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Topic: Move Controls for MLB 13! How should they be?

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dmmp1234

The most interesting aspect of a Move Controlled baseball game to me would be the pitching.

Here's some points for pitching-
-They should have it implemented like Frisbee Golf, when you release the trigger it lets go of the ball.
-Pitching Speed should be proportional, meaning if you throw harder it goes faster, slower goes slower.
-Controlling accuracy should be read by where the Move is when the trigger is released. Example- If you release the trigger when the Move controller is high, it should go high.
-Curve, Sinkers etc should be controlled by how you twist your wrist when you throw the ball. For instance if you side twist your wrist right, it will throw a slider.

That would be totally natural then, it would feel like you were actually controlling and throwing a baseball. I could see playing that game for a long time like that! Imagine online play!

That is the kind of Move implementation that people look for, excellent integration. More Natural Moving, less button presses.

What do you want from the controls?

dmmp1234

autogolazzo

You don't like the way that the Move controls are currently implemented  in MLB 12?

I think that the pitching and hitting work pretty well.

autogolazzo

dmmp1234

I never played it but after reading the review here I don't believe it was implemented like that.
This is the way it should work naturally.

I must have deleted the part where I said that.
What do you think?

dmmp1234

dmmp1234

I would love to play online against someone else where it feels like my actual pitching "skills" are put to the test. Of course it's all toned down and simulated but it would feel like a real immersive game!

dmmp1234

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