The most interesting aspect of a Move Controlled baseball game to me would be the pitching.
Here's some points for pitching-
-They should have it implemented like Frisbee Golf, when you release the trigger it lets go of the ball.
-Pitching Speed should be proportional, meaning if you throw harder it goes faster, slower goes slower.
-Controlling accuracy should be read by where the Move is when the trigger is released. Example- If you release the trigger when the Move controller is high, it should go high.
-Curve, Sinkers etc should be controlled by how you twist your wrist when you throw the ball. For instance if you side twist your wrist right, it will throw a slider.
That would be totally natural then, it would feel like you were actually controlling and throwing a baseball. I could see playing that game for a long time like that! Imagine online play!
That is the kind of Move implementation that people look for, excellent integration. More Natural Moving, less button presses. ![]()
What do you want from the controls?