Comments 3

Re: Daemon X Machina: Titanic Scion (PS5) - Rough Open World Design Distracts from Tight Mecha Action

Dorkthrone

NGL this sounds exactly like the kind of game I'd get into lol. I'm someone who cares very, very little about stories in my games and in general expect them all to universally suck, so I tune them out regardless. Gamers losing their minds over their precious stories is getting out of hand. If you want a great story, read the work of a real author.

Not trying to troll or anything, it's just interesting to me that the game world has decided that programmers should have the writing chops of someone with an MFA in creative writing all of a sudden. Writing good stories is very, very hard. I can only imagine doing that AND wrapping a video game around it and dealing with all the egos that go along with development/production.

How interesting can you make "outer space mech game" anyway? I think most mech gamers are here to geek out with mechs. Space stuff happens. End.