"In one ear, Outer the other" - that really sums up my feeling of the first game tbh, but I still had fun and actually finished it which says a lot these days. A little burned out on Borderlands 4 so this could be a good palatte cleanser
NGL this sounds exactly like the kind of game I'd get into lol. I'm someone who cares very, very little about stories in my games and in general expect them all to universally suck, so I tune them out regardless. Gamers losing their minds over their precious stories is getting out of hand. If you want a great story, read the work of a real author.
Not trying to troll or anything, it's just interesting to me that the game world has decided that programmers should have the writing chops of someone with an MFA in creative writing all of a sudden. Writing good stories is very, very hard. I can only imagine doing that AND wrapping a video game around it and dealing with all the egos that go along with development/production.
How interesting can you make "outer space mech game" anyway? I think most mech gamers are here to geek out with mechs. Space stuff happens. End.
Comments 3
Re: The Outer Worlds 2 (PS5) - Mechanically Fantastic RPG Struggles to Be Memorable
"In one ear, Outer the other" - that really sums up my feeling of the first game tbh, but I still had fun and actually finished it which says a lot these days. A little burned out on Borderlands 4 so this could be a good palatte cleanser
Re: Backlash Begins as New Dissidia Final Fantasy Game Is Revealed for Mobile
@Amnesiac Reddit for sure (lol)
Re: Daemon X Machina: Titanic Scion (PS5) - Rough Open World Design Distracts from Tight Mecha Action
NGL this sounds exactly like the kind of game I'd get into lol. I'm someone who cares very, very little about stories in my games and in general expect them all to universally suck, so I tune them out regardless. Gamers losing their minds over their precious stories is getting out of hand. If you want a great story, read the work of a real author.
Not trying to troll or anything, it's just interesting to me that the game world has decided that programmers should have the writing chops of someone with an MFA in creative writing all of a sudden. Writing good stories is very, very hard. I can only imagine doing that AND wrapping a video game around it and dealing with all the egos that go along with development/production.
How interesting can you make "outer space mech game" anyway? I think most mech gamers are here to geek out with mechs. Space stuff happens. End.