Talking Point: Should Move Controls Become the FPS Standard?
Posted by James Newton
Can you go back to twin sticks?
There's been plenty of praise given to Killzone 3's PlayStation Move controls: precise and engaging, they help to take Guerilla Games' sci-fi shooter into the upper reaches of PlayStation 3 titles. Having spent major time with both control methods here at Movemodo, there's no doubt which scheme has the upper hand when it comes to online play, as well as simply making the game more enjoyable. It's Move all the way, and Guerilla Games deserves its praise.
However, Killzone isn't the only first-person shooter in Sony's stable: later this year we'll see Insomniac's Resistance 3, but at the time of writing there's been no announcement of Move controls, though Insomniac did say it was still undecided back in December. In fact, to the best of our knowledge, there are no Move-compatible first-person shooters heading to PS3, which naturally got us thinking: why not?
With Killzone 3, Sony wanted a flagship Move title to convince the hardcore to buy into motion gaming, and next month's release of SOCOM 4: U.S. Navy SEALs will try to do the same thing, but after that there's not another high-profile Move-controlled shooter.
In fact, recently we've heard more from developers about why they're not using Move in their first-person shooters: Portal 2 was the subject of a recent Move rumour and EA's Crysis 2 won't feature Move because, according to senior producer Hasit Zala:
We felt that in terms of what we were doing and the controls we needed, it didn't really lend itself to the kind of gameplay experience we were looking to achieve
Naturally, after getting used to the Move controls in Killzone 3 many gamers will find it hard to adjust going back to DualShock 3 controls. While we're not suggesting every first-person shooter on the system should use motion controls — though we wouldn't complain if they did — it's up to Sony to prove the controller's worth by supporting it heavily with its own projects.
We're aware that shooters aren't the be-all and end-all of Move, and it's important the controller proves its worth in other genres to convince gamers to stick with it: unusual titles like Sorcery and No More Heroes: Heroes' Paradise should do the trick.
Do you think Move controls will begin to overtake the standard dual analogue set up in PlayStation 3 shooters, or are you happy to keep them in certain games only?