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Topic: User Impressions/Reviews Thread

Posts 1,661 to 1,680 of 2,213

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@RogerRoger Hope you are putting this in your portfolio for when you go for that Push Square reviewers position 😀

[Edited by render]

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Th3solution

@RogerRoger Wow, I really am struggling with how to respond to such a wonderfully entertaining peek into your inner monologue, but suffice it to say that I have immediately added The Stanley Parable: Ultra Deluxe straight to the top of my wishlist! I’d have hit the purchase button except I’ve overspent this month already. Cheers for the recommendation… I think? 😄

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

@RogerRoger lol good work. Did it take a while getting the tone right?

And did they really make dialogue and references platform-specific? Like, there's maybe subtle changes between the PS and Switch versions?

I'm happy this weird little PC classic finally came to consoles.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Th3solution

@mookysam Cheers, mooky. 😁
And Kudos for having a marathon review reading session. No small task there! 😄

Wondering if we’ll get to read one of your reviews soon, btw.

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

@RogerRoger Well, you dun good. It sounds like you had fun with it, too.

With that said, knowing not to push a joke too hard is also crucial.

@mookysam The unfortunate thing about ranting about games I dislike is that I feel the need to experience them as fully as possible first.

re TWEWY:

What motivated me to play the original was actually that I scored an amazing deal on the sequel last year ($15 for a brand new copy of Neo: TWEWY). I'd heard people say (regarding the first game) that the Switch version's combat was worse, but having experienced the original, I can't imagine how that's possibly true. It's an interesting game, but the actual design of it is a mess. Pretty much the definitive example of style over substance, as far as I'm concerned.

And yeah, good call on playing it muted. I typically only do that with games where I'm grinding areas or content I've already experienced before, so it's preferable to listen to podcasts or whatever.

re Banjo:

Considering I knew what to expect from some of the other games this developer has made (including the one with the poop monster and the sunflower lady that looks like she was ripped straight out of Eiken), this game's very 90s style of humor didn't really bother me. Literally everything else about it did, however.

The xbox version is the one to play, I think. The big improvement it apparently makes is that it doesn't force you to re-collect music notes if you leave a level and come back.

You've become rather disenchanted with a number of these N64 classics in recent years, haven't you? It hurts to admit, but sometimes the past is best re-experienced through the rosy lens of youthful memory.

All I'm learning from my time with this library is that I was probably right not to delve too deeply into it back in the day! Some PS1 games have fared poorly when being revisited (Crash Bandicoot: Warped was shockingly bad compared to how I remembered it), but a lot of the games I've gone back to in recent years have held the majority of their appeal intact over time. Not true with these N64 platformers.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

KilloWertz

@RogerRoger He liked my review. He really liked my review.... sniffles.... lol

Yeah, the whole girlfriend thing was kind of out of left field. I wasn't a big fan of the Zo character at first. She kind of grew on me once it was clear she was sticking around (I thought maybe she could end up being bad at some point, but I was obviously wrong). Varl getting really awkward when she invited him for some alone time during one scene was funny though, so at least there was that. I didn't really think that was a clue he was going to die, but obviously you're a better detective than I.

Thanks and same here. I also look forward to figuring out what The Stanley Parable is at some point after your absolutely genius review.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

sorteddan

loved reading that @RogerRoger
Thanks

“We are what we pretend to be, so we must be careful about what we pretend to be.”

JohnnyShoulder

You might wanna rephrase that abbreviation for mookysam there! 😬 😂

[Edited by JohnnyShoulder]

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

Th3solution

@JohnnyShoulder Oh no, my bad — I’m out of touch with all the various forms of offensive slang! I’ve corrected it now.
My apologies to @mookysam and anyone who read my inadvertent stumble of words. Hopefully everyone knows I’m an idiot and didn’t think too much of it. 😅

“We cannot solve our problems with the same thinking we used when we created them.”

JohnnyShoulder

@Th3solution Not sure if it is a British thing, but I immediately starting choking on my drink when I saw it! 😂 I doubt anyone on here would be offended seeing as it came from you Sol.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

Rudy_Manchego

@RogerRoger I played this to the end a year or so ago and I'd say it is not a cluster of a game but having just replayed the original, I just got tired of the navigation around the city and that meant I didn't bother with a lot of collecticles or side activities. However, you are totally right, it really isn't a terrible but I think it was just average enough to mean we'll never get a sequel.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Th3solution

@RogerRoger I found your Catalyst review both entertaining and revelatory. Thank you for that!
I’m amazed at how dependent my opinions of a game are to the temporal context in which I’m playing it. A roughly similar thing happened to me on a lesser scale with Horizon Zero Dawn. Sometimes a persons mindset changes and a game is significantly better or worse, depending on the mood at the time. Other things play in too — like the current gaming zeitgeist, our prejudice (overt or subliminal) planted in our minds from reviews or hype, or a games technical state at the time. For this reason, it is useful to revisit a game later on. Wonderful advice there, my friend.

@mookysam Phew! Thank goodness! Purely laziness on my part. I’ve gotten used to being called Sol and using the shortened nickname versions of our regulars like Rog, Ral, colonel, Noisy, etc. Now that I’ve been educated I’ll be certain to at least place the ‘y’ at the end! 😅
And looking forward to your Metroid review. I’ve always enjoyed your writing.

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

@RogerRoger It's not uncommon for a good-to-excellent game to release and get brutalized by fans because it deviated from their expectations, only to be re-evaluated years later as either being better than expected or even ahead of its time. I don't know to what degree that's the case here, but it sounds like this new entry in the series butted heads with reactionary fan expectations.

Anyway, it's always a good thing to be able to set your preconceived notions and prejudices aside and evaluate something with a clear head, and even admit when you're wrong. It's never easy to say: "Gee, I was being a bit pig-headed about this." Even when we know it's the truth.

With that said, not being able to stop and look around without the fuzz getting up in your business sounds stressful.

I recall reading a few articles about how much developers hated being made to use the Frostbite Engine. Apparently the further a game strayed from the FPS template, the more problems it caused. Although it sounds like this might have just been caused by the lack of hardware grunt on the part of the PS4. Thankfully, I wouldn't expect that to be much of an issue going forward, since modern games are nowhere close to properly exploiting the resources of the current-gen hardware effectively.

Good review!

@mookysam I'm sure Banjo-Kazooie probably feels better when played on an actual N64 controller, if only because the weird button combinations seem more intuitive, but I don't think the sluggishness of the game itself is down to the use of a different controller. So I doubt it feels substantially better on real hardware.

I DO feel, however, that a big issue I've had playing Mario 64 on subsequent consoles (Wii, Switch), is that the analog sticks on those systems' controllers aren't really up to the task of controlling Mario in that game. Nintendo designed the N64 controller primarily around that game, and it shows: Mario's movement is intimately connected to slight inputs with the system's stiff analog stick.

In retrospect, it's why I feel that, N64 aside, I feel Mario controls best in Mario 64 DS when played on a 3DS.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

KilloWertz

@RogerRoger Obviously another good review, but I'm somewhere in the middle after playing it finally last year. I was a massive fan of the original Mirror's Edge, but while I still enjoyed Catalyst for the most part, I didn't bother going back and collecting more things after I was done with the story wasn't because of the heat you would trigger. It was because the timed package deliveries were ridiculously hard imo. I think I did a handful of them, but for the most part I wasn't able to finish them no matter how hard I tried. I just gave up, finished the story, and called it. Like I said, I still enjoyed it, but I thought the collectable/delivery stuff was easily the game's weakest part.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

Th3solution

@RogerRoger Yeah, playing Miles Morales now, even though I’ve owned it for months, has helped me to enjoy it much more. It feels fresh to me, even though it is hugely similar to Insomniac’s first Spidey game. My mood right now fits better for this kind of game (despite wanting to throw my controller last night while attempting to 3-Star the second traversal challenge. I did finally get it but then with the third one I decided to cry ‘uncle’ after squeezing out 2-Star. It will bug me a little to have it be the only challenge not to max out, so I’ll probably go back later, even if it’s not necessary for a trophy, afaik) whereas I’m not sure if I would have enjoyed it this much 6 months ago.

Back on subject regarding Mirror’s Edge: Catalyst, I played the first game’s demo long ago and just didn’t click with it. The first person viewpoint is easy to blame, but I’m not sure if that was the whole of it. Demos are often misleading and I’ve pondered buying ME:C when it was discounted steeply before, but I’m just not sure. I’m seriously considering trying Ghostrunner since I added it to my library last month through PS+ and it seems kind of similar… maybe? First person parkour / action platformer in a futuristic setting… I dunno, I could be completely wrong in making the connection. Have you played GR or considered it?

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Th3solution

@RogerRoger I have little complaints about Miles Morales if I were to critically dissect it, but so far it’s great fun and overwhelmingly positive. I probably won’t write a full review when I’m done, but we’ll see. I’m only about 50% complete and making slow progress because I’m having so much fun just swinging around doing the side content. Which like you say, is of itself telling. I’m a little bummed that my TV doesn’t support VRR like I thought it did. Upon further review of its specs I came to find out that I had misinterpreted it’s features. Alas, I’m not sure my eyes would have been able to tell the difference with the new VRR 120 fps update, but I would have liked to have tried.

Thanks for the info on Mirror’s Edge. Good point about the other influences like Titanfall, which I did enjoy playing Titanfall 2 I feel like the first person platforming wasn’t the big reason I liked it, so I’m probably going to put Catalyst and Ghostrunner on the back burner for now.

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

KilloWertz

@Ralizah
Time to Completition: 15+ Hours
Time to Read Review: 5+ Hours

I honestly didn't read the review because I don't have a Switch, but from the looks of it I'm sure it was actually a really good review. I guess I still couldn't resist though.

[Edited by KilloWertz]

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

Ralizah

@RogerRoger Thanks!

Kirby has been on something on an uptick in the last several years. Arguably three of his five best games have released since 2014, and they all forego weird experimentation in favor of crafting really strong, traditional platformer adventures. That's balanced out by the utterly mediocre Star Allies in 2018, of course, and a return to experiments with Kirby and the Rainbow Curse in 2015 on the Wii U (a game that utilizes an exquisite HD claymation look, and then ruins it by forcing you to stare at the sub-HD GamePad screen the entire time because you have to use a stylus to control it).

The Kirby fanbase, while VERY positive about this game overall, have been a bit split on the direction of the series. Some of us, while we've loved the game, wanted it to really evolve in the same way that other Nintendo-associated properties have. Others are tired of open worlds, sandboxes, and a fixation on exploration and just sort of wanted a traditional 2D-esque Kirby adventure in 3D with modern production values, and that's essentially what they got.

If the developers want to take it slow, that's fine.

Yeah, the game is 95% unbearably adorable and 5% creepy as hell. Unfortunately, most of the creepy story stuff is spoiler territory, so I had to sate myself by dunking on the mouthful mode transformations (the car isn't too bad, but Light-Bulb Mouth Kirby looks like something out of a horror movie, which is particularly funny since you make use of that transformation in a carnival haunted house where things pop out of the dark at you!). I really dug how the sleeping animation changes depending on whether you're playing alone or not. Every aspect of the game feels polished and considered in the same way as Nintendo's first-party stuff.

No you're right, I edited it and docked it a half-point later in the day. It was something I was waffling on. Ultimately, I decided I made it a half-point higher than I should have out of a sense of personal bias. A slight 'Nintendo bump' that shouldn't be there. I actually went through the same process with SMT V as well.

Thanks for reading!

@KilloWertz This wasn't even one of my longer pieces.

No interest in Nintendo, or just haven't gotten around to buying one yet?

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

KilloWertz

@Ralizah The only Nintendo system I've ever owned was the NES, so I guess it'd be no interest in Nintendo. I had considered it lately as I wouldn't mind trying some of their games like Breath of the Wild and several of the JRPGs, but at the same time I don't really have time when I already own a PS5 and a Series X. It's already hard balancing those two at times.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

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