@LtSarge Thanks! it really was a unique journey but really familiar at the same time. It was odd not wanting to rush through a game. I imagine Alan Wake is just a regular man with no abilities or sensitivities, unlike Jesse. Nothing in the key-art said psychokinesis and if my speculation is right (going by Remedies writing so far) he'll have some weaknesses or anxieties of his own. I doubt he's bullet-proof and neither was Max Payne. That's what I liked about the character, there was an honesty there too, he suffered nightmares, alcoholism, abused painkillers, had obvious survivors guilt and was basically a functioning mess. I haven't seen writing like that since and I'd expect Alan Wake isn't all that together himself.
Most developers don't seem to focus or push vulnerability onto the player, Remedy do and it works. It might sound odd but if someone asked 'kat are you looking forward to trying Alan Wake?' or asked what elements of the game I wanted to see. It wouldn't be action or even exploration. It would be his quirks, weaknesses and humanity. I generally don't see flaws written into characters and if I do they are very surface level, I'd hope that Alan Wake is more about a journey into internal limitations and psychological narrative than a typical adventure game. I've seen how much influence the book had on Control and when I did research Sam Lake I read that the book also influenced Alan Wake.
If true then I genuinely do expect Alan Wake to suffer from some form of anxiety, a struggle to keep a grip on reality, fear of something specific, and there to be an environmental blending between reality and fiction. I saw too many characteristics in the book for Jesse that I can't not see the rest applied to Alan Wake. House of Leaves is all about that constant shift between reality, fiction and it's all done through careful (often disturbing) layers of narrative and documentation. The movie 'In the Mouth of Madness' came close to doing something similar. It was about a writer who experiences a collapse of reality, the narrative becomes so powerful it reshapes the world around him and blends psychological horror with the kind of cosmic dread of H.P. Lovecraft. I'm trying to stay on topic, I just can't see Alan Wake being a fully functional member of society and I'm looking forward to seeing if I'm right or completely wrong. The rest (the actual game play) that will be a bonus and hopefully fun with no jump-scares.
@GirlVersusGame Sounds to me like you're really interested in getting to know Alan Wake as a character and those two games definitely deliver on that! I'm interested to read your thoughts on the games whenever you get around to them.
Out of curiosity, are you a fan of horror games? The reason why I ask is because you mentioned psychological horror in your post but then you said that you don't want any jump-scares.
Based on what you've written, I think you'd absolutely adore horror games that focus on the psychological aspect. I recently finished Silent Hill 2 Remake and that game is a great example of psychological horror in masterclass. It's just pure brilliance. It does have scary moments but not on the level of typical jump-scares.
@LtSarge I'll watch horror movies all day long, they are my favorite genre but I've seen behind the curtain and know it's not real. In a movie situation it's happening to someone else and I as a person am removed from the experience. I also tend to watch movies with someone else, or in a room with someone else. I tend to game alone, I don't discuss what I've played and no one would be all that interested. Folks around me see games as toys and not much else, it's not ignorance, gaming just isn't part of their paradigm or on their radar. For me it's something entirely different, it's room to breath, explore, build, experience art, learn a new skill and have something to accomplish in my day.
If I did try to play a horror game I'd control the avatar and that connection means I'd in a way become the avatar. Horror games as a rule seem to focus on jump-scares and those speed my heart up, which isn't good. They are usually set in the dark and I have a serious fear of the dark. The character is usually alone and I don't do the alone thing, especially when it means being in the dark waiting for who knows what to jump out of the shadows. I don't fear the thing/monster that does jump out, more-so the anticipation. It's the knowing it's coming and not being able to predict when it's going to happen. Even right now I'm getting anxious thinking about it and I have little to no experience with horror games. I think it's kind of fascinating but also a downer because some of the most respected franchises are horror games and if you are ten or fifteen titles removed from the material you are equally removed from the discussion. Resident Evil, Silent Hill, Alone in The Dark, Fatal Frame and Until Dawn are all series or titles that I'd like to try but I know my limits.
I think it directly loops back into the same systems that drive anxiety in the brain, it's virtual but the uncertainty and anticipation aren't. I tried the first two Resident Evil games not too long ago on the original Playstation. I thought the dated graphics would remove some of those emotional responses and they didn't. Graphics don't seem to impact immersion when the player is already hyper-focused, scanning their surroundings for threats, and limited in their abilities and resources. The same thing happened with those Sniper Elite games and the system where you take a breath to take a steady shot. It was causing anxiety which is really strange because I can and do handle real rifles and none of that anxiety is there but it is when it's virtual. I'm not sure if anyone else has ever experienced that in such a trivial setting, even if I was hidden and no one was on the alert, it would still happen. I'd anticipate missing, whereas in real life I rarely miss and there is no anxiety only a careful trigger squeeze. It's a strange situation and maybe the virtual heightens something.
It might be that just like in a horror setting my mind was constantly prepared for danger and was convinced that the situation was 'real'. I don't shoot people or animals, only paper or cardboard, there's no real threat there but in a game they do shoot back. I considered horror as a method of exposure therapy and was strongly advised against it. I tend to game late at night too and I don't think that would help. Most people can probably manage a situation like that by managing that controlled fear, they know it's not real and can turn it off at any time. My mind doesn't care if it's real or not, I can't control that part and fight or flight won't kick in so I'd have to sit there and take it. The way I game would make it even worse, I have to reach completion meaning I'd need to reach the end to feel like I accomplished something. Those are two major factors out of my control and both would impact being able to enjoy or even tolerate (safely) horror or horror survival. Then there are loud unexpected noises too, those are equally as disruptive and often dangerous.
I'm not a nervous wreck, I just have amplified responses to certain stimuli and almost every aspect of my life relies on some form of preventive measure. When I do game I'm in there alone, resource management and personal safety are all my own responsibility. I do like starting with nothing, it's a kind of luxury, balance, and the kind of games I play reflect that. I can farm and prepare for something in a survival game or in a simulator and I know I'm not going in there under-prepared. Survival horror likes to limit a player, limit resources, manipulate their surroundings and often plunge them into darkness. I'd find it very hard to put myself in that kind of a situation when I do know the risks. Other than some art-books and renders I haven't really seen how realistic a modern horror game can look. I don't look at footage or trailers for new groundbreaking horror games. Killer Frequency was as close as I've come to horror and that game sure had it's moments. I did a quick trophy/game scroll and see nothing else that comes close to horror.
It's a long answer but I really do respect the genre and I think it's done a lot to bring gaming to a wider audience, it's just not all that accessible to me and I'm not sure it ever will be. Those same limitations are preventing me from playing titles like The Last of Us and quite a few others. I don't dwell on it too much, what happens with a game like Sniper Elite is a lot more annoying. If I ever try Alan Wake I won't be going for one hundred percent, I'd play it for the sake of continuity and curiosity. Which will hopefully happen.
Do you know why you like horror games? do you enjoy being scared or is it more the art/aesthetic? I'm sure some people play them for the same reason that they might ride a roller-coaster and I've never done that either. I'm good with heights and spend a lot of time in the air, but being in something that zooms around, soars up, plunges down no thank you. I found out I had an aversion to that sort of thing when I took the opportunity to go up in a Mig fighter jet and that pilot didn't hold back, they are built for high performance and dog fighting, I'm never doing that again. I'm good with speed, the rest not at all. I guess what I'm saying is that I try not to knock something until I've tried it and I have tried horror, the results really spoke for themselves.
These violent delights have violent ends & in their triumph die, like fire & powder Which, as they kiss, consume.
@GirlVersusGame I completely understand and it's good that you know your limits as I've seen people get distraught by certain horror games that they don't feel well at all afterwards. It's not a genre for everyone.
Fair warning then, Alan Wake II leans more towards being survival horror and comes with a lot of jump-scares. So steer clear of that game. The first one is more of an adventure game with dark/psychological themes. I definitely wouldn't call it a horror game, but the second one absolutely is.
In terms of why I like horror, it's because the games tend to be more creative and interesting than games in other genres. I prefer a supernatural story over a grounded one as it piques my interest more. It's the same reason why I love horror movies and TV shows. I recently watched the two It movies as well as the It TV show and they had so many creative and interesting moments. Considering how much media I consume, I just want to experience things that I haven't experienced before.
It wasn't easy at first though. I remember vividly the first horror game I played, which was SOMA (made by the Amnesia developer) back in 2015. The reason why I decided I wanted to get into horror games is because, as you might remember, I'm a variety gamer. So knowing that there's an entire genre I haven't touched really appealed to me. There were so many franchises I hadn't ever played, such as Resident Evil. So I really wanted to try them out and see what I've been missing out on, which I'm really glad that I did.
Anyway, going back to SOMA, I was so scared playing that game. I had to play it an hour at a time because of how frightening it was. Ever since then, I've played so many different horror games and I guess I've gotten used to them now as I don't really mind the frightening atmosphere or the jump-scares. In fact, I welcome them. I get excited whenever I get scared. I could play Silent Hill 2 Remake for hours every session, even though it's a scary game.
In the case of SH2R, I feel like it even helped my mental state. I haven't been in the right state of mind this week because of work. I had to take the rest of the week off and so I've been playing SH2R. For some reason, playing a game about psychological issues has helped heal me. Even watching a TV show like Fear the Walking Dead has put me in a better mood. It sounds weird, but these things have actually helped me recover and now I'm looking forward to going to work on Monday. I honestly can't figure out why these things have been helpful. Maybe you have an idea?
Even watching a TV show like Fear the Walking Dead has put me in a better mood. It sounds weird, but these things have actually helped me recover and now I'm looking forward to going to work on Monday. I honestly can't figure out why these things have been helpful. Maybe you have an idea?
Dopamine would probably be one of the main causes, as would Oxytocin and Endorphins. The brain naturally releases those in times of fear, during heightened moments of stress and in situations where you might feel helpless or a loss of control. I depend on all three on a regular basis and I don't get them through fear but they do help me to regulate, de-stress and create an incredible sense of balance. It's highly likely that you are getting those hits yourself especially if you felt that a game with deep psychological content helped you. It may have been entirely subconscious at the time but what was happening beneath the surface wasn't. It's also possible that the game and show served as a way to project your own anxieties elsewhere but entirely controlled, as in you could have at any time turned it off and done something else. Not tapping out would have then served as a kind of win which too would have amplified those same natural chemicals.
A kind of transfer process occurs when you mix all three and if you add a surge of adrenaline that Dopamine shifts from that perceived feeling of uneasiness/terror to euphoria. In my case it leads to blacking out, the world goes dark, then I'm completely gone and it's sheer bliss. That's the more extreme side of excitation transfer and most people don't experience that because they don't have that natural surge of adrenaline coursing through them twenty four hours a day, I do and when that other Person can regulate that natural system they can regulate me too, which I depend on. Horror/fear would upset that balance, those natural fight or flight barriers aren't there. All I'd feel would be raw fear and it would hit like a train. You do have those barriers meaning that surge of adrenaline would then act as a boost in confidence and the energy and awareness needed to keep going, a real sense of survival would guide you, not cloud your mind with confusion. After you did push through you'd reach a state of euphoria. That euphoria is often so subtle that you might not even know you just experienced it. Instead it might appear as a kind of noticeable mood-shift and you'd question why something so dark or disturbing could make you feel good. As do I'm sure plenty of Horror fans, they might see it as 'what's wrong with me?', nothing, it's natural.
It's also possible that 'I got used to them' means the production of Endocannabinoids, that would make sense for a horror game and if that's what happened you'd feel accomplishment and relief for getting through the game, then feel a kind of urge to try another. On the surface you might think that's because you enjoyed the writing/atmosphere/action but there might have been something else at play, especially if you did enter into it during a time of stress. There might be some kind of emotional purging at work, that kind of emotional response is behind the creation of so many genres in cinema. We watch comedies to laugh, tragedies to cry and I think horror serves a purpose too. It sharpens the senses, raises the heart-rate, and allows it all to happen in a safe controlled space. A jump scare then becomes an accomplishment, seeing someone suffer some kind of traumatic experience (though extreme) becomes almost cathartic. Horror allows a person to experience intense emotions without any real risk to the viewer/player. Once they do pass one of those jump-scare tests the brain responds in kind and rewards them with that Dopamine hit. I think any game can offer hits like that but only Horror or a major sense of the un-easiness can release those kinds of major surges.
It's really interesting how scaring yourself senseless can reduce stress, it sounds absolutely counterintuitive but it's a lot healthier than it sounds. Those floods of chemicals are essentially free mood boosters and a stress reset. A stress reset like that is basically working your nervous system up to a point where it does hit a certain limit and then winds back down into a relaxed state. That's why I've experimented with different kinds of exposure therapy, the goal is to train my brain into handling stressful situations without fear. If you've ever seen my what must be a decade long Minecraft build, that's a big part of it. I've been trying to use games and worlds to try to build a resilience to those large open spaces. It only works to a certain extent, it might not work but it's the effort that counts. Horror worked for you because of the added element of flow and the distraction, it allowed you to temporarily focus on something else which does allow stress hormones to naturally subside. Large open spaces aren't survival for me, I don't need to go outside to survive, I can spend the rest of my life going from one car to another or one plane to another. There's no flow or distraction there, fear and survival (like in a game) creates a situation where you need to confront that terrifying something in order to survive and to push through the terror.
I don't know if you have or have had anxiety, it's sort of like a highly wound spring. Horror games allow that spring a slow regulated release and reset the nervous system to that natural baseline. The stresses of the day, tensions of the week then start to dissolve. Each time you take a trip to Racoon City or Silent Hill you are burning off the tension, reinforcing control over fear, and giving yourself a safe stress workout. My brain's threat detector and amygdala sensitivity is hyper-responsive, I can't tell if the threat is real or not. That's what happened with Control the first time I tried it. I pressed triangle, heard a loud boom and it triggered something else, soldiers have a specific name for it. I call it being in the wrong country at the wrong time. That something rewired my ability to feel exhilaration from fear/Horror, I feel genuine fear. It spikes Cortisol production but without the sense of relief afterwards. I can't turn off that natural threat detection, it's there all day every day and even when I know there are people tasked to deal with threats themselves my mind won't allow me to believe it. That's the main difference, you have the capacity to face and master uncertainty, switch-off when needed, and you can naturally see through the immersion and know it's not real.
You might over time feel a reduced reward from putting yourself in those positions and situations but you also called yourself a variety game and you might be getting something similar from trying new things too. There would be hits of Dopamine there too and my brains reward system is so broken that I rely on that same Dopamine there too. If you try something new/genre/etc and you get that response it's probably due to your brain experiencing a similar kind of Dopamine driven reward circuit, only as a novelty and not actual survival.
Hopefully that's not too obtuse. I've had to learn about and understand fear/anxiety and how they relate to stress. I want to know what's going on inside, rather than to just throw my arms up and allow it to become some kind of automatic defeat. I also wanted to understand how I could be so fearful and still watch so many Horror movies. I don't think there are enough hours in the day to really understand what's going on under the surface and perhaps like with depression and similar stresses we create a natural barrier and prefer not to think or talk about it. I think gaming is one of the healthiest hobbies for dealing with and addressing those issues, it allows for uncomfortable situations and gives the player the tools needed to see it through. A book doesn't, it's strictly linear, a game is whatever the person needs it to be. I'm sure gaming has helped to resolve a lot more issues than cause them.
These violent delights have violent ends & in their triumph die, like fire & powder Which, as they kiss, consume.
@Zuljaras Ah! A die-hard fan. I've only ever "replayed" 2 Remake if you count going for the opposite protagonist as a replay, haha. If I would go back and replay any of them for a Platinum eventually, it would have to be that one as it's still my favourite. Do you have the platinums for any of the games? I assume you must have if you're playing 7 and Village already for the fourth or fifth time! Glad to hear the games have been a blast in VR. I don't own a VR headset, so I don't have any experience of it myself, but I have only heard good things. They turned around that VR mod for Requiem incredibly quick! I suppose it might have been easier since first person was already a mode for both characters.
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@Ralizah I did consider giving 21 a shot! Torture porn blackjack is an incredible hook, indeed. Unfortunately, I just stuck with the story DLCs (including Daughters) before calling it quits, so I never gave it a shot. I'll have to make sure I do if I replay 7 at some point!
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@Scottyy I'd be shocked if we don't see Rose again in some capacity in the future. It definitely felt like they set her up to be a returning character. It probably won't be for a while anyway. My random character I'd love to see back at some point is Helena from 6. I don't know... I just found her very charming and fun and would be delighted to see her again. I doubt that's ever going to happen, though!
@Tjuz I must admit that I have never obtained a Platinum Trophy on any game. I am not an achievement hunter but who knows I might start doing that
Yesterday I managed to mod Resident Evil 3 Nemesis on the Steam Deck to have analog controls and it plays like a dream! Now I am halfway through the game! This is the only one of the original 3 games I have never beaten and only played!
I am also keeping track of the game I beat each year (started doing that last year) and part of my list currently looks like that:
8. Resident Evil 9 Requiem (PS5) - First Time
9. Resident Evil 8 Village (PS5)
10. Resident Evil 4 Remake (PS5)
11. Resident Evil 7 (PS5)
12. Resident Evil 3 Remake (PS5)
The next game will be RE3 Nemesis The game feels good and even if I am only in the middle of it it is already a better game than the Remake They really messed that one up!
https://www.nintendolife.com/news/2022/05/random-doom-fan-has-a-novel-way-to-display-a-destroyed-switch-cartridge
https://www.nintendolife.com/news/2023/07/random-fan-transforms-their-nintendo-64-into-a-starcraft-battlefield
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@Zuljaras if you do start collecting achievements, I guarantee you’ll enjoy the catharsis once you obtain one.
It’s surprisingly easy to pick a game and stick with it, a good rule of thumb is finding a game with a 3/10 difficulty rating, that’d be a good beginner plat right there. You can find more about it in the trophy discussion thread. : )
Like it says in the book, we are blessed… and we are cursed.
What ******* book?
@Tjuz It felt a little funny cheering my victories when that resulted in some other poor sap getting electrocuted/his fingers cut off, but it really was an incredibly rewarding experience. The addition of strategic 'trump card' special effects makes it feel almost like a deck builder at times.
I blew so much time between this and Ethan Must Die (I literally yelled when I beat that and scared the tar out of my boyfriend 😂)
Currently Playing: Resident Evil Village: Gold Edition
And with the modest time of 6 hours and 30 minutes I have beaten Resident Evil 3 Nemesis.
I have played it before but never beaten it. I have never even got to the Clock Tower area.
And now that I have finished it I can repeat with full confidence that we were robbed by Capcom The Remake is just badly made DLC compared to the original in terms of content.
They got reused sewers from RE2R, reused lab from RE2R instead of the cool looking Clock Tower, Park and Dead Factory.
I guess this is the price to pay when trying to rush the release in order to cashout ...
https://www.nintendolife.com/news/2022/05/random-doom-fan-has-a-novel-way-to-display-a-destroyed-switch-cartridge
https://www.nintendolife.com/news/2023/07/random-fan-transforms-their-nintendo-64-into-a-starcraft-battlefield
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Just beat Spider-Man 2. There's a lot of good in the game: swinging remains fantastic, some core gameplay was updated, the venom storyline is meaningful. But also a lot of cringe writing and a lack of meaningful gameplay.
Even after 40 hours of gameplay, it's hard to say where I stand on the game. There's good and bad stuff. Also, I hate that it ends with MJ getting a podcast.
@Zuljaras I don't blame you for not hunting those achievements! I'm very much the same, unlike some of those positively crazy people on here. It's amazing you were able to mod the original RE3 with analog controls, though! I had no clue that was even an option. Knowing that would make me more likely to go back to these classics. Not having to deal with what are now very un-intuitive controls sounds lovely! Are you not getting RE'd out yet with five of them in a row? Which ones do you still plan to binge?
Impressed your grand total for the year is at 12 finished games already, though! I have rookie numbers, while I thought I was doing a great job. No matter what, there'll always be a bigger gamer around! Hope the others you've played this year have been equally enjoyable as this journey.
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@Ralizah Haha, it does sound cathartic if nothing else! I'm glad the mini-games were worthy additions rather than just some quickly put together nothing-burgers. It's a shame they haven't done this with any of the games since, or you'd be equally happy to try them out, I imagine. Maybe we'll get another Banned Footage-type DLC in the future.
@Tjuz I have started the original RE4 on the Switch but I will play it more casually.
Also the analog controls mod also works for RE1 and RE2 from the GOG releases
The only RE2 game that has those controls built in is the N64 version! It was my first time beating it that way last year
The reason I am doing those RE reruns now is because I forgot to make my "Screenshot journey" the last time I beat them. Building my archive is my "achievement" hunting Each game takes me between 500 and 1500 screenshots. After that I start playing with the difficulty settings.
I really want to start beating games I have never finished before. This year I have only 4 game like that Assassin's Creed Unity, Quake, RE9 and RE3 Nemesis.
But the problem is that some franchises are so appealing that I start them again ... and again ...
https://www.nintendolife.com/news/2022/05/random-doom-fan-has-a-novel-way-to-display-a-destroyed-switch-cartridge
https://www.nintendolife.com/news/2023/07/random-fan-transforms-their-nintendo-64-into-a-starcraft-battlefield
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