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Topic: User Impressions/Reviews Thread

Posts 1,621 to 1,640 of 2,213

LtSarge

@RogerRoger Yeah, I totally understand that. I've come to realise recently that while I'd rather spend my time completing as many games from my backlog as possible, it's still nice to play a long game once in a while that can completely absorb you into its world. I played through Mass Effect Andromeda a couple of months ago and that was a very long game as well, but it felt nice getting lost into it and playing it for hours on end. Just like with AC: Origins. And just like with you, I love Egypt as a setting and exploring it thousands of years ago was really cool. Seeing how the Egyptians worshiped their gods, how they took care of bodies after people died, learning more about the fauna of Egypt and simply exploring landmarks such as the Giza pyramids and sphinx as well as cities like Alexandria is just so cool. Not to mention meeting historical characters such as Cleopatra and Julius Caesar. It was a very cool experience, I think you'd enjoy it a lot!

I do think Origins is a good entry point as it's easily the shortest and smallest game when compared to Odyssey and Valhalla. I do have to say though that Odyssey it the better choice in terms of immersion because the level of freedom is just unprecedented for the series. But if you are the type that want to try out these games and don't care that much about the open world aspect then Origins is a good start for sure.

But yeah, it's so weird that I've come to play a lot of long games in recent time. Although it makes me more confident that I'll be able to finally play through MGS5 to completion this time around. Finishing that game would definitely be a huge accomplishment for me.

[Edited by LtSarge]

LtSarge

Ralizah

@LtSarge Origins is the Egyptian one, right? Have you tried the Discovery Tour mode? While I usually prefer my games to be... well, games, I think there's a lot of potential in video games for virtual tourism possibilities that aren't really being explored atm.

Regarding level scaling in open worlds, I can see it both ways. It can be an organic way to encourage players to explore some areas before others and give some structure to an experience. However, I've always felt like it was a bit antithetical to the point of big open worlds where you can supposedly go anywhere. I think, in my case, I'd prefer the level scaling solution you mention in Odyssey, but it really just depends on the game.

If I was gonna jump into the series, would this be a good entry to do it with? Or would I be missing out on tons of lore and whatnot from previous games? I actually really like Egypt as a setting. Far more than the settings of other games in this series.

Losing your save file for a game is always frustrating, so it's good to hear you now have a sense of personal achievement regarding this game.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

LtSarge

@Ralizah That's right and no, I haven't tried it out yet but I'm guessing it just takes you to landmarks around the map and gives you information about them. Not really my cup of tea because I want to experience them throughout my playthrough but it's nice for those who want to "feel" like they've gone back in time and are visiting these places without needing to spend hours playing the game in order to get there. It's another reason why I love Assassin's Creed so much because it's one of the few franchises that actually visits different historical settings. I genuinely can't wait to explore Scandinavia and England during the Viking era in Valhalla.

So if you start with Origins, I think the only thing that would make it a poor first entry is the modern day story since it takes place after the events of the previous games. Some stuff would be spoiled for you but other than that, these sections are short, few and far between compared to the huge emphasis they had in previous games. In terms of the historical story in Egypt, it's a good starting point since it basically tells you how the Assassin Brotherhood came to be. I also thought they explained some things very well both in the main game and the DLCs in terms of why Assassins do certain things. For example, in the first DLC, there's a mission that shows you why the Assassins have learned to never hurt innocents, which is a reoccurring thing in all games, and that was explained during that specific mission, which I thought was really cool. So I think the game does a good job of teaching new players about the series. But yeah, chronologically speaking in terms of the historical settings, this game takes place way before almost all entries except for Odyssey so it would probably work well as an entry point.

Another thing worth mentioning is that the "Ubisoft formula" of collecting a bunch of useless collectibles was scrapped in Origins. There are still question marks around the map but it doesn't feel as cluttered this time around and the rewards are better, e.g. XP, weapons, skill points and so on. I also mentioned that this game is much shorter than the other open world AC titles like Odyssey and Valhalla, so that could be an appealing thing for you as well. Exploring Ancient Egypt is really cool as well, like seeing all the landmarks and also learning about what the political situation was like back then. I wasn't actually aware of the extent of Greek and Roman influence back then, so I learned a lot of history that way too.

[Edited by LtSarge]

LtSarge

Ralizah

@LtSarge Thanks for the detailed reply. Honestly, the modern day soap opera connecting the games is probably the biggest thing keeping me from trying the series, since I don't like jumping into the middle of an ongoing storyline, but also have no desire to play the older games. It sounds like it's not too much of a focus in this entry, though, by the way you describe it.

@RogerRoger

RogerRoger wrote:

Yeah, isn't it just? The key for me is that, when I start to get frustrated by my backlog, I step away from it entirely and don't play anything for a couple of days, maybe even a week.

I do this periodically. Actually, I just realized I'm doing it right now, which is what prompted me to make this post. Sometimes for up to half a month at a time, but usually less. Although it has nothing to do with frustration. I can be enjoying a game just fine, a breaker in my brain will trip, and I just stop wanting to play anything for a while.

It's like I came with a pre-programmed behavioral setting that allows me to avoid the "burn out" people describe in this hobby.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Th3solution

“We cannot solve our problems with the same thinking we used when we created them.”

Th3solution

@LN78 Thanks, buddy. It’s very kind of you to say. And I can completely respect the dissenting opinion. It’s why I chose to focus on the purely subjective and emotional aspects of the game because I really doubt that my personal experience was the prevailing reaction to it. I’m glad you enjoyed the read. 😄

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

@Th3solution Absolutely fantastic write-up! You definitely touch on the design of the game a bit in your piece, but I enjoyed the more intentionally subjective analysis of the game's success at both being an entertainment product and a piece of art (a discussion that often does, yes, get muddled by the insistence on games needing to be "fun"). I do agree that 'fun' is too limiting a term to apply as a universal standard for any sort of media. Many great films and works of literature make their mark by inflicting some degree of emotional and/or intellectual discomfort on the person engaging with it for artistic reasons, and there's no reason for video games to be any different in that regard. In fact, many horror games have done just that over the years. When I was curled up in a ball at night playing Silent Hill on the PS1 for short bursts as a kid, it's hard to say the moment-to-moment of it was "fun." Nevertheless, it stands out as one of my favorite games of all time.

I've noticed in the popular backlash to TLoU Part II an insistence on not having one's perspectives or values attached to the original story questioned. People really seemed offended that these characters they'd grown emotionally attached to would be harmed in any serious way, and especially that the game forced them to consider the situation from the perspectives of the people who hurt them. More often than not, when people would insist the game had a "bad story," my perception was that this claim was used as a cover to ease discomfort with the intentionally provocative and distressing subject matter of the game.

It's a shame, really, because video games are easily the best possible medium through which to make people consider the perspectives of others and to grapple with the baggage that comes along with violence. It's a very different thing to watch a person on-screen do a thing, and to actually have your character do a thing yourself. There's a sense of agency attached to our actions as players when we're emotionally invested in what's happening, and it seems like this game makes use of that to force players out of their comfort zones.

The contrast you draw between the casual, consequence-free mass murder of Uncharted and the way violence is treated in this game (as a violation upon a living person with a life and a sense of internal subjectivity) is fascinating to me. It does make me wonder if this approach is a one-off thing associated with a game designed to challenge the player emotionally, or if Naughty Dog is becoming uncomfortable with the dehumanizing portrayals of people in action media in general.

I actually didn't realize how much of Uncharted had bled over into TLoU Part II, so I appreciate the informative discussion on that subject.

As mentioned, you did a bang-up job with this piece. Really enjoyed reading it.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Th3solution

@Ralizah Thanks a bunch! Both for the accolades, as well as for your thoughts. You articulate some excellent points. Despite many valid criticisms of the game, unfortunately some of the more vocal and early responses to it (like the review bombing) seemed like knee-jerk reactions to shattering players preconceived notions of the franchise. And of course politics had to get involved as well. It’s too bad, because blind prejudice regrettably muddied the waters for plenty of legitimate complaints about the game. I fully acknowledge that many who dislike the game have very fair reasons for feeling that way, and many of the game’s weaknesses I can’t disagree with.

It opens up a wider discussion about who the “owner” of an intellectual property actually is — the fanbase, or the creator? I would argue both. Without the creator, the product doesn’t exist. Without the fanbase, the piece of art exists in a vacuum. It’s like the tree falling in the woods and no one is there to hear it. Does it make a sound? There is no sound without a listener.

The development team at ND certainly offended large masses of the fanbase with their artistic vision, no doubt. I suspect they have alienated some fans against ever partaking in their games again. But plenty of players responded favorably as well, so I think the game deserves a place at the table.

What will be interesting to see is if The Last of Us Part III is ever made, and if so, does ND double-down on challenging players with deconstructing their world. Maybe we’ll know sooner rather than later if Factions 2 ever gets released. 😄

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

psmr

@Th3solution another great review sol… always a very balanced and considered perspective, which I appreciate a great deal.

Personally, I’m still shook by this game. I played through it twice in 4 very intense days and had to take a wee break from gaming afterwards to just let it settle. I get why it isn’t for everyone and why others are left conflicted… but for me as someone who has been very vocal on how little a priority I place on a games narrative, it’s the most important game narrative that I’ve experienced thus far.

[Edited by psmr]

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Th3solution

@colonelkilgore @Jimmer-jammer
Hey guys, thanks for reading. I appreciate the feedback and the past and present discourse on the game which so clearly moved a lot of players.

And Jimmer some of that subtext you extracted about the real apocalyptic disease being the human condition and it’s moral frailties and corruption is a point that I hadn’t thought of in that light. I really like that. Fantastic stuff.

It’s so true that gaming (and other entertainment media) create these heroes and superhuman personalities, but in the end we all put our pants on one leg at a time and we all have weaknesses.

I’m glad my review didn’t feel like a waste of time for you to read. I enjoyed writing it.

“We cannot solve our problems with the same thinking we used when we created them.”

psmr

@LN78 nah it’s not weird mate, different things resonate with different people.

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Th3solution

@LN78 Oh, like the colonel says, it’s not strange at all. I always go back to my personal example of The Witcher 3. For the life of me I couldn’t see what all the praise was about. The supposed excellent story was lost on me. At least you actually finished TLoU2 whereas I have yet to make it past the opening dozen or so hours of W3. Geralt came across as a dull and overacted fantasy cliche with a bad case of laryngitis. I haven’t ruled out the possibility of giving the game another go, seeing as I have that menacing feeling you described of bearing a discordant experience from everyone else. Fortunately there’s a free PS5 upgrade on the way which will give me an excuse to revisit it.

Anyways, it’s all good. For me there’s an important factor of my mindset and mood at the time of playing a game which tends to sway things. It sounds like your feelings toward TLoU2 are probably independent from that, but I think sometimes my enjoyment (or lack thereof) with a game is highly dependent on my disposition and stage and of life I’m in. Honestly, that’s part of why I waited so long to play TLoU2, since many times I looked at it and thought, “Oof, I don’t think I can take that right now.”

Either way, I can completely appreciate your viewpoint.

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

@LN78 @Th3solution @colonelkilgore I've said for years I found TLoU1 to be a boring, trope-ridden mess of a game, and people love that game for its story elements.

Different strokes for different folks.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

psmr

@Ralizah what you talkin’ about Willis!?!? 😉

[Edited by psmr]

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Th3solution

@colonelkilgore Wow, a Different Strokes pun. 😂 Didn’t expect to ever see a reference like that again.

@LN78 @Jimmer-jammer And double wow, Sucker Punch. That movie is objectively tripe by any measurement. There’s definitely more cultural nuance on the chewing gum wrapper. 😂

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

psmr

@Th3solution man that show left an indelible mark on my psyche… if I could’ve got Diff’rent Strokes, The Fall Guy and The A-Team on a continuous loop at the age of 5 I would’ve been in heaven!

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psmr

@LN78 looking back, I think Lee Majors was my first man-crush.

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render

No one’s mentioned Street Hawk or Airworlf. Those were great shows too but between them and Knight Rider it seems that black was definitely the in colour 😀

render

Th3solution

@Fragile So you’re the guy who’s analysis of “War and Peace” is that it’s a simple adventure story. 😜 Its okay because I’m the one who is still looking for the secrets to the universe in the chewing gum wrapper. 😄

I always appreciate your unique takes on games and movies, nonetheless. And I also thank you for taking the time to read my babbling sentiments.

“We cannot solve our problems with the same thinking we used when we created them.”

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