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Topic: User Impressions/Reviews Thread

Posts 1,581 to 1,600 of 2,213

LtSarge

@RogerRoger Yeah, people tend to speak fondly of games they played a long time ago even though some of them most certainly do not hold up today. Over at Pure Xbox on Game Club, we've been playing through titles like Dante's Inferno and Mirror's Edge. If you ask people who played these games back in the day, they will say that they were great experiences. But as I and other people on Game Club realised, they aren't as good as people say. It's one thing if you played a game back in the day when you were younger and more open to games compared to when you play it today and you're older and more critical. Not to mention that you tend to leave out or forget negative aspects of games you played a long time ago and only remember the positive stuff. I just don't feel like a game like No More Heroes is respecting my time by forcing me to play monotonous mini-games instead of just letting me experience the actual content.

The reason why I wanted to play this game besides crossing it off from my backlog is because I wanted to experience the first two games before diving into the third game on the Switch. There's also a spinoff that I might play, but I mostly want to experience No More Heroes 3, which came out last year on Switch. Apparently that game also has an open world so we'll see if they've improved upon that aspect. The game seems good from what I've seen.

LtSarge

KilloWertz

@RogerRoger No problem, and you're fine. If you felt the game was that good, there's no reason to undersell it either.

Other than one or two things maybe, I'm only worrying about upgrading the pouches once to get the trophy for doing so. They've added more animals, but it's still a crapshoot whether you'll get what you need or not. It is less of a need in this game as there seems to be more resources around, especially the medicinal berries.

I'm playing this on Normal like I did with Zero Dawn for my first playthrough. Whenever I play it again, it'll be on Easy like I did with Zero Dawn when I replayed it a few months ago. I remembered being really frustrated by some of the really big machines, so I figured I'd just enjoy brushing up on the story. I'm used to games that used to have trophies for beating the game at different difficulty levels, but unless I missed something while skimming Forbidden West's list without spoiling myself, I didn't see multiple ones for this. Technically I could drop the difficulty to Easy if I end up getting pretty frustrated that it's hurting my enjoyment at some point.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

Ralizah

@RogerRoger Fantastic HFW review! It sounds like the experience comes together well in the end, despite some of the aggravating flaws. It's a pity the game suffers yet another slow opening, which was also a flaw with Zero Dawn. And actually really disappointing to hear about the cumbersome controls, which are so important to get right. The real alarm was set off by the mention of pushing crates, though! It brings to mind bad memories of Naughty Dog's deeply boring epic The Last of Us, which padded out a lot of its non-combat gameplay sections with inane busywork like pushing crates around to create crossable paths in environments.

It sounds like the promise of early gameplay videos, which depicted liberating, BotW-style hang-gliding and promised the player would have much more freedom to traverse their environments, wasn't fully realized in this entry.

Despite that, it's good to hear the deeply engaging combat remains fun, and yes, the game must be a visual feast on PS5, which really highlights how silly a lot of the pushback against cross-generation game development is! Based on what I've seen, I can't imagine this game looking much better at all had it been developed as an exclusive. HFW's failings seem fully on the non-technical side of things.

And yes, those screenshots are quite insane to look at. Mixing your photographic eye with one of the most beautiful games ever made certainly makes for some gorgeous pictures.

@LtSarge Ouch! Sorry to see No More Heroes didn't resonate with you at all. It's interesting, because I usually hear people lambast the sequel for its lack of open world elements, but it sounds like this aspect just distracted from the game for you.

Admittedly, the idea of a game forcing you to engage in deliberately tedious busywork like lawn mowing before you can play the actually fun missions does sound like the sort of twisted sense of humor one would expect from this developer, even if it (probably) shouldn't have been inflicted on the player.

I've gone back and played a number of older games that people regard as classics, but they just sort of turn out to suck, and you have to wonder if the people playing them did so at a less discerning age, or if the standards of technological and game design advancement have just made it where some experiences can't really hold up as entertainment experiences over time.

Nice write-up, nonetheless. One day I'm going to finish a game I dislike that much, and have fun verbally lashing it like that.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

LtSarge

@Ralizah Thanks! I do think it's a mix of both becoming older and viewing games differently but also advancements in game design. When you ask people nowadays if they prefer long or short games, you tend to hear people answer short games, or at least as short as possible. That's something that was frowned upon a decade ago, i.e. games had to offer dozens of hours of content for them to be worth purchasing. So I think if you look hard enough, you'll probably find more games like No More Heroes from that time that forced you to do unnecessary stuff just to make the game longer. I think the mentality was simply different back then, which is why this was acceptable back in the day. But now it's the opposite, we want as much rich content as possible. That's why people tend to dislike franchises such as Assassin's Creed and praise games like Witcher 3 or Elden Ring for delivering more worthwhile content. I mean, imagine if games like AC: Odyssey or Valhalla came out ten years ago. They'd be praised for offering hundreds of hours of content! But as we saw with the Dying Light 2 marketing, people don't want to spend 500 hours on one game anymore. We simply live in different times where we want our time to be respected, not wasted.

LtSarge

KilloWertz

@RogerRoger I actually do think you can buy meat and other animal resources as well now that you mention it. I never really paid that much attention to it since hunting is cheaper, but I suppose I'll go that route if I ever need to.

Ok, thanks. That's what I figured since when I searched for specific difficulty levels on the trophy list online (better than skimming myself), it didn't find anything, but it's still good to get confirmation. We'll see if I ever get frustrated enough to drop the difficulty this time around.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

Ralizah

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Th3solution

@Ralizah This is fantastic! Thanks for the Elden Ring review. Written in your usual entertaining style, it’s level-headed and informative. As someone who has keen interest in this game for future purchase, I appreciated your take on it. Since you’re coming from the perspective of having misgivings with FromSoft games in the past, I think your praise is telling.

The technical issues have me the most concerned, but I have read that, counter to usual expectations, the PC version seems to have more issues than the console versions. Still, I’m hoping that I’m a few months it’ll be patched sufficiently.

In watching a few videos (which isn’t always representative of actually playing, I realize) I’m also a little disappointed that it’s not the looker that Demon’s Souls is. I probably emphasize graphics more than the average gamer — although I can live with them being subpar as long as the other qualities make up for it. Which this game seems to do in spades.

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

@Th3solution Happy to hear my piece read well. I'm trying to moderate the volume of them a little bit Say more with less. There's a lot of areas I didn't touch on, but if I was able to provide a decent sense of what the game is like, what's new, etc. then I'm satisfied.

There are definitely issues in the PC release, but they're not bad enough that I regret playing the game on there. It mostly ran smoothly at medium settings on my rig. With that said, I don't know how FS is about improving game performance after launch (I recall Bloodborne was patched to reduce load times, but otherwise kept the janky performance), but it's usually better to wait for games to enjoy rounds of fixes. And that will probably especially be true of a game that reportedly sold 10 million copies at launch just on Steam! I think expectations regarding game performance will probably start changing now that they've gone from making games played by a few million people to creating games that are some of the biggest in the industry.

For now, playing the backwards-compatible version on PS5 seems to be the best way to experience this game. PC is still very serviceable without a super computer, though.

Yeah, I imagine going from the gorgeous Demon's Souls on PS5 to this would be a bit jarring. It's not a bad looking game at all, but also definitely not the next-gen looker that Bluepoint's remake was. It'll be interesting to see how From Software's focus evolves with their next major release. Right now, most games are cross-generation releases, so it's sort of expected that games won't necessarily look as amazing as you'd expect from a native next-gen title, but given FS' history of releasing janky games that don't necessarily look amazing, I'm curious if they'll place more of an emphasis on the a/v qualities going forward.

Thanks so much for reading!

@LN78 Thank you! Yeah, if FS is even swaying skeptics like myself, I'd say they're onto something good here. Elden Ring feels more accessible than a lot of previous games, but without compromising the core aspects that have made them so popular with their fanbase. Even being critical of it in several respects, I can definitely say it's an early favorite for GOTY.

Favorite games of all time?

I'll do one game per series in alphabetical order.

Castlevania: Rondo of Blood (PSP)
Corpse Party (PSP)
Cuphead (PC/Switch)
Danganronpa 2: Goodbye Despair (Vita)
Etrian Odyssey IV: Legends of the Titan (3DS)
Final Fantasy VII (PS1)
The Legend of Zelda: Breath of the Wild (NS)
Lunar 2: Eternal Blue Complete (PS1)
Metal Gear Solid (PS1)
Metroid: Zero Mission (GBA)
Monster Rancher 2 (PS1)
Persona 5 Royal (PS4)
Resident Evil remake (GC)
Shantae (GBC)
Shin Megami Tensei IV: Apocalypse (3DS)
Silent Hill (PS1)
Super Mario Galaxy (Wii)
Zero Escape: Virtue's Last Reward (3DS/Vita)

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

LtSarge

@LN78 I highly recommend starting out with Danganronpa as your first visual novel since it's straight-forward and its gameplay sections are very easy. The difficulty ramps up in the sequels though.

@RogerRoger @Ralizah I apologise for not reading your reviews, but I'd like to go in to both Horizon Forbidden West and Elden Ring completely blind, which is why I've also been avoiding other reviews and gameplay videos. I just wanted to clear that up as I have been more active in this thread in recent days and didn't want to give off a wrong impression. I look forward to any future reviews from you of games that I've already played or don't mind knowing about before playing!

LtSarge

Ralizah

@LN78 In the case of Danganronpa, despite people calling them "visual novels," there's also a heavy gameplay component to them. They play a lot like Ace Attorney, where they combine point-and-click adventure gameplay with heavy amounts of dialogue and storytelling. Danganronpa also features twitch-based gameplay and minigames during the trials and light, Persona-esque social simulation elements, where you learn more about the people around you the more time you spend with them.

I really enjoyed SMT V, and Disco Elysium is almost universally widely regarded, so it sounds like you have some quality software to dig into in your immediate future!

@LtSarge No worries! Engagement is appreciated but never expected.

@RogerRoger Appreciate the feedback. I was having a bit of trouble actually writing anything recently, so I'm glad it didn't turn out horribly. I was hesitant about posting it because of concerns about the quality, but I suppose it turned out well enough.

I'm just glad there's finally one of these games I could enjoy. I wasn't going to play it, but through happenstance I was able to gain access to it through the Steam family sharing feature and couldn't resist trying after seeing the sky-high praise it was getting. And... yeah, the changes to the formula were exactly what I needed to really get hooked into this.

ER has been pretty impossible to fully ignore in recent weeks, yeah. The hardcore fanbase can't stop spamming the internet when the games are only moderately successful, so when one of them scores and sells like a tentpole Nintendo/Sony title? lol

Thanks for reading!

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

nessisonett

@RogerRoger As somebody who generally loathes the FromSoft fandom despite adoring Elden Ring, I totally get it!

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

DominusPlatypus

DominusPlatypus

Th3solution

@DominusPlatypus What a wonderful review! Thank you for sharing. I really like how you have described the experience and break it down for analysis. Having not played the game yet, I enjoyed how you describe the opening sequence and first impressions coming into the game and then how it evolves. Makes me want to play the game! One of these days I’ll get around to it. 😅

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

@DominusPlatypus Nicely thorough review of Hollow Knight!

Interesting to hear that your first impression of it was poor, although continuing to play it seems to have been the right call, as it's clear the game won you over pretty thoroughly.

While I'm not a huge fan of this style of storytelling, I do suppose it works well with cryptic feel the game is going for.

I also really enjoyed the Bloodborne-esque system of restoring mana via attacking enemies, which feeds into the sense of aggression with which many bosses need to be approached.

And yeah, the presentation is next-level for a game from a previously unknown indie developer. What an amazing first game to make!

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@HallowMoonshadow Planning on grabbing ER soon, then?

Yeah, I'm glad they released something I could properly enjoy as well. It feels less barebones than anything I've played by them previously.

Yes, the map was supremely useful (although setting waypoints could get a little fiddly in the overworld when I couldn't figure out where a point in the distance corresponded to on the map). What also helped was splitting up the game's major dungeons. Having games that are composed of nothing but giant, interconnected dungeons and no map system just did my head in.

I'll probably give Bloodborne another chance eventually. After all, I own it digitally, so I'll always have access to it.

Might grab Sekiro when it goes cheap enough as well. I like the ninja theme more than the grungy dark fantasy of Dark Souls, and the changes to the combat and traversal seem interesting.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

DominusPlatypus

@The3solution Thanks for reading! The game goes on sale often, so you should have no problem finding it for cheap whenever you want to play it.

@Ralizah Thanks! I might have exaggerated the dullness of the opening area, it's really not that bad. But yeah, it does feel kinda underwhelming in comparison to other areas in the game. Its clear a lot of effort was put into making the world rich with lore, but I enjoyed the game a lot even with the most surface-level understanding of the story.

@RogerRoger Thanks for reading! I've had a couple of friends who had no prior interest in the game, but then picked it up and thoroughly enjoyed then. But then I also have a friend who had no prior interest and still didn't enjoy it. It's a tough read with Hollow Knight, so maybe wait for a good discount before checking it out.

[Edited by DominusPlatypus]

DominusPlatypus

DominusPlatypus

DominusPlatypus

KilloWertz

@DominusPlatypus I'd hate to see the length of the review if you actually did take notes...

I'll be honest and say I didn't read the whole review, at least not yet, but from what I did it seems like a really good review. I'm not quite as positive on the game as you after replaying it last year, but it was a better experience with the game than I had with it when it originally came out. Expectations after the amazing follow-up to the original made it an uphill battle for the game right from the start, and I was disappointed in the end.

After my playthrough of it again last year, I'd say it is indeed a good game and is obviously better played when there are no huge expectations. It is still probably my least favorite of the series, but Uncharted is also possibly my favorite series of all time, so that's not exactly damning either.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

Ralizah

@DominusPlatypus Nice write-up. Uncharted 3 was kind of a weird entry in the series. While technically better than UC2 in almost every way (I didn't actually notice the tightness of the controls being improved, but considering this series seems to improve from game to game, it would make sense), it was the first game in the series to feel like a very incremental upgrade, which, I guess, made it feel like a 'lesser' entry in the eyes of many fans. It's certainly not the evolutionary leaps UC2 and UC4 represented.

The supernatural aspect is interesting. While it's kinda still there in the game, I thought it was handled better, since they seem to be the product of Nate's hallucinations, and have an actual in-game explanation. Versus yetis just... existing in Uncharted 2. It felt more grounded to me.

I don't think you needed to take notes. Your discussion of the game was satisfying as is!

@HallowMoonshadow IMO, the open worlding provides a needed bit of downtime between the bigger set-pieces. Making them their own locations, and not tied up into everything else, also gives them a unique sense of identity. It's a different, more satisfying approach.

The open world is fairly empty, of course, but that's par for the course with Souls games, which feel empty in general. It's part of the aesthetic. Although there were actually more NPCs in this game than I expected. Better written ones as well.

Yeah, supposedly the PS4 version runs fairly smoothly on PS5. From Software probably couldn't get Elden Ring 2 running smoothly on a supercomputer. They need better programmers.

If parrying in Sekiro is as hard as it is in ER, I probably won't stick with it long.

I'm really hoping the success of ER has convinced them to shift over to open world game development permanently, and make their next game as accessible, if not moreso, than this game. If they improve the side-quests, focus on balancing the combat better, and double-down on introducing actual narrative elements, they could wind up with something truly special.

Ash looks like such a good girl. Pets can really help with stress in times like these.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Th3solution

@HallowMoonshadow Thanks for reading, and for the positive feedback! 😄 I’m glad you enjoyed it. I had a great time not just playing the game but also discussing it as well.

Over the last month I’ve come close to booting up DS3 a time or two. There’s an addiction to the From games and a general feeling of emptiness and longing when you finish a good game. Not to mention all the hype and chatter about ER made me want to get back into a From game again. But I worry about putting two of their games too closely back-to-back might risk burning me out on them. So I bounced around a few other games, hoping to find something else that will engross me as much as DeS and yet not be a FromSoft game. Finally settled on The Last of Us Part II now and it’s definitely filling that void. It might be my next review, although the game has been discussed, reviewed, and criticized ad nauseam so I won’t write one unless I really feel like I can add something new to the discussion or a new perspective.

But yeah — I do like quotes, and so I might continue to incorporate them into future write-ups. 😄

And Ash is such an adorable name for such a cute dog!

“We cannot solve our problems with the same thinking we used when we created them.”

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