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Topic: User Impressions/Reviews Thread

Posts 1,461 to 1,480 of 2,213

KilloWertz

@Ralizah I really hope the haptic feedback continues to get used. It's a big jump up from the standard rumble of every prior generation. Out of the two biggest innovations of the DualSense, that's the one I like the most by far. Granted it's not going to make use stop using my Series X much or anything, but I did really notice the difference when I went from my PS5 back to my Series X recently. Even standard rumble is better on the DualSense though.

[Edited by KilloWertz]

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

LtSarge

[Edited by LtSarge]

LtSarge

Ralizah

@LtSarge Nice Halo Infinite write-up! Sounds fun. tbh after seeing how much fun it was exploring SMT V without fall damage, I'm very much over that particular mechanic. It adds nothing but aggravation to any game it's in. It sounds like Halo nailed the move to more open world gameplay, which is encouraging, considering the arguably rough reception it received last year. I know some people are tired of open worlds in their games, but it really is a lot of fun seeing classic franchises re-imagined around radically new level design and game progression models. Especially when they dramatically improve character navigation, and it sounds like the grappling hook does just that.

Is this the sort of game where it's ideal to play the old ones first, or could I just jump into Infinite and be fine?

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

LtSarge

@Ralizah Thanks mate! I agree regarding fall damage, but I feel like it would be hard for the developers to explain to the players why the protagonist doesn't take fall damage. In the case of Master Chief, he is pretty much a super soldier and he's in an armour suit that dampens falls so it makes sense to not have fall damage. But yeah, it would be nice if more games could do this!

The thing is that you don't really need to explore the open world if you don't want to. There aren't any side quests with a narrative or anything like that, the focus is mostly on enemy battles. In that regard, it really is fun and rewarding to explore because combat is so good with the grappling hook. I spent almost 20 hours but you can easily finish the game in 10 hours if you just focus on the story. So you're given a lot of freedom to choose how you want to play, which is great.

I do have to say that, while I have played all mainline Halo games, I genuinely don't remember anything from them, lol. It's been so many years since I played them that I've forgotten pretty much everything and despite that, it felt fine to play this game. Granted, there's a lot of general lore and terms that you would need to know to understand the story, so that might make things more difficult for you. Things like the UNSC (United Nations Space Command, i.e. the humans), Cortana (Master Chief's AI friend) and The Banished (an alien race) but the game does a good job of explaining a lot of these things later on. You will definitely feel confused in the beginning, but if you're willing to stick things out I think you'll be fine.

[Edited by LtSarge]

LtSarge

nomither6

@LtSarge you sure you don't wanna run through halo reach again ? or even halo 4 campaign ?

nomither6

LtSarge

@nomither6 My favourite Halo campaign was Reach and I did try to replay it before I started up Infinite. But it didn't grab my interest at all, it's just way too slow in all honesty.

LtSarge

KilloWertz

@LtSarge It's still better than Halo CE. I get how revolutionary it was 20 years ago, and that Xbox wouldn't likely even exist right now without it, but it's been difficult playing through it recently. It has aged poorly, with the most repetitive levels/missions I've ever encountered. I also don't miss the way it handled shields compared to Halo games afterwards.

I still thought Reach was decent, but I wouldn't be finishing Halo CE if I didn't want to play through every campaign completely before I play Infinite.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

LtSarge

@KilloWertz I was actually thinking of you while I was playing through the linear levels in Infinite as they reminded me heavily of the repetitive corridors in Halo CE since we talked about that a while back. I have no idea why 343 thought it was a good idea to do that because it sure ruined the pacing of the game. So yeah, this won't be the last time you'll see repetitive level design in a Halo game, lol.

But yeah, Halo Reach is definitely one of the best games in the franchise. Are you playing through the series in release or chronological order?

[Edited by LtSarge]

LtSarge

KilloWertz

@LtSarge As long as the rest of the game is great, and it seems to be, I'll be ok. It doesn't help with Halo CE is everything is repetitive no matter if it's inside or outside in the back half of the game.

Chronological. It'll be a while until I play them all since I'm back on my PS5 playing Horizon Zero Dawn again to get myself ready for Horizon Forbidden West though. Saying I'm having a lot more fun revisiting that than slogging through Halo CE would be an understatement.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

LtSarge

@RogerRoger Great write-up! Sounds like a wonderful game and something you could relax to after having experienced a lot of action-focused titles, so it's right up my alley. Sadly I don't think I'll be buying it since it feels like a "one and done" kind of game, i.e. you don't really go back and play it when you've experienced it once. So I think that's another game I'll check out if it ever gets added to Game Pass.

Would you say that you're more interested to play more of these kinds of games in the future after having played this one now (referring to the part where you said that your experience with these games is limited)?

LtSarge

JohnnyShoulder

@RogerRoger Thank you very much for the tag. Nice review and does sound like a zen experience which I like to play in between all the killing. Seems to tick all the boxes with what i would be looking for in this type of game. All the things you compared it to and mentioned it where it took inspiration from have me closer to purchasing it.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

psmr

@RogerRoger hmm, have seen it on sale a few times but it never really grabbed my interest… I might take a punt off of the back of your review though. Good stuff!

temet nosce

sorteddan

@RogerRoger
Nice write up (as usual) Rog.
I thought I had played this but after your review it turns out I was thinking of another game - Seasons after Fall where you also play as a fox (and spirit fox), solving environmental puzzles with no combat! that was more 2D platformer though...I wonder how many similar things there are?

Now that I am aware they are different games I may be tempted to pick it up for a simple chill game sometime.

“We are what we pretend to be, so we must be careful about what we pretend to be.”

Ralizah

@RogerRoger You lost me at ABZÛ and then quickly brought me back with those Fumito Ueda comparisons. So, what I'm gathering is this is sort of an open-ended, lonely puzzle platformer with a bit of an arthouse vibe to it?

I'm not surprised it's not a technical stunner. It seems to run well on the Switch, and none of the other versions I've looked at seem substantially different. Playing this on a PS5 reminds me of how I'd build a powerful new PC capable of playing the latest games well and spend the next several years playing almost nothing but indies on it.

Nice review, Rog. It sounds like you enjoyed it. Might not be a masterpiece, but sometimes comfy games are just what the doctor ordered.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Th3solution

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Th3solution

@RogerRoger Thanks for the positive feedback and for your encouragement! It’s a game I felt deserved a review, if nothing else as a way to close the book on how I felt about it and try to make my thoughts concrete. As you can see with my wavering critique, I still had a hard time committing to exactly how highly I thought of it. In the end, I was torn between a wonderful story that really resonated with me, versus the undeniable difficulty that I had actually maintaining any interest in the game during my playthrough. The fact it took me weeks to complete such a short game was evidence enough that the game had flaws. I tried to tease out what those were, but still struggled with precise reasons for its failure in the gameplay engagement department.

But in the end, the game absolutely redeems itself, like you say. And I appreciate your campaigning for me to make it to the finish. In my opinion, many games completely redeem themselves if they can really stick the landing with a good conclusion, which RiME really does.
And I also appreciate that I didn’t have that surprise reveal spoiled for me. I definitely went along with the way the game fed you images and information leading you to believe the boy is the survivor and his parents are the deceased. However now, in retrospect, it makes complete sense that the boy is the one who’s dead and at the beginning he’s washed up on the shore of some version of the afterlife. But the game does a good job at leading you down the path that he’s mourning the death of someone else. By having his mother die previously it was easy to make it about his grief and then pull the rug out from under us when we discover this father is the one to really be mourning the loss of the boy (and his mother).

And I couldn’t really get into too much detail in the review about the symbolism in the game without revealing too much, but there is just so much. Just to mention a few — The red cape clearly is a symbol of the grief his father is holding onto. The constant use of suns and moons for the puzzles surely refer to death and the sunset of life. The real kicker for me was the penultimate chapter (called “Depression” I think) with the darkness and the rain. The symbolism of that grim setting; and the rain as it poured down the statues faces, representing tears… well it was just so moving. Then, when I pressed the triangle button and instead of idle humming of a tune, the boy sobs and weeps…. ah, man — it was just really powerful. That’s when the game really started to land haymakers all over my psyche and I felt the full extent they were trying to get. When the music kicks in to heighten the emotion, it really multiplies an already impactful moment. And to see the ending with the father mulling over toys and then finally letting go of the piece of red fabric was such a fitting end and a wonderful resolution.

So sometimes games don’t have to be fun to be good. And I think this is a prime example of that. Some of my favorite gaming experiences were ones that moved me emotionally, even if it was toward sadness or despair, so long as I felt hope as well, and I think the game does also show hope at the end, with moving on.

And with that in mind, one last really cool spoiler — the game probably has my favorite trophy in recent memory. It occurs in the third chapter I think (Bargaining) where you come upon an endless hallway. You can keep running down the hallway and it loops over and over, essentially making no progress until you turn around and suddenly what you’re looking for is behind you. If you follow the endless hallway for 2 minutes you get the trophy “Patience” and the trophy description says: “Turning your back to the truth and persevering will lead you nowhere.” Bam! That is really good stuff right there. Life lessons from trophy hunting! 😄

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

@Th3solution Awesome contribution! Opening the piece with a bit of poetry was rather inspired, I'd say. Don't worry: nobody's expecting Walt Whitman-tier work in a video game review, so if you ever wanna give that rhyming review a shot, I'd say go for it. This is an open forum for writerly experimentation.

We've actually talked before about the difficulty of reviewing around concept-heavy games that are easy to spoil, but in terms of your actual piece on the game, I'd say you did a pretty good job with Rime (sorry, "RiME"; I wonder if the symbolism extends to the capitalization as well, which makes it look like the title was conceived by a sarcastic internet commentator ), as you gave me a sense of what the game plays like without forcing yourself to delve into the actual theme of the game, which would spoil the experience for the uninitiated. The alternative, I suppose, being that you just discuss the theme openly and your review just ends up looking like a government document to those unwilling to click the spoiler tags.

I'm always impressed with puzzle platformers that introduce their puzzles organically, in a way where they fit in with the setting, instead of more artificially introducing them into the environment. Especially when they additionally take place in an open-ended environment like this game seems to.

This is one of those games I've been meaning to get to for years, but never seem to make the time for. Maybe I should change that.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

sorteddan

@Th3solution
Thanks Sol, good write up and interesting read.
Completed it and got all collectables for the platinum but after reading your review and subsequent analysis it's kind of made me want to experience it again!
Agreed some of the game could be plodding and borderline tedious but the ending was really moving and made up for it.
As for the low completion rate, people often just lack the dedication of commitment to start what they finish - especially surprising like you say for such a short game.

“We are what we pretend to be, so we must be careful about what we pretend to be.”

sorteddan

@RogerRoger
Is the fox in RIME a spirit fox also??

“We are what we pretend to be, so we must be careful about what we pretend to be.”

Octane

I beat Spider-Man: Miles Morales on PS5. I expected to like it more than I did. It was alright, but I found it to be quite... boring?

Spider-Man (2018) was a good game, I really liked the traversal through NY, but the gameplay left things to desire. Miles Morales continued that path unfortunately. Every encounter was the same. You enter an area, stealth kill some baddies, rinse and repeat. It's not that a single encounter by itself bad, but the fact that it's just all very same-y.

The game started off strong though, with the Rhino fight, but went downhill after that. Even the final fight felt very similar to the standard fights with the Underground. I expected a little more.

Octane

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