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Topic: User Impressions/Reviews Thread

Posts 1,481 to 1,500 of 2,213

LtSarge

@Octane I found Spider-Man (2018) to be boring and I'm afraid that I'll feel the same for Miles Morales. The thing is that I love superhero stuff in general: movies, TV shows, games and so on. So obviously, I have Miles Morales ready to be played, but I don't think I'm going to like it as much as I want to.

Not a jab against Insomniac or anything, but it does feel like all their games are only "averagely" good. Ratchet & Clank is a good time but it's not anything special after a dozen entries. Resistance is a decent shooter, but that's about it. I'm genuinely hoping that Spider-Man 2 and Wolverine will manage to impress me.

LtSarge

Th3solution

@Sorteddan @Ralizah Thanks for reading and glad you enjoyed it.

Definitely worth a go, Ral, as you’ll probably appreciate the artistic expression in the game. And given the fact you platinum’d Shadow of the Colossus, you’ll be fine with any of the puzzles here.
And I might take you up on that rhyming review one day. 😄
“I started my trudge through Boletaria,
And discovered I’d bypassed a whole area..a”

🤔 Hmmm… it’s gonna take some work.

“We cannot solve our problems with the same thinking we used when we created them.”

Octane

@LtSarge I kinda feel the same about R&C, though I liked that more than Miles Morales. I don't think I ever completely finished the PS4 game, and I'm still in the middle of Rift Apart. They don't do it for me, it's no Mario.

I also bought Guardians of the Galaxy alongside Miles Morales, so I am kinda curious how that one plays now. I've heard good things.

I absolutely loved Jedi Fallen Order, so it's not like I don't like game adaptations of films/series/comics.

Octane

LtSarge

@Octane Let me know what you think of Guardians of the Galaxy whenever you get around to it, because I've recently watched both MCU movies and I absolutely love them and this franchise as a whole now. Also heard great things about the game, so hopefully you'll find it to your liking.

LtSarge

Th3solution

@RogerRoger Thanks for your thoughts and I see we are on the same page with the game. And that’s a very fair point about remembering fondly the first game in a family of similar titles. I’d be curious to see how I got along with Ico if I were to play it again all these years later. It was probably one of the first games I played way back when. I keep holding out for a remake akin to the Shadow of the Colossus one we got, but I doubt it’s coming now that BluePoint is basically working on much bigger titles, and reportedly on their own unique project.

As far as Journey — I would definitely be curious what you think of it. It’s a divisive game, with proponents calling it one of the greatest games of all time and dissenters wondering what all the fuss is about. And actually if I am honest, I’m not sure I’d like it if I played it again. When I played it back nearer it’s release even I felt slightly underwhelmed, but appreciated it for the artistic vision it forged. The main tricks it uses probably won’t have the impact that it had back in the day but it’s very much a game like RiME in which the end experience is greater than a sum of its parts.

“We cannot solve our problems with the same thinking we used when we created them.”

Octane

@LtSarge Glitches, glitches everywhere, lol! Started the opening section, the writing isn't as bad as it was in the trailers, but I've had to close the game twice due to graphical glitches. Weird lighting flickering, certain particle effects that stuck to a character, even though they weren't performing a move, and one time everything just went dark, and I still don't know if that was supposed to be intentional or not.

Octane

LtSarge

@Octane Well that's not a good start lol. Are you playing it on PS5 and it's still that bad?

LtSarge

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Th3solution

@Ralizah A fitting review of the seminal classic! A very enjoyable read and fair criticisms and praise.

I rank it somewhat higher, but I can’t argue with your points. When I looked at the trophy list, I knew it wasn’t in the cards for me to try the time trials, despite considering the game one of my all-time favorites. Time trials have never been a favorite of mine anyways.

Having played the original on PS2 (I skipped the PS3 version) I’m in the camp that is happy with the PS4 visual upgrades. I’d never considered the possibility that the bleaker colors and environments of the original may have been an artistic intent. The beauty portrayed through the remaster of the Forgotten Lands is one of the aspects of the game that made me enjoy it even more than the first time I played it.

The only thing better about my first playthrough back on PS2 was the jaw-dropping awe I felt when I came upon the first Colossus. It was back before billions of video review and internet pictures spoiled things and I had no idea what I was getting into. Like you mention in the review — for it’s chronology in the gaming timetable, it was an impressive feat.

And yes, fittingly to have the two reviews back to back, I think you’d enjoy RiME for it is more than just a ‘walk forward and get a clever artistic showpiece opened before you’ game and takes some real effort to solve the puzzles within.

Anyways, love the review! Thanks for sharing!

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

@Th3solution Thanks!

I would have ranked it higher in the past as well. I actually think it's much more impressive as a PS2 game, even though the PS4 version is vastly prettier. When I was a teenager, I was blown away by how cinematic and enthralling the battles were. Games were still a little awkward in general back then, so the controls weren't as immersion-breaking as they were here.

Really, though, despite my ragging on it, I think it speaks well to the timelessness of the game's design that they pretty much only updated the graphics, and it still impresses today.

And yeah, while I wanted to address the change in the games' aesthetic, I'm not sure preserving the look of the original would have been worth sacrificing the gorgeous natural lighting here. What is a remake, after all, if not a chance to do something different? It's always possible this is what the game would have looked like on PS2 if they had access to today's technology. And if not, the original is always available to people on PS2 and PS3.

Yeah, based on what I've seen and your review, I definitely think I'd like RiME. That timing is kind of a cool co-incidence, I agree.

Thanks so much for reading!

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Octane

@Ralizah Funny, because I did get all the fruit and lizards during my last playthrough. I used a map, but it wasn't that hard if you know where they are located.

Octane

DominusPlatypus

DominusPlatypus

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@Octane Depends. Korok puzzles were quite fun and well-integrated into BotW, and provided a fun side activity (hunting lizards is NOT fun).

But, yes, tracking down alllllllllllllll of the koroks is probably worse than tracking down all of the lizards. Especially considering after the first few hundred there's absolutely no benefit to doing so.

There's a point where a completionist mindset becomes a sort of psycho-behavioral disease.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Octane

@Ralizah I'm at 500 Koroks or so at the moment. Please don't call me crazy.

Octane

DominusPlatypus

@Ralizah Happy that you enjoyed the review. I'm excited to share more in the future.

Even though the antagonist in Uncharted 2 is definitely better than the first game, I don't think Lazarevic is the best either. I'm only a few hours into Uncharted 3, so I hope that its antagonist isn't as sub-par as the first two.

"If you're going to treat your characters and world like important, consistent things, then you can't just brush aside the killing sprees between every cutscene." Well said. Even though I don't think too much about this while playing, it does seem really odd that NaughtyDog completely ignored this aspect of the game. I guess they believed that the game's story, presentation, and gameplay loop will make players enjoy the game nonetheless. And credit to them, it did.

Regarding the ammo placement, it does seem like their hand was forced because otherwise, players would enter shootouts with next to no ammo in their guns. One way they could've solved this while also encouraging more movement on the battlefield is instead of leaving ammo before a shooting gallery begins, it can instead be laid out across the room/s, forcing players to keep on moving to find ammo in the initial minutes of the encounter.

I understand your point about retaining the cinematic qualities of the set-piece with minimal checkpoints but players are no longer in awe of the cinematic qualities the third or fourth time they attempt to complete a set-piece. I would rather they just have plentiful checkpoints so that players don't get frustrated, especially in the hard to control 'driving a boat while also firing a shotgun' sections. Damn those sucked.

The remaster looks pretty good, especially those vistas. The first time I looked out over the ocean while scaling the side of that castle in one of the first few chapters, and the final scene on the boat are especially memorable.

[Edited by DominusPlatypus]

DominusPlatypus

Ralizah

@RogerRoger You flatter me, but I could definitely re-write it to be significantly better. Then again, I'm never really satisfied with my output. I've just had to learn to live with that. But I'm glad it reads well.

I often feel like video game design bloat is intended to distract from an unsatisfying core gameplay loop. In general, my usually vindicated intuition is that if something or someone is attempting to fragment your focus, it's because they don't want you to think too hard about what you're seeing. Ueda's games are the opposite of this: they want you to focus on the core experience, and everything else is stripped away in the process. It's a brave approach that leans into the excellence of the core design of his games.

In fairness, those innocent creatures often attack the player first. But yeah, the game famously makes you feel rather dubious about killing these creatures in the first place. You can't escape the nagging feeling that you're doing something very, very wrong. This ultimately is truer than the player realizes, as you discover at the end that these colossi are what kept Dormin's full power contained, and you get this really interesting (and very short) sequence where you play as a monstrous Dormin and attack the tribespeople who chase after Wander to try and stop him.

Well, I also just don't think I'd enjoy TLOU Part II, since it seems like an extended exercise in cinematic misery porn, but the dog thing is disturbing enough to make me not second-guess my decision. I've also had the entire plot spoiled for me in the course of exploring the fan fallout over the game, so that helps as well.

Thankfully, I've actually already been spoiled on Wolfenstein TNC, since I watched a friend play the tutorial when he got it on Switch. Pretty much noped out after that dog scene, although I hear the game just flat out isn't as fun as TNO either, so no big loss. Even TNO was a tad borderline for me with all of the horrifying exploitation film stuff that happens in it. Not sure where it happened, but somewhere along the way, I became way more sensitive about the stuff I see in the media I consume.

@DominusPlatypus IMO, the villains only get better as you progress further into the series. I actually really liked UC4's villain.

The games lean much less hard on vehicle sections in the third and fourth games as well, as memory serves. UC3 has some really good set-pieces in general. A lot of people think it's one of the worst entries in the series, but I've always been really fond of it.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Ralizah

@RogerRoger There's definitely something to be said for gameplay variety as well, which is the flip side of the discussion. One of the issues I have with certain well-reviewed games is that they have very little gameplay variety to them. And I guess, technically, the same is true of SotC. On the other hand, SotC does a great job of varying the encounters so that they feel distinct, even though you're technically just engaging in the same activity over and over. If it was much longer, the balance would still break down (and it definitely did when I was grinding for my trophies), but, as it stands, the design is JUST right for a 5 - 8 hour game (on your first playthrough, anyway; my hard mode run speedrun with the unlockable time trial gear equipped scarcely lasted more than two hours!). It can be an issue with longer games, though. It was definitely one of my (many) issues with Bloodborne, for example. The game is 40+ hours of largely plotless gameplay where you wander around abandoned streets and kills baddies and bosses. That was stripped down to its essential elements, but, IMO, a game that long would do well with SOME variety in gameplay. Plotless gameplay where you wander around and kill baddies and bosses works out great in eight hour Castlevania games, however.

I suppose I can't blame them. If some dude with a malicious glint in his eye and a weapon showed up on my doorstep, I'd probably attack him too! There are also a fair number of colossi that don't even really... attack you. They can still hurt you, but that's more a consequence of them freaking out and trying to escape the scary little man trying to kill them.

There is actually one colossus that pretty much everyone feels bad after killing. It's the smallest of the bunch, just scarcely bigger than your character. In that battle, you're unable to damage it until you expose the furred body underneath its rock-hard armor. Once you discover it's afraid of fire, you stomp after it with a lit torch and make it fall from a cliff. The fall from the cliff breaks its armor and reveals its back, which, since it's so small, is one big weak spot. So you have to jump on top of the thing and stab it to death through the back.

This is all pretty uncomfortably brutal on its own, but what really seals the deal is the way the poor thing cowers and swipes out at you when you're using the torch to drive it toward the cliff. Especially in the PS4 release, since the colossi are so expressive and well-animated. They perfectly captured the body language of a terrified animal.

The really interesting thing about the game, which it barely even tries to hide, is that you're playing a villain. His motivations are sympathetic, of course, but that doesn't excuse him slaughtering the colossi and releasing a demon that was clearly a threat to the world.

I don't think I mentioned this, but there's clearly a bond between Wander and his horse as well. It's the only actual emotional bond you have with another living thing in the game, so when you think your horse has died after falling from a cliff, it's a pretty devastating sequence. I wonder if this human/animal connection resonated enough with people that it inspired The Last Guardian to focus on that sort of bond entirely?

I really need to play that game. I have no doubt it'll rip my heart out, but it looks fantastic.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

themcnoisy

Xbox series X review by MC Noisy


For my biffday Mrs Noisy bought me a flipping Xbox series X. Now not only was that amazing after being a big fan of the original and the 360, but I had no idea. Gobsmacked.

I have been hearing loads about the games. I couldn't wait to try Forza Horizon and Aeroplane simulator. Haven't heard much about the console itself so here's my review.

Boxing 🥊

Stunning boxing in comparison to my PS5 were I ripped the box and bits fell out. Well thought out and looked spiffing. Unboxing was easy apart from the shielded up celotape rings, impenetrable to the human body. I needed some scissors for that. All in all a big W for Xbox.

The Beginning - Beauty is only skin deep

After that I started to log in and up. Get my game on! But Bill Gates slapped me right in the snoz. It was as if I had attempted to book a family holiday in Butlins on the Pontins website. Super long and unnecessary intro to the current Xbox infrastructure. The online intro found my old account via my Hotmail email which was super cool. However I think this has caused more issues than it was worth, possibly causing glitches I will come on to later. Everything took ages and wasn't snappy like the PS5. Loading circles dominated my first 2 hours with the new console. It has major problems here, trying to set a passcode didn't work initially - in fact other than finding my account I don't think anything I deselected for data and selected for preferences worked. It was such a let down. But struggling onward I got it working. Big L for Xbox

The console and controller - Plastic fantastic poor

The console looks great. Lovely infact. Yes it's just a black box with holes in the top but it's visually appealing. Very quiet so far and I can't praise it enough. The controller though is an absolute disgrace. Step back in time and I'm sure the 360 controllers I owned were better. Very plasticky and weak feeling. I've had issues with moving menus and selecting letters, it's not accurate enough. Compared to my DS4s or Dualsense it's a massive drop off. It even uses, now wait for it ...... Batteries??? In 2022!!!! I think MS know most people will buy an elite at some point as the base controller is rubbish. Microsoft deserve props for the console but penny pinching on the controller is absurd.

The End of the Beginning - Subscription addiction

I'm not going to labour on about Xbox as I haven't played it enough. Forza Horizon is boss, a little too cool kid hyper for me, but I can understand it's critical acclaim. It's pure fun with a shed ton of things to do. After playing FH, it's not a system seller for me and I can easily put it down but it is great and worth a go.

I'm signed up to Xbox ultimate for 6 months and have a load of games to get through. The big elephant in the room is Gamepass. It's been hyped to heaven and back, mostly by Pushsquare. It's basically PS Now with day 1 releases for Xbox exclusives. Time will tell how great this service will be, I personally will get my fill this year before prices head north. As a newbie it's great, I can find a lot of games I actually want to play (around 20 of them) so it's amazing value for now. That may not be the same case for the MS faithful who've already played Gears 5 and Ori.

[Edited by themcnoisy]

Forum Best Game of All Time Awards

PS3 Megathread 2019: The Last of Us
Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7

PSN: mc_noisy

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