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Topic: Nintendo Switch --OT--

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Haruki_NLI

@Ralizah And then you have someone like me who can't get the benefit of 4k or HDR, in fact in many instances it looks worse, because of colour blindness.

Make it worse that many people don't know they are colour blind (I didn't for 19 years after all) and there comes a point where the arms race starts locking people out.

If HDR and 4k ever become the minimum and we lose the option to go lower...thats it. I won't be able to play games especially since many don't have colour blind modes. And I don't even know if that'd help on HDR due to the wider colour palette.

More So, I'd be paying for a machine that I can't use to it's potential. Why would I put an extra £100+ for features that make the experience worse?

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BAMozzy

Ralizah wrote:

720p on the tablet is a smart compromise, considering things look sharper on the smaller screen anyway.

I don't get the appeal of the whole 4K thing, honestly. If support for 4K happens as a side effect of technological change? Great! Advertising 4K support as the main selling point for a console makes zero sense to me, though. And it especially doesn't make sense to me when the resources required to achieve 4K could be directed somewhere else.

I agree about the screen size and 720p is certainly not a 'poor' resolution for a 6.2" display.

I do however disagree with you sentiments regarding 4k. It appears to me that you either you don't have or never seen the benefits that 4k can bring to any medium - whether its TV, Film or gaming. Gaming is often a lot more obvious than TV/Film because film is generally 'softer' than digital art. Did you say the same (or are you too young) when TV's and consoles went HD? Why bother with a PS3 offering 600-720p when you could use the resources elsewhere? Did you say the same when the PS4 gave us full HD instead of 720p? Why bother with Full HD when the PS4 could do '720p' and use the resources elsewhere. I remember hearing 'similar' back when HD launched - why bother with it, doesn't change the story in Films, doesn't give extra content in TV series etc. People could still recognise actors/characters in SD so why bother with HD. It was also a 'premium' product and Sky (for example) were charging an extra £10 a month, HD TV's were a lot of money considering the price of a CRT TV yet MS and then Sony built HD capable consoles. The same is happening now with 4k and game developers - especially those making AAA multi-platform games are making 4k games - have done for years and only now are consoles catching up. It took them a while to deliver full 1080p too of course...

Maybe Nintendo should have put a 'smaller' (5") 540p screen on the Switch and used the saving in resources to prolong battery life.

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Rudy_Manchego

I think the screen on the switch does just fine for portable mode and the 1080 looks good when docked. As my wife has repeatedly told me, it's how you use it. Zelda is as beautiful in its own way as Horizon though they are chalk and cheese when it comes to the look. It is why I don't think we will see many AAA ports to Switch. I think that the switch isn't intended as a substitute for current gen consoles but as a supplement. It was priced quite high for launch but I could see the base unit going down to closer to £200 within a year or so, maybe bundled with a game and that will make it very attractive to people who ready own a console or PC. I see my Ps4 as my primary console still but the switch is just fun and handy.

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Haruki_NLI

[quote=BAMozzy It appears to me that you either you don't have or never seen the benefits that 4k can bring to any medium - whether its TV, Film or gaming. .

[/quote]

@BAMozzy I have a question regarding that quote: What do you say to someone who simply cannot see the benefits of 4K and HDR?

Being colour blind means one simple thing: More pixels means more space for colour. HDR means wider colour gamut. Put both together, it means more times where I can't distinguish between colours and objects lose definition.

The jump to HD made me rely on colour blind modes a lot more simply to be able to see what was what on the screen.

There are people like yourself who want 4k standard. There are people like @Ralizah who want the resources elsewhere as they think what we have now is fine for the time being, and then there are people like me, who get no benefit from this push whatsoever.

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Ralizah

BAMozzy wrote:

Ralizah wrote:

720p on the tablet is a smart compromise, considering things look sharper on the smaller screen anyway.

I don't get the appeal of the whole 4K thing, honestly. If support for 4K happens as a side effect of technological change? Great! Advertising 4K support as the main selling point for a console makes zero sense to me, though. And it especially doesn't make sense to me when the resources required to achieve 4K could be directed somewhere else.

I agree about the screen size and 720p is certainly not a 'poor' resolution for a 6.2" display.

I do however disagree with you sentiments regarding 4k. It appears to me that you either you don't have or never seen the benefits that 4k can bring to any medium - whether its TV, Film or gaming. Gaming is often a lot more obvious than TV/Film because film is generally 'softer' than digital art. Did you say the same (or are you too young) when TV's and consoles went HD? Why bother with a PS3 offering 600-720p when you could use the resources elsewhere? Did you say the same when the PS4 gave us full HD instead of 720p? Why bother with Full HD when the PS4 could do '720p' and use the resources elsewhere. I remember hearing 'similar' back when HD launched - why bother with it, doesn't change the story in Films, doesn't give extra content in TV series etc. People could still recognise actors/characters in SD so why bother with HD. It was also a 'premium' product and Sky (for example) were charging an extra £10 a month, HD TV's were a lot of money considering the price of a CRT TV yet MS and then Sony built HD capable consoles. The same is happening now with 4k and game developers - especially those making AAA multi-platform games are making 4k games - have done for years and only now are consoles catching up. It took them a while to deliver full 1080p too of course...

Maybe Nintendo should have put a 'smaller' (5") 540p screen on the Switch and used the saving in resources to prolong battery life.

I've seen games in 4K. The difference isn't appreciable enough for me to bother wasting money on a 4K set. Also, 4K is excessively resource heavy. The improvements it brings aren't equal to the demands it makes, imo.

Also, not sure what the point of strawmanning my argument is. Half of your post is shooting down arguments I haven't made.

As I said, 4K support happening as a result of technological evolution is fine. Pushing 4K at the expense of other things is not, however. At some point, the diminishing returns of this arms race are going to catch up with Sony, and they'll have to change direction. Versatility (Nintendo Switch) and VR seem like the big candidates atm.

Edited on by Ralizah

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themcnoisy

@Ralizah @BLP_Software @BAMozzy @Octane @Rudy_Manchego sorry for kicking that all off. I'm not a big graphics are everything person. The switch is boss and does a great job.

But going from Infamous second son, ratchet, Titanfall and a few other games on the pro the Aliasing on switch docked is really really intrusive. I game on a 48inch hdr 4k TV. It's not an unbelievable amazing jump from HD gaming and by no means a must, but it is noticeable and I'm cp4 (color perception / color blindness) Aliasing has always got on my nerves and that's no different on switch. But other than that the switch is fantastic and I'm loads happy 😊 .

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BAMozzy

@BLP_Software To someone who is colour blind - maybe HDR will help because there is a much wider contrast.I don't know what being colour blind is like but instead of say 'green' being dark or bright it can be Dark or very, very bright. I assume that if you can't distinguish between one shade of green and another shade of green - even if you can't see 'green' itself you can see tones/shades of these colours and distinguish between a dark green and a green that's extremely bright - like a 'neon' (at 1000nits) green and a very dark green at say 20nits. HDR can give 3-400m different distinguishable colours and maybe you can't tell the difference between a red and green but maybe you could see the different shades of these (like a light red/green and a really dark red/green) and with 4k combined with HDR, maybe that will help give more 'detail because of the greater contrast and wider range of colours.

Like I said maybe tonally a 'red' looks no different from a 'green' but a Dark red surely looks different from a neon 'green'. Its maybe not that easy to explain but I assume that you can see differences in light and Dark, differences between bright and dim. 4k HDR means that more pixels can give more detail, more definition, and HDR means there are many more shades of colours and a much higher contrast. Was the jump from PS2 to PS3 to PS4 distinguishable? can you see more detail as these consoles offered more resolution? All these had the same tonal values for colours but HDR adds even more tonal range and more contrast so its less likely that a similar tone of red and green will be used. Best thing I can suggest is go to a TV store and see for yourself what difference HDR makes for you...

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Haruki_NLI

@BAMozzy I'll explain as best I can, because I don't see what you see and vice versa.

You state surely a Neon Green looks different from neon red but red might not look different from green. That's not the problem with my eyes. It's some reds looking different from other reds, and green from greens.Where you see a whole range of red and green and all kinds of mixes of colours to make others, I see very little. Red is red and green is green, with rare exceptions.

Oh, and I have, repeatedly, been exposed to HDR. It looks worse.

Yes, there more is more detail, and more shades of colour. That's the problem. MORE shades.

With CVD (Colour-vision deficiency) it's a case of colours being indistinguishable. Brown and dark green, orange and red, cyan and green. The more shades there are, the more overlap there is. It's not an issue of contrast, it's an issue of what's being shown.

You can put all the shades of dark green in front of me and I'll see only 5 or 6. You can put all the shades of brown and that will be the same. And if you put those two sets together, there will be even less distinguished shades, because some of them will be the same.

It's not a case of contrast, as I said, it's a case of the colours on the screen regardless of contrast, on a genetic level due to missing cones in my eyes, being near or flat out identical. When you add more shades, and more options, that's more colours I cant distinguish. So on a screen where you'd see more shades of red or green or brown (Or god forbid yellow, which I flat out don't see!), I too see those colours, technically, because I know they are there. What causes the problem is that visually those colours, while indeed being present, are very likely to not be the same shade you see, as they are to me.

Where you would see maybe double the shades of green or red on an object in HDR over 1080, I would either see the same shades and the image would look like it does in 1080p, or those added shades you see could be indistinguishable to my eyes, and the image looks actively worse.

I understand it's a very hard thing to explain, and it doesn't affect you and your love for 4K and HDR, but it affects me.

With the jump from PS2-3-4, the resolution does indeed go up. Objects can have greater detail and more information can be put on a screen at any one time. However, the detail of those objects is lost.

So where on PS2 something would be distinct due to how much space they had for colours to define objects, on PS4 its harder because they can put more colour in a smaller space, and it makes it harder to define. Hell, DOOM 2016 is only playable because it has a colour blind mode. All that red fog and the various rocks and lights? Damn near unplayable because I don't see the different shades to distinguish things. I see a few shades at best. A drop off a cliff can be invisible because I cant see the change in shade at the edge until it's too late.

In the Crash trilogy for instance, in Hang Eight, I cant see the little jumping fish enemies until they're behind Crash, and the lighting shines on them, because prior to that, they blend in to the water due to their colour.

Now I must stress I'm not saying HDR and 4K are the worst things and shouldn't exist. I am more than happy to welcome it IF more games, because most don't right now, include colour blind modes, if that helps at all on HDR (I haven't been able to test CBMs on HDR yet).

Until that point though, I dread this push, because it's going to lock me out of enjoying games through no fault of my own or the industry's. Its my genetics being defective, and the industry not allowing for a common visually disability to be compensated.

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BAMozzy

@BLP_Software I can't begin to understand what it must be like for you but I do agree that developers should be doing more to help those with colour blindness and making those games more accessible.

What I see though is things like denim which may look light blue on a 1080p screen because the individual threads of dark blue and white are to fine to show but 4k gives us the ability to keep those threads in the detail and therefore still retain the texture as well. Grass stops being a flat blurry green but keeps the texture, Trees also keep more detail in the leaves and branches instead of being a blur. Maybe in SDR you see 10 shades of 'green' but HDR you may see 12 and also those shades can be in a much wider range of brightness. A candle that's orange could blend in with the background in SDR but in HDR, that candle and glow is so much brighter which lifts it from the background. In a lot of SDR content, shadows often lose detail and become 'black' blobs but HDR can add detail in these.

Like I said I will probably never understand but 4k could offer more detail - even for you if the colours used are right. How would converting it to Black and White work for you?

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Haruki_NLI

@BAMozzy Monochrome is fine. I can see every object, or near enough, because the colour that was there isn't, but replaced with shades of grey. I haven't tested if its still an issue or not. I expect it will be, but who knows.

And yeah its damn near impossible to explain. I went 19 years without knowing! How insane is that?

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BAMozzy

@BLP_Software I bet its difficult to explain. We are told a certain colour is red but whether I see that the same way as another person sees it or not who knows. Its not like these things change over time is it. I assume that if someone told you something was Red you just assume they saw it the same way as you do although I am sure you must have wondered why some colours looked the same and why some people could distinguish between them more easily. Trying to describe colours is ridiculously difficult without a reference - how do you describe 'green' without referencing something we are told is green - like grass, leaves etc.

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Haruki_NLI

@BAMozzy My family still isn't used to it.

I had to repaint a pink bedroom white. Mum asked why it was patchy. I told her I was doing alright for someone who couldn't see it! But yeah I've just had to guess. What I call pink isn't pink! And god forbid if yellow comes up...

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BAMozzy

@BLP_Software I take it that bomb diffusing isn't a job for you... I said cut the green wire, next to the orange wire and avoid the brown wire and don't touch the yellow wire

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Haruki_NLI

@BAMozzy Nah, game designer man Even more fun when drawing concept art XD

Got to make games be inclusive, you know? That's my drive. It's why I've come to focus on Switch as of late: It's inherently more accessible by design. You should smile when playing games, and be able to play them to the best of your ability.

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Ralizah

@BAMozzy I don't see how it would be possible to explain color to anyone else if you don't have a common point of reference, and it is impossible to know if that actually does exist. What we understand to be color is, of course, nothing but a reflection of our own qualic experience of phenomenal data that is relayed to us through our biology. We can agree that, say, something has the property of "greenness," but it is impossible to know if our qualic experience of "green" is the same or radically different.

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themcnoisy

@BLP_Software

I have exactly the same colour deficiency as you reading your comments with maybe a different cone acting dysfunctionally. Higher contrast and HDR helps differeciate the colours you are stronger with compared to the confused part of the spectrum. I've played games with @BAMozzy and one of the reasons I'm terrible at FPS is everything's blends together in browns, reds and Grey's (at least I think they are the colours) which are the goto colours for these games. Playing on the 4k TV at a higher resolution makes objects clearer not less clear. It's way more preferable to play Titanfall pro enabled than at standard definition. It helps, although I still struggle with my own colour blindness, and realistically my colour perception is a barrier to competing wherever I play at 4k or 1080p as it's the nature of the condition.

With the Ishara colour blindness test the pools of colour are in relatively big blobs compared to a pixel on a typical 4k display. So playing at a lower definition isn't an advantage for colour blind people. In fact the opposite, having more pixels means a colour you don't have a colour blindness issue with could break up the merge of colours you do have an issue with.

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BAMozzy

Sorry but this seems to have derailed the topic. I can see why Switches games may be great for those with forms of colour blindness - the fact that they often lack the details that other games use. For example Mario's solid Blue dungarees and solid Red top instead of textured denim blue and fabric reds. Often Nintendo games are bright and colourful but they also use quite solid blocks of colour with black outlines.

However it doesn't do 4k or HDR and therefore I don't think its relevant to discuss the merits or the cons of that technology here. It is inevitable that Sony and MS will be moving solely towards 4k HDR consoles and I wouldn't be surprised if Nintendo do later on down the line too.

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themcnoisy

Mario Kart is great, I would like to see a Diddy King racing type mode dropped in future installments to broaden the single player appeal.

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themcnoisy

@KratosMD Rose tinted glasses from me lol. MK 8 is awesome especially the new mechanics which take the game to probably the best level from a driving perspective against friends or family. But realistically outside of time trialing which gets old quick on your own or grand prixs which I feel are unfairly weighted towards weapons there's not much to do in single player.

I've read comments of people playing for hundreds of hours prior to purchase, but unless your a hardcore time trailer I can't see it.

I probably need a guide on the leveling unlocks or other hidden tidbits and work towards them.

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Ralizah

MK8 is, on a mechanical and track design level, easily the best game in the series, and the best kart racer ever made. I do agree that the single-player options are a bit limited, though. That seems to be the norm for these devs now, as ARMS' mode offerings seem incredibly similar to the modes in MK8.

I do play online sometimes, but I'm a single-player gamer at heart. With that said, perfecting all the grand prix levels and time trials provide more than enough challenge for me. I've still yet to figure out how to handle 200cc. It feels I'm blasting around these tracks on a rocket. The new Rainbow Road is hell on 200cc. Perhaps I'm just not good with these super fast racers: Wipeout games and older F-Zeros are manageable, but F-Zero GX and Fast RMX feel too fast. I barely even have time to react to stuff.

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