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Topic: User Impressions/Reviews Thread

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Ralizah

@mookysam Thanks!

MegaTen games can be difficult to describe to newbies without getting raised eyebrows.

"It's an RPG set in a fantasy post-apocalypse with heavy inspiration taken from Hinduism and classical Indian mythology. Oh, and also, you have to cannibalize your opponents to grow stronger."

"Well, you see, it's an RPG where you play as a teenager in modern Tokyo, and it has heavy life sim elements like dating, working jobs, hanging out with friends, etc. Also, it explores sociological/psychological themes within a Nietzschean paradigm, there's heavy use of Jungian symbolism, and you basically enter fantasy otherworlds, befriend entities within the collective unconscious, and masquerade as a sort of superhero while still trying to keep your grades up."

"OK, so, these games are like apocalyptic versions of Pokemon, except gods and mythological entities from world mythology are the monsters you collect. Typically you need to choose a side in a brutal ideological war between competing factions of religious fascists who worship God and social darwinists who serve Lucifer. Also, in the latest one, you look like a power ranger in drag."

I suppose the uniqueness of Atlus' games are part of their appeal, though.

The Miman are interesting. Very ugly-cute. I'm glad there's a reasonable number of them in the game and they're not just pouring out your ears like the koroks in BotW.

SMT V definitely feels like it would have been a much nicer fit on the PS4, technically. Whereas Persona 5 doesn't feel like it's taking advantage of the PS4's technology AT ALL in terms of character model detail, level design, etc. The only way I can explain it is that the team that makes Nintendo games wanted to go big on potato hardware, and the team that releases games on Playstation consoles is still married to the idea that game design peaked on the PS2.

I have a few issues with the gameplay. But, in general, SMT V is pretty much my ideal monster collector game, and the best entry in the series from that perspective. It feels like solidly 70% of the effort in this game was poured into the demons. It's everything I've ever wanted from a Pokemon game, tbh.

And, on that note, I'm starting to wish there was LESS plot than there was. Or, rather, that it wasn't structuring itself like a plot-driven JRPG when it CLEARLY has no interest in developing a proper narrative. You could remove pretty much everything related to Bethel and most of the characters in this game and it would, if anything, improve it.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Th3solution

@RogerRoger Rog, what a fantastic read and a fitting tribute to an outstanding trilogy. I really enjoyed your behind-the-scene nuggets which give nice context and paint an interesting backstory.

It brought back great memories of my own playthroughs of each of the games.

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

@RogerRoger Great piece, Rog! You're really good at crafting narratives that smoothly transition the reader from one game to another, and making it feel like one unified bit of writing instead of three reviews stapled together.

I enjoyed the brief detours into discussions of game performance, small nitpicks with how they're designed, DLC content, and the controversies and development changes that cropped up throughout the series. The extra modes and DLC content for Rise actually sound pretty unique and diverse.

Your discussion of how the trilogy was originally supposed to transition the character into a place where she resembled the Lara of old before Rise derailed the arc of her characterization kinda reminds me of how often I heard people argue that Casino Royale was going to be a 'character prequel' for James Bond, explain how trauma and betrayal would fashion him into the suave but cold-hearted customer that Sean Connery best exemplified in his performances as the character. But, as we both know, that never happened.

I have access to at least two of these games on PS4, and one on PC, so I really need to get around to starting them eventually. Frankly, they sound like the series I was hoping Uncharted would be.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

So, I updated the directory to include the last few reviews in this thread. Apologies for the delay.

I also made a significant update to my Shantae and the Seven Sirens review and adjusted the score in light of the new update to the game, for anyone interested. The new text is all at edit at the end of the piece.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RogerRoger IMO, most writers worth their salt never fully escape that insecurity. Thing is, we either submit to it and allow ourselves to be ruled by fear, or we overcome it and use it as fuel to improve our craft. I'm really proud of everyone who puts the time in to share their thoughts on here, or elsewhere, as most people just never take that step, even if they want to.

RE: Tomb Raider, I actually have TR2013 on PC AND PS4 (I don't usually repurchase games, but it was $3 in a sale, so I figured: what the hell), and access to Rise via PS+. So no SotTR yet, unfortunately. I'm hoping to get to TR2013 next year on PS4, since that version seems to feature some improvements over the original PC build, but might wait until I either get a new GPU or a PS5 before trying to play the others, as I'm not excited to go from 60fps in the first one to 30fps with drops in the sequels, but we'll see. I'm not a huge framerate snob (SMT V is pretty much permanently running below 30fps and I had few issues, for example), and I'm also not hankering to get new hardware atm, so I might just play them on the hardware I have.

Shantae games have never been massive sellers, but their history goes back to the early 00s and the series is basically WayForward's baby (whereas their work on licensed games seem to pay most of the bills). The games were Nintendo exclusives for the longest time but, as with most other third-party properties, WF eventually transitioned to multiplatform game development.

Anyway yeah, I'm happy they fixed the game's most egregious flaws. Especially since they really didn't need to exist. Although I'm also a little shocked this got such a notable update 1.5 years after its initial release. Guess it worked, though, as it got people like me playing it and talking about it again!

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

KilloWertz

@RogerRoger A little late to the "party", but really good reviews for the Tomb Raider reboot trilogy. I loved the first two, with Rise being my favorite and one of my favorite games of the whole last generation, but was slightly disappointed with Shadow. Not sure if it was the shift to a more puzzle solving focus or the fact that I felt the latter part of the game was a bit long and padded. The latter was probably partially because I wanted to play Assassin's Creed Origins at the time, so I was trying to get it done and it just kept going longer than expected. I'd love to go back and replay it someday, especially after the update it received to basically turn it into a new gen game.

I won't actually declare that I like it better than the Uncharted series since that's one of my favorite series of all time, but in some ways I felt like I liked it better. That series got even more attention when a new one released and would have been considered better by the masses as a whole, but a part of me was always just as excited for these games.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

Ralizah

@RogerRoger Oh wow, I actually didn't realize Shadow had a performance mode on the base PS4. The hardware is so old at this point that most newer AAA games pretty much just hang on for dear life and pray to run at this point. I think I'd probably opt for a locked 30fps if the option was available, though, since 'fluid' framerates can be a bit of a nuisance. IMO, when people are complaining about performance, it's usually because the framerate is unstable. A stable bad framerate is still usually pretty enjoyable if the gameplay itself isn't really fast.

On that note, I actually think playing across generations helps in this regard. At least, it does in my case. I've noticed that most of the people who cry about games not being 60fps (who aren't being obnoxious console warriors trying to get one over on a rival platform, at least) tend to be more mono-platform gamers. Used to be mostly PC gamers, but with the beefier modern-gen consoles having performance mode settings that allow most games to run at higher framerates now, I'm seeing it from power console users as well. And I think that's because, over time, if you consistently experience games at higher framerates, older stuff starts to just feel gross. Part of me wonders how much people who say "30fps is unplayable" are being drama queens, and how much of it is down to them training their brains to only expect higher framerates in their games.

Anyway, being someone who plays on Switch, PS2, legacy consoles, etc. in addition to PS4, PC, etc., I've grown accustomed to lower and higher framerates, so I'm much less intolerant of performance deficits in that regard.

Only on console, though. 30fps actually does feel gross on PC. Apparently it helps if you alter the refresh rate of your monitor and use a frame limiter, but it sounds like more trouble than it's worth, frankly.

Although I agree it's best to stick with one platform for a game, since, yes, jumping between different performance profiles in the same game can be disconcerting. I actually did this with The Witcher 3, going between 60fps high settings on my PC and... whatever the settings are on Switch, lol. And it was always the framerate that got me most. I could adjust easily to the (much) worse graphics on Switch, but the game felt so much more sluggish until I adjusted to it.

So I pretty much stopped jumping back and forth between the versions. I played through the main game and first DLC on PC, and then the second one on my Switch (probably a mistake, lol; the main game was fine, but, for some reason, the Blood and Wine DLC is extra uggo on Switch). The 'feel' of the game was too different to make going back and forth a satisfying solution for me.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

KilloWertz

@RogerRoger You're welcome. Yeah, just like I had bought a PS4 Pro beforehand to play Horizon Zero Dawn at the highest quality possible at the time, one of the reasons I bought the Xbox One X when it came out was to do the same with Assassin's Creed Origins. My love for Rise of the Tomb Raider make me really want to play Shadow as well, but looking back, I probably should have just played Origins first. That might have lessened the desire to want to get Shadow over with by the end, which obviously would have made the whole experience better.

It was a beautiful game, especially on the One X at the time, with my only real complaint on that front being wondering why they bothered to slightly alter Lara's character model. I know it was a different developer, but they would have had the same character model to work with. Not a big deal in the end obviously, but something that was always head scratching. I can only imagine what it looks like on new gen hardware now.

I have a feeling I will like it better a second time around, so I'll try to make time for it at some point next year, especially with the patch that was released for it a while back. This would be far from the first time I've liked a game more after giving it a second chance. Like you said, I'll know what to expect now. Obviously the scene you took a screenshot from of her coming out of the water was badass as well.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

KilloWertz

@RogerRoger No, when I bought it for the Xbox One X it was around the time the game was released. I later bought the Season Pass when it was cheap, but never played any of the content. I also have the whole Definitive Edition on PS4/PS5 when it was on sale as well. See, this is an example of why I have said I was hoping to finally just have one console this generation...

Anyways, I think I'm remembering things wrong as it was Odyssey that came out the same year, not Origins. I know I was rushing through it to play something, unless it was Origins and I was just behind. It was something, and at this point who cares what it was.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

KilloWertz

@RogerRoger I probably would have ended up with sand in places I didn't want it if I spent that much time on it in games.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

Ralizah

@RogerRoger I actually play my PS4, PC, and Switch on the same computer monitor and at the same distance (very close to the screen because of my vision issues), so it's not a difference between displays or whatnot. Developers use various techniques to make lower framerates feel more palatable on console than they would on PC, apparently. It's a thing.

All I know is that if try to halve the framerate in-game, it'll come out feeling... chunky. It's weird.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RogerRoger Thanks. I wanted to give it a thorough review, since it's a release I've been anticipating for so long, and, honestly, there's a lot to say about it. Kinda glad I did the mid-game impressions piece before, as it allowed me to organize some of my thoughts and made the rest of it easier to assemble into a structured whole.

From a personal enjoyment angle, it was def higher than an 8/10, but it also has some pretty massive flaws I just couldn't overlook, like pimples on an otherwise very clear face. I feel like SMT V needed to nail the narrative/character angle to really elevate the series worldwide, and it just... didn't do that. But yeah, as someone who has been growing increasingly disenchanted with Pokemon (I played... half of Shield, I think, before just kind of forgetting about it, which is pretty bad when you consider how short those games are for JRPGs), I was really happy with how well they nailed the gameplay, including elevating the out of combat bits with fantastic exploration and complex environmental design.

At the end of the day, I'm both satisfied with what I got and also mildly disappointed thinking about what could have been. It's a weird emotional cocktail.

I do have to wonder how much of the lack of character writing in this game was them attempting to pander to their edgelord fanbase. Because their last mainline SMT game heavily incorporated humor and strong character writing (albeit with a YA flavor, as in a modern Persona game) and there was massive fan backlash as a result.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

mookysam

Beast? How dare you.

Ralizah

@mookysam Fantastic Metroid Fusion piece! Good job on finding nice looking screenshots for this game (it's so hard to get decent looking snaps of games on older systems without the ability to capture images) as well as representative tracks from the game. I liked Fusion a lot (it's my second favorite 2D Metroid thus far, behind the exemplary Zero Mission), but also found the very linear nature of it conflicted with what I usually want in my Metroid games. Although I will say that, over time, as we get more and more games designed around non-linearity, I do kind of appreciate Fusion's setpieces and consistent pacing. And yeah, it does a good job instilling an atmosphere of fear whenever SA-X is around, which is a bit remarkable for a 2D GBA game. It's pretty interesting how horror-adjacent Fusion and (presumably) Dread are, and it's actually something I'd love to see from Metroid Prime 4 itself.

But yeah, despite really liking it, I share your ambivalence about certain aspects of the game. Also, it (sorta) introduced Adam Malkovich, who is easily the most needless and intrusive presence in the entire series. Dude can "authorize" my butt unless he wants to come down and fight parasites, ghosts, and space dragons himself!

How would you compare the difficulty level of combat in this to Metroid Dread? I've heard a lot of crying online about how hard people think the bosses in that game are.

RE SMT V:

Thanks! I'm definitely seeing more of the cracks emerge as I play through these games (I really am growing less impressed with the alignment system concept in each subsequent SMT I play), but this familiarity also reaffirms the aspects that make the series work and give it such a unique sense of identity.

Cutscenes were actually rougher than gameplay, IMO. The framerate kinda dies during some of them, and the shadows and lighting often look very... weird, whereas I didn't find that to be the case outside of those sequences. Not sure how much of that is the limitations of the host console versus Atlus' not having a lot of experience creating UE4 games.

@RogerRoger Believe me, a part of me does want to be like "10/10 GOTY" and gush about the aspects of it I loved. But that also defeats the purposes of these exercises, I feel, which is to critically analyze and judge the games I play. tbh I do feel like regularly writing about games has made me far more critical than I used to be. It'll be interesting to return to old favorites and see how they stack up against this increased sense of critical awareness. Sometimes it goes well. Othertimes, though (Crash Bandicoot: Warped), it disillusions you about the treasured jewels of your childhood.

I will say, I waffled for probably 30 minutes between an 8 and an 8.5, even though it doesn't really mean anything in the long run!

Atlus often seems to go to extremes with the way they design their games. In terms of writing, comparing Persona 5 to SMT V is actually instructive: the former is almost unbearably verbose, like one of those 1500 page Stephen King epics, versus SMT V's writing being so underdeveloped that it feels like the script never progressed past being something of an outline for a first draft. They actually got the balance right with their older 3DS MegaTens, so I do hope they return to that with SMT VI (or, knowing Atlus, an expanded re-release of SMT V) rather than swinging hard in the opposite direction.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

KilloWertz

@RogerRoger I kind of hate to turn the focus to this as it was another really good review, but I can't buy it that the reason the DLC isn't on Xbox is because of performance. Well, I can for last gen consoles, but the Series X should have been able to run it with ease. The S probably could have managed as well. It should have been new gen exclusive. Honestly, if I didn't have a PS5 and only had my Series X, any temptation I had to try the game finally would have gone out the window as the decision makes no sense for several reasons.

I also wouldn't be commenting on another one of your good reviews, but that's beside the point I guess.

[Edited by KilloWertz]

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

Ralizah

@KilloWertz Agreed. Even that recent Matrix demo that makes next-gen consoles chug was on Series S/Series X. And the Series X is also technically more powerful than the PS5. No reason Xbox shouldn't have gotten these without shenanigans in the background.

@RogerRoger Nice. The updates/new DLC for Terminator Resistance Enhanced sound like a lot of fun. While you wouldn't want a full game of it, a mode where you play as an unstoppable death machine actually sounds like a pretty satisfying (if grim) power fantasy!

It's a pity to hear that the models for the human characters don't quite match up to the 4K environments, although I'm guessing the environments have a much bigger impact on your appreciation of the game's aesthetics.

You said you didn't feel the need to disable the adaptive triggers. I assume this is the DualSense's ability to add resistance to trigger pulls? The way you mentioned that makes me think you've disabled that feature in other PS5 games in the past.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

KilloWertz

@RogerRoger Honestly, I have my doubts I ever will. Less because of the whole BS with making the new gen version a PS5 exclusive and a lot more to do with the fact that I have plenty of games from last generation to sprinkle in between new games from here on out (especially with owning both a Series X and a PS5).

I've turned off the adaptive triggers on at least a few games already if that means anything. When I tried out the new gen version of Control just to see how it looked, I turned them off pretty quickly in my roughly 30 minute test. No desire to be restricted during really intense battles. I did really like them with A Plague Tale: Innocence though, but they did a really good job of combining them with the haptic feedback, so I never felt restricted.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

KilloWertz

@RogerRoger Yeah, I think I know more people that turn them off than not, but that's an extremely small sample size. Still, I appreciate the idea of them and Sony trying to innovate. If I played FPS games on my PS5 and not my Series X, I'd probably try it at least, but then turn it off fairly quickly like I did with Control.

Our definition of overdoing it can actually be considered the right way of doing the adaptive triggers for shooters since that's technically the point, but I would be more inclined to leave them on if they were more like A Plague Tale: Innocence that uses them in combination with the haptic feedback. Like I've already said, technically using them to make it feel like you're shooting a real gun is the point, but I consider it a restriction when not dying it more about reaction time than anything else.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

Ralizah

@RogerRoger Reminds me of what Square-Enix did with the Yuffie DLC in FF7R, honestly, where it remains next-gen exclusive for some mysterious reason.

It is pretty cool they added human AI specifically for this one gameplay mode. You're not a monster for laughing at their deaths, though! Or, if you are, then we're both monsters, because there's a definite humor to digital people dying in undignified poses thanks to ragdoll physics.

I think the haptics in PS5 games are going to go the way of HD Rumble, where people think it's kind of neat at first, but eventually everyone just starts ignoring even cool implementations of it. In my case, though, it's hard to imagine how adaptive triggers must feel, since I'm used to buttons having a set feel to them when pressed. Although it's appropriate that Playstation is doing this, as this reminds me of those pressure-sensitive face buttons on the PS2 controller. I guess the difference in this case is the resistance added to the actual trigger itself, yeah? I... don't know how I'd feel about that.

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

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