@graymamba Lol, yeah there’s quite a shift in XIII-2. For perspective, the overwhelming criticism of FFXIII was about its linearity and on-rails approach. So the sequel seemed to make a full reactionary pendulum swing where you can hop around and do all these things in random order with inclusion of time travel and so it’s quite a difference. Also the character change to be focused on Serah takes getting used to.
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution it just seems to have skipped a whole game narratively-speaking. It’s not as if I really felt like I knew what was going on in part 1 all that much but… wow, they’ve taken that to 11!. Hopefully the time-travel element will be used to fill in the blanks.
@graymamba I have to admit, I don’t recall much of the story either. It’s been a lot of years since I played them though. Nevertheless, FF games in general have some convoluted storytelling if I’m honest. A lot of it is like I was saying earlier on another thread, the Japanese storytelling style is kind of like that anyway. It’s harder for our Western minds to wrap around.
“We cannot solve our problems with the same thinking we used when we created them.”
@Elfuggingjefe I've had Pentiment sat on my hard drive for a while and not got round to it so good to hear it's worth it when I finally do! A fair bit of effort and multiple runs for the platinum though if you're into that..
@GirlVersusGame And glad to hear there's another Cyberpunk fan on the board now Which was your favourite ending of the lot then? And do you know about the "secret" ending you can go for too? Have fun with your second run though and the DLC is top quality and well worth playing through all the variety of ways it can end. There's a neat new overall ending for the game through it too.
@Thrillho Thanks - I saved him because I wanted to loot all of the soldiers and found I could reach him again so that was The Devil ending. My favorite ending was letting Johnny take the wheel and going into Arasaka with Rogue and the big guy. My least favorite was ending up in space doing tests for what felt like forty minutes. It took me a moment to realize I'd taken Rogues place too (another ending) but I really didn't like seeing her die to Adam Smasher. At the moment I'm going to Wakako again for plans on the parade. It's been a lot of fun to go from my original stealth corpo playthrough to all out katana nomad craziness. I've been using poison grenades too just to change it up. My third playthrough will probably be a male V, I'm curious to see how the different characters act around him. Maybe I'll go full Netrunner and see just how far you can push quickhacks. My technique for this playthrough was NCPD, gigs, jobs and after Watson that came out at about lvl20 with 700K then a few hours later with access to the rest of the map it was max rank and max street cred. It goes really fast when you charge in with a sword and clouds of poison gas. I'm appreciating the story even more this time too, it's easier to keep track and see how it all fits together. The only negative is that it's going to be tough to play other games and not compare them to how finely tuned the experience was.
Titanfall 2 - high quality game… liked pretty much everything about it. Some of the level design and the respective ‘gimmicks’ (I didn’t want to use that word as I don’t mean it negatively… but couldn’t think of a more positive synonym) for each are very good. The gameplay is kept fresh by these, as well as the moments when you pilot your Titan (which is also refreshed by the various load outs you find throughout the game). Decent production values for the time too!
@JohnnyShoulder@graymamba
Some of my favorites: Unique “characteristics, features, idiosyncrasies, oddities, quirks, traits, facets, tactics…” 😅
But I’m a fan of “gimmicks” and “shtick” too.
Oh, and I’m a fan of Titanfall 2 also. I’m likewise not a fan of the first person viewpoint, and especially first person shooters, and I still had a pretty good time with Titanfall 2. It’s one of those games that is probably underrated by the gaming community at large, but overrated by a select group of players who champion it like it’s the second coming. Still, a solid 7 or 8.
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution features would probably be the most appropriate word I suppose… still doesn’t feel ‘quite’ right though for some reason. Still… good work @Th3saurus 😉
Cyberpunk for the second time. It's amazing how different each playthrough is each time you switch up your build and aesthetic but I'll probably play something more random before the third/DLC playthrough. Perhaps I'll give Abiotic Factor a try, it's got gleaming reviews on Steam. Or perhaps fire up some Goat Simulator 3 with a bunch of audiobooks, maybe get sneaky with some Thief Simulator 2. Something a little less engrossing overall, I pretty much lived in Nightcity for the past week, I even accidentally called someone choom offline but got away with it because of my accent.
These violent delights have violent ends & in their triumph die, like fire & powder Which, as they kiss, consume.
Finally finished Borderlands 3 main story, and so here is my thoughts on the game in general.
Overall it was a good game and a decent entry into the franchise. Gameplay is nothing new, its a Borderlands game its loot and shoot loot and shoot. Yeah they added some new mechanics like the slide and butt slam and of course the vault hunters have unique abilities but over all nothing too different from 2 game play wise.
Story wise this is a tough one to judge. Overall I did enjoy the main story The Calypso Twins were good adversaries and once you finally got to their story I did like them and their reasoning for doing what they did. Thats where the problem was with this game compared to 2 was the pacing of the story. There was just so much unnecessary padding in the story that it just made the game a slog at times. I get it they had big shoes to fill after Borderlands 2 and they were trying to make the game bigger and longer then 2 but really it was unnecessary. Going to the different planets was neat and the fact that each planet felt unique and different was great but that's were the slog of the story would happen. There was was the main story of going to other planets to get vault keys from them which was a race against the Twins but the fact that they side quests wrapped up into the main story the just lagged. It wasn't just go to the planet and get the key it was no go to the planet do a bunch of favors for whoever had the key and then get the key. Again I get it the wanted to show off each planet but I didnt need to know each keyholders problems and their story had nothing to do with the Twins so it felt like padding to make the game longer.
As for the Twins, their story was great. It was another tragic story like Handsome Jack's but a different kind of tragic. It made it quite satisfying when you finally beat them and it wrapped up Pandora's story nicely too. It manged to flesh out alot of things from Borderlands 1 and 2 and explained alot in a good way and not just rewriting something from the past. If anything it expanded it. This game is great lore wise for the entire series, more so then any other.
At.the end of the day I'd give the game a 6/10 but that's due to the pacing of the game. The characters were great, the lore was great and it wraps up the trilogy up perfectly just a shame they couldnt get to the point quicker.
RetiredPush Square Moderator and all around retro gamer.
@Tasuki What did you think about the humor? I think I’ve seen a couple people say that the jokes didn’t land as well this time and got to be fairly annoying. I thought the first two games were funny at times, but definitely had a few too many ‘Butt Stallion’ styled jokes for my taste and Tiny Tina’s bratty wit wore thin pretty quick. It wasn’t enough to ruin my enjoyment though. When I saw that BL3 was even more obnoxious it made me wonder if I needed to wait for the right mood to strike. 😅
“We cannot solve our problems with the same thinking we used when we created them.”
Goat Simulator 3. Just a good silly time with some fun physics in a pretty big world which you explore and take part in the various challenges dotted throughout the map. I came away with platinum too #70, definitely a lot better than I expected. The average is about 25hrs, I got through in about 22hrs and it went by in no time with two 10hr+ audiobooks.
These violent delights have violent ends & in their triumph die, like fire & powder Which, as they kiss, consume.
@Th3solution Honestly I didnt find it that annoying, there was a bit more sexual innuendos then the first two games but nothing cringe worthy. If I had to say I would maybe say on the level of South Park or Family Guy but maybe I am not as sensitive to that stuff as some. Also the whole thing about Claptrap being super annoying in this one didnt make sense to me as you dont interact with him at all really in this game unlike the other two. You literally need to go.to where he is located and click on him to talk to him and get him going.
RetiredPush Square Moderator and all around retro gamer.
Recently played Little Nightmares from start to finish with the DLC, which I have very mixed feelings, yet ultimately still positive, on. As has been said by many before me, the atmosphere the game creates and the environmental story-telling it serves you is pitch perfect. Loved being in that world... though I think it's also been a while since I've been as incredibly frustrated to be in a video game world. The movement felt janky and often unresponsive, and the perspective at which the game operates was absolutely not meant for my horrible depth perception. The amount of times I would walk or jump around thinking I'm in the right place, but actually end up somewhere completely different, was an absolute pain in my butt.
I suppose I can't blame the game for daring to have a 3D perspective like that in a side-scrolling puzzle-platformer, as this is clearly more to do with my own lacking perception, but the fact that a lot of the game was unresponsive on top of that made it just all the more frustrating. Again, a total delight in terms of its world, characters and levels, but it felt horrible to play at times. I also think a lot of the puzzle solutions and platforming were often unintuitive, particularly when just getting started in the first two areas. At some point, you kind of learn the language of the game and will understand better what it wants from you and where, but the opening hour was not a great first impression on that front.
And on a more meta note, it was a total pain to be able to play the DLC. I do not own the original release of Little Nightmares. I pre-ordered the third game to receive the Enhanded Edition, thinking it to be a good deal to get two of these games for the price of one. However, I only found out afterwards the DLC of the first game was not included and I'd still have to buy this separately. Fine, if only the store would've actually let me. You're supposed to receive the original release with the Enhanced Edition as I understand it, except I did not receive it... which in turn made the DLC unpurchaseable. After much back and forth with customer service and asking for online help, the former was particularly unhelpful and I seemed out of luck. In the end, I had to just buy the original release off the storefront, then the DLC separately, after which I refunded the main game. Luckily, this worked out, but it was still an unnecessary hassle that I wish they had set up in a better manner. It seems like I'm one of few who experienced this particular issue though, so it's not something that has affected players at large. I suppose I was just unlucky.
Still... a (resentingly) well made frustrating experience that I will continue playing through with the next one. I do hope the second game has a lot of improvements in terms of the actual game-play however (or at least some accessibility consideration for people like myself who struggle with depth perception), but the jury remains out on that!
... I got completely absorbed by this (Sorry Silent Hill f. You're next on the docket promise).
Absolutely loved all 80 hours with it (I did nearly all the sidequests and did a fair bit of grinding plus just leaving the game on).
The music was phenomenal all the way through, the story was quite heartfelt and there was quite a few heartbreaking scenes too with some tragic ends for some characters (The animated short Bandai put out a few days ago for the prelude had me in bits despite it only being four bloody minutes long).
I REALLY loved the shadow puppet visuals that they used for the theatre sections. It was just so unique and really worked well for those particular plot points in my opinion.
Played it on hard all the way through, got quite tough at some points. The last boss was a bit of a slog (and not in the fun Nyx Avatar from Persona 3 kinda slog) but it had a really cool design and was a nice send off.
Hopefully it did well enough for Bandai-Namco to put some more effort in the western side of things and the gaming division in general regarding Digimon~
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