Comments 16

Re: Feature: How Does The Witcher 3: Wild Hunt Look and Run on PS4?

raptor

@BAMozzy not trying to argue you can't just name games of different styles to fit a flawed statement. Games that have less on screen smaller worlds even closed worlds can produce higher visuals than games that are truly open. Not my fault a Dev like bungie can't program like say everyone else these days. Blaming old systems for the state of destiny. The real thing is bungie took old code probly from a game they was Dev for Microsoft and switched it to destiny. That would make more sense on why destiny fails to even feel like something new or even relevant.

Re: Feature: How Does The Witcher 3: Wild Hunt Look and Run on PS4?

raptor

@BAMozzy pls don't call them planets 1 map does not make it a planet. Destiny is a small game there's a loading screen and instancing everywhere. To even compare it with the game you mention it would have to do a lot more than have enemies on the map. Any game can place enemies on the map. Its how Manny the diversity the way they evovle around you and more. DA was a boring graphical mess, infamous was the same as it always was pretty and linier with gimicky powers. While infamous to achieve what it did sufferers in other area. A lack of crouds low people count and emtpy world. No vegetation or any world variety outside of small area story zones. bloodbourne is not even open world. you get tons of assets in closed off worlds.

Re: Feature: How Does The Witcher 3: Wild Hunt Look and Run on PS4?

raptor

@BAMozzy destiny was not that big of a open world and had little to no content in it. While uncharted was never a open world game. Those type of games are easier to hit a higher res and frame simply because they are so controlled or limited on things on screen. Witcher 3 has massive amounts of plant life, animals monsters and humans, all in a huge open world. Only game that comes close is gtav and watch dogs except that the witcher has tons of content vs watch dogs and GTA v