Comments 11

Re: Sales Data Paints a Very Grim Picture for Physical PS5 Games in the USA

2-bit

The UK currently has on eBay...
700k PlayStation games listed.
400k Xbox games listed.
125k Nintendo games listed.

The USA has...
3.5m PlayStation games listed.
2.5m Xbox games listed.
700k Nintendo games listed.

Maybe the problem isn't people don't buy physical games. The problem is people don't buy physical games from retail where Sony makes a 30% cut is it? Think, don't be an apologist.

Re: Poll: $1,000 and No Disc Drive - Is PS6 Dead on Arrival?

2-bit

Is the problem really the disc drive? Maybe for some collectors..m

Is the problem they want to charge 70, 80 quid for something you cannot sell on if you don't like it... Yes.

Steam gets away with this because long term pricing goes down significantly, and you can refund duff games. That's why people can swallow all digital there.

Re: Poll: $1,000 and No Disc Drive - Is PS6 Dead on Arrival?

2-bit

Some interesting data looking at launch prices and what they would be today after inflation.

Sony

  • PlayStation (1995) – £299 (~£610 in 2026)
  • PlayStation 2 (2000) – £299 (~£560 in 2026)
  • PlayStation 3 (2007) – £425 (~£710 in 2026)
  • PlayStation 4 (2013) – £349 (~£490 in 2026)
  • PlayStation 5 (2020) – £449 Disc / £359 Digital (~£570 / ~£455 in 2026)

Nintendo

  • NES (1987) – ~£100 (~£310 in 2026)
  • SNES (1992) – £150 (~£370 in 2026)
  • Nintendo 64 (1997) – £250 (~£490 in 2026)
  • GameCube (2002) – £129 (~£230 in 2026)
  • Wii (2006) – £180 (~£310 in 2026)
  • Wii U (2012) – £250 (~£360 in 2026)
  • Nintendo Switch (2017) – £279 (~£360 in 2026)
  • Nintendo Switch 2 (2025) – £395.99 (~£400 in 2026)

Xbox

  • Xbox (2002) – £299 (~£540 in 2026)
  • Xbox 360 (2005) – £280 (~£500 in 2026)
  • Xbox One (2013) – £429 (~£600 in 2026)
  • Xbox Series X (2020) – £449 (~£570 in 2026)

Re: Rumour: Xbox Is 'Heavily Evaluating' Halo's Future Just Weeks Before Its PS5 Debut

2-bit

I think the appeal of console exclusives is often tied to platform identity. For some people, having games that are only available on "their" console helps justify the choice they made and makes that platform feel more distinctive. That's understandable, but it can sometimes lead to people defending exclusivity for its own sake.

From a business perspective, the main reason companies still pursue exclusives is to encourage people to buy into their ecosystem—whether that's the console itself, subscriptions, or digital storefronts. It's a strategy to build long-term customer loyalty.

At the same time, as game development becomes more expensive, many titles will likely need the largest audience possible to remain financially viable, which is why we're seeing more games released across multiple platforms. There are still cases where exclusives make sense, such as when a platform holder funds a game's development or wants to showcase its hardware, but those are different from exclusives that exist primarily to keep players tied to one ecosystem.

Personally, I think the more great games that are available to more people, the better. While exclusives can benefit platform holders and sometimes enable projects that might not otherwise exist, they can also limit consumer choice by putting games behind a particular piece of hardware.

Re: PlayStation Consoles to Stop Getting Disc-Based Physical Releases in 2028

2-bit

I wonder if it's time to cash out. I don't think I've played anything significant since Astrobot. Feels like the writing is on the wall. I am only going to risk 70 quid on absolute certs as the days are gone on taking a punt knowing you can sell it on if it's not for you.

I do wonder if we are ignoring the fact that most of the physical market is second hand when presenting our convenient figures.

There are 3.5m active listings across Xbox, ps, Nintendo right now on eBay.