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GamesCom 2013: inFAMOUS: Second Son Designed with Speed in Mind

Posted by Sammy Barker

Got any smokes?

Much like all of Sony’s first-party studios, Sucker Punch played an instrumental role in the design of the DualShock 4 controller. The company – which, of course, is hard at work on inFAMOUS: Second Son – is using all of the unique features of the peripheral, from the touchpad for computer panels, right through to the on-board speaker for additional audio feedback.

The one thing that the company’s most satisfied with, though, is the feel of the input device, and how it facilitates the pace of its next generation title. “We wanted this game to be fast; Delsin’s smoke powers allow him to quickly navigate around the environment, so you need that fidelity and quick response of the controller,” explained game designer Darren Bridges.

Ever since Sly Cooper, the first-party Seattle studio has produced some slick feeling games, and we doubt that inFAMOUS: Second Son will be any different. If we’ve got any concern, though, it’s that we want the shoot attacks to be mapped to L1 and R1, rather than L2 and R2. Please provide a toggle, Sucker Punch.

[via blog.eu.playstation.com]

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User Comments (7)

Jaz007

#1

Jaz007 said:

On the note about the controlls, I think it's high time that games let you map buttons however you want. The controll customization offered by games today is just plain lacking. I could understand an acception around the touchpad, but other than that, the fact that the ability to completly rearrange your the controlls isn't standered by now is something that needs to be fixed.

MadchesterManc

#2

MadchesterManc said:

@get2sammyb I agree completely on that last paragraph. With how the DS4 is designed I can see most games shifting shooting controls to triggers tho :( but If im honest I much prefer L1/R1 myself. Theres been a few games on Ps3 where they've stuck with the triggers n offered no solution to switch n it just felt 'wrong' to me

get2sammybAdmin

#3

get2sammyb said:

@MadchesterManc @Jaz007 Killzone used L1/R1 when I played it, so fortunately Guerrilla's sticking with the tried and true. Agree with you, though, Jaz - why not just let people choose? Seems like such a simple thing to include.

IAmNotWill

#4

IAmNotWill said:

If the triggers are really all that better then maybe I won't mind not using L1/R1. But yeah they should definitely include a control customization in most games.

Reverend_Skeeve

#5

Reverend_Skeeve said:

I wouldn't mind the shooting to be on L2/R2, actually, I'd prefer it. But then, I used to play on Xbox 360. I can see why it makes more sense to use L1/R1 on the PS3s controller. From all I've read, L2/R2 are shaped a lot better on the DualShock 4, so using them for shooting would be better/more familiar for me.

That said, it's indeed about time we get the option to remap controls as we like. Shouldn't be a problem.

DVD_Sandwich

#6

DVD_Sandwich said:

I think L1/R1 is much better, maybe because I'm used to it, and maybe because I hold the controller with my fingers on L1/L2/R1/R2 (using pointer and middle fingers), instead of having my middle finger down below not doing anything (which is how you hold an xbox controller?)

Reverend_Skeeve

#7

Reverend_Skeeve said:

@DVD_Sandwich For me it feels more natural to use L2/R2, because that is where my fingers rest while holding the controller...but then, I've been an Xbox gamer during most of current gen. So I guess it's like you said: it depends on what you're used to.

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