@ShogunRok - the thing I loved abour Kiryu is that although he was a cool, streetwise badass with a strong sense of honour etc he was also incredibly gullible and stupid at times (as per all the best substories). I loved the way they all took the piss out of his core personality traits.
Problem with Ichiban (other than him complaining about being itchy literally the entire game) was that everyone just went along with it, so pretty much every situation was so cheesy. I think if some of the characters took advantage of his heart-on-sleeve character then it would have worked a lot better. (In particular the substories)
@ShogunRok - just finished the game, and must admit I didn't come across a single chase sequence. Also, you can turn the QTEs off during battle - it doesn't effect Circle to defend, but I usually fluffed that and it didn't seem to matter. There was one QTE right at the end, but it was stupidly easy even for me (not sure if you could fail it) - no repeat of the anguish of Yakuza 2 thank God.
I struggled with business management's shareholder meetings, but my other half agreed to play that bit with me, and we both quite enjoyed it. I steered clear of pretty much all minigames though - couldn't do golf or the racing games, and the UFO catcher was really hard.
One thing I did struggle with was when trying to heal a single party member - it was really hard to see who was selected, so I sometimes healed the wrong person, or opted to heal the whole party just to be safe.
But it did end up being my least favourite Yakuza game. Much as I liked Ichiban, his personality always lent itself towards cheese. The side quests in particular were quite poor compared to series highs of 0, 6 and Judgment, the poor guy covered in soap suds aside.
But what killed it for me was the endless grinding. Admittedly, once I start it becomes a bit of an addiction and I take it too far, but whether it was grinding for EXP, Job EXP, money, insects or whatever, the game really overstayed its welcome for me. (Although not as much as Dragon Quest XI which went on forever.)
I found the turn based combat just made me long for the good old days, so I ordered the Remastered collection out of frustration.
Voice acting was very good though - although hearing some of the characters I've known and loved from past games suddenly talking English in unfamiliar voices was a bit hard to take. Weird when you had some substories that were half-voiced and half text.
Anyway, thanks again for the review and the info. You were largely spot on as usual.
@Quintumply - that was very helpful to me. I presume you both need to be up to speed? ie one player can't carry the other through the faster paced bits? If one screws up, you both restart?
I loved a way out so much, but we almost rage quit during the racing sequence at the end - it was really painful!
@ShogunRok I'm really happy to hear that! If they can sort out the performance issues then it sounds like I might enjoy it. Thanks for clarifying so quickly.
@ShogunRok - is there much mandatory racing to be done here? I can't see well enough to cope with big timed events or having to move around too quickly. Can I just pootle about in the cars at my own pace or am I going to be hurtling down the roads at great speeds?
Other than the bugs/performance, the game sounds fantastic. Here's hoping they can patch away the problems.
Played the original way back and it was great. Pretty sure I've played at least one playstation remake in addition to the vita one. All of which were good but a little less great than the previous instalment.
Not sure I can cope with another one, tempted though I am. Need something new of some kind to justify buying it again. Like a decent 2 player coop mode or something would have been nice.
@johncalmc - great, thank you, that's very useful. I could definitely be tempted then. If it is as bad as you say it could be very entertaining to play with my other half. Worst case I'll leave her to it.
This review did enough to get my interest. ISee also Disaster Report 4 - seems like I still haven't learned my lesson)
But there's nothing much of the gameplay. I read elsewhere that there are quick time events, but there is an option to disable them that crashes the game.
How much of this is timed? Is there much text to read or is it all voiced? I can't read text without having to stop and zoom-in, which doesn't work too well if there's a timer, and would be quite annoying if playing with another person.
@ShogunRok - thanks very much for the info. It's a real shame the chases are here as I thought I was going to get away without them. Otherwise it sounds like it should be good. Normal fights in old Yakuza often had button prompts that I pretty much always failed to hit, so I think the battle side of it should be OK all being well if it's equivalent.
@ShogunRok - thanks for the great review. I am really looking forward to this. The Yakuza series is probably my favourite playstation series of all time. I just can't get enough of it, and much as I adore the gameplay of old and Kiryu, the thought of a new direction is really exciting.
I read that it has an English dub - is this right? I presume it's decent (like Judgment)? Also I'm guessing that the majority of dialog is text in boxes still?
Are there any compulsory QTEs? I'm hoping being turn-based that those are a thing of the past. Being visually impaired I find them a total pain. The chase scenes in Judgment for example were horrible. At least most Yakuza fight-QTEs were optional in the past. (Except the end of number 2 which was without a doubt the most painful part of the series.)
Also are any of the arcade games compulsory? My eyes aren't up to games like Outrun any more so I'm hoping I can just avoid them like (mostly) usual. It still annoys me I never managed the outrun bit in Yakuza 0 that was tied into the business minigame.
@ShogunRok - thanks. Sounds like it might be worth a punt if they can sort out the bugs. We do have 2 ps4s side-by-side so online coop works pretty well. (Except when the same dialogue plays on both ps4s at the same time but not in sync )
@ShogunRok - what's the difficulty like compared to Divinity? I played through it with my other half and we're both fairly bad at this sort of thing, and get frustrated easily. We ended up on easy mode and enjoyed it immensely from then on.
Also, is there a way to warp to each other in coop or can you find yourself suddenly outnumbered if you get separated? The teleport pyramids in Divinity were great.
I really like the sound of this game except for one the fact that controlling a "cursor" usually means I'm going to lose my temper with it quite a bit. (IE I'm going to spend the entire playtime trying to find the damn thing).
It's been on my list of things that I'd love to try but probably would regret buying since I first read this review. I'm very pleased that it's free as I can now give it a try and see for myself.
So I finally gave in and picked up this game in the recent discount, and have just finished it.
First thing I would say is that this review seems to make it out like it's some really horrible male chauvinistic thing, and I actually didn't get that feel from it at all. I played as a female character but believe almost all my dialogue choices are the same. Yes there were some choices that were a little odd, but I think women came off a lot better than most Japanese games I've played. (E.g. much lauded games like Dragon Age XI with its child-like women with enormous breasts and bikini costumes, or the Yakuza games). None of the 'dubious' dialog choices had any bearing on anything and were definitely over-egged in this review.
Graphically, I think "ps3" quality is a little kind - the exteriors are largely OK but the interiors were all horrible. The graphics combined with my poor levels of vision meant I spent the majority of the game lost - that's normal for me these days but more so here where I could spend half an hour just trying to get out of a restaurant.
One thing I did really like was the all-over-the-place nature of it all - I liked the quirky randomness, and don't really see why a game has to make a huge amount of sense to be enjoyable. I don't think the tonal shifts were as pronounced as mentioned here - it's mainly a serious game but with a few quirky characters and random costume changes to lighten the mood from time to time. There were some genuinely laugh out loud WTF moments that were maybe an unintended side effect of poor writing but I guess whether that's a positive or a negative depends on how you view these things.
Gameplay-wise it's quite simple - there's not much in the way of a challenge. The save points are plentiful once I figured out where they were and turned on ps4 invert colours so I could read the map, and it never crashed for me (and it took me a lot longer than 15 hours).
I feel this review was played solely for laughs, and completely overlooked any positives of the game. If you can get past how low budget and crappy it all looks and sounds, there's something genuinely unique here.
Having said that, we're not talking Deadly Premonition here, which is the king of so-bad-its-good gaming. This isn't a great game, and it's often infuriating, but it's also not as bad as made out here.
I've now started the epilogue pt1 and will probably end up buying pt2 so I can see it out. I found a lot of the game frustrating and tiresome but I think if I'd been able to play this a few years ago when I could see properly I would have enjoyed it quite a bit.
A lot of Elder Scrolls Online writing just makes me think of Marklar in South Park. The writing is often pretty terrible in my opinion - they just overload you with stupid sounding names that mean nothing and you're then supposed to go off and find 3 relics in the north, east and west to stop some kind of ritual in a cave somewhere. Again. For some barely coherent reason.
I know an MMO has to have a huge amount of padding because they require you to keep playing it forever, but it can sure be pretty tedious at times
As someone going slowly blind, I cannot put into words how much I appreciate these options. Other than Spiderman's option to skip QTEs, I struggle to think of any games whose accessibility options actually help me.
I thought I was going to have to give this a miss, as the first game wasn't easy and I could see a lot better then, but now I can't wait to try it.
I seriously hope Naughty Dog get a lot of recognition for this and that it encourages other developers to do the same. As someone getting quite depressed about my ability to game, this has given me a real lift.
@get2sammyb - ah fair play, I missed that. I'm just very eager for ND to get as much appreciation as possible in the hope that it might inspire others to do the same. Will read your other article now, and really glad that you've done your bit to highlight it - thanks.
@get2sammyb nice review, but one thing you didn't mention which I think deserves to be lauded is the vast array of accessibility options. I didn't know about them until I saw the ign review which pointed me at a PS blog post.
Honestly, I am made up because I thought this game would be beyond me but now I've read about the text to speech, high contrast, large crosshairs/HUDs and other options you can enable this has now gone onto my must-have list.
It's so unusual to find a developer that puts this much effort in, so I think it's important to give them respect where it's due.
@gbanas92 - problem wasn't so mucuh finding the Mahrez house as finding my way to it from the car! You can't just push right and arrive like some places.
I think the thing I like about this game is pretty much why I liked the original Twin Peaks - it has this kind of everyday weirdness. It's quite mundane at times, but that makes it relatable and helps give the stranger parts some grounding, and means you get to know the characters. I think twin peaks the return was a little too out there for my personal tastes.
Anyway, will try to keep an eye out for the Junebug album when it appears. Hope it's as good as it could be!
@gbanas92 - yeah got to agree, act 3 is definitely the best, although i enjoyed 4 as well quite a bit. I started it again once I finished, partly to see if i could grab a few extra trophies, and found act one a bit irritating on a 2nd go particularly finding my way to the Mahrez house (and by finding my way I mean completely failing to find my way). But it was still interesting to see characters I didn't think had appeared until much later make an appearance. I might still go back and give it another run through.
At any rate, what a great game it was - it kept me utterly absorbed, and I loved some of the music in it. The song in act 3 in particular really reminded me of Au Revoir Simone from Twin Peaks returns - that kind of cheap crappy drum machine but completely mesmerising all the same.
@gbanas92 finally got round to this. I'd never heard of it before this review, but that and your reply made the decision for me. Just finished Act 3 and I am liking it very much. It took a while to click - the early parts were intriguing but it's just got better as it went along. Not 100% sure I know what's going on all the time, but I'm enjoying the ride.
You're right about the pointing and clicking - well it's not really pointing so much as selecting. So that suits me. And you can make the text pretty huge. Sometimes I lose where the main character is and just have to press in a direction until something happens. And the car in the distillery was an ass to drive. Not sure if there was a cursor I couldn't see but it seemed to have a life of its own.
But it's a fascinating experience so far and it's definitely got a certain something about it. Looking forward to finding out where it all goes.
Nice to have something different for a change. I've never played anything like Farming Simulator before so I'll give that a go, and Skylines is in the maybe pile. Given that previous months have either been of no interest at all, or already played, I'd say this is the best month in a while.
I think PS+ works best when it throws up a curveball and you end up trying something you would never thought of trying before. Or something you were curious about but not sure enough to buy.
Admittedly, would have been better to mix it up a bit, eg have skylines last month and uncharted trilogy this month, but it's all going on the same (virtual) pile anyway so doesn't matter to me.
Favourites have been Far Cry 5, God of War and the Everybody's Gone to the Rapture themes (the latter mainly because of the awesome music). Shenmue is quite good too.
Trying out the tetris one now based on the above - nice dolphin firework effects.
I'd never heard of this, but the review made me want to try it!! I downloaded the demo and it's actually quite enjoyable. Graphically it's no AAA but it seemed fine to me (and my visually impaired eyes). Sonically not so good. I struggled to read the subtitles during the cutscenes, but otherwise it was sort of quirkily enjoyable.
Only thing is I crawled under a truck and then got a message saying I was returning to the title screen. I got confused and ended up back at the title screen with nothing saved at all. Not sure if I died, or if it was the end of the demo, or if I just fat fingered my way out of the game. I couldn't face going through it all again straight away to find out.
I kinda want to play it. But then I was a huge fan of Deadly Premonition and it was a trainwreck on PS3. This is nothing like it, but it has a certain charm about it.
Is the only way to save to quit out? Thats going to be a bit annoying. It feels like it might be weird and easy, both of which are big thumbs up for me.
A little bit amateur maybe, a little bit exploitative, but something different as well which surely deserves some credit?
I really likedk the original Persona 5, but felt like it really, seriously overstayed its welcome. The characters were great, and the social calendar and that all interesting, absorbing and well done, but I found the dungeons and Mementos to be really soul-destroying after a while.
But I would say it's one of those games even though a lot of it dragged, when I did finally finish it I felt like something was missing from my life.
Not sure I can face going through it all again in PSR. The one thing I don't think Persona 5 needed was more Mementos and more dungeons.
Also cheeky to be asking me to shell out for a full price game consdering it's only been a couple of years since i played the original.
I'd be tempted, but there really aren't enough hours in the day for two runs through persona 5.
Played all the yakuzas except for 3 and 5. (Just started Judgment too). I'm really tempted by the yakuza collection, although shame it's the old engine.
One question though - at the end of Kiwami 2 was an insanely unfair QTE at the boss fight which I was completely unable to do and it really put a downer on it. (I ended up getting help and did get to see the ending but it was deeply frustrating). Normally yakuza qtes are pretty much optional - you fail, lose a bit of health maybe and continue.
Just wondering - are there any in numbers 3 and 5? If so, how are they? (And for the hell of it, also number 4? I'd probably play it again if I got the collection)
Played all mainline Yakuza games except 3 and 5. Have Judgment lined up next. Bit disappointed it's in the old engine so feels like a step back, but can't see me avoiding this for long. It's become my favourite gamiing series of all time, no question. I don't lnow why but I just can't get enough of it. Fist of the North Star almost killed it for me, but 6 restored my faith.
Hoping that 3 and 5 don't have any annoying QTEs like that last boss fight in number 2.
I like the sound of this, but can you clarify - when you say "point and click" is there a lot of moving a little cursor around the screen? I'm visually impaired and find cursors in games too hard to see. Also, are the conversations timed? (It usually takes me a while to zoom in and read text in games).
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Re: Yakuza: Like a Dragon (PS4) - A Downright Crazy But Captivating Take on a Beloved Franchise
@ShogunRok - the thing I loved abour Kiryu is that although he was a cool, streetwise badass with a strong sense of honour etc he was also incredibly gullible and stupid at times (as per all the best substories). I loved the way they all took the piss out of his core personality traits.
Problem with Ichiban (other than him complaining about being itchy literally the entire game) was that everyone just went along with it, so pretty much every situation was so cheesy. I think if some of the characters took advantage of his heart-on-sleeve character then it would have worked a lot better. (In particular the substories)
Maybe I'm just a horrible person.
Re: Yakuza: Like a Dragon (PS4) - A Downright Crazy But Captivating Take on a Beloved Franchise
@ShogunRok - just finished the game, and must admit I didn't come across a single chase sequence. Also, you can turn the QTEs off during battle - it doesn't effect Circle to defend, but I usually fluffed that and it didn't seem to matter. There was one QTE right at the end, but it was stupidly easy even for me (not sure if you could fail it) - no repeat of the anguish of Yakuza 2 thank God.
I struggled with business management's shareholder meetings, but my other half agreed to play that bit with me, and we both quite enjoyed it. I steered clear of pretty much all minigames though - couldn't do golf or the racing games, and the UFO catcher was really hard.
One thing I did struggle with was when trying to heal a single party member - it was really hard to see who was selected, so I sometimes healed the wrong person, or opted to heal the whole party just to be safe.
But it did end up being my least favourite Yakuza game. Much as I liked Ichiban, his personality always lent itself towards cheese. The side quests in particular were quite poor compared to series highs of 0, 6 and Judgment, the poor guy covered in soap suds aside.
But what killed it for me was the endless grinding. Admittedly, once I start it becomes a bit of an addiction and I take it too far, but whether it was grinding for EXP, Job EXP, money, insects or whatever, the game really overstayed its welcome for me. (Although not as much as Dragon Quest XI which went on forever.)
I found the turn based combat just made me long for the good old days, so I ordered the Remastered collection out of frustration.
Voice acting was very good though - although hearing some of the characters I've known and loved from past games suddenly talking English in unfamiliar voices was a bit hard to take. Weird when you had some substories that were half-voiced and half text.
Anyway, thanks again for the review and the info. You were largely spot on as usual.
Re: It Takes Two (PS5) - An Insanely Inventive Co-Op Adventure
@Quintumply - that was very helpful to me. I presume you both need to be up to speed? ie one player can't carry the other through the faster paced bits? If one screws up, you both restart?
I loved a way out so much, but we almost rage quit during the racing sequence at the end - it was really painful!
Re: Cyberpunk 2077 (PS4) - The Potential of a Masterpiece, Totally and Utterly Unrealised
@ShogunRok I'm really happy to hear that! If they can sort out the performance issues then it sounds like I might enjoy it. Thanks for clarifying so quickly.
Re: Cyberpunk 2077 (PS4) - The Potential of a Masterpiece, Totally and Utterly Unrealised
@ShogunRok - is there much mandatory racing to be done here? I can't see well enough to cope with big timed events or having to move around too quickly. Can I just pootle about in the cars at my own pace or am I going to be hurtling down the roads at great speeds?
Other than the bugs/performance, the game sounds fantastic. Here's hoping they can patch away the problems.
Re: Katamari Damacy Reroll (PS4) - Roll 'Em Up Remake Rocks
Played the original way back and it was great. Pretty sure I've played at least one playstation remake in addition to the vita one. All of which were good but a little less great than the previous instalment.
Not sure I can cope with another one, tempted though I am. Need something new of some kind to justify buying it again. Like a decent 2 player coop mode or something would have been nice.
Re: Mini Review: Five Dates (PS4) - Interactive Romantic Comedy So Bad It's Almost Good
@johncalmc - great, thank you, that's very useful. I could definitely be tempted then. If it is as bad as you say it could be very entertaining to play with my other half. Worst case I'll leave her to it.
Re: Mini Review: Five Dates (PS4) - Interactive Romantic Comedy So Bad It's Almost Good
This review did enough to get my interest. ISee also Disaster Report 4 - seems like I still haven't learned my lesson)
But there's nothing much of the gameplay. I read elsewhere that there are quick time events, but there is an option to disable them that crashes the game.
How much of this is timed? Is there much text to read or is it all voiced? I can't read text without having to stop and zoom-in, which doesn't work too well if there's a timer, and would be quite annoying if playing with another person.
Re: Yakuza: Like a Dragon (PS4) - A Downright Crazy But Captivating Take on a Beloved Franchise
@ShogunRok - thanks very much for the info. It's a real shame the chases are here as I thought I was going to get away without them. Otherwise it sounds like it should be good. Normal fights in old Yakuza often had button prompts that I pretty much always failed to hit, so I think the battle side of it should be OK all being well if it's equivalent.
Re: Yakuza: Like a Dragon (PS4) - A Downright Crazy But Captivating Take on a Beloved Franchise
@ShogunRok - thanks for the great review. I am really looking forward to this. The Yakuza series is probably my favourite playstation series of all time. I just can't get enough of it, and much as I adore the gameplay of old and Kiryu, the thought of a new direction is really exciting.
I read that it has an English dub - is this right? I presume it's decent (like Judgment)? Also I'm guessing that the majority of dialog is text in boxes still?
Are there any compulsory QTEs? I'm hoping being turn-based that those are a thing of the past. Being visually impaired I find them a total pain. The chase scenes in Judgment for example were horrible. At least most Yakuza fight-QTEs were optional in the past. (Except the end of number 2 which was without a doubt the most painful part of the series.)
Also are any of the arcade games compulsory? My eyes aren't up to games like Outrun any more so I'm hoping I can just avoid them like (mostly) usual. It still annoys me I never managed the outrun bit in Yakuza 0 that was tied into the business minigame.
Re: Wasteland 3 - Fallout Meets XCOM in This Engrossing But Slightly Buggy RPG
@ShogunRok - thanks. Sounds like it might be worth a punt if they can sort out the bugs. We do have 2 ps4s side-by-side so online coop works pretty well. (Except when the same dialogue plays on both ps4s at the same time but not in sync )
Re: Wasteland 3 - Fallout Meets XCOM in This Engrossing But Slightly Buggy RPG
@ShogunRok - what's the difficulty like compared to Divinity? I played through it with my other half and we're both fairly bad at this sort of thing, and get frustrated easily. We ended up on easy mode and enjoyed it immensely from then on.
Also, is there a way to warp to each other in coop or can you find yourself suddenly outnumbered if you get separated? The teleport pyramids in Divinity were great.
Re: Erica - FMV Masterclass Worthy of Your Attention
I really like the sound of this game except for one the fact that controlling a "cursor" usually means I'm going to lose my temper with it quite a bit. (IE I'm going to spend the entire playtime trying to find the damn thing).
It's been on my list of things that I'd love to try but probably would regret buying since I first read this review. I'm very pleased that it's free as I can now give it a try and see for myself.
Re: Disaster Report 4: Summer Memories - Incoherent Disaster Sim Fails on All Fronts
So I finally gave in and picked up this game in the recent discount, and have just finished it.
First thing I would say is that this review seems to make it out like it's some really horrible male chauvinistic thing, and I actually didn't get that feel from it at all. I played as a female character but believe almost all my dialogue choices are the same. Yes there were some choices that were a little odd, but I think women came off a lot better than most Japanese games I've played. (E.g. much lauded games like Dragon Age XI with its child-like women with enormous breasts and bikini costumes, or the Yakuza games). None of the 'dubious' dialog choices had any bearing on anything and were definitely over-egged in this review.
Graphically, I think "ps3" quality is a little kind - the exteriors are largely OK but the interiors were all horrible. The graphics combined with my poor levels of vision meant I spent the majority of the game lost - that's normal for me these days but more so here where I could spend half an hour just trying to get out of a restaurant.
One thing I did really like was the all-over-the-place nature of it all - I liked the quirky randomness, and don't really see why a game has to make a huge amount of sense to be enjoyable. I don't think the tonal shifts were as pronounced as mentioned here - it's mainly a serious game but with a few quirky characters and random costume changes to lighten the mood from time to time. There were some genuinely laugh out loud WTF moments that were maybe an unintended side effect of poor writing but I guess whether that's a positive or a negative depends on how you view these things.
Gameplay-wise it's quite simple - there's not much in the way of a challenge. The save points are plentiful once I figured out where they were and turned on ps4 invert colours so I could read the map, and it never crashed for me (and it took me a lot longer than 15 hours).
I feel this review was played solely for laughs, and completely overlooked any positives of the game. If you can get past how low budget and crappy it all looks and sounds, there's something genuinely unique here.
Having said that, we're not talking Deadly Premonition here, which is the king of so-bad-its-good gaming. This isn't a great game, and it's often infuriating, but it's also not as bad as made out here.
I've now started the epilogue pt1 and will probably end up buying pt2 so I can see it out. I found a lot of the game frustrating and tiresome but I think if I'd been able to play this a few years ago when I could see properly I would have enjoyed it quite a bit.
Re: Mini Review: The Elder Scrolls Online: Greymoor - Return Trip to Skyrim Is Another Decent Adventure
A lot of Elder Scrolls Online writing just makes me think of Marklar in South Park. The writing is often pretty terrible in my opinion - they just overload you with stupid sounding names that mean nothing and you're then supposed to go off and find 3 relics in the north, east and west to stop some kind of ritual in a cave somewhere. Again. For some barely coherent reason.
I know an MMO has to have a huge amount of padding because they require you to keep playing it forever, but it can sure be pretty tedious at times
Re: Hands On: The Last of Us 2 May Be the Most Accessible Action Game Ever Made
As someone going slowly blind, I cannot put into words how much I appreciate these options. Other than Spiderman's option to skip QTEs, I struggle to think of any games whose accessibility options actually help me.
I thought I was going to have to give this a miss, as the first game wasn't easy and I could see a lot better then, but now I can't wait to try it.
I seriously hope Naughty Dog get a lot of recognition for this and that it encourages other developers to do the same. As someone getting quite depressed about my ability to game, this has given me a real lift.
Re: The Last of Us: Part II - Essential Sequel Is Naughty Dog's Best Effort
@get2sammyb - ah fair play, I missed that. I'm just very eager for ND to get as much appreciation as possible in the hope that it might inspire others to do the same. Will read your other article now, and really glad that you've done your bit to highlight it - thanks.
Re: The Last of Us: Part II - Essential Sequel Is Naughty Dog's Best Effort
@get2sammyb nice review, but one thing you didn't mention which I think deserves to be lauded is the vast array of accessibility options. I didn't know about them until I saw the ign review which pointed me at a PS blog post.
Honestly, I am made up because I thought this game would be beyond me but now I've read about the text to speech, high contrast, large crosshairs/HUDs and other options you can enable this has now gone onto my must-have list.
It's so unusual to find a developer that puts this much effort in, so I think it's important to give them respect where it's due.
Re: Kentucky Route Zero: TV Edition - An Adventure Unlike Anything Else in Video Games
@gbanas92 - problem wasn't so mucuh finding the Mahrez house as finding my way to it from the car! You can't just push right and arrive like some places.
I think the thing I like about this game is pretty much why I liked the original Twin Peaks - it has this kind of everyday weirdness. It's quite mundane at times, but that makes it relatable and helps give the stranger parts some grounding, and means you get to know the characters. I think twin peaks the return was a little too out there for my personal tastes.
Anyway, will try to keep an eye out for the Junebug album when it appears. Hope it's as good as it could be!
Re: Kentucky Route Zero: TV Edition - An Adventure Unlike Anything Else in Video Games
@gbanas92 - yeah got to agree, act 3 is definitely the best, although i enjoyed 4 as well quite a bit. I started it again once I finished, partly to see if i could grab a few extra trophies, and found act one a bit irritating on a 2nd go particularly finding my way to the Mahrez house (and by finding my way I mean completely failing to find my way). But it was still interesting to see characters I didn't think had appeared until much later make an appearance. I might still go back and give it another run through.
At any rate, what a great game it was - it kept me utterly absorbed, and I loved some of the music in it. The song in act 3 in particular really reminded me of Au Revoir Simone from Twin Peaks returns - that kind of cheap crappy drum machine but completely mesmerising all the same.
Re: Kentucky Route Zero: TV Edition - An Adventure Unlike Anything Else in Video Games
@gbanas92 finally got round to this. I'd never heard of it before this review, but that and your reply made the decision for me. Just finished Act 3 and I am liking it very much. It took a while to click - the early parts were intriguing but it's just got better as it went along. Not 100% sure I know what's going on all the time, but I'm enjoying the ride.
You're right about the pointing and clicking - well it's not really pointing so much as selecting. So that suits me. And you can make the text pretty huge. Sometimes I lose where the main character is and just have to press in a direction until something happens. And the car in the distillery was an ass to drive. Not sure if there was a cursor I couldn't see but it seemed to have a life of its own.
But it's a fascinating experience so far and it's definitely got a certain something about it. Looking forward to finding out where it all goes.
Re: PS Plus May 2020 PS4 Games Announced
Nice to have something different for a change. I've never played anything like Farming Simulator before so I'll give that a go, and Skylines is in the maybe pile. Given that previous months have either been of no interest at all, or already played, I'd say this is the best month in a while.
I think PS+ works best when it throws up a curveball and you end up trying something you would never thought of trying before. Or something you were curious about but not sure enough to buy.
Admittedly, would have been better to mix it up a bit, eg have skylines last month and uncharted trilogy this month, but it's all going on the same (virtual) pile anyway so doesn't matter to me.
Re: Guide: Best Free PS4 Themes
Favourites have been Far Cry 5, God of War and the Everybody's Gone to the Rapture themes (the latter mainly because of the awesome music). Shenmue is quite good too.
Trying out the tetris one now based on the above - nice dolphin firework effects.
Re: Disaster Report 4: Summer Memories - Incoherent Disaster Sim Fails on All Fronts
..oh but maybe not for 50 quid...
Re: Disaster Report 4: Summer Memories - Incoherent Disaster Sim Fails on All Fronts
I'd never heard of this, but the review made me want to try it!! I downloaded the demo and it's actually quite enjoyable. Graphically it's no AAA but it seemed fine to me (and my visually impaired eyes). Sonically not so good. I struggled to read the subtitles during the cutscenes, but otherwise it was sort of quirkily enjoyable.
Only thing is I crawled under a truck and then got a message saying I was returning to the title screen. I got confused and ended up back at the title screen with nothing saved at all. Not sure if I died, or if it was the end of the demo, or if I just fat fingered my way out of the game. I couldn't face going through it all again straight away to find out.
I kinda want to play it. But then I was a huge fan of Deadly Premonition and it was a trainwreck on PS3. This is nothing like it, but it has a certain charm about it.
Is the only way to save to quit out? Thats going to be a bit annoying. It feels like it might be weird and easy, both of which are big thumbs up for me.
A little bit amateur maybe, a little bit exploitative, but something different as well which surely deserves some credit?
Re: Persona 5 Royal - The Best JRPG on PS4 Just Got Even Better
I really likedk the original Persona 5, but felt like it really, seriously overstayed its welcome. The characters were great, and the social calendar and that all interesting, absorbing and well done, but I found the dungeons and Mementos to be really soul-destroying after a while.
But I would say it's one of those games even though a lot of it dragged, when I did finally finish it I felt like something was missing from my life.
Not sure I can face going through it all again in PSR. The one thing I don't think Persona 5 needed was more Mementos and more dungeons.
Also cheeky to be asking me to shell out for a full price game consdering it's only been a couple of years since i played the original.
I'd be tempted, but there really aren't enough hours in the day for two runs through persona 5.
Re: Mini Review: Yakuza 5 Remastered - Biggest Game in the Series Is Still Brilliant
Played all the yakuzas except for 3 and 5. (Just started Judgment too). I'm really tempted by the yakuza collection, although shame it's the old engine.
One question though - at the end of Kiwami 2 was an insanely unfair QTE at the boss fight which I was completely unable to do and it really put a downer on it. (I ended up getting help and did get to see the ending but it was deeply frustrating). Normally yakuza qtes are pretty much optional - you fail, lose a bit of health maybe and continue.
Just wondering - are there any in numbers 3 and 5? If so, how are they? (And for the hell of it, also number 4? I'd probably play it again if I got the collection)
Re: The Yakuza Remastered Collection Is Complete, Meaning the Entire Mainline Yakuza Series Is Now Playable on PS4
Played all mainline Yakuza games except 3 and 5. Have Judgment lined up next. Bit disappointed it's in the old engine so feels like a step back, but can't see me avoiding this for long. It's become my favourite gamiing series of all time, no question. I don't lnow why but I just can't get enough of it. Fist of the North Star almost killed it for me, but 6 restored my faith.
Hoping that 3 and 5 don't have any annoying QTEs like that last boss fight in number 2.
Re: Kentucky Route Zero: TV Edition - An Adventure Unlike Anything Else in Video Games
Thanks, @gbanas92, that's really helpful - sounds like it might be doable.
Re: Kentucky Route Zero: TV Edition - An Adventure Unlike Anything Else in Video Games
I like the sound of this, but can you clarify - when you say "point and click" is there a lot of moving a little cursor around the screen? I'm visually impaired and find cursors in games too hard to see. Also, are the conversations timed? (It usually takes me a while to zoom in and read text in games).