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Topic: Official Push Square Xbox Thread

Posts 1,881 to 1,900 of 2,628

BAMozzy

From my perspective, I thought it was great because its telling me exactly what my next year of Gaming on Xbox (with Game Pass) will allow me to play on Day 1. I am not too bothered that Avowed, Hellblade, Fable etc weren't at the show but I still know they are coming and will be on Game Pass Day 1 but probably a year+ away.

Pretty much everything is coming in the year ahead - before Next 'E3' and if we go 'E3' to 'E3', the last year hasn't been bad - maybe all at the start and little at the end, where as next year looks the reverse. That being said, there is still quite a few 'decent' looking games coming this year and with the 'usual' multi-platform big hitters to play as well, the year ahead is looking strong!

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

Feel free to add me but please send a message so I know where you know me from...

PSN: TaimeDowne

dschons

I think it was a decent showcase although most of the stuff that interested me was multiplatform. Funnily enough, I am looking forward to playing Pentiment. A game which almost everyone seems to ridicule a bit due to the artstyle. And of course, I'm interested in Kojima s game. Will play both via cloud on my PC. Doesn't matter too much that it's a lemon in this case.

dschons

render

I watched a few of the trailers from the showcase. For me I'm most interested in Silksong, will definitely be picking that up on Switch. The Kojima game could be interesting but there was no time scale attached to that.

Overall I'd say it looks like terribly good value for money!

render

R1spam

It was OK, the thing I popped hardest for was silksong and in truth, I'll probably buy that on switch rather than take up my time on the fam tv with a non-graphically intensive game. Starfield look decent but worried the emphasis was on how massive it was, rather than anything on choice/narrative. I enjoyed fallout 4 for what it was but I was hoping for an upgrade in writing quality from Bethesda rather than just scale for their next game, time will tell. I thought Redfall looked tonally all over the place and likely not for me. I'm not a driving sim person so hot wheels dlc spoke to me more than Forza motorsport. Even then, I think I might be tempted by the switch sale for the recent hot wheels game rather than that. Indies saved the show for me, cocoon looked interesting, last case of benedict fox looked cool and a plague tail (is this technically AA rather than indie?) looked nice. High on life looked like it might be fun for an hour or 2, while, err, high on life but ultimately looks like more annoying version of borderlands. Interesting that there was no mention of deathloop or ghostwire Tokyo, I wonder if there is period of time after release which precludes marketing on other systems. Half expected to see dlc for deathloop announced. Edit perhaps being able to play on laptop and phone will be the thing that let's me check out persona 5, always been intimidated by how long it is, despite putting over a 100 hrs into games like elden ring, witcher 3 and mgs V.

[Edited by R1spam]

PSN: Tiger-tiger_82
XBOX: Placebo G

PSN: Tiger-tiger_82

Lavalera

@R1spam it seems to be a common thing in exclusivity deals that marketing on other systems isn't allowed. Of course we don't exactly what is in those contracts, but when i look back on other older exclusives it seems to be the case that info came out for other systems after the exclusivity ends. So i think well hear about those 2 games after the exclusivity ends

PSNid: Lavalera

psmr

@Anon83 that was actually the game that I was most interested in so… I’m happy it’s coming to PlayStation. I’d imagine a fair few of the third party games will be released over this side actually.

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KilloWertz

@colonelkilgore Pretty much everything that was listed as a Console Launch Exclusive in the showcase should come to PlayStation. It's only the Xbox Console Exclusive games that are actual Xbox exclusives, which in my opinion were too few and far between during the show. Way too many timed exclusives, and too many big games missing unlike what @BAMozzy said.

A ton of the show was these small indie games that already make up 75% of Game Pass, but where were the heavy hitters outside of the bookends and Forza? Yes, they are still coming, but when? It's getting to the point where people have waited long enough, but if Avowed and Hellblade 2 don't even make it out in 2023, there's something seriously wrong with how long it's taking their developers to make games. Where were the heavy hitters that aren't announced yet but shouldn't be several years away still like Gears 6? I know it was only for games they are planning to have come out in the next 12 months, but something like Gears 6 shouldn't be that much further off than that. What they showed yesterday makes you wonder what is going to truly make up their at least 1 "major" game a month for Game Pass.

[Edited by KilloWertz]

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

psmr

@KilloWertz yeah, I must have been only paying partial attention to the show… so I guess that does effect my overall thoughts on the show a little. Though there is another Xbox show this week I believe.

It’ll be interesting if Sony do end up having a showcase for their first party stuff moving forwards. Most people seem to think that one will happen in September… and then we’ll get to properly equate the near to mid-term first party output of both MS and Sony in a post Bethesda-purchase world.

[Edited by psmr]

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BAMozzy

[Edited by BAMozzy]

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

Feel free to add me but please send a message so I know where you know me from...

PSN: TaimeDowne

trev666

I personally think publishers need to embrace the AA market sell the games at $40 digital only then every game doesnt have to be this massive block buster that takes 5+ years to make but has to sell tens of millions just to make its money back there no in between AAA and indie

I much preferred it all in the ps3 xbox 360 era when games took 2-3 years to make. during that generation we used to get whole trilogy's of games come out now where lucky if we get one

trev666

psmr

@BAMozzy while your factually correct in regards to Sony’s slate for the rest of 2022 and beyond, I do feel that is more a result of Sony being decidedly cagey rather than the cupboard running dry. An educated guess would suggest that there is other first party PlayStation exclusives due in 2023… hopefully we’ll all find out for sure real soon.

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psmr

@trev666 I actually think that Sony (and Microsoft I suppose) should look to release expandalones (Uncharted: The Lost Legacy, inFAMOUS: First Light, Spider-man: Miles Morales et al) to all of their huge AAA’s.

As you said, AAA’s take so long to produce these days, that they could at least re-use a lot of the assets and pump out a quick ‘return-ticket’ in between mammoth releases to keep us satiated.

[Edited by psmr]

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BAMozzy

@colonelkilgore - It wasn't a Criticism but after this week, in which Sony had a State of Play, Summer Game Fest etc, the only new game we can 'expect' from Sony before 'next' E3 is God of War: Ragnarok. Maybe Naughty Dog will release their Last of Us MP game too but realistically, I can't see ND, Sucker Punch, Guerilla, etc releasing a big AAA game for quite some time -having released games in recent years and those took 4-6yrs to make after the release of their previous titles. Its the 'time' factor - and as I tried to explain, MS studio's haven't really had that time because when they joined Xbox, they were still making 'multi-platform' games and therefore had to finish off those before they could 'start' to make their Xbox Exclusives. As I said, Ghost of Tsushima released 6yrs after Infamous.

As for Delays, I think every PS game has been delayed. Infamous was expected at Launch of PS4 but missed that, Horizon (both) delayed, Uncharted/LoU delayed etc but you don't care so much once its released and you are enjoying it...

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

Feel free to add me but please send a message so I know where you know me from...

PSN: TaimeDowne

psmr

@BAMozzy yeah, I think Naughty Dogs’ Last of Us multiplayer game will be a probable for 2023 and after that it is pure guess work.

  • Spider-man 2 is obviously a big possibility as the next Spider-man movie is likely for the same year.
  • Bluepoint apparently had the Demon’s Souls remake finished a decent amount of time prior to the PS5 release, so they could be well through their next project.
  • Pixel Opus must also be pretty far along in their latest project.
  • also, most of the bigger Sony first party studios have increased their capacity in the last few years to take on multiple projects at a time, so there could well be some surprises from devs who we all assume won’t raise their heads for years.
  • second parties such as Deviation Games and Haven (well their obvs first party now) maybe further along than we think.

Basically, I’d be very surprised if Sony doesn’t hit their usual cadence (which has been consistently great since 2017) in regards to releasing exclusive content in 2023.

[Edited by psmr]

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dschons

colonelkilgore wrote:

  • Pixel Opus must also be pretty far along in their latest project.

Weren't there rumors that they're working on a new Sly? I swear I've heard that multiple times this year.

dschons

Grumblevolcano

@BAMozzy The timeline's a bit wrong, this is what happened for acquisitions and studio openings in the Phil Spencer era prior to Bethesda:

  • E3 2018 - Compulsion, Ninja Theory, Playground, Undead Labs (all 4 joined that year) and the creation of The Initiative
  • X018 - inXile, Obsidian (both joined that year)
  • E3 2019 - Double Fine (joined that year) and the creation of World's Edge

[Edited by Grumblevolcano]

Grumblevolcano

psmr

@dschons yeah I’ve heard that too… and that it could coincide with a Sony Pictures animated movie.

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Col_McCafferty

Xbox had a good show, they didn't kill it though.

Lots of nice indie games and two biggies in Forza and Starfield. A lot of expansions to existing games and all that mobile games guff does nothing for me.

Late 2023 or 2024 is when I might look at picking up a Series S or X, no sooner than that.

Col_McCafferty

BAMozzy

@Grumblevolcano you are right - its even less time than I had initially thought from memory. I don't know why I thought these Studio's had been with MS for 5yrs but regardless, those studio's haven't really had the time yet to make a AAA game from scratch for the latest hardware.

The fact that I had mistakenly thought they had been with MS for 5yrs, when in fact its only 4yrs is more of a reason that I think its 'unrealistic' to expect all those studio's to have a major AAA big budget game ready to release within the next year. Those studio's still had games to finish off (or not long released games) so when have they had the time 'realistically' to make the scale of game that people expect? Unless you have multiple studio's working under the same 'developer name', then you can't expect these Studio's to churn out AAA games every couple of years.

As I tried to allude to, Sucker Punch had 6yrs between Infamous and Ghost of Tsushima, Horizon: Forbidden West took 5yrs from Zero Dawn and the Last of Us Pt 2 came out over 4yrs after Uncharted 4. That's a team that cranked out 3 uncharted games and Last of Us on PS3 - a game every 2yrs. Its clear that unless you copy/paste and make a few minor tweaks (like annual sports games), you cannot make games in a couple of years anymore. CoD had to bring Treyarch in for the PS3/360 gen because games were taking 2yrs, then with XB1/PS4 era, Sledgehammer came in to give them '3yrs' each to make the next game but even that wasn't really enough so other studio's became more 'support' to those 3 to help them hit their 'annual' release cycle.

All I am saying is that in reality, these 'new' studio's haven't had the time to make and release the games people want, games to 'challenge' Sony on Quality and at least on a similar scale. I am not talking about peoples preference but games given the same budget and adequate time to polish, prepared to delay to ensure they are at least up to a decent standard. I know bugs/glitches etc are inevitable as you can't realistically 'test' a game to the same degree as the public will, build up enough play hours etc - hence even the 'best' games still get improved post-release. But nearly 'every' Sony 1st Party game has had some delays because Sony have 'income' from other sources where as 3rd Party Publishers feel the financial pressure more. They would rather release and fix after because those sales are bringing in revenue where as if they 'delay', that's more costs going out with nothing coming in. I prefer to receive a playable game at launch, even if it means I have had to wait a few extra months, rather than get a game (released for Shareholders/Publishers benefit) and then have to wait months for it to be 'playable' and the game we were promised - not overhyped to increase pre-orders so they get their money with no regard to the customer.

Anyway, I think I have made my perspective clear - whether others agree or not, have different expectations etc, that's their prerogative of course and no more/less valid than my own. I would much rather just see and hear about the 'year' ahead - E3 to E3 as E3 tends to kick off the Gaming Calendar year. Fiscal years are another 'good' way to go as that's how most businesses conduct themselves - hence if EA delays a game, its still released in the same Fiscal year as planned. It stops those CGi announcement trailers that give you nothing - other than a title to dwell on and get 'over-hyped' over because Games coming within the year should be far enough along to show actual Game-play. I want to hear about a Game, see some Game-play and get info, then know I can play it in the next year - not see CGi trailer and then wait 'years' to see actual game-play whilst being 'drip fed' snippets of info. When you do get Game-play, its a 'mocked' up slice that's built for the show to give a 'sample' of what they are aiming for, only to get 'changed' (leading to anger at 'downgrades' even if its just artistic changes) with features or aspects that don't make it to final product. After 4yrs+ of seeing the game being talked about, release dates demanded, delays disappointing etc, by the time it releases its had info overload and I'm almost fed up hearing about it... Just give me the year ahead at a Showcase to take me through to the 'next' showcase and year ahead...

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

Feel free to add me but please send a message so I know where you know me from...

PSN: TaimeDowne

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