Comments 5

Re: Mini Review: Yakuza 0 Director's Cut (PS5) - A Questionable Cash Grab of a Classic

Dorkthrone

"Red Light Raid's problem is that it's little more than a curio, bolted onto the experience in an attempt to add some kind of value. Unless you're a Yakuza diehard, you'll probably play it once or twice and then never touch it again."

Why do game journalists always write from the point of view that the only market for games like this are dudes who played the game 20 years ago? New generations of gamers are born every single day, many of whom will be stoked to play who don't carry the "but I played this 15 years ago" baggage.

You said it here:

"Let's start with the objectively good stuff: Director's Cut enjoys a noticeable boost in resolution, the load times have been improved, and there's now an English dub for the sickos that want such a thing.

We'd also argue that the title's brand new multiplayer mode, Red Light Raid, is a decent addition. While far from essential, the mission-based distraction offers up some daft fun if you're into 0's combat system, letting you play as 60 different characters from across the main game."

It might just be that you aren't the only target market for this game.

Re: Daemon X Machina: Titanic Scion (PS5) - Rough Open World Design Distracts from Tight Mecha Action

Dorkthrone

NGL this sounds exactly like the kind of game I'd get into lol. I'm someone who cares very, very little about stories in my games and in general expect them all to universally suck, so I tune them out regardless. Gamers losing their minds over their precious stories is getting out of hand. If you want a great story, read the work of a real author.

Not trying to troll or anything, it's just interesting to me that the game world has decided that programmers should have the writing chops of someone with an MFA in creative writing all of a sudden. Writing good stories is very, very hard. I can only imagine doing that AND wrapping a video game around it and dealing with all the egos that go along with development/production.

How interesting can you make "outer space mech game" anyway? I think most mech gamers are here to geek out with mechs. Space stuff happens. End.