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The Wolf Among Us: Episode 4 - In Sheep's Clothing Review

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Posted by Ben Potter

A sheep in wolf's clothing

We’re just one episode shy of wrapping up the debut season of Telltale Games’ episodic Fables adaptation, and while we look to the final instalment to tie up loose ends and answer burning questions, it’s equally important that the penultimate chapter takes the time to set it up properly – and that it seemingly does.

Picking up a few hours after the events of its predecessor, The Wolf Among Us: Episode 4 - In Sheep’s Clothing kicks off with the titular sheriff licking his wounds, which, graciously, allows us the opportunity to pop a compound fracture back into place – with little success. From there on, the vast majority of this edition is spent touring Fabletown, methodically dispensing Bigby’s unique take on justice unto whoever might refuse to co-operate with the final stages of his investigation.

As a result, this outing can be played almost entirely with your right hand, as the vast majority of your time will be spent selecting dialogue options. There are a couple of instances of action, and Wolf will occasionally require steering around a location, but far less so than in previous episodes, which results in a rather lethargic feeling chapter.

Don’t get us wrong, it’s still an engaging couple of hours, but given what’s come before, we expected a little more. Still, the slower paced focus covers a lot of narrative ground, so we’re certain that this is going to be the necessary evil required to provide a truly gripping finale.

Of course, the more deliberate pacing means that, if you ignore the painful loading times and immense slowdown at times, the performance issues are somewhat less prevalent this time around. We doubt that this will continue into the inevitably more action packed Episode 5, but it’s nice to get a bit of respite from the series’ usual flaws.

Alas, the dialogue heavy approach does result in issues elsewhere, as we didn’t find the dialogue options all that clear at times. While we understand why these selections are truncated, we regularly found that Bigby would act in a manner that we weren’t expecting based upon our choices. Of course, this issue is worsened when the title proudly proclaims that the character will remember your incorrectly selected decision, leaving us eager to actually restart the entire chapter on a couple of occasions.

Conclusion

The Wolf Among Us: Episode 4 - A Sheep’s Clothing may feel a little flat due to a lack of compelling content, but we’ll have to wait a couple of months to find out if the groundwork laid here pays off. Honestly, we have every faith that this is just the calm before the storm, and it’s Season One’s finale where Bigby’s decisions will truly come home to roost.

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User Comments (6)

RawShark

#1

RawShark said:

I don't know why exactly, but this was probably my favourite episode so far. Maybe because it felt like the choices I made carried more weight. Maybe because Bigby was pissed off and being a total baddass.

Confused_DudeStaff

#2

Confused_Dude said:

@RawShark Interesting. I think I was hoping that my choices would make Bigby act slightly more calm (which made his bull in a china shop approach to affairs seem a little out of place).

Having said that, the ending was pretty cool depending on your final choice. smokes cigarette

RawShark

#6

RawShark said:

Ah - that would annoy me. II guess you only see one side of the game on one play through. But yes, that ending was fantastic... Iconic even. Click.

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