Comments 110

Re: Game of the Year: Best PS5, PS4 Story or Writing of 2021

thejoesenone

@Flaming_Kaiser It is...eventually, imo. It wasn't until around chapter 11 or 12 of 16 that I found out what all the hubbub was about. I like exploring levels and every time I wandered off the rails there were constant comments from the crew telling me I was going the wrong way and needed to hurry up. The characters NEVER stop talking and at times I either had to stop the game or mute the vo.

But, eventually, the story really comes into its own. Also, something that impressed me, is that almost every setup has a payoff. It takes a while to get there but it's enjoyable. I got it on sale half off and felt like I got my money's worth.

Re: Game of the Year: Best PS5, PS4 Story or Writing of 2021

thejoesenone

@Jslade Tell me about it! It was extremely irritating exploring for components and collectibles and I'd have 4 other characters mouthing off about telling me to hurry up and I wasn't going the right way. I eventually muted the voice acting whenever I wanted to explore. Do you all want me to explore or not?

Re: Scarlet Nexus 1.05 Update Adds More DLC, New Modes and Costumes

thejoesenone

@Korgon I started with the Yuito chapter cause I like swords better than ranged weapons but the dialog was so over-...explainy that I would have to put the game down and pick it up the next day. The Yuito section, for me, felt like it was written by an AI that doesn't understand why we say the things we do, it just included it because it read that's how people talk. The combat was excellent and satisfying.

I was dreading having to go through it all again with Kasane, but found the dialog and writing for her to be infinitely more palpable.

Re: Boss-Slaying Survival Game Praey for the Gods Quietly Launches on PS5, PS4

thejoesenone

@Gorosbat

I adore Shadow of the Colossus and it doesn't have anything to do with the gameplay itself. For me, Shadow of the Colossus is all about how the game made me feel. The empty open world was both beautiful and melancholy. I think, for me, the general feeling of melancholy is just something that speaks to me in movies, tv shows, games, music (especially) etc. I loved figuring out how to defeat each colossus. I loved the thrill of scaling the giant, awe-inspiring creatures who are just going about their lives but they must be destroyed in order to progress the plot. Every time I defeated a colossus, the exhilarating feeling of bringing down my prey to get one step closer to saving my dearest one, was immediately undercut by the realization that I destroyed this work of natural art, this beautiful unique creature, a testament to the mysteries of nature. There was this constant tension and conflict within myself that these creatures are sentenced to death for the sake of my selfish desires. What is the value of life? What makes one life so important that 13 (?) other, seemingly innocent creatures, are condemned to oblivion?

And we're never really told the relationship between Wander and his dearest one. Is she his lover? Is she his wife? Is she his sister? We don't know, but regardless, Wander's crusade takes precedence.

I don't begrudge anyone who doesn't like it. The gameplay mechanics aren't great. They aren't great. They're clunky and inconsistent. I think it's on your way to third colossus, but you go up with winding ramp that has a jump towards the end. I can't tell you how many times I misjudged the jump because of the camera angle, resulting in my falling into the water below and having to climb all the way back up again just to misjudge the jump once again. This game is at times extremely frustrating to control. I know some people complain about Agro, and while I can't recall having any issues, doesn't mean no one else did.

I'm not out to criticize anyone else's interpretation of the game. I just wanted to put out a view point to give you an idea of why this game is treasured by many.

Hope all is well with everyone!