The Elder Scrolls Online: Greymoor is the MMO's big expansion for 2020. As with previous 'Chapters', players get access to a whole new zone that's yours to explore, complete with a new storyline, new quests, new dungeons, and fresh activities. It's yet another solid outing for those already invested in The Elder Scrolls Online, but after so many years of adventuring, the formula is starting to wear thin.
Greymoor takes us back to Skyrim, or more specifically, Western Skyrim. It's a large map that fans of The Elder Scrolls V: Skyrim will immediately recognise -- all of the roads and rivers that lead to the foreboding city of Solitude are mostly intact, and traversing them again is bound to stir some nostalgia.
The plot also treads some familiar ground, as nasty vampires threaten Skyrim's peace. The main story conjures an enjoyable tale as you set about unearthing suitably dark schemes, but the quests themselves are a little hit and miss. Some offer up nicely designed dungeons and enjoyable combat encounters, while others pad proceedings out with tedious lead-chasing busywork.
Indeed, the The Elder Scrolls Online's rigid MMO structure is really showing its age here. Despite some interesting setups, the expansion's optional quests rarely thrill -- most of them still boil down to basic and mostly thankless tasks, especially if you're running a high level character.
At least the new Antiquities activity is worth your time, giving you the chance to earn rare housing items and equipment. Actually discovering these items takes time and patience, but fun little minigames, like magical scrying and relic excavation, add something new to a gameplay loop that's starting to feel quite tired.
The Elder Scrolls Online: Greymoor is another solid expansion, but it's nothing that you haven't seen before. Western Skyrim is fun to explore, and the DLC tells a decent tale, but quests continue to lack any real innovation, highlighting the title's ageing gameplay loop.