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Topic: What PS4 Games Are You Currently Playing?

Posts 821 to 840 of 880

Kidfried

@Th3solution Sounds great! How much time will you personally get out of enjoying the SoulCalibur single player, you reckon?

Wind's howling.

Th3solution

@Kidfried I don’t know, its hard to say. I’ve put in about 6 hours or so over the weekend and barely have learned 2-3 character very well. I’ve played the main story on Soul Chronicles and a couple extra character arcs. (Last night I tried Inferno on arcade mode and found him enormously overpowered, but a blast to play with.) And I’ve spent a lot of time just experimenting around with character creation, which is a fun thing to sidetrack for a few hours.
I haven’t even scatched the surface of Libra of Soul except to use its tutorial dojo. That is the rpg-ish mode with a custom character and supposedly is at least 6-8 hours to go through, but I’m seeing conflicting data online. Add in some online matches and I’d say I’ll proabably spend 20-30 hours over the next few weeks or so to ‘finish’ the game, but it will probably be one of those game that by the time all is said and done, I’ll dip into it for 50 hours or so over the coming year. It’s a good game to mix things up, in reference to our other conversation about avoidance of open world fatigue. 😁

The early bird gets the worm, but the second mouse gets the cheese.

JohnnyShoulder

Playing Mad Max. Got when it was on ps+ a few months ago. Had started it but I think other games got in the way.

Enjoying it so far, needed a game to lose myself in and it is ticking all the boxes for me. Once you have upgraded your car and harpoon, driving round the world taking on the enemies feels so satisfying.

JohnnyShoulder

PSN: JohnnyShoulder

Feena

Playing Shenmue. I was so afraid it could have aged badly and it would have ruined the memories of one of the most mind-blowing gaming experiences I had but I was so wrong: I am enjoying every second. The remaster in nothing special but the game is still amazing. It has a very unique charm that is still totally intact.

Never belligerent but always uncompromising.

NecuVise

@Kidfried yeah I share. The same feeling regarding mgsv. To this day it's the longest played game on current gen for me. I thoroughly enjoyed it because of its gameplay. I didn't understand one bit of the story and had to Google it but gameplay is so addictive.

NecuVise

KALofKRYPTON

Picked up Grip at lunchtime - roll on the perfect 1999 nostalgia!

PSN: KALofKRYPTON (so you can see how often I don't play anything!)

Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)

"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker

FullbringIchigo

I've been playing Final Fantasy X HD a lot lately, i'm trying to do as many of the side quests as i can to get weapons and Overdrives

getting Wakka's for example is a MAJOR pain in the backside, still at least i don't have to get a time of 0 seconds in a Chocobo race like you have to for Tidus (especially when the Chocobo is hard to control and the items that knock your time down are randomly placed along the course)

Jeremy Brett is still the DEFINITIVE Sherlock

"Don't try to be a great man, just be a man and let history make it's own judgments" - Zefram Cochran

"Hello there!" - Obi Wan Kenobi

it may be multiplatform now but Final Fantasy & PlayStation will always go hand in hand

RogerRoger

With the early arrival of General Grievous, I've jumped back into Star Wars: Battlefront II for a short while. I doubt I'll spend any meaningful time with the game until Geonosis and the other new heroes (Obi-Wan, Anakin and Dooku) are all released and available to try, but I was curious enough because there had been several large updates since I last played.

My immediate disappointment was that Grievous isn't a free update; you can play as him in Arcade Mode but, to use him in online multiplayer, he costs 35,000 credits. I'd been deliberately saving up just in case EA did this (the last two new heroes, Finn and Captain Phasma, were completely free) and had 30,000 credits upon booting up. An hour of Heroes Vs. Villains later, I had 33,500 so it won't take me too long to unlock Grievous... but that, of course, sets me back to zero, and I'm guessing that Obi-Wan, Anakin and Dooku will come with similar in-game price tags. My sense of pride and accomplishment is quite low at this point, it must be said.

To be (ever-so-slightly) fair, though, credits are earned much more frequently than at launch. I randomly hit three "milestones" whilst playing, each of which awarded me 500 credits. I've no idea what they were, or where to track them from, but they were welcome incentives to keep playing well and earn a bonus beyond my (admittedly average) endgame ranking reward.

I was also happy to see that the aforementioned Arcade Mode has been greatly expanded, with almost all the small and mid-sized maps now available and a Starfighter Onslaught game type thrown in for good measure. There's also a Hero Starfighter multiplayer mode, which kinda works like Heroes Vs. Villains except that when you die, you respawn as a generic starfighter of your choice and have to defend your remaining hero ships.

Finally, the limited-time Ewok Hunt multiplayer mode is now permanent; a rare example of EA actually listening to the fans and undoing a harmful mistake.

With a pretty clear day tomorrow, I'll put some time in and see how the various gameplay tweaks actually impact the core multiplayer experience. There's no way in heck I'll get close to re-filling my 35,000 credits in time for Obi-Wan (nor earning the 40,000 required to unlock customised Clonetrooper battalion paint... I'll sadly never be a member of the Wolfpack, I guess) but I might as well make a start.

Edited on by RogerRoger

"It is possible to commit no mistakes and still lose. That is not a weakness; that is life."
Cpt. Jean-Luc Picard, Stardate: 42923.4

KALofKRYPTON

@RogerRoger now if they'd just release a full on Starfighter sequel! 😁

@Kidfried I think it's pretty great! Fast, challenging, decent looking and it's relatively cheap.

There are caveats of course; the online matchmaking is a bit limited - a games list would be really helpful; I think there are at least two glitched trophies, though a couple of them on the list are ridiculous for a trophy hunter; no photo mode; no race replay.
All of that I can happily live with 😁

Well worth £35!

PSN: KALofKRYPTON (so you can see how often I don't play anything!)

Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)

"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker

Th3solution

@RogerRoger That sounds pretty frustrating at how high the price is for unlocking the bonus content. So, out of curiosity, what is the real life cost of unlocking Obi-Wan, Dooku, Anakin, or the Clonetrooper paint if you just wanted to admit defeat, skip the grind and just buy them?

The early bird gets the worm, but the second mouse gets the cheese.

JohnnyShoulder

@Th3solution Wasn't all that removed and then put back into the game, because of all the backlash? I thought the only things you can buy with real money are cosmetic items? Or are these classed as cosmetic items?

JohnnyShoulder

PSN: JohnnyShoulder

Th3solution

@JohnnyShoulder I don’t know. I think they sound more than cosmetic, but I’m not sure if it’s so far as to border on pay-to-win. After the initial backlash, I was wondering to what extent MT were quietly reintroduced. I actually bought the first Battlefront game on day 1, but it was a pretty large waste of money for me since I’m not that interested in online modes so I probably only played that game for about 6-8 hours total before I decided it wasn’t fun for me. My Star Wars fanboyism got the best of me then, but for BF2, I was able to resist buying it and the MT debacle made it that much easier to abstain.

The early bird gets the worm, but the second mouse gets the cheese.

JohnnyShoulder

@Th3solution Yeah played the first ps4 game for a few hours and it was way too shallow for me, a bit of a Battlefield snob when it comes to these types of games.

JohnnyShoulder

PSN: JohnnyShoulder

RogerRoger

@KALofKRYPTON If only, eh?

@Th3solution In answer to your question, @JohnnyShoulder is pretty spot-on. There are two forms of currency in Battlefront II. Credits are unlocked via gameplay, challenges and a daily, free loot box, whereas Crystals can be purchased with real money via the PS Store, on a (pretty well-hidden) separate menu. They come in bundles; here in the UK, it's £1.99 for 200, £3.99 for 500, £7.99 for 1,000 and then £15.99 for 2,100 and £32.99 for 4,400 and I think we've all seen similar in other games.

Credits buy everything, but Crystals can only be used to purchase Emotes, Victory Poses and Appearances (what we'd call "skins"). The first two are pretty standard across the board; each Emote or Victory Pose will either cost you 2,000 Credits or 50 Crystals, so if you're absolutely dying to make General Grievous cough on command and Yoda spout some pseudo-philosophical sayings mid-battle, it'll cost you a couple quid. The Appearances, however, are where things get a little more expensive; many are tiered, and so Boushh Leia or Skiff Guard Lando will either cost you 80,000 Credits or 2,000 Crystals.

New characters and the Clonetrooper Battalion loot boxes can only be purchased with Credits. There is no cash shortcut. As mentioned, you can access all characters in the single player Arcade Mode, I guess to try before you buy, but otherwise they'll cost you thousands of Credits. I played Starfighter Assault for about two hours this morning and earned roughly 3,500 Credits (and I'm average-to-good at that mode, came second in one match). To get enough to buy a 35,000 Credit new character, therefore, you're looking at twenty hours of "doing pretty well" and I don't know about you, but I'm never able to be consistently good at online multiplayer.

There's the Millennium Falcon from Solo in there, also 35,000 Credits, which I'll never, ever unlock to use in multiplayer (and not just because it's the third variant of the darn thing in the game... variety still doesn't seem to be their watchword). By the time I claw my way back up to 35,000 Credits, I'll be forced to choose between Obi-Wan, Anakin and Dooku and then it'll be anybody's guess if I ever play the game enough to buy another after that, because I'll be kinda burned out.

Gone are the days of pay-to-win, thankfully. The third currency type, Spare Parts, that used to come in loot boxes have seemingly been discarded; they're what you used to use to upgrade your abilities, so theoretically you could spam loot boxes and give yourself 200% health or something before even playing a single match. Now you upgrade your abilities with Skill Points, which you're granted each time you level up a specific unit and can only be used on said unit, so you can specialise in being a Heavy on the ground or an Interceptor in space, for example; perhaps still not ideal, as really good players are only gonna get better the more they unlock and upgrade, so it still feels like it rewards the elite and subjugates the average, but hey, pride and accomplishment, right? I think you can convert old Spare Parts into any Skill Point of your choice, but you won't get any new ones if you're just starting out.

I must just add, though, that whilst matchmaking and loading times have been greatly improved (I mean, wow) it seems to have made the online multiplayer quite glitchy. Yesterday I spawned in with the character selection menu overlayed onto my screen, and my inputs controlled both my Battle Droid and the intruding menu, so I was shooting whilst selecting a weapon, etc. and it was really bizarre. I also finally got to use Grievous and his scuttle ability ran me up a wall and got me stuck in some geometry, at which point he just froze and I had to force a respawn. Not exactly smooth.

But with its story campaign which isn't amazing, but isn't terrible either, and all the different gameplay modes and maps completely free, I can probably recommend Battlefront II if you're a huge Star Wars fan with a spare week, and can find a copy for less than a twenty.

"It is possible to commit no mistakes and still lose. That is not a weakness; that is life."
Cpt. Jean-Luc Picard, Stardate: 42923.4

Jaz007

@RogerRoger Can you (or anyone else) compare Battlefront 2 with Battlefield? I'm curious as to how similar it is. I'm a little tempted reading you talk about it, but then I just don't know.

Backkoggery ID: Jaz007

RogerRoger

@Jaz007 Unfortunately I've never played Battlefield myself, but my best friend has played both and she favourably compared the two. They're apparently very similar, although she noted that Battlefront II feels much more "arcade-y" because of the option to switch to third-person when on foot.

Most people play in third-person because it's supposedly easier to control, aim and keep track of everything, and that's certainly been my experience (I played the first Battlefront on PS4 exclusively in first-person, and yet have hardly ever played Battlefront II the same way, because the campaign made much more sense in third-person). The choice is always yours, however; the only time you're locked to third-person is when you're a Hero / Villain or when you're piloting certain ground vehicles. You can even fly starfighters in first-person, although they're accurate cockpits and so the field of view in some of them is extremely limited.

I'm sorry that I can't be of more help, but I don't ever plan on playing Battlefield, so if you've got any specific questions you'd like to ask about particular mechanics or anything, please do.

"It is possible to commit no mistakes and still lose. That is not a weakness; that is life."
Cpt. Jean-Luc Picard, Stardate: 42923.4

Jaz007

@RogerRoger Can any non-shotgun weapon still easily snipe someone across the map?
How does vehicle spawning work?
How does hero spawning work?
How would you describe the TTK? (Especially compared to the first one)

Backkoggery ID: Jaz007

RogerRoger

@Jaz007 There is a Specialist class which is essentially a sniper; they come with all sorts of high-powered, slow-firing scoped blasters. I've rarely used them, though, because many of the standard Assault classes (like your garden variety Imperial Stormtrooper) have blasters which come with limited scopes. In the right maps, from the right positions, if you're able to get a bead on somebody then you're able to inflict some damage, maybe enough to kill them, but it isn't long before everybody notices the flashing neon laser bolts coming out of the bush you're crouched in, and then it's pretty much 50/50 (or it starts raining thermal detonators and you've gotta move anyway).

There are barely any weapons that aren't ridiculously obvious about being fired; every time I've been shot at from cover, especially from a distance, I've been able to react (unless it's by somebody who's fully upgraded a powerful sniper rifle and they score a headshot, but then I usually applaud them whilst waiting to respawn, because skills). The flashy visuals and iconic sound design of blasters give you much greater awareness than I'd imagine bullets do.

Vehicle and hero spawning works via Battle Points. As you play, you'll earn BP through certain actions; obviously scoring kills, but also playing the objective or assisting in the takedown of an armoured unit or vehicle, or sometimes even avoiding death for a certain amount of time. The respawn screen shows all available units for the game type you're currently playing; the four standard classes, the bonus classes (folks with jetpacks and rocket launchers, for example, or Super Battle Droids and Wookiees), the vehicles and the heroes. The latter three cost BP to use and are tiered, so hopping on a Speeder Bike may cost you 500 BP but an AT-ST will cost 1,000 and playing as Kylo Ren will cost you 3,000 BP (those are ballparks; I tend to just go "ooh, these aren't greyed out any more" and don't really notice the numbers). If you immediately die, tough luck; you've got to earn the BP all over again.

There can only be one of each hero active at any one time, so don't expect to fight a wall of Vaders, but vehicles and the bonus classes have caps, so they may say "Max Number in Play" even if you've got more than enough BP. Some feel fairer than others; starfighters over a ground battle tend to explode a lot and so there's a lot of chance to grab one, and they're cheap as a result, but some tanks (like the Trade Federation's AAT on Naboo) are almost indestructible, so you've got to be quick or lucky if you really wanna drive one. There are also sometimes the massive units, like the AT-ATs on Hoth, which you can use BP to temporarily control the turrets of, but you're on a timer to keep it fair.

Because of the ability to customise and upgrade the Star Cards / abilities of your various classes and characters, the TTK (had to Google that; my online multiplayer experience is literally this and Uncharted 4) can be all over the place. For example, the Officer class can give up to a 75% health boost to themselves and any surrounding soldiers which wears off gradually, whilst the Heavy class can throw up a personal deflector shield at the expense of walking speed and the dodge roll. There are even Star Cards for soldiers and starfighters which straight-up just "increase maximum health" and if you've fully maxed one of those out, you're looking at a permanent 150% health bar, sometimes more if combined with some of the other things mentioned above. Rounding a corner and running into a standard Assault class, however, and you're looking at six or seven body-shots, or two solid headshots, for your average takedown.

Heroes are obviously the toughest to take down, but only when being used by somebody who knows how to use them; many a time I've lucked out and grabbed a hero I'm unfamiliar with, and died within seconds (and they're obviously everybody's favourite target, too, so expect to be swamped). Some starfighters also come with R2 units that can carry out repairs on command, meaning if you're chasing somebody and don't keep up a steady barrage of hits, any damage you may have done can be erased in seconds.

It never feels unfair, despite all of that, though. Even the largest maps focus your objectives to pinch points which mean you can be the toughest, most skilled Rebel in the galaxy, but you're still gonna get spotted by a dozen Stormtroopers and there's nothing you can do, and weapon upgrades can often balance against health buffs. There's an element of luck involved, of course, but I'd stop short of calling it cheap.

Well... no, scratch that, it felt cheap before, when people could pay to win. Three days after launch I was playing Heroes Vs. Villains and there was a Darth Vader with 200% health and a Force Choke with maxed-out range and damage. He was all over the place but it didn't matter, he still won.

A year later, it's a much more even playing field.

"It is possible to commit no mistakes and still lose. That is not a weakness; that is life."
Cpt. Jean-Luc Picard, Stardate: 42923.4

Jaz007

@RogerRoger That was an incredible response. Far more detailed than expected. Hats off to you and thank you man. I might pick it up at some point. It sounds like a solution to the FPS MP itch since I have no interest in BFV and might want to play something other than Battlefield 1 sometime soon.

Backkoggery ID: Jaz007

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