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Topic: User Impressions/Reviews Thread

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crimsontadpoles

Hitman: Codename 47 (PC). The very first Hitman game, released in 2000. It's very much a product of its time, and hasn't aged well. As someone who is only familiar with the recent trilogy, it was tough to get into this game. I was determined to see it through to the end though, so I ended up speeding through it by dropping the difficulty down to Easy and making extensive use of a walkthrough.

As it's the first Hitman game, IO Interactive hadn't yet found the ideal Hitman formula. Due to this, many of the missions will feel very different to later Hitman games. The concept of being a silent assassin isn't a thing yet, and there's no non-lethal take downs. Sometimes stealth is expected, but other times a shoot-out is the only way to go. It's lacking the sandbox style of having multiple ways to complete a level, and instead often requires figuring out the one good way to proceed.

The game can also be very unforgiving, even on Easy difficulty. Enemies are very quick to shoot if Agent 47 does anything they don't like. There's generally no real feedback to explain what went wrong, leading to confusion. But the biggest frustration is that there's no way to save in the middle of a mission. There's a limited number of respawns available when Agent 47 dies, but since enemies will still be attacking you, it's not very helpful.

It's usually fairly unclear what you should be doing next. This wouldn't be so much of an issue if experimentation was easy to do. However, the lack of saves means that you basically have to go back to the beginning of a level again whenever you mess up.

The general clunkiness also adds to the issues. It came out before WASD controls were fully standardised for PC games, so its default controls are somewhat awkward. There's a bunch of other things as well, such as needing to get right up and close to something before interacting with it, almost as if Agent 47 has tiny arms.

The low point of the game has to be the Columbia levels. The first part takes place in a huge, foggy jungle, with a lot of running back and forth. Despite the fog, enemies will still shoot you from a mile off if you do anything suspicious. The third part starts North of a compound. The only entrance is on the South side, so there's a solid minute of running around it before you can do anything interesting. And with the lack of mid-level saves, there's a lot of repetition whenever you need to restart.

There are a couple of good levels in this game, that actually feel like a Hitman prototype. One takes place in a Hong Kong restaurant, and the other in a Budapest hotel. These focus more on stealth, costume changes, and interacting with other NPCs, with ways to avoid the shoot-outs. Though even in these levels, there's a sequence of steps that's the best way to proceed, with different options being fairly limited.

I'm not sure that I can say it's a bad game. However, anyone coming into it with the same mindset as me (i.e. someone that has only played the recent trilogy and wanted to see how the series began) is going to have a bad time. It was interesting to see the game that started the Hitman series, but the gameplay sure doesn't hold up today. Unless you've played similar games in the past and really want to see Hitman's beginnings, I wouldn't recommend this game.

Despite my scathing impressions, I am interested in trying out Hitman 2: Silent Assassin one day. That supposedly has aged much better, and its focus on stealth instead of action makes it feel much more like a Hitman game. Plus it has mid-mission saves, the lack of which made Hitman: Codename 47 way more frustrating than it needed to be.

[Edited by crimsontadpoles]

Th3solution

@velio84 Thanks for the review and very informative. I’ve read others who have mentioned the poor balancing of the encounters (either too easy or too hard). I had not read much about people being unhappy with the open world, or with the recycled enemies and locations. I’ll keep my expectations in check. It is probably difficult for both HFW and ER to have come out so close to one another and each will forever be compared to the other. I’ve played neither so I can only go from screenshots and videos, but HFW’s environments appear to be peerless in their beautiful design, so I can see how ER’s open world would feel bland by comparison. And yeah the performance is probably the most common downside I see mentioned. I suspect it will get better with a few more patches hopefully by the time I play it.

All in all it sounds like it’s still a great game, just not without flaw. I gave Demon’s Souls an 8.5 so if it’s near that quality then it is still fantastic and worth experiencing.

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

@crimsontadpoles Oof! I've never played the very first game, having jumped into the series with Hitman 2 on PS2 (and Blood Money!). I can attest that the sequel is a much more fully realized version of the Hitman formula than the original apparently is, although it might still feel clunky or limited in certain respects compared to the modern trilogy. But certainly nothing like this!

Some series seem to take a game or two before they really find their footing. Especially older 3D games made back when people were still experimenting with new concepts and gameplay styles.

Fantastic read! I've always wondered if I should dig into the original on PC, but this sounds... painful. I think I'll leave this one in the past.

@velio84 Nice! Another good critical review. And pretty much all of the gripes are very fair.

I agree that the game feels like it was designed to be played with two players, with spirit ashes fulfilling that role in sp. Also, yeah, the game doesn't make it easy to experiment with new builds thanks to the stat-heavy nature of damage scaling, which indeed did mean most weapons just ended up cluttering my inventory, because it wasn't worth respeccing to experiment with them.

I found the open world design was variable throughout, with Limgrave and The Weeping Peninsula representing some of the densest areas in the game.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

render

@velio84 Interesting writeup and I can say I have definitely felt some of the frustration you experienced myself even though I’m nowhere near the end.

I'm not a souls vet and have only played Demon's Souls remake so far but thought that was an amazing game and still remember all the bosses and most of the levels. The size of this game definitely takes away that shine and uniqueness about each of those battles. Like you alluded to on the other thread if you had less higher quality bosses then that might have checked that box, but instead I'm finding that a lot of those that I've been taking on lately have been very similar and I’m beating most things in a similar way. My strategy has basically been attempt boss by myself first and then if I’ve not done it within say 5 attempts I’m just unleashing the spirit ashes and using that as a distraction to batter the hell out of it. I've struggled with a few still but using the ashes makes it so much easier in most cases.

I'm also getting tunnel / cave overload. There's so many of them which look so similar and there's a few I've had to check again because I couldn't remember if I'd completed them or not. It's probably tough to create enough totally unique places to fill a world this size but now I see a cave I'm like "uh not another one!".

My biggest issue though, which I’ve alluded to in other posts, is that I find it really hard to follow the thread of what’s going on and talking to people and finding out how to further those quests to completely unlock the thread isn’t obvious enough in a lot of cases. I talk to someone and then instantly forget them and crack on exploring, as you do with open world games, and then I'll meet that person later on and have no idea where I've met them before. Perhaps it's because I'm finding that all the characters are quite bland or that in a lot of cases they only really drop hints as to what you are supposed to be doing etc. either way it just feels like a backwards step to me and takes away from the story telling. I then just generally care less about the characters and what's going on. I can perhaps put this down to the amount of time I’ve got to play the game and my bad memory, but I don’t struggle with other games this way as they at least have a quest log that I can use to recap what I've been doing.

Regardless it’s a great game and I’m still enjoying it and feel that I will for a while longer, at least until I meet something really frustrating which you’ve suggested is coming 😬

[Edited by render]

render

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

ishaajo840

ishaajo840

Ralizah

@RogerRoger I don't think I'd go lower than a 3/10 for this. After all, there were no obvious bugs, performance issues, and, ill-advised though they may have been, every system in this game seems to have functioned as intended. I also found it interesting enough to suffer through for 10+ hours. That's more than you cay say for a lot of AAA Western blockbusters out there.

I actually liked the premise of TWEWY. Especially considering it predates most other stuff that's conceptually similar to it. But... at the end of the day, execution is what's important, and the game really missed the mark in that respect. I've long maintained I prefer interesting failure to functional mediocrity, and that's still true, but there are limits. If the game's experimentation makes it no fun to play, that's the point where I lose my patience with it.

You won't be surprised to learn the battle system in this version has a lot of defenders, then. I actually opted for this older version of the game primarily because people talked up how much better the controls were, but now I have to wonder. Kinda wish I'd tried the Switch version when it was free for a week on NSO now, if only so I could compare the controls. Then again, the rest of the game would still be the same, so maybe not!

Yeah, TWEWY does a lot of weird, insane stuff mechanically. Which I kind of admire, but it didn't work well here. I agree that a lot of games in the DS era went way too far with the hardware gimmicks. The phrase "just because you can, doesn't mean you should" comes to mind. At least this game didn't make me play it with the system held sideways, though, which is more than I can say for some DS games!

Haha, I'm not surprised you feel that way about the tracks I posted, considering you already have an established preference for music without vocals, but, if I'm being brutally honest, I still prefer the caterwauling in this game to whatever the heck Sonic Chronicles was going for.

Of course, at some point, this becomes the rhetorical equivalent of "which arm would you prefer I break?" Well, one would be worse than the other, but it's still an awful choice to have to make either way!

Thanks for reading what amounted to an angry blog post! I do recall a while back hoping I'd find a game bad enough that I could unreservedly rant about it, and I guess I found it, but... I dunno. I kinda wish it was just a better game. y'know?

I'm just glad to be done with it. I actually borrowed it from a friend, so, thankfully, no money was wasted on it. Only time, which is inarguably a far more valuable resource, unfortunately.

It's kinda funny. Both the best and worst games I've played so far this year were developed by Square-Enix. Hoping to talk in depth about the other one soon, actually. I never replay games, and I'm already in the middle of my second playthrough of it. Out of a planned three.

@crimsontadpoles It still has a lot of fans, so maybe I'm just an outlier opinion that regard, but... yeah, I dunno, I expected a lot more than I got. I really wanted to like it as well!

It's the weirdest combat system I've ever encountered in a game. Not necessarily the worst, but it definitely helped to spoil the experience.

I might check out the anime to see if it's any better. It's an interesting setup and world. There are some (theoretically) cool twists. But they really fumbled the ball when the time came to actually deliver the goods.

Thanks for reading!

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

GodofCapcom

Finished Far Cry 4. That's one of the worst open worlds I have played. It's a chore, monotonous and uninteresting. Gave FC3 an 8.5 but this one is a 7 for me. Not buying anymore FC. Also very very minor improvements to the combat and the story is worse (characters too).

Should I expect the same for AC franchise? I'm starting that franchise this year.

[Edited by GodofCapcom]

GodofCapcom

nessisonett

@Ralizah I honestly adore TWEWY but then I played it on release. I probably put up with more of the admittedly tedious stuff out of a general love of the things the game gets right.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Ralizah

@RogerRoger 380 playable characters? That's nuts! I can definitely see how this might serve as fanservice/content overload for a super fan like you. The degree of optional content here sort of reminds me of Koei-Tecmo's musou games, where you can blast through the story in 20 - 30 hours, but the bulk of the content will take you hundreds to fully complete. It's an approach I like, actually, when done well, since it allows different sort of players to experience the game to the degree that they like while still having a sense of completion attached to their time with it.

It's good to hear they've somewhat overhauled the combat and camera controls in this release, as those were aspects of these lego games that massively held them back for me. Particularly the combat, which was, yes, sloppy and very basic. Probably why I've only ever completed one of these games in the past, despite having played a number of them.

The scale of the environments sound impressive, and it's nice that they've better integrated the game's levels so that they have a sense of consistency and flow from one to the next.

Putting aside the inclusion of the new trilogy, this all sounds like a pretty massively improved version of The Complete Saga back in the PS360 era. Which was actually probably my favorite Lego game back in the day (aside from the ill-fated Dimensions).

It's hard to imagine a no-voice acting mode would be pitched as a positive, but I guess some people have never adjusted to these things talking.

Pity about the performance issues, although I suppose that's one of the risks of playing games when they release. Hopefully it's patched up sooner than later, though.

Will you be focusing on this game exclusively until you get the plat, or will it be the sort of thing you dip in and out of while playing other games?

Entertaining review, as usual. Your enthusiasm as a Star Wars superfan definitely shines through, and I'm happy that the developers have managed to translate the entire nine-film saga to lego game form as fully as they have.

I get your 'certain perspective' comment. It'll probably never be the quote-unquote "best" Star Wars-themed game, but it might end up being the ultimate fan-pleasing game tied to this particular IP.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Th3solution

@RogerRoger I enjoyed your TSS review. As a Star Wars fan but not a LEGO fan (yes, there are a few of us out there) I’m intrigued about the game, even if it’s outside of my wheelhouse. I suspected the game would be very good based on early impressions and previews. It might just be worth a dive for me someday!

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

@RogerRoger Once it goes low enough, I might grab this in order to play through episodes 4 - 6 in Lego form again. Love the movies, but you can only rewatch them so much before the thrill is lost.

Good to hear the developers didn't cheap out on this product, considering it probably would have been a simple thing to cut corners with assets, jokes, and whatnot drawn from their previous take on the first two trilogies.

The silent lego humor can be cute, but I'm not sure if I'm up for anymore mime-like cutscenes from my lego games. It works well in a certain context, but not when I want to re-experience set-pieces from [insert favorite IP].

To be honest, I'm surprised there haven't been any Lego James Bond games to date.

It's an amazing problem, isn't it, to not have enough time for all of the amazing games you want to play?

The Great Ace Attorney Chronicles is a decent time investment. Probably 70+ hours of storytelling unless you're an especially fast reader. Definitely worth it, though: the series is taken to new narrative heights (particularly in the second game), and it has replaced the og trilogy as my favorite 'set' of games in the series.

The Stanley Parable was only a couple of hours long when I played it back in 2014 or so, although you'll probably squeeze more time out of it if you're going after all the trophies in this version. Especially if it's an expanded version of the game. Nevertheless, it probably won't be a huge time investment.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

sorteddan

@RogerRoger
He'll of a write up and pleasure to read (so much so that I feel slightly inadequate praising it in a mere sentence of two!). I remember enjoying the first Lego Star Wars game a long time ago in a... As an occasional Lego game player and longstanding SW can (though not of your level, obvs!) I do have some interest in this. However as an occasional completionist with a never ending backlog I worry about the time commitment that it would entail. I agree that the Lego formula did need a bit of a shake up and its good to read that most of it landed.

Off topic: I always remembered KOTOR as my favourite Star Wars game ever, did you ever play it and are you looking forward to the remake?

“We are what we pretend to be, so we must be careful about what we pretend to be.”

R1spam

@RogerRoger fantastic review for TSS, your love of the star wars IP oozes from it 😀. I will confess to having never played a lego game! Ive always enjoyed the star wars and I'm hopeful that this game might be the thing that tempts my daughter into the star wars universe, as she loves lego but gets freaked by the star wars movies. Experiencing that story for the first time via the medium of lego probably isn't ideal but hey ho! Did you get the chance to checkout any coop? Thanks again for the amazing review and detail.

PSN: Tiger-tiger_82
XBOX: Placebo G

PSN: Tiger-tiger_82

Ralizah

@HallowMoonshadow Honestly, my expectations are so low now that any substantial improvement will be welcome. Yeah, I could understand the thought-hearing thing if it was actually integrated into the audio design as a way to immerse you in the setting or something, but, as it stands, the mechanic seems to not serve much of a purpose.

I'll say this: when I first read your impression on the demo, I thought it might have been a little needlessly harsh, but with experience of the original game under my belt now, I'm inclined to say it was probably appropriately harsh.

Nevertheless, owing to an amazing $15 deal a few months ago, I'm now the proud owner of a copy of a physical copy of the Nintendo Switch, so I'll be getting to it eventually.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@HallowMoonshadow If you still have tab up (or know the page number), let me know. I think I'm going to add an incomplete impressions/demo impressions section to the directory. I also want to add my partial write-up on Monster Hunter Stories 2 to it.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

sorteddan

@LN78
Maybe we should just skip it and live with the nostalgia for the original untarnished?!

“We are what we pretend to be, so we must be careful about what we pretend to be.”

R1spam

@RogerRoger it's probably the switch version I'll go for so we can play away from the tv and joy cons tend to be easier on smaller hands. Your right, seems to be completely fine even in handheld mode. I'm trying to tell myself I've got tons of games and can wait for a couple of patches and a sale but the call of the dark side (otherwise known as simply games.com) is strong!

PSN: Tiger-tiger_82
XBOX: Placebo G

PSN: Tiger-tiger_82

LtSarge

Assassin's Creed: Origins - Impressions

Just finished Assassin's Creed: Origins on PS4 after 53 hours of playtime and it was an absolutely phenomenal game. I did pretty much everything in the game, such as doing all the question marks on the map, uncovering all areas, doing most of the side quests and so on. It's actually a much shorter game than I thought considering I did almost everything and yet it only took a little over 50 hours, while it took me over 80 hours to do most things in Odyssey and even then there were so many things I could've also done. In fact, if you just go through the story then it's a fairly short experience. You still have to do things like completing side quests, outposts and so on in order to level up accordingly with the story missions but I guess you could finish the game in 20-30 hours, which is very short for the open world type of AC game.

The story is honestly not that long and I was surprised to see that I had only uncovered half of the map when I was done with it. It's kinda misleading actually, most of the areas in the game are just desert areas with nothing to do in them. Anyway, I thought the game was more like a typical Assassin's Creed experience than Odyssey. I mean, it is called "Origins" so naturally they would explain how the Creed came to be. Odyssey takes place before Origins which is why it doesn't feel as much as an AC experience. But at least Origins had all the things that characterises an AC game, such as hidden blade, a group of assassins, the assassin hood, templars and of course a strong emphasis on stealth and assassinating targets. Not to mention the supernatural element which is present in all AC titles. So in one way, Origins is very much an unmitigated AC experience.

That said, the gameplay can feel a bit repetitive with too much familiar content and not enough variety. Sadly, the story missions don't feel any different than the side quests and while these things didn't bother me personally since I love Ubisoft games, a lot of people would probably get sick of them very fast. One difference I noticed between Origins and Odyssey is that enemies don't actually scale with you as you level up in Origins. So for instance, you could go to an area where enemies are around your level, and in another they are much stronger than you. This was never the case in Odyssey and I understand now why people didn't like Origins as much because you are basically "forced" to do side content in order to level up and keep up with the story. However, I do feel like this is something that's common with all RPGs so I don't really see it as an issue other than it restricts the open world aspect. It's not like you can play through the game again and have a different experience by taking other paths, because you have to follow a certain path so that you can level up properly. Odyssey on the other hand lets you go wherever you want right from the start because enemy levels scale with you so it promoted more freedom. Anyway, point is that I was not bothered by the structure of Origins as I still enjoyed the game a lot.

It's definitely nice to have finished this game now as it was one of those that I played for around 20 hours and lost my save file for years ago. Absolutely phenomenal experience and I highly recommend it to people who know what they're getting into based on my aforementioned impressions. I still have the two fairly meaty expansions left to do but I might do them later on as I take a break from the game for now.

LtSarge

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