News Article

Team Ninja Keeps Quiet about Move Support in Ninja Gaiden 3

Posted by James Newton

Is no news good news?

Here's a series we didn't think we'd see on Move: super-hardcore hack-and-slash Ninja Gaiden, a franchise with so much action our arms are sore just thinking about playing it with Sony's motion controller.

The most recent issue of the Official PlayStation Magazine features an interview with Team Ninja boss Yosuke Hayashi in which he discusses Ninja Gaiden III, a title we haven't heard anything of since 2010. While the producer spoke freely about the role of lead character Ryu Hayabusa, when quizzed about potential PlayStation Move support Hayashi kept quiet, only saying it was a closely guarded secret.

Hayashi claims the aim of Ninja Gaiden III is to draw players into the game world more than before:

We are trying to take the violent concepts even deeper and make people realize how it feels to actually kill someone and what it is to actually gut someone.

PlayStation Move support would certainly do that.

The question is: would you want to play Ninja Gaiden with PlayStation Move?

[via gamesthirst.com]

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User Comments (7)

NathanUC

#1

NathanUC said:

These games are hard enough! Now they want me to do physical labor as well??!!
Sign me up :)

SilentJ

#3

SilentJ said:

I'd give it a shot but I'm curious to see how they would incorporate Move controls for this. I wonder how Slapshot will feel about this.

Slapshot

#4

Slapshot said:

I'm actually really excited to see how this turns out as this is my favorite franchise there is. I think this could work quite well.

Ninja Gaiden isn't a 1:1 sword swinging game obviously, but the Navi/Move setup allows for full fluid analog input for combos just like with a DS3, but where move could better the DS3 is with ranged weapons. Having pointer controls will allow for quick, precise shots while in mid-combat, which is clunky and inaccurate with DS3. This would bring a whole new strategy to the game, and maybe throw in a few minimal motion controls for combos as well.

Motion movements to swing the sword would be a major mistake here, and I don't expect to see that happen. This could work if implemented right, and hopefully it will.

din_djinn

#5

din_djinn said:

Hmmm... I dunno.

As an option, why not? Unless implementation is difficult and it takes away resources that might be applied elsewhere to make the game even better.

Definitely not my 1st choice for a Move game.

naiyo

#6

naiyo said:

If it can control like Zangeki no Reginleiv and better than i'm all for it! That game had great controls. Love it!

odd69

#7

odd69 said:

I dont think this game going to be as brutal as the ones before it. The article mentioned something about making this one more accessible.Im sure it's still going to be a scale down in difficulty. These games are known to be real tough and they are from my experience but i have high hopes for this one. I think move implemented into this would be fun and id give it a whirl.

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