omalleycat215

omalleycat215

Thomas O'Malley the Alley Cat!

Comments 14

Re: Oblivion Remastered Out Now on PS5, Price and Download Size Revealed

omalleycat215

I’m really on the fence about whether to get this on PS5 or on PC. PS5 has adaptive trigger support and will look good on my 4K TV, but I may be able to play this in VR on PC (through UEVR). The UEVR community is in the middle of figuring out how to run this at an acceptable frame rate for VR (ideally, a solid 72fps), but this game is a beast and will take a good rig to play on. So…probably PS5.

Re: Unfazed by Concord, Sony Doubles Down on Exploring Service Games

omalleycat215

Gambling is a hell of a drug. Live services and other microtransaction/macrotransaction games prey on whales and other problem gamblers. Sony wants to be selling the shovels during this gold rush, but after Concord they seem more like the bag holder too late to the show. I don’t play live-service games on principle.

Re: Poll: What Do You Think of PSVR2, One Year Later?

omalleycat215

@OptimusPrime1 My biggest single complaint about PSVR2 as of now isn't the lack of first party exclusives, its the lack of 3D Blu Ray support specifically and the lack of 3D video support in general. I amassed a huge collection of 3D Blu Rays for my PSVR1, and now they collect dust in a closet.

Re: Poll: What Do You Think of PSVR2, One Year Later?

omalleycat215

I would draw a distinction between the hardware and the software. The hardware is excellent: 4K HDR, wider FOV than the Quest 2 and even the Apple Vision Pro, inside out tracking (it was about time, but that was PSVR1's greatest weakness), and easy setup. The passthrough isn't in color like the Quest 3 and the Vision Pro, but the difference in passthrough clarity between the Quest 2 and the PSVR2 is an undeniable generational leap. PSVR2 isn't equipped to handle AR and MR games, but those games are few and far between (and are usually an afterthought).

The software seems to be the problem. To me personally, a launch year with 2 full Resident Evil VR games is a strong launch year and everything else is icing on the cake, but I know I am in the minority. $600 is a lot the spend on a peripheral, particularly if you don't care for Resident Evil games. I spent around $400 for the Quest 2 for just Resident Evil 4 VR, and stayed for everything else. Can you tell I like Resident Evil? I love Resident Evil.

Anyway, software. PSVR1 developed a good library over 7 years, the Quest has developed a great one (with some notable exclusives) over 4 years, and the PSVR2 has developed a smaller one over 1 year with some really nice exclusives but no AAA first party exclusives. This isn't a big problem to me, but I understand. If Nintendo made a VR headset, I would have wanted a Mario or Zelda VR at launch to really sell the system; meanwhile, PSVR2 had 2 big third party exclusives at launch, and one of them was a climbing simulator. PlayStation doesn't have the same first party IP power that Nintendo has IMHO, but I sure as hell wanted a free Astrobot VR game like the free PS5 one and I didn't get one. PSVR2 has had great third party support, but certain third party games like Assassin's Creed Nexus VR and Samba de Amigo VR are (ambiguously-timed) exclusives to Quest. First party support has yet to materialize, and may never come.

I'm patient for new first-party PSVR2 games, but I also have a Quest 2 and kept my PSVR1 with its back catalogue intact. If I was PSVR2 only, I would have a lot more to complain about (mostly why Assassin's Creed and Samba de Amigo aren't on PSVR2).

Re: Skyrim Anniversary Edition Coming This November for PS5, PS4

omalleycat215

I didn't even know Creation Club had over 500 "elements". Sure hope Skyrim Anniversary allows for better mod support like XBox One; its hard to go back to vanilla Skyrim once you've gotten a taste for mods. Now, if there was an update for Skyrim VR that took full advantage of the PS5's power, I'd be even happier.