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Topic: The Trophy Discussion Thread

Posts 4,521 to 4,540 of 5,163

sorteddan

@render
Oh that's a good one to get, well done!
I've tried and failed that trial more than a couple of times and fallen away from it recently but not quite totally given up yet. Did you just replay it over and over for hours or just do a few attempts every day or what was your preferred method that led to success?

“We are what we pretend to be, so we must be careful about what we pretend to be.”

render

@sorteddan I don't know if I had a strategy so much as I just played it when I could get the time. I sometimes just had a few goes, and then sometimes I'd spend an hour on it if I had the chance. I noticed that quite often my best goes were my first few as I then started to make more mistakes after that, but the time I actually nailed it I'd been trying for an hour so there is definitely some luck to it. Generally though you'll start to notice that amongst all the failures, where you've died on the first few sections, you are getting further and further into it. As you do that you will also realise you've stopped panicking so much that that's the furthest you've ever got 😅

There were a few things I did do that worked well for me though. The first one was that I practiced each of the trials by themselves but didn't try to go all out and set the fastest time ever, I just tried to get consistent at them but without taking too many risks. The second was that for the first 10 or so, that I had a lot more practice at, do them quick enough so that when I got through to the later sections I could take my time a bit and wait for platforms and things to be in the right place rather than trying to rush it. Anyway definitely don't give up as if I can do it then you definitely can!

render

CaptD

@render Much congrats on bagging the sackboy platinum, it is out of my skill range which is very annoying as I like the sackboy games but they always do this to me with one trophy or another...kids game? Don't you believe it!

CaptD

render

@CaptD Thanks man. I really didn't think it was in my skill range but it's amazing what persistence can do. I was actually quite enjoying it still even though it was infuriating. There's something therapeutic about going through each section and getting into the flow of the timing of the elements.

render

graymamba

Congrats to @MidnightDragonDX on the big #100! I actually picked that game up in the recent sale as it goes, so I’ll know who to come to for tips 😉.

& another huge congrats to @render, meant to be a real tough plat that, so well done on getting over that hump 👍

Temet Nosce

render

@colonelkilgore Cheers mate. I reckon some people would probably find it easy, they must have done for the trophy guides to give it a 5-6/10 however for me personally that's raised to an 8-9/10 due to it being a platformer and a souls game would probably have been easier 😅

render

crimsontadpoles

Got Platinum #22 from Nier: Replicant. It's a brilliant game, and I had lots of fun with this, though I do not recommend going for the Platinum. There's some fairly tedious trophies for this game, the most grindy of which is to fully upgrade 33 different weapons. Weapons upgrades often require some rare materials, so that one took a while.

graymamba

Well done @crimsontadpoles, I absolutely loved Nier: Automata so am really looking forward to finally getting around to Nier: Replicant. If you’ve played both, how would you say they compare?

Temet Nosce

CaptD

@crimsontadpoles Congrats on the nier plat and I remember the grind from the PS3 version and thought yeah I'm not doing that again.

CaptD

crimsontadpoles

@colonelkilgore I'd say that Nier: Automata is the better game. But if you loved Nier: Automata, then you'll likely love Nier: Replicant too.

One thing to note is that Nier was originally a much older game, so the locations in Replicant won't be as expansive as the ones in Automata. But the combat in the Replicant remaster has been updated to be more in line with the fluidity of Automata, and the story is full of Yoko Taro's magic and weirdness.

@CaptD Thanks. Whilst I'm glad I got the platinum, I agree about not wanting to go through that grind again.

Thrillho

@render Great work on the Sackboy plat!

I wish I went into the boosting thread every now and again as I’m currently playing the game too and it would have been much easier to do the co-op levels (and trophies) with someone else rather than playing with two controllers on my lap

And it’s just The Ripsnorter left for me at the moment. I’d been away for a week so played through each individual trial again last night until I could do back to back runs on each one successfully. But it’s still the crab section that gets me as the timing of their movement is slightly ahead/behind where they are in the individual trial and I always seem to fluff up there.

Thrillho

render

@Thrillho That section messed with me for a while as well. It's not an easy section anyway as the movement of the crabs makes your brain think you can go for a gap even though you know you shouldn't. It was one that I took a bit more time with than I would have done if doing it for the gold by itself. The bit where you get to the circle platforms with the electric eels going round I actually just walked round at their speed, and then the big circle section after that with the crabs I just took my time and waited until they were walking towards me to jump over them.

It was then the section after that that was one of the hardest for me - the inverting jelly fish one. There was something about that section that meant the timing was always different so I couldn't really learn it. It was probably only milliseconds out but really messed up my rhythm and often meant I'd just hit a platform I thought was going to be solid and it would disappear.

render

Thrillho

@render It’s the zig zag part before the eels where I’m most likely to mess up.

But I saw the activity card for that challenge showed that you don’t seem to do the final of the challenges again but end with the one with loads of clock bonuses so it looks like going steady is the way to go overall with that last bit a good way of making up some lost time if needed.

Thrillho

render

@Thrillho I think I finished at 8.30 or something around that. I could have collected more clock bonuses off of that section to get a better time I'm sure but by then all I wanted to do was get to the finish 😅

render

CaptD

Ping...Far Cry 6. Typical Far Cry, lots of crazy action, fun vehicles and whacky treasure hunts. Great voice acting by (female) Dani and Giancarlo Esposito was brilliant as well, despite having few cutscenes his presence was felt.

This is my third big Ubisoft game in as many months (the two others being Crew 2 and Riders republic), as Kathy Bates would say "Ubisoft I'm your number one fan"
Shortly followed by "Now give me a new splinter cell, don't make me get the sledge hammer"

CaptD

render

@CaptD Nice work on that one. I've not played many Ubisoft games but still playing Riders Republic and enjoying it. Will really have to try and get into a few others, and I said at one point that I'd give Assassin's Creed an honest go as I probably played about 5 minutes of Black Flag and just didn't get back to it.

render

Th3solution

@render As prolific as Ubisoft is as a publisher and developer, I’m surprised you’ve not played many of their games. In a way, they are a lot like Sony — in that they have: huge gaming franchises they keep going back to and release consistently high quality sequels in (Far Cry, Assassin’s Creed, Tom Clancy, Just Dance), some stone-cold classics that they occasionally resurrect (Rayman, Prince of Persia) beloved experimental and indie style types of games (Child of Light, Valiant Hearts, Beyond Good & Evil, Brawlhalla), and dabble into multiple genres (Trackmania, The Crew, Steep, The Division, Riders and Trials games, For Honor, Xdefiant)

But for whatever reason, the community thinks of them only in terms of their biggest 2-3 franchises and forgets their diverse catalogue. Perhaps it’s because they have gone back to the well a little too much with their recycling of their most successful formulas even in their new IP (Watch Dogs, Skull & Bones, Immortals) which makes people feel like they are so ‘one-note’. Sony gets the same bad rap when people only affiliate their output with their most popular IP and ignore their smaller output.

I am concerned about the current state of Ubisoft though. Even besides whatever legal and ethical trouble they have had, their creative output seems to be stuttering. Various states of dysfunction have been rumored about the development of most of their biggest projects like Skull & Bones, Prince of Persia reboot, and of course Beyond Good & Evil 2. Even Avatar seems to have been delayed and I get the feeling it’s development has been troubled. They wax and wane with the Assassin’s Creed IP — having gotten the message a few years ago that they needed to slow down on the prior annualized release schedule and give the IP room to breathe, and now have gone back to saturating the market with a deluge of new AC sequels in development. With the Activision deal seemingly ready to go through, I wouldn’t be surprised to see Microsoft or some other big entity like Tencent kicking the tires on Ubisoft as a potential target.

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Gremio108

@Thrillho You've got more time than you think with that trophy. Just concentrate on getting through it in one piece and chances are you'll be way under ten minutes

Good job, Parappa. You can go on to the next stage now.

PSN: Hallodandy

render

@Th3solution Out of all those games you've mentioned I've probably played just a few of them so Ubisoft really have passed me by as a publisher. They aren't the only one though. I've never played any of the Elder Scrolls or Fallout games so wasn't too bothered when Bethesda got snapped up by MS, and it's the same with ActiBlitz as even though I enjoyed my time with Crash Bandicoot and WoW they were games I played little of and left behind a long time ago, and well CoD is just something that doesn't really interest me.

Unlike those though I am actually interested in some of the other Ubisoft properties but with so many other games coming out that I want to play and others that I'm catching up on I'm not sure when I'll get the time to pick them up. I actually do hope that now MS have pretty much sealed the deal with ActiBlitz they won't be allowed to buy anyone else for a long while and we'll be able to enjoy them on our platform of choice.

Your concern about creative output does seem to be a common one though. It seems to be that the name Ubisoft is now associated with open world games of a certain structure rather than their other output and I wonder if that does put a lot of people off playing games by them. Hopefully their teams can show that they can still be innovative and come out with something genuinely exciting in the coming years and I will definitely make a concerted effort to try some of their other games.

@Thrillho I would definitely agree with @Gremio108 in that you have more time than you think but I would say that I also found it better to go faster in some sections than to slow down too much as it always threw me of my rhythm doing that.

render

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