@nessisonett@JohnnyShoulder I’ve had good fun so far and agree with you both that it is solid but not spectacular. It’s one of the few games I wish I had played on a higher difficulty though as I’m breezing through the game, especially with two companions with light machine guns giving 1000DPS each.
I seem to be really struggling to get the 50 companion kills for the trophy even though I try to let them finish off as many enemies as possible. I did accidentally get the one for killing an enemy with all elemental effects simultaneously though.
@Thrillho You can change the difficulty at any time, however you will only get the trophy from whatever level you started at when you finish the game. I had to do it as my companions were killing the enemies before I had a chance to do anything, and it was getting boring lol.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
I finished Catherine Full Body on Saturday night which was a great game if a little frustrating at times. I picked up the Bayonetta/Vanquish collection and started Bayonetta which is great, at the same time i'm slowly progressing in Days Gone. I'm enjoying it but story is taking it's sweetf time, currently doing jobs around Iron Mike's camp!
Dark Souls 3: The Fire Fades Edition, I look forward to doing The Ringed City DLC with my modified Branded Swordsman build, I have already beaten the main game twice and recently reached the Catacombs of Carthus. I am also playing Catherine: Full Body's Rapunzel stages after beating the main game recently.
Take note, the Branded Swordsman build is based on Guts from Berserk, which I have just started reading today, feel free to discuss that with me in the manga/anime discussion thread. Here's a pic of my character in the game.
Spyro the Dragon is massively enjoyable @KratosMD. I haven't played the remake yet, although only played the original for the first time in 2014 and was amazed at how well it held up compared to modern platformers. I much prefer the style compared to Crash Bandicoot. The remake sounds really nicely done!
@KratosMD Spyro 1 is very good, and the remake is excellent but you can feel the limitations and you go into the sequel thinking they’d have built on it positively and it’s just all a bit of a let down IMO - the level design is really poor.
But I think some people love Spyro 2 so maybe it’s just me.
Either way, I can see why Spyro was pretty massive back in the 90’s.
In the original you couldn’t use the dragonfly (Sparx? Spelt right?) to point you to the gems so it was MUCH harder to 100% levels. Kinda frustrating at times.
@Kidfried Ocarina of Time has always felt incredibly barren to me, and not in a good, atmospheric way like SotC or BotW, either. It's one reason why I prefer Majora's Mask: the world was filled with interesting NPCs and things to find and do.
But yeah, the bosses in SotC are incredible. The fifth colossus is probably my all-time favorite boss in a video game. It's so dramatic having to lure it in, jump on it, and desperately cling to its fur as you try to stab it.
If I resub, I'll probably start replaying the game soon. Although maybe I should wait for PS5 and its PS4 Pro-tier BC so that I can experience it at 60fps...
Currently Playing: Resident Evil Village: Gold Edition
I’ve been playing Tokyo Xanadu EX+ and really enjoying it to be honest. Yeah, it’s basically an off brand Persona game but the combat being an ARPG is really fun and the characters are pretty decent. It’s a cute, if simple, time sink.
I've been playing more of Life is Strange 2. I've finished episode 2 tonight, and I really am loving it. The game is incredibly slow paced, which I think is actually a pro for it. I'm all about stories that really focus on character development over high-octane action. The brothers at the head of the game are so damn likable too. They really improved a lot with the writing in this one over their previous installment, particularly with the dialogue too. The Awesome Adventures of Captain Spirit was a fun sidenote for the adventure too. I played it after episode 1, and I'm glad I did. It flows way better into the main game as an interlude than it does as a prologue.
I think what really helps make me adore this game as well is that I feel like I can relate to Sean. I have a little brother of similar age to Daniel, and there's a big age gap between him and me as well. I definitely understand his protective nature and wanting the best for his brother but not really knowing how to help him at all times. It hits very close to him and makes me connect with them that much more.
There's one feeling I've felt this game that I really never have in any of these choice-based games though, and it's a sense of fear for what's coming. In all games, there's always an obvious end goal that you keep in mind. To get the good ending, I'll have to get to this place or do this thing or defeat this enemy. In this game, there's an end goal set for their journey, but it doesn't feel viable. I don't trust or believe the game that that will actually be an ending. That makes it that I have absolutely no idea what this game is going to work towards, and it instills a fear of the uncertain while playing for me. That's definitely new when it comes to these games!
Luckily, for the sake of my fears being soothed for the most part, this game is absolutely stunning. I could look at it for hours and not get bored. There's a lot to explore as well, which is really adding to my enjoyment. I loved piecing together the backstory of Chris' parents in Captain Spirit particularly. There's a lot of great environmental detail and lore hidden which a large amount of players will probably ignore, but it's great for the people like me who are very invested in that stuff. I find myself going into the cinematics where it just shows you different camera angles of the area while playing a nice tune, and just sitting there until the music ends. It's absorbing.
I'll probably get to episode 3 tomorrow. I'm a bit worried because I didn't feel like I really got a lot of great consequences in this episode, and I hope none of them come back to bite me in the butt. Daniel isn't all too pleased with me at the moment, so I hope that's entirely salvageable! The last thing I want is an uncertain ending with the certainty that it'll probably be a bad one whatever happens. I'm excited to keep making my way though, and incredibly happy that the episodes are as long as they are. No rushing my way through this.
@nessisonett Cool, useful to know that Tokyo Xanadu EX+ is good. The game has been on my radar for a while, and I keep almost buying it whenever it's on sale.
Just finished The Order 1886 it was a nice change of Pace from Bayonetta as I beat that on Friday. I would love to see a sequel as the world building and characters were amazing!
@RogerRoger I sure won't be shy about sharing my ending or any other reactions I might have! I'm actually a bit upset with one of the consequences in my playtime I just got. I finished episode 3, and I'll spoiler tag what exactly happen at the end as to not spoil others.
I chose not to go along with Finn's ridiculous plan to break in and steal Merrill's money. I then had the full romance with Cassidy, from kissing in the lake to the woohoo and all. Like any other ending, you Daniel goes with Finn, and now Cassidy and Sean are to get there in time to stop them. I reached them and I told them to stop the plan. Here is where it gets icky. Daniel then, out of rage, lifts Cassidy in the air and chokes her. He doesn't kill her but it certainly wasn't a pretty sight. This is easily one of the times I've been most confused by a consequence. I do not understand why Daniel did that. I feel like I have been raising him fairly well. I didn't let him kill the puma in episode 2, so I didn't feed into his violent tendencies there. Daniel helped me around camp this episode when he could've chosen to refuse. I went to sleep after the campfire at the same time as him and we had a heartfelt conversation. Like, my relationship with Daniel is good. You could be way worse to him than I have been, and yet I seem to be one of the rare people who got this scene. I can't tell if it's jealousy that fueled his anger or hatred for myself. I tried to google the exact choices that affect his choice there, but no one seems certain on why he would or wouldn't choose to do it. I'm just... incredibly confused. It frightens me that I don't know why Daniel could've had such an outburst, seemingly out of nowhere. Am I misinterpreting him? Am I unknowingly making all the wrong choices? Have I been a bad brother? I am scared for the ending. I don't know what is happening with him, and I don't know what I'm doing wrong to not have avoided it. I don't know how to fix it, and it absolutely terrifies me. I feel lost, just like what I'm sure Sean must be feeling.
My mum started Witcher 3 today and it’s been great fun. Well, other than the 8000 times she tried to get on Roach using triangle since she’d been playing so much Red Dead 2! I think the amount of menus is slightly overwhelming for her and combat is quite chaotic but it’s on a low enough difficulty that she’s not slamming against a brick wall. Honestly, it’s the story she’s playing for and that’s fair enough, I love a good story too. It’ll be interesting to see how she gets on over the week, she’s off work until next Tuesday so plenty of time to get used to the systems before her gaming time gets a wee bit more limited. I really love watching and helping her play though, it’s amazing how differently you can view certain games through someone else’s perspective. It’s nice to see her enjoying them too, we always had consoles growing up but my Dad, when he was around, held the attitude that they were for me and my brothers, despite my sister and Mum both being gamers now.
@nessisonett I always get a bit annoyed when I watch my dad play, especially if it is a game I've already played. He always seems to miss something really important but basic. Like he he played Fallout 4 for ages before he realised you can bring up the pip boy to look at your missions and map! 🤦♂️
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
I finally got around to playing the FF7R demo and quite liked it. It’s nothing like the original except in setting and character. Of course this is only a demo, but the combat is a bit frenetic. It is fun, but I easily got overwhelmed during the boss fight. I skipped FFXV (I actually own it but I never got around to it) and I understand that maybe the gameplay is similar. I think I’ll get used to it and it’s action-y feel. Overall I’d say I like the demo and it has reinforced my desire to play the full game.
Barrett was a bit annoying though. His VA was a bit over-the-top and he just seemed so brutishly cliche. The character designs are great though, from what they showed.
The demo is very linear, but I assume that’s only because it is a small piece of the actual full product. They don’t want to relive the FFXIII complaints about being too linear all over again.
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution As I said before, I can only see the main release being much more linear than the original game. The first release will only be Midgar so that’s not such a problem but in my head I can’t see how they can have such detailed content across the entire world map in an episodic release.
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