Star Wars Battlefront 2 developer DICE threw itself into the lion's den yesterday as it hosted a Reddit AMA. For those out of the loop, this basically means that members of the dev team sat down and took the time to answer questions and respond to feedback over on Reddit. As you'd expect, things didn't exactly go smoothly for executive producer John Wasilczyk, associate design director Dennis Brannvall, and producer Paul Keslin, although they did dish out some interesting responses.
Brannvall stated that DICE is "incredibly saddened" by the negativity surrounding Battlefront 2 thanks to its ongoing loot box fiasco. "We want to make a game that you love," he said.
Brannvall continues: "We've made a really cool, fun, and beautiful game but it was overshadowed by issues with the progression system. We will fix this." Bold words which we obviously hope are true, but it's hard not to be very, very cynical at this point.
Brannvall came back again to try and explain why loot box upgrades don't necessarily give players who have spent real money an advantage in battle, which, as you can imagine, went down like a lead balloon. "Ultimately your effectiveness is going to come down to skill, not the Star Cards that you have. If it doesn't feel that way, we'll see it on our side, too. Our data will tell that story and we'll make adjustments. We're looking at results from millions of matches and will be continuously rebalancing items, unlocks, and matchmaking to create a fair, fun experience for all of our players."
Funnily enough, Keslin then commented on the fact that there's a cap on how many credits you can earn in arcade mode. According to him, it's there to prevent players from grinding out credits so that they don't gain an advantage over other players -- an explanation that essentially walks all over Brannvall's prior comments on balancing the game.
Again, the hope is that DICE is able to rework the progression systems for the better, but let's face it, Battlefront 2 shouldn't be launching in this state to begin with.