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Topic: What PS4 Games Are You Currently Playing?

Posts 1,321 to 1,340 of 5,709

LieutenantFatman

@Thrillho
It is very good, it has a strong and unique personality. That first boss fight was beautiful, very entertaining.

LieutenantFatman

HallowMoonshadow

Oooh where are you in Hollow Knight @LieutenantFatman?

Absolutely loved it when I played it over last christmas. Might have to go back and play that sometime soon (and actually beat the additional content this time around 😅)

-EDIT- I loved reading your run through of it @Thrillho... I still can't believe you got through the path of pain you utter madman lol!

[Edited by HallowMoonshadow]

Previously known as Foxy-Goddess-Scotchy
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"You don't have to save the world to find meaning in life. Sometimes all you need is something simple, like someone to take care of"

LieutenantFatman

@Foxy-Goddess-Scotchy
The mantis area, just got the new ability from there and I believe I'm just about to encounter a boss fight. Must admit I'm feeling some small amount of trepidation due to the risk of losing the currency I'm carrying! That's the Dark Souls formula for you, haha.

LieutenantFatman

HallowMoonshadow

Geo (The currency) isn't actually too bad or as precious In Hollow Knight @LieutenantFatman compared to Dark Souls & well... Souls.

Best of luck and I look forward to seeing your progress!

Previously known as Foxy-Goddess-Scotchy
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"You don't have to save the world to find meaning in life. Sometimes all you need is something simple, like someone to take care of"

AdamantiumClaws

Psychonauts and Resident Evil 6. Psychonauts hasn't aged well unfortunately, and I may sell it. I'm having fun playing co-op on Resident Evil 6, even though the story is atrocious.

Even the rocks do not recall.

Thrillho

@Foxy-Goddess-Scotchy Ha, once I was committed to it, there was no chance I wasn’t going to complete it.

It was an utter dick move by the devs to put those two difficult enemies at the end with no bench during the path

I did have to admit defeat on the Pantheons though

Thrillho

HallowMoonshadow

I found it way too hard @Thrillho... both the Path Of Pain and the Pantheons.

Hell I never even beat the True Final Boss or Troupe Master Grimm cus it was a bit too frustrating at the time having to be so precise 😂


I played some more NieR: Automata over the weekend.

I just saved 9S from Adam in the all white area.

I have no idea where the story IS actually heading at the moment. I have one theory about something but other then that... No clue whatsoever

My favourite boss fight so far was the one at the Amusement Park. Really fun and energetic.

The two Adam fights have been pretty good too

The second Goliath fight and the sea machine fight were a bit disappointing though

Haven't done many side quests at the moment. The Father Servo fights have been fun though... especially as I did the black belt fight 20 levels earlier then I should've

Previously known as Foxy-Goddess-Scotchy
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"You don't have to save the world to find meaning in life. Sometimes all you need is something simple, like someone to take care of"

Th3solution

@Foxy-Goddess-Scotchy Sounds like you’re making some good progress. The story is pretty complex, to be sure. There’s quite a bit of philosophy inter-twined, if you’re interested in it.

“We cannot solve our problems with the same thinking we used when we created them.”

Thrillho

@Foxy-Goddess-Scotchy Nightmare King Grimm remains one of my favourite boss fight accomplishments.

Did you do the colosseum fights too? The third one of those took me a long time to conquer.

Those Father Servo fights in Nier are good fun and I remember finding them quite easy to start with and then hit one where he utterly devastated me.

Thrillho

HallowMoonshadow

Well... I was going to post earlier and disagree quite a bit about NieR Automata being particularly complex at all @Th3solution ... In fact I was going to say you're all taking crazy pills 😂

Especially when those actual end credits came seemingly out of nowhere after the Eve fight! (Good fight btw)

But then that little message came up... You almost lost me there but now I know there's alternate viewpoint/multi-layered story telling I'm back in


I got to the very end (I think) of the third colosseum fight @Thrillho once. Never beat it though... I did only try it a few times before I gave it up... I think that was the last thing I tried in Hollow Knight before moving on 😅

[Edited by HallowMoonshadow]

Previously known as Foxy-Goddess-Scotchy
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"You don't have to save the world to find meaning in life. Sometimes all you need is something simple, like someone to take care of"

nessisonett

@Foxy-Goddess-Scotchy Ahh yes, the old ‘end credits’. All I’ll say is don’t take them to mean the end of the game!

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

RR529

I've been playing the Last Guardian over the weekend. It's equal parts engrossing & frustrating.

Don't think I have too much farther to go, but progress up the tower has been both up and down in parts, so I'm not positive. Just got the sheild back after the fight with the evil Trico, which resulted in me falling down to a previous area.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Jaz007

I've been playing God of War lately. I can't praise the effect of the game being a one shot enough. What it adds to the fights and making it a personal story about a father and son is just breathtaking. This game have cutscenes as long as it wants as I'll be happy still. I do have a few gripes though.
I dislike the "filler" in the game though. I don't like finding symbols for the chests and whatnot. Especially since the upgrades in them are often vital for being powerful enough for fights as they're needed health capacity and rage upgrades and the like. It distracts from the game's beautiful story and action. I'm also not a fan of having to mess with gear as much as I do.
I think some customization from the abilities you choose to buy first the runes is good, but overall I think it would be a better game if some of the stuff was just given to you like the ax upgrades instead of making you play hide-and-seek all the time with different runes lying around. I personally think it's becoming a problem with games, especially with everything being more like an RPG. It's ways to artificiality boost the ever important hour count instead of just letting you go through a game's tight design. Don't get me wrong though, the game is still a masterpiece.

Jaz007

Thrillho

@KratosMD I particularly liked the tuneful pedestrian crossing in Okinawa. But you’ll be back in grotty Kamurocho soon enough! And yeah, the new cast are all good value.

Thrillho

MightyDemon82

Wow, just finished Art's Dream. Fantastic little game may only be between 2-3 hours long but incredibly well done!

MightyDemon82

KALofKRYPTON

I've competed my approximately 500 light year trip in Elite Dangerous during work lunchtimes remote play sessions I've done the travelling as a bit of busy work to set up what will hopefully be a lucrative route/loop once I've gone through a couple of other games.

PSN: KALofKRYPTON (so you can see how often I don't play anything!)

Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)

"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker

LieutenantFatman

@KALofKRYPTON
It's fun losing yourself in Elite Dangerous, certainly got my money's worth playing it. I wonder if there's any chance they will enable VR for it on the PS5, that would be an experience.

LieutenantFatman

LieutenantFatman

Made a nice bit of progress in Hollow Knight this afternoon, and while I noticed early on how it borrowed a bit from Dark Souls, it really strikes me now just how much of a love letter this game appears to be to the Souls games.

The interconnected world with all the clever shortcuts, rewarding combat, a world that has seen far better days, where many of the remaining inhabitants have gone mad, the ability to explore certain areas and take on some bosses in a different order, and the intellectual conversation of the few sane who remain. And of course the ability to collect currency after the player has perished, when you revisit the location you died.

But despite all that, it still succeeds in being it's own unique and fascinating game that demands its locations be explored, and mysteries solved.

I just finished up in Soul Sanctum, what a terrifying and exciting place. Where to go next, hmm hmm.

LieutenantFatman

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