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Topic: User Impressions/Reviews Thread

Posts 1,641 to 1,660 of 2,213

psmr

@RogerRoger very interesting discussion about Drake and how your feelings about him has changed also being a microcosm of your feelings about other fictional protagonists. So while totally valid and well worded, I hope you don’t mind if I add a different perspective on character and what makes a character ‘good’ from an audience perspective, if not from one of pure morality. I’ve always found flawed heroes the most interesting (and relatable if I’m honest). A character whose moral compass ultimately wins out against any inherent weaknesses just provides a natural extra level or two of depth during any character development for me.

That… and of course, nobody is perfect (I certainly ain’t) so if our heroes had no character flaws I think that the greater audience would at the very least have difficulty relating to them but also treat them with varying degrees of cynicism. Basically, I think it’s okay to like characters (& people irl) who may have the odd difference to you in terms of your own personal morals, as long as certain unforgivable boundaries are not breached.

[Edited by psmr]

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psmr

@RogerRoger well put… and I agree with pretty much everything you’ve added there. A progression should be consistent across a series, so I’m totally with you on that.

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KilloWertz

@RogerRoger I would have to wonder how much of the story and how Drake acts in that game would be different if Amy Hennig wasn't forced out and the whole script wasn't scrapped. I know the former was considered a rumor after IGN posted their original article on it, but Nolan North's recent comments in a recent interview make it surely seem like it was actually true in the end given that they scrapped everything and changed actors.

I'm not criticizing you or saying you shouldn't take things more seriously than I do (aside from The Last of Us Part II forcing me to fight Ellie), but I'm on the opposite end of the spectrum as well. There may be slight bias considering Uncharted is possibly my favorite game series of all time. It's definitely my most influential as I likely wouldn't be gaming on PlayStation right now without it (at least not as my main platform). Like Horizon Forbidden West this generation, the next Uncharted game coming out was a huge deal and the reason why I would buy a PS4 without question within it's first year of release and not even think about the Xbox One. Unfortunately expectations would get the better of me and Uncharted 3 would be a disappointment at the time, but that's not really the point.

At least between Uncharted 4 and The Lost Legacy, I liked The Lost Legacy far more. I look forward to giving Uncharted 4 a second chance via the Legacy of Thieves Collection to see if I like it better away from expectations like with Uncharted 3 last year, but I loved The Lost Legacy and it easily earns it's place alongside the best of the series. I would love it if they did at least another game with Chloe as the main character, especially since there's no reason to do any more with Nate. A cameo would be cool, but while I had my reservations with Uncharted 4's story, I thought they ended Nate's story really well at least. He got his happy ending with Elena and their child.

[Edited by KilloWertz]

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

psmr

@RogerRoger no problem at all… always willing to play a little devil’s advocate 🍻

[Edited by psmr]

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Ralizah

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

KilloWertz

@RogerRoger It's fine. Your commentary doesn't matter enough to me to taint my fond memories.

For me, it was MGS4 and Uncharted. MGS4 might still be the single greatest gaming experience I've ever had. I'd love to be able to get a PS3 again in order to see if it holds up. Unfortunately MGSV was a disappointment for me overall, although I played it for well over 100 hours and finished it, so it's not like I hated it by any means either. Kind of an Uncharted 3 situation where the expectations were so high.

Sniffles.... lol

If they would reboot the series in a sense with their daughter (Cassie) as the main character, I'd be all for Nate being Sully. I'd be much more for that than 3 different Last of Us games or whatever they are doing right now.

[Edited by KilloWertz]

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

Th3solution

@Ralizah I actually love a good “rantview” as it makes for great reading, even if it’s painful to be the player experiencing the game. 😄 Thanks for sharing!

Not having an affinity for platformers, a lot of what you describe just absolutely gives me heartburn to even think about playing. The iffy controls (your description of the underwater segments alone is enough to make my eye twitch), cheap tactics like hidden enemies, having to repeat levels… sounds rough. I actually think the mini quiz part at the end is a neat idea, but it sounds like it’s just poorly implemented with too much trivia and pointless info.

Well, it’s too bad this crashed and burned for you. On the bright side, at least now you don’t have to wonder about the game any more!

@RogerRoger Thanks for the positive feedback, and for the ensuing spontaneous related discussion about Nathan Drake. I am still planning to continue my replay of the UC series, so I wonder if I’ll have a similar change in perspective, because I can completely see where you’re coming from.

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

@Th3solution Thanks! I remember wishing a while back that I could find games I could just unload on. And now I've found two in a row. Be careful what you wish for!

The trivia is interesting conceptually, but in practice, it just sucks. I'm so happy I didn't play this on actual N64 hardware, as I'd probably be slowly googling all of the answers after dying multiple times, because who on Earth remembers this stuff?

While I haven't played a tremendous amount of it, I do recall the spiritual successor to this series, Yooka-Laylee, doing something similar, only better, because it integrates smaller trivia sections throughout the game instead of one gigantic one at the end.

Actually, it's hilarious how that poor game got stomped into the dirt for the EXACT issues Banjo-Kazooie also suffers from. Nostalgia bias is a terrifying force.

Yeah, bright side is that I don't have to feel like I'm missing out on a classic anymore. Now I can be properly annoyed anytime someone insists it's this amazing gem.

I recall there being a bit of a re-evaluation of Mario 64 after the game was re-released in the 3D All-Stars collection. I hope Banjo-Kazooie enjoys something similar, as, IMO, it's far less deserving of its status as a gilded platformer masterpiece than Mario 64 was.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RogerRoger Your portmanteau has definitely stuck.

Yeah, like, Mario 64 is a little bit of a pain to play today, but the way it innovated how people interact with games was so total and profound that I can't help but be impressed by it. It's literally the first major commercial release that showed off what a modern third-person camera viewpoint would look like in a fully 3D game. It was skating at the bleeding edge of game design, and was arguably as important to subsequent 3D games as the original Super Mario Bros. was to 2D games back in 1984.

This has more problems than that game did (sans the horrible graphics in SM64), and it's years newer. Its approach to 3D platformer game design was also unique in its own way. The game is creative. But the actual act of playing it is tedious beyond compare.

People always talk up Rare, and, like, I'm just never impressed by their games (sans the delightful 360-exclusive Viva Pinata, although by that time the people most associated with Rare's legendary releases on SNES and N64 had already left), so I'm glad to know I'm not alone here. Sometimes, when I play widely regarded stuff and can't stand it, I have to wonder if it's a me problem. And I've considered that angle. But, at some point, I just have to trust in my own judgment about the product.

Wow, you watched four minutes of the voice clips? I'm so sorry. Combine the sounds and noises from those videos and you can imagine what a racket it must be. I was actually playing it in handheld mode when I was spending time with a friend recently, and had the sound up, and after a moment I saw him looking at me, and we both laughed about the horrible noises that were issuing from my console!

Next two reviews will be glowing. Triangle Strategy is SO good, and while I don't think the new Kirby is the equal of Mario's best adventures, it's still a properly delightful experience.

Thanks for reading!

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Th3solution

@RogerRoger My grand plans for replaying the series have stalled after the first game. So next up is UC2. You’ll probably recall that I was pleasantly surprised how much my UC1 replay maintained my fond memories of it, so if history holds then I’ll enjoy UC2 even more. However, having spent a couple weeks up to my chin in TLoU2, I don’t know if I want to try another ND game for a while. I figure I’ll get to UC2 late May maybe, and UC3 perhaps in June, UC4/LL in July… although I’ve got the proverbial backlog millstone around my neck which might pull me who-knows-where. There’s the wild card of the new PS Plus in June, and I’m terrified of how that might affect my backlog — effectively exploding it wide open if I choose to upgrade. 😅

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

@LN78 I actually haven't bothered posting them over on NL since I started this thread on here, for whatever reason.

With that said, I've been whining about Banjo-Kazooie non-stop on NL as I've been playing, so the same criticisms are on there, dispersed over dozens of posts, and I've had some productive discussions about it with other people.

@RogerRoger You're right, of course. I've played it, talked about it with others, can articulate my disappointments, have tried approaching it from a few different angles, and that's enough for an educated opinion on a thing.

At the end of the day, though, as a piece of entertainment, it's either engaging or its not. Even if I did consider some mitigating factors (it's old, it tried new things, etc.), that wouldn't change that I didn't enjoy playing it, and that truth has to be reflected in the way I talk about the game.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RogerRoger Nice write-up! Apple Arcade, huh? I thought the screenshots looked like something from a mobile game when I first skimmed your post. But a lot of surprisingly solid games are previous Apple Arcade exclusives, and, tedious progression structure and lack of content aside, this sounds like it was probably one of them. Given the spy theme of the game, I can understand why you were probably attracted to it.

Sorry to hear the story didn't make much of an impression, either. Honestly, from the sound of it, this game would have benefitted tremendously from going full arcade with it. Ditch the story, bump up the amount of content, and keep it a pure gameplay experience, as that sounds like the sole redeeming factor of this title.

This looks like the sort of thing that'll be $3 in PSN/eshop sales within a year or so. Probably a better grab closer to that price, then!

btw, congrats on that LEGO Star Wars: The Skywalker Saga platinum trophy. How long did you end up having to play the game to snag it?

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

JohnnyShoulder

RogerRoger wrote:

And gosh yes, it's a crazy time to be a gamer, eh?! Despite my best efforts, I think my new plan is to simply avoid making plans, and just go where the wind takes me on a game-by-game basis!

Welcome to the club!

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

Th3solution

@RogerRoger …And true to form you had the wind take you to a road less traveled with Agent Intercept. 😄
I enjoyed reading your take on this, particularly since it is a mobile-turn-console game and I think we are starting to see these come over more and more; I can’t believe how well Among Us did on console. I’ve always been skeptical of this particular cross-platform porting, and it’s good to know my fears are both substantiated and misplaced at the same time. 😅

I suppose the best thing is just to know what you’re getting into with a game that started out mobile, and temper expectations accordingly. Heck, I’ll admit that Fruit Ninja is one of my guilty pleasures and that I’ve actually paid good money to play the big screen version at the arcades before.

Anyways, a nice balanced review of a game which I would guess hasn’t been played by the vast majority of console gamers.

“We cannot solve our problems with the same thinking we used when we created them.”

Th3solution

@RogerRoger The review and the discussion is definitely worthwhile. As you say, the crossover between console and mobile is happening at an increasing pace.

I haven’t really participated in mobile gaming in a couple years. And I should clarify, I guess, and say “phone gaming” because I certainly dabble with my Vita occasionally and still flirt with the idea of the Switch. But I’ve been increasingly dissatisfied with phone gaming, just due to lack of having the full array of joystick and button controls from a pad.

Looking at the Apple Arcade store, there are oodles of games in there, many of which look familiar from consoles. I was just thinking the other day as to whether I’d enjoy playing some old console classics on my phone, especially those I’ve never played like the old Final Fantasy’s, Chrono Trigger, etc. The price barrier will probably get in the way though, as it just feels like I’d rather spend the $15 on something playable on the big screen. I’ve also read that the phone ports of those games are often poorly implemented.

There’s no question that the mobile phone market is enormous, and there’s money to be made. With billions of phones out there, it’s no wonder that Zynga Games is worth over $12 billion, much more than what MS paid for ZeniMax or what Sony paid for Bungie and Insomniac.

Anyways, it’s a separate discussion all together, but I think it’s good to see that these ports can be done with a certain level of quality.

“We cannot solve our problems with the same thinking we used when we created them.”

KilloWertz

Horizon Forbidden West

-Is this my new favorite PS5 game? Yes
-Do I think Forbidden West is better than Zero Dawn? Yes, in basically every way other than traversal
-What score would you give it? 9/10, which would be the highest score I've given any PS5 game so far if I did reviews. I would have given Zero Dawn an 8/10
-What did you think of the final portion of the game starting with Gemini? I think they nearly nailed everything with the story starting at that Quest....

In a sense, I saw Varl's death coming. In a sense, I didn't. Him saying he'll basically do anything to protect Beta gave the impression there was a definite possibility, but there's a difference between thinking it might happen and then actually seeing them do it. I watch somebody's playthroughs of games on YouTube and she broke down crying when the scene played out, so that shows that the scene was a pretty good gut punch. I didn't cry, but it was definitely sad to see a beloved major character from the first game get killed. Well done.

As for everything that followed, I'd say most of it was good. The scene of Aloy flying in and bombing Regalla's machines was pretty epic. My only really uncertainty is I'm not sure how I feel about the next game being up against a creation that was pulled out of thin air in Nemesis, but I have confidence in Guerrilla to do it well since they've done really good with Horizon's story so far.

My only real problem gameplay wise was traversal. Climbing up and then magically being blocked from climbing up further only because Guerrilla said no was continuously annoying. Basically, certain things in the game you had to do the way they want you to and their way only, with traversal being a part of that. Besides the already mentioned developer blocking, the "Guerrilla Rules" also applied when you would be struggling to find where to go exactly in say the Relic Ruins. You'd see an opening or something that you could easily get through, but because they didn't program you to be able to, you just jump into an invisible wall. Missing a jump because they want you to hit Circle to jump backwards when you could easily just turn the camera and jump normal yourself was also annoying. Basically, my biggest gripe with the game could have been summed up quicker by just calling it "Guerrilla Rules" from the start, but oh well. It's an open world game, and yes there was plenty of freedom, but I'm not sure if they did that try to limit glitches or not.

They improved the game in several key areas, with the facial animations being a huge improvement over Zero Dawn. They also deserve a lot of credit for going out of their way to make every character look and sound different. The amount of voice actors in the credits was astounding. I just hope they make substantial strides with traversal for the 3rd game. Then we could finally have a true 95/100 on Metacritic caliber game to potentially close out the story.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

Th3solution

@KilloWertz I appreciate your summarizing thoughts on Forbidden West and congrats for finally finishing it. In fact I would suspect (and I’m only guessing since I haven’t played it yet) that most players didn’t even find the amount of inaccessible places in the open world that you reference, since I imagine you were very thorough in your long playthrough since launch.

Good to know it surpasses HZD for you in nearly every way and so l’ll most definitely enjoy it one day.

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

@KilloWertz Heh, I don't dare click on those spoiler tags.

The first game was one of my favorites on PS4, so if this is actually a decent improvement on that, it should still be one of the best games of the generation. Although it's disappointing to hear the traversal still disappoints, considering they made a point of highlighting improvements early on in the promotional period. When I saw the glider and grappling hook, I immediately thought they'd put significant work into improving Aloy's ability to tear through the world, but I suppose that didn't end up being the case.

I remember there being a lot of negativity regarding the facial animations when HZD was first revealed, but it seems like that mostly didn't end up being an issue when the full game came out. Although I guess it's good to hear they've improved on that.

Thanks for sharing your thoughts.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

KilloWertz

@Th3solution The amount of times I would climb up and then have to find another way up that actually went to the top was likely more than certain spots that literally are inaccessible. Still, like you said, I was pretty thorough, but I also probably got lost a bit more often doing certain things (like the already mentioned Relic Ruins) than the average person too.

You'll enjoy it one day when Aloy is old and gray.

@Ralizah Yeah, my spoiler tags are doozies, both in length and story. Good call not clicking on them.

I'd probably put Zero Dawn only behind Spider-Man for Sony exclusives in the last generation, so that would put it at least hovering around my Top 5.

As for the traversal, it's possible that some people who play it will be able to shrug some annoyances more than me. I'll freely admit I get frustrated with things like that easier than some people do, but I still hope they make more strides for Horizon 3: Return of the J... I mean Horizon 3: Return of the Savior. The Glider actually does help, as if you're high enough, you can glide a good 200 yards or more. So does the grappling hook at times when you are climbing, but that obviously doesn't solve being cut off while climbing at times. While I stand by what I said, it's still possible you'll be more ok with it than me.

If I remember correctly, I think it was the eyes making it really obvious it's a video game more than anything in the first game. There's still a rare occurrence here and there where she'll be looking down and to the right during a conversation for no reason really, but they've patched it I believe to the point where it doesn't happen much. Between that and the fact that even basically all side characters are different, they deserve plenty or praise for their efforts. That had to take a lot of work having dozens of people come in to record dialogue, and you're welcome.

[Edited by KilloWertz]

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

render

@KilloWertz Good write up and I find myself agreeing with a lot of your points. It's one of the best games I've played this year, if not the best and definitely goes one better than ZD in many aspects. With regards to the traversal I don't think I had as big of an issue with the climbing as others and quite enjoyed it compared to the really restrictive climbing in the first instalment, however I can see that there is still room for improvement.

The glider was a great addition though and I found myself using it at every opportunity, well every opportunity that my wife reminded me it was a thing as I just kept forgetting I had the ability. That was also the case with other aspects of the game as well e.g. the food and a lot of the melee abilities. They seemed like unnecessary distractions to me and I was just happy with the core gameplay but I can see how they could be useful.

Despite those issues it's an outstanding game!

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