The UK currently has on eBay... 700k PlayStation games listed. 400k Xbox games listed. 125k Nintendo games listed.
The USA has... 3.5m PlayStation games listed. 2.5m Xbox games listed. 700k Nintendo games listed.
Maybe the problem isn't people don't buy physical games. The problem is people don't buy physical games from retail where Sony makes a 30% cut is it? Think, don't be an apologist.
@UltimateOtaku91 some cope there. Digital code or credit card it's all the same. The key is it's a non refundable, non sellable game that cost significantly more than on other platforms.
Like others I am done with consoles after being "in" since the mega drive.
It's not just this, this is just the straw that broke the gamers back. I've already exited from Xbox and might as well sell my PS5 and put the money toward PC bits.
Is the problem really the disc drive? Maybe for some collectors..m
Is the problem they want to charge 70, 80 quid for something you cannot sell on if you don't like it... Yes.
Steam gets away with this because long term pricing goes down significantly, and you can refund duff games. That's why people can swallow all digital there.
I think the appeal of console exclusives is often tied to platform identity. For some people, having games that are only available on "their" console helps justify the choice they made and makes that platform feel more distinctive. That's understandable, but it can sometimes lead to people defending exclusivity for its own sake.
From a business perspective, the main reason companies still pursue exclusives is to encourage people to buy into their ecosystem—whether that's the console itself, subscriptions, or digital storefronts. It's a strategy to build long-term customer loyalty.
At the same time, as game development becomes more expensive, many titles will likely need the largest audience possible to remain financially viable, which is why we're seeing more games released across multiple platforms. There are still cases where exclusives make sense, such as when a platform holder funds a game's development or wants to showcase its hardware, but those are different from exclusives that exist primarily to keep players tied to one ecosystem.
Personally, I think the more great games that are available to more people, the better. While exclusives can benefit platform holders and sometimes enable projects that might not otherwise exist, they can also limit consumer choice by putting games behind a particular piece of hardware.
I wonder if it's time to cash out. I don't think I've played anything significant since Astrobot. Feels like the writing is on the wall. I am only going to risk 70 quid on absolute certs as the days are gone on taking a punt knowing you can sell it on if it's not for you.
I do wonder if we are ignoring the fact that most of the physical market is second hand when presenting our convenient figures.
There are 3.5m active listings across Xbox, ps, Nintendo right now on eBay.
Comments 11
Re: Sales Data Paints a Very Grim Picture for Physical PS5 Games in the USA, UK
@DennisReynolds you made my point for me! They want to kill consumer choice and the second hand market. They are not your friends.
Re: Sales Data Paints a Very Grim Picture for Physical PS5 Games in the USA
The UK currently has on eBay...
700k PlayStation games listed.
400k Xbox games listed.
125k Nintendo games listed.
The USA has...
3.5m PlayStation games listed.
2.5m Xbox games listed.
700k Nintendo games listed.
Maybe the problem isn't people don't buy physical games. The problem is people don't buy physical games from retail where Sony makes a 30% cut is it? Think, don't be an apologist.
Re: This Wolverine PS5 Trailer Is Going to Sell a Lot of Copies This Holiday
Might pick it up second hand on eBay just to stick it to the man while I can.
Re: Sony's FlexStrike PS5 Fight Stick Delayed Indefinitely, Now Launches After Marvel Tokon
They will get some stick about this
Re: PlayStation's First Post Since Physical Games Debacle Draws 57k Replies
@UltimateOtaku91 some cope there. Digital code or credit card it's all the same. The key is it's a non refundable, non sellable game that cost significantly more than on other platforms.
Re: PlayStation's First Post Since Physical Games Debacle Draws 57k Replies
Like others I am done with consoles after being "in" since the mega drive.
It's not just this, this is just the straw that broke the gamers back. I've already exited from Xbox and might as well sell my PS5 and put the money toward PC bits.
Peak enshitification.
Re: PlayStation's First Post Since Physical Games Debacle Draws 57k Replies
Sony earns 15-20% more on digital sales.
I'll leave that little fact right here.
Re: Poll: $1,000 and No Disc Drive - Is PS6 Dead on Arrival?
Is the problem really the disc drive? Maybe for some collectors..m
Is the problem they want to charge 70, 80 quid for something you cannot sell on if you don't like it... Yes.
Steam gets away with this because long term pricing goes down significantly, and you can refund duff games. That's why people can swallow all digital there.
Re: Poll: $1,000 and No Disc Drive - Is PS6 Dead on Arrival?
Some interesting data looking at launch prices and what they would be today after inflation.
Sony
Nintendo
Xbox
Re: Rumour: Xbox Is 'Heavily Evaluating' Halo's Future Just Weeks Before Its PS5 Debut
I think the appeal of console exclusives is often tied to platform identity. For some people, having games that are only available on "their" console helps justify the choice they made and makes that platform feel more distinctive. That's understandable, but it can sometimes lead to people defending exclusivity for its own sake.
From a business perspective, the main reason companies still pursue exclusives is to encourage people to buy into their ecosystem—whether that's the console itself, subscriptions, or digital storefronts. It's a strategy to build long-term customer loyalty.
At the same time, as game development becomes more expensive, many titles will likely need the largest audience possible to remain financially viable, which is why we're seeing more games released across multiple platforms. There are still cases where exclusives make sense, such as when a platform holder funds a game's development or wants to showcase its hardware, but those are different from exclusives that exist primarily to keep players tied to one ecosystem.
Personally, I think the more great games that are available to more people, the better. While exclusives can benefit platform holders and sometimes enable projects that might not otherwise exist, they can also limit consumer choice by putting games behind a particular piece of hardware.
Re: PlayStation Consoles to Stop Getting Disc-Based Physical Releases in 2028
I wonder if it's time to cash out. I don't think I've played anything significant since Astrobot. Feels like the writing is on the wall. I am only going to risk 70 quid on absolute certs as the days are gone on taking a punt knowing you can sell it on if it's not for you.
I do wonder if we are ignoring the fact that most of the physical market is second hand when presenting our convenient figures.
There are 3.5m active listings across Xbox, ps, Nintendo right now on eBay.