There is still a ton of coding that needs to be done, since the template has been laid down but things like scoring systems and basic features have not been implemented yet. It wouldn't surprise me if they are testing the netcode on an inhouse server before they decide to make it public. However, with the small team they are operating with, I am quite amazed with the amount of work they have put into it in such a short amount of time.
Anyone going into the demos has to be realistic with their expectations. As we know, they are small team that is trying to bring us a social environment but for now, on a smaller scale. Anyone who is expecting any of these developers to have pockets and connections as deep as Sony's may be disappointed if they are thinking that third party companies such as Konami, Capcom and EA are going to have a presence in the service.
This is clearly a reset. A back to basics, so to speak. What is most important at the early stages is that they give us an environment to relax in while being able to communicate with friends. Then, as time moves on, build upon that base.
However, if you look at Home, despite all of the third parties that were involved, especially in its early days, Inides really were the backbone of that service. If it wasn't for companies like NDreams, Game Mechanics, Loot, Peakvox, Granzella, Atom Republic, Kovok, Lockwood etc..., Home wouldn't exist. I know and understand that there will be a ton of Pent up anticipation given the fact of how Home came to its untimely end. However, when you have such small teams working on such a big scope, wether users understand it or not, a certain level of respect and patience needs to be shown because at the end of the day, as we know, developers are people too... Or are they, lol .
At the end of the day, I think education about all of these new services is going to play a key factor in bringing the community to a better understanding. Ultimately, I hope the community will eventually realize is that what made home great was being able to visit a virtual world and socialize with friends.
Home was a great service despite all of its shortcomings but people need to come to the realization that despite the fact that these developers have a Home background and in some cases honor that background through nods to the past, at the end of the day, they are creating something new. And if we want it to progress, we need to know the difference between critique vs. criticism.
Comments 1
Re: First Impressions: PlayStation Home Has Already Arrived on PS4, and It's Called Atom Universe
There is still a ton of coding that needs to be done, since the template has been laid down but things like scoring systems and basic features have not been implemented yet. It wouldn't surprise me if they are testing the netcode on an inhouse server before they decide to make it public. However, with the small team they are operating with, I am quite amazed with the amount of work they have put into it in such a short amount of time.
Anyone going into the demos has to be realistic with their expectations. As we know, they are small team that is trying to bring us a social environment but for now, on a smaller scale. Anyone who is expecting any of these developers to have pockets and connections as deep as Sony's may be disappointed if they are thinking that third party companies such as Konami, Capcom and EA are going to have a presence in the service.
This is clearly a reset. A back to basics, so to speak. What is most important at the early stages is that they give us an environment to relax in while being able to communicate with friends. Then, as time moves on, build upon that base.
However, if you look at Home, despite all of the third parties that were involved, especially in its early days, Inides really were the backbone of that service. If it wasn't for companies like NDreams, Game Mechanics, Loot, Peakvox, Granzella, Atom Republic, Kovok, Lockwood etc..., Home wouldn't exist. I know and understand that there will be a ton of Pent up anticipation given the fact of how Home came to its untimely end. However, when you have such small teams working on such a big scope, wether users understand it or not, a certain level of respect and patience needs to be shown because at the end of the day, as we know, developers are people too... Or are they, lol .
At the end of the day, I think education about all of these new services is going to play a key factor in bringing the community to a better understanding. Ultimately, I hope the community will eventually realize is that what made home great was being able to visit a virtual world and socialize with friends.
Home was a great service despite all of its shortcomings but people need to come to the realization that despite the fact that these developers have a Home background and in some cases honor that background through nods to the past, at the end of the day, they are creating something new. And if we want it to progress, we need to know the difference between critique vs. criticism.