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Topic: Resident Evil 2 Remake

Posts 41 to 60 of 83

KALofKRYPTON

@kyleforrester87 let me know! I doubt I'll get time to play it any time soon.

PSN: KALofKRYPTON (so you can see how often I don't play anything!)

Twitter: @KALofKRYPTON (at your own risk, I don't care if you're offended)

"Fate: Protects fools, little children, and ships named Enterprise." - Cmdr William T. Riker

Jaz007

So I'm not seeing the demo stateside. Does anyone know when we're supposed to see it?

Backkoggery ID: Jaz007

Areus

I wonder how the music sounds in the remake

Edited on by Areus

Areus

Gremio108

Looking forward to trying this over the weekend.

Guarantee my phone will ring as soon as I start the demo and I'll forget to pause the game.

Good job, Parappa. You can go on to the next stage now.

PSN: Hallodandy

JohnnyShoulder

@Areus It won't be any of the original music, you have pony up to get that.

EDIT: I'm playing it now!

EDIT EDIT: Ooooooh this is pretty awesome! I may have to get this now, so much for the backlog.

Edited on by JohnnyShoulder

McCroskey: Johnny, what can you make of this? [hands Johnny a map]
Johnny: This? Well, I can make a hat; I can make a brooch; I can make a pterodactyl!

PSN: JohnnyShoulder

Ralizah

So, this game looks and plays AWESOME. I was so impressed with the demo (on PC, but I can't imagine it's too much different on PS4 other than a bit less visual detail and maybe a lower framerate on the base model). The in-game map is really useful. The limited inventory space is a bit jarring, but this is a survival horror game, which means knowing which supplies to prioritize is essential. This plays a lot like RE4, but the more action-y combat is balanced out by some incredibly aggressive enemies, so it's still feels scary and intense and less like I'm shooting fish in a barrel. It seems like Capcom has finally found out how to harmonize the action-gameplay of later entries with the atmosphere, puzzles, and sense of vulnerability in earlier entries. The incredible lighting and sound design go a long way toward establishing the really horrifying atmosphere of the game.

If the entire game is this good, it'll be an easy GOTY contender for me.

Ralizah

PSN: Ralizah

Frigate

Got to play it this evening/morning. It's uh, it took a little getting used to. I don't think the one shot demo really lends itself. Aiming and camera controls felt kind of spongy, probably fixable in the settings. Didn't really feel any tension or scares. My excitement for it has dropped, certainly. I do want to play the story but that will be enough for me. I'll get it later in the year, or rent. Er, beautiful graphics!

Frigate

kyleforrester87

@Frigate I thought the aiming was solid! No issue getting multiple head shots. Try Evil Within for weird aiming lol.

@Ralizah I already found an inventory expansion kit toward the end giving me 4 more slots. And I think I saw a big one in those coded lockers.

My main disappointment? The shotgun lacks oomph. I'd have liked a bit more kickback.

Edited on by kyleforrester87

kyleforrester87

PSN: WigSplitter1987

JohnnyShoulder

Yeah I didn't have any problems with the controls or camera either. The only thing I didn't like is having run set to L3, which I never like. Hopefully you can customise the controls, I didn't get a chance to check when playing the demo.

McCroskey: Johnny, what can you make of this? [hands Johnny a map]
Johnny: This? Well, I can make a hat; I can make a brooch; I can make a pterodactyl!

PSN: JohnnyShoulder

kyleforrester87

@JohnnyShoulder L3 to run was fine for me, as it's a case of clicking to turn it on and releasing, and not a case of holding down the stick. It's annoying in other games having to keep the stick held down to keep sprinting.

At least you don't have to mash X.

I didn't really like the opening door action, he just sort of waves a paw at it and it flops open. I tried mashing the button hoping he'd kick it open but he didn't. Maybe there's a trick to that.

Edited on by kyleforrester87

kyleforrester87

PSN: WigSplitter1987

Areus

@kyleforrester87 Its also pretty cool that zombles can bust through doors this time around makes me hopefull that they are working on Resident evil 3 next having Nemesis kicking in doors trying to get to you would be great

Areus

Frigate

@Areus I noticed that too. Very cool. Very not cool however was me unloading half a clip into seemingly unbreakable glass before the zombie bust through the door to terrorize my jugular. Come on, Capcom. Please fix for release.

Frigate

kyleforrester87

@Frigate weird coz I tried that and on both accounts my bullet didn't seem to damage the glass but the zombie broke through immediately after I shot it

kyleforrester87

PSN: WigSplitter1987

JohnnyShoulder

@kyleforrester87 Ah that is what I was doing wrong, doh!

I don't think I ever played through Claire's version, so if I do get this I will defo be choosing her this time.

McCroskey: Johnny, what can you make of this? [hands Johnny a map]
Johnny: This? Well, I can make a hat; I can make a brooch; I can make a pterodactyl!

PSN: JohnnyShoulder

Frigate

@kyleforrester87 I thought the immersion and atmosphere was excellent on the whole but when this 300lb cop zombie is visible through the glass, I unload right? Well not only does it not break, it doesn't even show discernible damage. Zombies busts through, zombie grabs me, I curse, zombie laughs, I laugh and choke on my own blood. Nevertheless, I hope it's something Capcom add/alter.

Edited on by Frigate

Frigate

kyleforrester87

@JohnnyShoulder in the original you played both to get the full story anyway. You'd do Leon A, then Claire B or the other way round. I don't know how the scenarios in this will work to be honest but I'm assuming you'll still be wanting to play both. In fact you'd probably want to do all 4 - A/B, then B/A. I think that unlocked the "true" ending in the original.

@Frigate I don't see them making any changes at all this close to launch to be honest, at least not anything really noticeable.

Edited on by kyleforrester87

kyleforrester87

PSN: WigSplitter1987

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