyone or provide another means for someone else to make money off your brand? It doesn't make any sense.
There is a lot of chatter about Cyberpunk 2077, and how it will negatively impact the FF7R. Folks, the original Final Fantasy VII is arguably the greatest RPG ever, and Final Fantasy owns the RPG genre, which Cyberpunk 2077 is in. While the delay is frustrating, Cyberpunk 2077 should be thinking about a delay, because its sales will be (negatively) impacted by FF7R's new release date.
This issue is far more complicated than merely font size. Readability on TVs takes into account:
->Quality of the display (I upgraded to a premium TV a year ago, and even from far away, everything was clearer and more legible);
->Lighting (more = better for your eyes);
->Colour Temperature (blue light is bad for your eyes, play on a warmer setting);
->What you do during the day (more specifically, how much blue light);
->How far away do you sit from the screen (spoiler: many people sit beyond what is recommended).
Honestly, what should be added is not a scaling font slider, but a UI slider. That allows for UI elements to remain intact. However, most people I've spoken to who have a "I have a hard time reading the text" issue, sit too far away from the TV for their screen size. I mean, if you have a 32 to 40 inch display, but still insist on sitting 10+ feet away, there is nothing developers can do; you'll never be comfortable reading it.
@LiamCroft it has everything to do with it. It is an unavoidable fact that free-to-play games have a significantly easier time getting high player counts than games you have to buy. To use a sports analogy, why is soccer the most popular sport in the world? Is there something intrinsic about the game? No, not at all. It's because it is by far the cheapest sport to play, so kids all over the world learn and love it much more easily than football, hockey, baseball, or whatever else. Same thing applies for free-to-play games. They need to be separated into different categories, because it is not a level playing field.
To call Fortnite the "biggest video game in the world" is very disingenuous. It's a free-to-play game, so of course the numbers are going to be bloated. It would be much more accurate to say, "the biggest free-to-play video game in the world." To this date, even though subscribers have slided, World of Warcraft is still the biggest game in the world, because you have to buy the game and expansions.
As for its influence and reach, these are all insignificant. It's a game dominated by children and streamers who are trying to get the views of children, much in the same way Minecraft has been for years. No one over the age of 18 takes anything Fortnite does seriously, and we are not in an "age of battle royale," which, if Fortnite had the influence the author claims, we would be. The sales charts are still dominated by single player experiences.
@AdamNovice people are free to misrepresent what a game is, sad as it is. Even Bungie has acknowledged that Destiny is an MMO, which should be all that needs to be said.
@AdamNovice, this is a very weird defense. Just because there wasn't a console Games as a Service, it does not mean it did not exist before. It's the same as saying, "Crash Bandicoot was the first platform game, because no other platform game ever existed on PlayStation." It's a ridiculous statement.
@Foxy-Goddess-Scotchy, sorry, but when the author declares a game to be a Game of the Decade, his statement becomes more than an opinion. If you re-read the article, you'll see a distinct lack of "I think" from the author; he tells us all of these things about Destiny as if they are irrefutable facts. Which, of course, is laughable, and he should be called out for it.
@Foxy-Goddess-Scotchy, Destiny did not leave an historic mark on the industry; that's just fan boy talk. It's something the article gets dead wrong, when it talks about heralding in Games as a Service. That has been around since the first generation of MMOs in the 1990s. The only "mark" that Destiny left on the industry is that you can have great gun play but fail in everything else and still move units.
@LiamCroft, I read all of your words, and no, it does not back up your sensationalized headline. Destiny was not a terrible game, but there is no rational evidence whatsoever that supports it as the best game of anything (genre, year, generation), nevermind an entire decade of games.
Whelp, looks like the cheque from Bungie cleared ...
Look, I don't dislike Destiny (or its sequel). I logged a lot of hours in the original, and enjoyed my time (though it certainly wasn't what Bungie hyped it to be). But let's be real: Destiny was never the best game in its genre or year, nevermind a decade. It had great gun mechanics, but everything else was a gargantuan failure. It didn't usher in "Games as a Service" either, as those existed in the 1990s with the introduction of subscription-based MMOs.
So game of the decade? Please, no. That's just misleading and click bait at its finest.
I'm a big Final Fantasy XIV fan, but to call it the "most popular MMO on the market" is not only disingenuous, but downright inaccurate. WoW, for better or worse, is the most popular MMO on the market, and to say otherwise is to live in denial.
@hotukdeals Millions? No. Most people actually, you know, play video games instead of watch someone play it. And, the lion's share of people who do play video games never even heard of Twitch, this website, or many others.
Streamers (or influencers, as they seem to prefer to be called) are not a pillar of modern gaming. Not even close. They're just a bunch of loud mouths who think they're more important than they are.
The reality is the vast majority of gamers ignore them (and don't even visit streaming sites like Twitch).
Comments 20
Re: God of War Director Prefers PS5 Price Increases Over Microtransaction Hellscape
There are some people — like myself — who feel that $60 is too expensive for a game, never mind $70. If publishers do raise prices to $70, they still won't see day 1 money from me. I'll still do what I did with PS4: wait for prices to drop at or below $30 USD. God of War was a great purchase for me at $20 USD, and I'll do the same thing when GoW 2 releases.
Re: GreedFall Dev Spiders Will Announce Its New Game Next Week
Greedfall was a mixed bag for me. It's a solid RPG, but the technical issues and the lack of putting reccomended levels on quests was ... problematic.
I'm just hoping they can address the glaring problems in Greedfall.
Re: PS5 Games Could Cost $10 More Than PS4
Video games are already overpriced at $59.99 USD, so this $10 price increase is ridiculous. Hopefully it's just for NBA 2K21. But even if it's not, I'll just do what I always do: with the exception of select franchises / games that I know deliver, I'll just wait until PS Store sales drop them to $30 USD. That's where I see value in games.
Re: Kingdom Hearts III Re Mind - Grandiose DLC for Hardcore Fans, and That's About It
6 hours of content for $30??? That's brutal. Glad I didn't pre-order. Going to have to wait until it drops to $10 or less to justify the purchase.
Re: Talking Point: Is Sony Right to Skip E3 2020?
So, there are a couple things that go into this.
1. It's 2020. It is incredibly easy to disseminate information to your entire audience without difficulty. All eyes are on people's favourite brands every day of the year, and to have one week dedicated to it is simply unnecessary.
2. PlayStation is a large enough brand that it can attract eye balls and media mobs to any event it holds or participates in, wherever and whenever it occurs, at the drop of the hat. Blizzard was in the same boat, years and years ago, before they created Blizzcon. When you have this kind of brand power, why would you share the stage with anyone or provide another means for someone else to make money off your brand? It doesn't make any sense.
Re: Final Fantasy VII Remake Delayed to Just Days Before Cyberpunk 2077
There is a lot of chatter about Cyberpunk 2077, and how it will negatively impact the FF7R. Folks, the original Final Fantasy VII is arguably the greatest RPG ever, and Final Fantasy owns the RPG genre, which Cyberpunk 2077 is in. While the delay is frustrating, Cyberpunk 2077 should be thinking about a delay, because its sales will be (negatively) impacted by FF7R's new release date.
Re: There Will Be Exclusives You Can Only Play on PS5
Why is this news? Might as well report that the sky is blue.
Re: Soapbox: We Need to Talk About Font Sizes in Games
This issue is far more complicated than merely font size. Readability on TVs takes into account:
->Quality of the display (I upgraded to a premium TV a year ago, and even from far away, everything was clearer and more legible);
->Lighting (more = better for your eyes);
->Colour Temperature (blue light is bad for your eyes, play on a warmer setting);
->What you do during the day (more specifically, how much blue light);
->How far away do you sit from the screen (spoiler: many people sit beyond what is recommended).
Honestly, what should be added is not a scaling font slider, but a UI slider. That allows for UI elements to remain intact. However, most people I've spoken to who have a "I have a hard time reading the text" issue, sit too far away from the TV for their screen size. I mean, if you have a 32 to 40 inch display, but still insist on sitting 10+ feet away, there is nothing developers can do; you'll never be comfortable reading it.
Re: Game of the Decade: Fortnite Became the Biggest Video Game in the World
@LiamCroft it has everything to do with it. It is an unavoidable fact that free-to-play games have a significantly easier time getting high player counts than games you have to buy. To use a sports analogy, why is soccer the most popular sport in the world? Is there something intrinsic about the game? No, not at all. It's because it is by far the cheapest sport to play, so kids all over the world learn and love it much more easily than football, hockey, baseball, or whatever else. Same thing applies for free-to-play games. They need to be separated into different categories, because it is not a level playing field.
Re: Game of the Decade: Fortnite Became the Biggest Video Game in the World
To call Fortnite the "biggest video game in the world" is very disingenuous. It's a free-to-play game, so of course the numbers are going to be bloated. It would be much more accurate to say, "the biggest free-to-play video game in the world." To this date, even though subscribers have slided, World of Warcraft is still the biggest game in the world, because you have to buy the game and expansions.
As for its influence and reach, these are all insignificant. It's a game dominated by children and streamers who are trying to get the views of children, much in the same way Minecraft has been for years. No one over the age of 18 takes anything Fortnite does seriously, and we are not in an "age of battle royale," which, if Fortnite had the influence the author claims, we would be. The sales charts are still dominated by single player experiences.
Re: Game of the Decade: Destiny Paved the Way for Games as a Service
@AdamNovice people are free to misrepresent what a game is, sad as it is. Even Bungie has acknowledged that Destiny is an MMO, which should be all that needs to be said.
Re: Game of the Decade: Destiny Paved the Way for Games as a Service
@AdamNovice, I guess the fact that MMOs and Games as a Service are the same thing went right over your head, huh?
Re: Game of the Decade: Destiny Paved the Way for Games as a Service
@AdamNovice, this is a very weird defense. Just because there wasn't a console Games as a Service, it does not mean it did not exist before. It's the same as saying, "Crash Bandicoot was the first platform game, because no other platform game ever existed on PlayStation." It's a ridiculous statement.
Re: Game of the Decade: Destiny Paved the Way for Games as a Service
@Foxy-Goddess-Scotchy, sorry, but when the author declares a game to be a Game of the Decade, his statement becomes more than an opinion. If you re-read the article, you'll see a distinct lack of "I think" from the author; he tells us all of these things about Destiny as if they are irrefutable facts. Which, of course, is laughable, and he should be called out for it.
Re: Game of the Decade: Destiny Paved the Way for Games as a Service
@Foxy-Goddess-Scotchy, Destiny did not leave an historic mark on the industry; that's just fan boy talk. It's something the article gets dead wrong, when it talks about heralding in Games as a Service. That has been around since the first generation of MMOs in the 1990s. The only "mark" that Destiny left on the industry is that you can have great gun play but fail in everything else and still move units.
Re: Game of the Decade: Destiny Paved the Way for Games as a Service
@LiamCroft, I read all of your words, and no, it does not back up your sensationalized headline. Destiny was not a terrible game, but there is no rational evidence whatsoever that supports it as the best game of anything (genre, year, generation), nevermind an entire decade of games.
Re: Game of the Decade: Destiny Paved the Way for Games as a Service
Whelp, looks like the cheque from Bungie cleared ...
Look, I don't dislike Destiny (or its sequel). I logged a lot of hours in the original, and enjoyed my time (though it certainly wasn't what Bungie hyped it to be). But let's be real: Destiny was never the best game in its genre or year, nevermind a decade. It had great gun mechanics, but everything else was a gargantuan failure. It didn't usher in "Games as a Service" either, as those existed in the 1990s with the introduction of subscription-based MMOs.
So game of the decade? Please, no. That's just misleading and click bait at its finest.
Re: Rumour: PS5 Version of Final Fantasy XIV Online in Development
I'm a big Final Fantasy XIV fan, but to call it the "most popular MMO on the market" is not only disingenuous, but downright inaccurate. WoW, for better or worse, is the most popular MMO on the market, and to say otherwise is to live in denial.
Re: Rumour: PS5 Will Come With a Camera to 'Lure' Streamers
@hotukdeals Millions? No. Most people actually, you know, play video games instead of watch someone play it. And, the lion's share of people who do play video games never even heard of Twitch, this website, or many others.
Re: Rumour: PS5 Will Come With a Camera to 'Lure' Streamers
Streamers (or influencers, as they seem to prefer to be called) are not a pillar of modern gaming. Not even close. They're just a bunch of loud mouths who think they're more important than they are.
The reality is the vast majority of gamers ignore them (and don't even visit streaming sites like Twitch).