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Topic: Resolution or Frame Rate?

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BAMozzy

With this generation seemingly built more for resolution - this can be seen by the quite powerful GPU's and relatively weak CPU's, do you think console manufacturers are wrong and should have concentrated more on building a console to deliver higher frame rates?

Do you think frame rate matters more in some games than others and Resolution/graphics matter more in others?

Before you comment, in the past 10 or so years, the games that have won 'Game of the Year' have tended to be 30fps games. Of course it depends on which game awards group you look at but the BAFTA's for example haven't had a 60fps Game of the Year for the past 8yrs, Overwatch (60fps) has won a few GotY's alongside Uncharted 4 (30fps) but most years are dominated by 30fps games on Console - All the Uncharted games (at release), Last of Us, Witcher 3, RDR, Skyrim, Fallout etc - all 30fps games on console.

With first impressions counting, and often our first impression is the 'game reveal' video/screenshot, is it any wonder why developers push visuals to their limit rather than focus on 60fps for some titles. You only have to look at games like Watchdogs, the Division and Witcher 3 in more recent memory and the backlash they got for downgrading the visuals from the reveal.

My Game of the Year this year is (so far) Horizon: Zero Dawn and, as the photo mode proves, the game is absolutely stunning! Last year it was Uncharted 4 (another incredible and visually impressive game, the year before was the Witcher 3 - yet another breathtakingly stunning game etc - all 30fps games. I have no doubts that Spider-Man, Days Gone, RDR2, Anthem, Destiny 2, Assassins Creed: Origins and Last of Us 2 will all be 30fps games too and looking forward to playing all of these.

Of course I would prefer them to be 60fps but I am still happy to play these at 30fps (as long as they hold 30fps and don't drop frames). I expect these will be visually stunning too - especially on the Pro/XBX.

I can't say I am 'happy' with the design choice of the XBX as I hoped they would upgrade the CPU to enable more games capable of hitting 60fps. Maybe the customisation will help by offloading a lot of the workload to other areas to free up more CPU time. With the talk and eyes now looking at Sony and their 'next' gen Hardware, Zen CPU offering a big boost over Jaguar, they 'could' build a next Gen console that offers 60fps more often. Chances are it will still have a more powerful GPU, but say for example, it's not that much more powerful than the 'X' and still uses Checkerboard rendering to hit 4k.

The question is this though, should next gen consoles be built for 'native' 4k (I really don't see them being built for HD as 4k is certainly the future), or built to offer 60fps. Does it matter if games aren't as visually 'perfect' because of the Checkerboard artefacts (which are often so small you can't see them at normal viewing distances) as long as it hits a locked 60fps? Is 30fps 'good' enough for certain games but 60fps a must for others? Or should visuals take priority, having the best looking games on your console?

Of course, we could see games targeting other frame rates in the near future. With Game VRR, a developer could target 40, 45, 50 fps etc. The only reason we have 30fps is because of the way TV's are built and 30 fits perfectly in this which is why 30fps feels much smoother than 40, 45, 50 etc because it fits perfectly with a TV's own refresh rate. With Game VRR (Variable Refresh Rate), you can target say 45fps and the TV would refresh at 45Hz to match the game giving a much smoother looking and feeling game - as long as your TV supports this function.

However as we don't have Variable Refresh Rate yet, we are left with 30 or 60fps. Its not as simple as just dropping the resolution - say from 1080p to 720p - to get 60fps either. The CPU still has to do a lot of things - like AI and where they are, the path they take etc, Physics calculations, Hit Detection, where you are in relation to this, what input you are doing (like moving, shooting etc) and how that affects the environment (like bumping into NPC's, Blowing up something and its impact on the environment/NPC's etc) and sending all that to the GPU so it knows what to draw. This is why CPU's are Important and why they often can't do 60fps on Pro despite having more than double the GPU of the PS4 - the CPU is only 30% faster.

CPU's are measured in GHz compared to MHz and 1GHz is equal to 1000Mhz. The PS4 has a 1.6GHz CPU with a GPU running at 800MHz or 0.8GHz - half the speed. At 60fps, the CPU has to do all the calculations of everything and tell the GPU what to draw and get everything on screen in 16.6666ms and at 30fps, this is 33.333ms (or 0.033s)

Assuming you have a choice to play a game at 60fps but much lower resolution and lower visual settings (like shadow quality, lighting, particle effects etc) or locked 30fps but higher resolution and better visual effects, which would you choose and why? Would it depend on the game - like favouring 60fps for a FPS, Racer, fighting game and 30fps for an open world RPG, Action/adventure game? Would it have to be 60fps regardless?

Again, relating to the next gen of console hardware, assuming you own 4k TV's, If given the choice of Native 4k/30 or CB 4k/60 (same quality visual settings - just rendering differences) which would you pick? Is it game dependent again? What if the Resolution had to drop to 1080p to achieve 60fps (the equivalent of 540p (standard Definition) to HD). A console you have bought believing it to be '4k' but only hits that at 30fps. If you don't know what 4k is like for example - apply this question to the HD era - assume its the PS4 that offers 1080/30 or 540/60 - has to drop from HD to SD to offer 60fps. Point I am making here, is there a 'resolution' drop that isn't 'acceptable' just to get 60fps - dropping to the point its no longer even UHD (or HD in the case of PS4).

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BAMozzy

Wow, didn't realise I had typed so much... Sorry

The TL:DR is what do think should take priority and why?

If all games have to be 60fps, is there a Resolution or other visual downgrades that is 'unacceptable'?

Are you happy with a 'balance' between having 60 and 30fps games - some games being good enough at 30fps whilst others have to be 60fps.

Prefer to have games that 'look' incredible regardless, but are 30fps, maybe with the occasional 60fps game if/when possible?

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Rudy_Manchego

For me, I would rather have a game that looks the best and doesn't hit 60 fps. I'm not a competetive gamer so that point doesn't bother me as much and I prefer pretty visuals. That said, I want a very stable framerate if I am getting great visuals.

Of course, that is purely me. If you are playing competetive games I can see why fps level is a bigger deal. Games with modes would be good imo.

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Haruki_NLI

Action, fighting and racing requores 60fps.

30 is fine, but it has to stay and maintain for the most part. Below 20 and we have issues.

Given a choice id go for framerate over resolution, because what good are those pixels if they arent smooth? But I dont care as long as the game for the most part maintains its frame rate.

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FullbringIchigo

i don't care, 30 or 60 as long as it's stable

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Mega-Gazz

Once graphics reach a certain acceptable quality, FPS is more important to improve than graphics. But if you are throwing some indie pixel nonsense at us, then graphics are more important. So basically if you graphed it with graphics quality on the X axis and the priority of FPS on the y axis, you'd be looking at a linear or perhaps slightly exponential curve.

Mega-Gazz

Octane

It's not that a higher resolution truly matters for some games, it's just that 30 or 60fps doesn't always matter. Fast paced games like racing games and fighters absolutely need 60fps. For other games I don't really care, as long as they are stable, but 60fps is always appreciated.

I'd like to see 4K, 60fps become the norm next gen, but I don't know if that's feasible. Having the choice to pick one would be neat too. Let the player decide.

Octane

BAMozzy

@Octane I would love the minimum standard to be 4k/60. I don't even care if its Checkerboard 4k/60 over Native 4k/30. I would expect though that the native 30fps mode would have higher visual settings too as they also have more time to calculate and draw these effects in.

I do sit somewhere in the middle though and happy enough with 30fps in a lot of games - as long as its locked to 30. I find it smoother and better all round than games that jump between say 35 and 55. I would rather devs capped these at 30fps and used additional resources on increasing a setting somewhere.

Maybe with the new gen, we will get a choice - native 4k with higher visual settings 30fps or a CB 4k 60fps with lower visually settings (not so great shadows, less reflections etc.

I had to ask as I see so many comments about the Pro and the upcoming 'X' with people stating the manufacturers should have ensured they could do 1080/60 instead of pushing for 4k - despite the fact that virtually all the best games (according to critics at least) tend to be 30fps so it hasn't hurt them...

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Octane

@BAMozzy Well.. ''best'' games is always subjective of course. Then again, I wouldn't expect a racing sim to get nominated for GOTY anytime soon either. I think Uncharted and The Witcher don't need to hit 60fps. They can live without that, 30fps is sufficient. But I do always appreciate the smoothness of 60fps games.

I think the difference is that resolution never impact the gameplay, but frame rate can affect it. So I understand why some would always prefer frame rate over resolution.

But yeah, I too prefer a capped 30fps over something that's fluctuating between 30 and 60. And given the choice, I think I'd prefer checkerboard 4K 60fps over native 4K 30fps.

Octane

Nei

Generally frame rate, though of course if it's like a turn based strategy game or RPG I'd say resolution.

Never belligerent but always uncompromising.

AdamNovice

Depends on the game, people thought FPSs and Racing games needed to be 60 but Destiny and Driveclub proved that theory wrong. If anything stable framerates are just as important as higher ones.

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Ralizah

I don't care about resolution as long as it's 720p or above.

With regard to framerate... I always prefer 60fps, but a non-ideal framerate in an otherwise high-quality game (TLG, BOTW) isn't a big deal to me.

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Mega-Gazz

@BAMozzy @Octane How could a next gen really distinguish itself if it delivers less than 4k/60??? We're already getting checkerboard 4k/30..... Even for 4k/60, would that constitute a generational leap for most consumers?

Mega-Gazz

BAMozzy

@Mega-Gazz You are rarely getting checkerboard 4k/30. The Pro at best is a 1440p Machine. The resolution that games like Uncharted 4, Titanfall 2 etc run at - assuming the base mode is 1080p of course. 1800p checkerboard (2x 900p = 2.88m Pixels) is actually less than 1440p (3.69m Pixels) to draw and Checkerboard 4k (2x 1080p = 4.15m pixels) is only a bit more to draw. Which is why the machine is at best a 1440p. If it has a bit more overhead, it can deliver 4k CB, if a bit less 1880p checkerboard or even 1440p. However n some cases, The cases where the base mode can't hit the full 1080p,the Pro can - lik e Tekken for example. And lets talk about that '4k' the Pro offers, its not offering 4k assets - just upscaled from HD Assets

What would constitute a generational leap is the new CPU and the fact its built more the next generation of gaming - Atmos, Game VRR and 4k inc the RAM to handle 4k Assets - not 1800p or 1440p or 1080p just to hit 60fps but 4k. Not a mchine that just outputs HD at a 1440 res (like the Pro) but a machine capable of delivering the full 4k, with 4k Assets

The difference is that maybe you will need to use CB 4k to hit 60fps with some games but most games should run at Native 4k/30fps - maybe if the CPU is decent enough, Most games should run at 4k/60 with may be a few needing to drop to 4k CB to keep it at a locked 60fps. It really depends on how its balanced. It could be strong in the CPU to hot 60fps and comfortably but not so strong in the GPU to render native 4k in 16.6666ms. Point is though, games won't be running at 1080p. At worst 2160CB because its a 4k machine, with 4k assets, higher visual settings etc - That's a BIG jump from the PS4 and a jump up from the Pro.

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NoCode23

Smooth stable frame rates along with overall performance is more important than pixal count. Overall performance includes loading times, save options, graphic effects like camera motion blur, dynamic dof, object motion blur, weather/atmosphere effecs, grain effect, ect. That is how those effects are used and if options of usage is offered. A sharp smooth image for me means nothing if it is ruined by camera motion blur and or fake grain effect , washed out colors, ect.

Hype about an unreleasd game seems always about the pixels with performance seldom if ever mentioned. How nice it would be to have the hype include butter smooth fps, short loading times, no fake lens flare, and no nauseous camera motion blur unless you choose to enable it.

Edited on by NoCode23

NoCode23

themcnoisy

Frame rate, but I would add that any game running sub 1080p looks rubbish nowadays.

@BAMozzy any news on these fluid frame rate TVs? Once it's over 45fps I'm pretty happy but skipping frames looks terrible. So this could be the answer.

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BAMozzy

@themcnoisy Its difficult to know for sure when these TV's that support Game VRR will arrive. Its part of the HDMI 2.1 feature set which should arrive later this year but some TV's are built to be upgradeable and others not so much. The features 'can' be used by 'lower' than 2.1 BUT could sacrifice some other aspect - like 4k or HDR - its to do with the necessary bandwidth.

HDMI 2.0 has a bandwidth of around 18Gb/s but HDMI 2.1 has a bandwidth of 48Gb/s so as you can see, that's a big jump up in the amount of data tat can flow through per second. Its enough to deliver 4k/120 (great for HFR or high frame rate content), as well as Atmos/DTS-X Audio with NO Loss etc.

At the moment, Only the Xbox X can take advantage of the 'Fluid frame rate' as you call it and with Atmos too, it seems that MS has built the console to be upgraded to HDMI 2.1 as soon as it launches. HDMI ports obviously stay the same, but the HDMI controller on the motherboard looks like it may be upgradeable and obviously the wiring between port and controller must have 'adequate' bandwidth to cope with this too. It doesn't need the full 48Gb/s for example but enough to cope with these features at 4k. HDMI 2.1 is also able to deal with 8k signals too...

Game VRR should do away with screen tear, judder etc - if a frame is ready, it will just display it. It doesn't need to be 30 or 60fps so it falls perfectly with the TV's own refresh rate but can tel the TV the next frame is ready now refresh the screen and show it. This is why frame rates above 30 can look and feel worse than the lower frame rates - because they are out of sync with the TV's refresh rate. By having a variable refresh rate, the overall impression feels much smoother and you actually benefit more by having a higher frame rate.

I would imagine that the 2018 TV's will be HDMI 2.1 compliant but as for which 'older' TV's can be upgraded, it will be purely down to how much foresight the manufacturers had. All the HDMI 2.0 controllers 'can' in theory be updated BUT that doesn't mean that the hardware can cope with it so will depend on whether the manufacturers built enough scope to upgrade.

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Haruki_NLI

@themcnoisy Any game running below 1080 looks rubbish?

Dont play Zelda, Tekken, Snake Pass....a lot of games actually. And dont go back a generation.

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themcnoisy

@BLP_Software yup all of them would look better 1080p.

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Haruki_NLI

@themcnoisy True. But you also said they look bad. Thats how you chose to frame it. Not that theyd look better at 1080p, but that they are bad they arent.

Truth be told im still a frake rate person. The more pixels go on the screen the more muddled my vision gets eith the increased space for colours. So im happy down here until one day 1080p isnt an option.

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