Heavy Rain developer Quantic Dream has officially gone mad. Chatting with Shack News, head honcho David Cage has admitted that creating a new engine for the upcoming Beyond: Two Souls was probably not the company’s best idea – but it went ahead and did it anyway.
“Does it make sense from a company point of view?” he pondered. “Not really, to be honest. Being the CEO of the company, I can tell you that it’s totally absurd. But we enjoy it so much. We’re a team of passionate people."
Cage continued that the ambitious studio isn’t in game development to make sensible business decisions. “We’re just crazy people," he explained. "We don’t do this for money or fame. We want to take risks because we enjoy trying to push the envelope."
Elsewhere in the interview, Cage added that Beyond will be bigger than its predecessor. "Beyond is probably more international than Heavy Rain was," he said. "Heavy Rain was set in Philadelphia, while Beyond will be set all around the world. Although it's mainly based in America, you will explore different locations. You will travel much more. It's going to be a journey in a physical sense, and an emotional sense."
There's currently no date attached to the epic adventure, but it's expected at some point later this year. Let us know if you're looking forward to the title in the comments section below.