Much like all of Sony’s first-party studios, Sucker Punch played an instrumental role in the design of the DualShock 4 controller. The company – which, of course, is hard at work on inFAMOUS: Second Son – is using all of the unique features of the peripheral, from the touchpad for computer panels, right through to the on-board speaker for additional audio feedback.
The one thing that the company’s most satisfied with, though, is the feel of the input device, and how it facilitates the pace of its next generation title. “We wanted this game to be fast; Delsin’s smoke powers allow him to quickly navigate around the environment, so you need that fidelity and quick response of the controller,” explained game designer Darren Bridges.
Ever since Sly Cooper, the first-party Seattle studio has produced some slick feeling games, and we doubt that inFAMOUS: Second Son will be any different. If we’ve got any concern, though, it’s that we want the shoot attacks to be mapped to L1 and R1, rather than L2 and R2. Please provide a toggle, Sucker Punch.