Vertigo Games, a studio that's made a name for itself within the virtual reality space, is dropping VR for its next release.
The 7th Guest Remake has been announced, and it's a regular, PS5 version of the company's PSVR2 rendition from 2023.
As far as we're aware, this marks the first time Vertigo has not included virtual reality in any capacity in a game release, which is pretty interesting in itself, especially as whatever momentum VR had is coming to a fairly abrupt stop.
It also seems like this is an entirely separate release; there's no word on whether owners of the VR game will be able to claim the non-VR version.
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The 7th Guest Remake is essentially a port of the VR game for flat displays. In case you don't know, it's also a remake of an iconic FMV mystery adventure game from 1993.
It features brand new FMV performance capture and a mansion full of puzzles to decipher. You explore the house in first-person and gradually open up new spaces as you solve puzzles and gather more of the story.
We actually quite liked the PSVR2 version, though at the time it was held back by a number of pesky bugs. If the new version arrives with a higher degree of polish, this could definitely be worth revisiting.
There's no date yet, but the game is "coming soon". Are you interested in The 7th Guest Remake coming to PS5? Tell us in the comments section below.
[source youtube.com]





Comments 56
I'm so annoyed with myself for buying a PSVR2. I adore VR but am shocked by Sony's lack of support. Just some PSVR1 ports would have helped.
I can't think of another peripheral/platform that has been dropped so quickly by its own manufacturer ever. Not even Labo.
Really wish Sony invested even a fraction of effort it did into live service, into VR. Hard for something to be successful when it was treated the way it was .
This website is supposed to support PlayStation?
If a game is reviewed as poor it gets a poor review fair enough.
Why are you attacking PSVR2? Are you trying to end all sales are you trying to discourage developers not to consider porting or making games for it?
Yes it’s niche…that does not mean you have to try and publicly destroy it. Review games in on their merits. It’s comments like you have made turn people away who maybe considering. That intern affects developers, people jobs.
Constant rumors of PS6 and Portal 2, I you going to start telling people to wait and not purchase PS5 or the Pro?
SUPPORT THE GAMES INDUSTRY!
Your words reach a lot of people who make opinions what you say. Your comments are killing developers or just deciding not to port.
Unless you hate VR you should know PSVR2 is a very decent piece of hardware.
@Snowrunner yup. It was a self-fulfilled prophesy from the beginning.
I had a great time with this on PS VR2! If this is successful, I’d love it if means they could move on to do 11th Hour, too.
Steam console and steam frame's impending success will make a mockery of Sony's approach to psvr2.
@Snowrunner There is no attack here. All they did was state a fact. The PSVR2 is a failed product. A great piece of tech but one that was not supported by developers at all due to poor sales. Nowhere in the article did they say the PSVR2 is bad, just forgotten by Sony.
@ThatOtherNewGuy You mean Valve's approach of funding 0 VR games for the Frame? That is less than Sony did for PSVR2.
@Snowrunner yep a very decent piece of hardware. how much were they £299..Jesus Christ almighty!!!...but still a very decent piece of hardware.
@ThatOtherNewGuy *I hope. And through competition panic Sony into more support
@PloverNutter @PloverNutter it is not even out yet. Do you know valves inside strategy?
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@ThatOtherNewGuy Impending success? Most valve’s hardware barely breaks 5 millions. Maybe it’ll be a success internally. But to most of the general public… it will be a flop.
Jesus Christ this website can be a right Debbie Downer sometimes.
PSVR along with Move and all those other gimmicks never interested me, heck we barely use the motion controls on controllers. Can't be looking like a clown throwing hands around imaginary things with family in the house.
@PloverNutter I agreed, it is a failed product. I'm not buying it and I purchase VR1.0 and VR2.0 during PS4 era. The lack of tru competition is why Sony is acting like this. But @pushsquare would push back and say no it's not. But it's pretty obvious.
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@CaptD My dude life can be a Debbie Downers sometimes, have you read a newspaper lately? That's life, people should be able to voice their opinion good or bad. Sounds like the Nintendo Switch was your first console.
Well I'm still buying the psvr2 because I want to play gt7 with my steering wheel and through the psvr2. @Snowrunner take a chill pill mate. I'm not always happy with pushsquare but Jesus bud..
I already own this game of PSVR2, so my interest in a flat version is minimal. If this release draws more people to the game and puts more money in the developer’s pocket, I’m all for it. The game industry isn’t in great shape, and the VR market is in even worse shape with Meta shutting down multiple VR game studios and backing away from VR support. I can’t fault the developer for trying to recoup costs, so I can only hope the port comes out well. If the VR game hadn’t come out first, I’d be excited to play a 7th Guest Remake on modern consoles.
Smart move from them. They did enough to support VR as far as I understand and if they find more success with traditional ways at least we will have new good games to play.
Is dropping VR for their new release? They already released it as a VR game three years ago.
@ThatOtherNewGuy Valve already stated they have no intention of making any vr games themselves or funding vr games after they revealed the Frame. There is no inside strategy but rather a very public strategy. Valve is creating hardware for developers to use if they want to, and know even the small number of sales will net the ma profit as they never sell hardware at cost or below it.
Yep VR2 is dead, paided £530 on the damn thing. For Sony not to give a *****, I know someone will try to defend it. But they are in denial. I sold it on over a year ago, haven't missed it one bit. Its a shame, such potential let down by Sony.
@BamBamBaklava89
Agreed, launched at to higher price.
However if media creators supported, that generates interest, sales and games. Certain people at PushSquare however appear to be destroying people’s interest, thus developer interest.
Makes complete sense to port VR games like this into 2D. It will be inferior of course, but will open up a wider market.
Very very strange headline and take.
@Snowrunner Even at its peak Pushsquare barely covered vr2 games for review.
@Snowrunner
It's ridiculus. Psvr2 offers the best gaming experiences on the market. Absolutely shameful all the hate it gets.
@Propaperpusher
You are right life can be depressing however this constant negativity from this website about psvr2 is tiring, the hilarity is that they have just published an article calling people losers for dumping on failing games.
And no I don’t own a Switch 1 or 2.
Do the people at push square not communicate with each other? One announces failing psvr2 only 2 hours after another announces Little Nightmares coming very soon.
Stating the devs are dropping VR for their next release is misleading, they have already released this on the PSVR2.
I went to the PSN store (US), told it to filter for only PSVR2 titles, and to sort by release date. It shows five games yet to be released but available to be wishlisted, and a dozen released so far this year (as best I can tell - PSN doesn't actually show the release date). That doesn't include at least another dozen that dropped in December, including quite a few great titles, nor does it include DLC for some long-running titles.
Is Sony supporting PSVR2 with a lot of first-party studio titles? No - but they're not supporting PS5 with a LOT of first-party studio titles, I'd argue. Are there a lot of games coming out for PSVR2? Sure, including some shovelware and some quality titles - enough to keep you busy if you're willing to look at third-party titles.
Somebody on this site seems invested in convincing us PSVR2 is dead. It's not, even without a ton of support from Sony.
This was published 2 hours, and 2 timeline articles, directly after the effusive announcement of Little Nightmares VR: Altered Echoes for PSVR2. I’m confused… which is it, dead or alive? 🤪
What a garbage article. VR studio makes their first non-VR title, but it's a PORT of a VR title FFS, not a new non VR game.
The VR hate from people has always confused me. Most people with the PSVR2 are extremely happy with the system and the games on it but just want more 1st party/AAA but that's sadly not economically viable, in part because it gets crapped on by the uninformed or weird haters.
Pretty sure they are just making a flat version. I am sure they will still make VR games. Cos they don't just make them for PSVR2.
@maybemaybemaybe exactly what I said pretty much just a flat port. Sure they will still make VR games.
@Axelay71 it's why I spend most my time on PCVR. Because you have unlimited ways to play VR on that. Even games that are not VR games you can play in VR like silent hill 2 which is crazy in VR. And A quiet place which is terrifying in VR. PCVR for the win. But I would not say PSVR2 is dead. Cos plenty 3rd party games. Even first party flat games on PS5 are pretty dead. I hardly turn my PS5 PRO ON.
@SMJ Labo has nothing on par with Hitman, Gran Turismo, and Resident Evil games. There are many great games for the PSVR2.
Much more than can be said for Labo, PS Move (I got them), Kinect, and I would argue the Wii U.
Sony’s lack of original games for it is very disappointing, but it’s gotten more great games than so many other systems and peripherals.
"first time Vertigo has not included Virtual Reality" ?? It's literally a VR game that's getting a flat port. VR gamers have had this game for a while now
@ThatOtherNewGuy So lemme ask. If PSVR2 is a failure bc Sony hasn't been pumping out first party IP for the headset.... How many First Party games would Valve need to release for you to consider Steam Frame a success? 🤔
Send a message to Sony PUSHSQUARE.COM
1: Create a 3D movie viewing function for Apple-style VR.
2: A function to simulate a curved monitor for gaming, not the large screen we see. And have gamer room themes with LEDs, speakers, lights, and ambient sound... it would be awesome to be able to choose themes and monitor size.
3: Port of the main PS VR 1 games. Astro Bolt, Blood and Thriller, etc.
4: Port of games in 3rd person, e.g., God of War. See the example of THESEUS PS VR1. You can make 3rd person awesome if you want to.
5: 2D games with 3D depth like a box, Bloody Zombies from PS VR1, awesome! I imagine playing Castlevania, Blasphemus, among others with depth?
6: Investment in AAA+ games, but it doesn't have to be in 1st person.
7: Create a demo test of several ideas and test them with the public based on the ideas above. And see what people like. In PS VR1 there were several demos.
You can do many things! You just have to want to! Just a tip!
So the real headline is that PSVR2 is over. Also, there's something about an older game called 7th Guest.
What does this article say about an author who is so desperate to be relevant?
I got a PSVR2 specifically for MSFS24, which is still OTW. There is already a good library for PSVR2. Of course more is better, but whoever wrote this article is making a loser move.
Rubbish ! Psvr2 had an amazing 2025 and this year iwe have Bootstrap island , Forefront ,little nightmares just announced you lot on Push always bash the psvr you should be promoting this it’s one of the best headsets on the market with over 300 games
@Steelninja PSVR2 isn't dead, it's just poorly supprted by 1st party. Sure, you can POTENTIALLY play much more on PCVR but the reality is you need a far more expensive machine to run games WELL, outside of those optimised for VR, so it isn't really a fair comparison in most cases.
The cost barrier to entry for decent UEVR/mods such as Silent Hill 2 etc. is very steep and bang for buck with PS5/PS5 Pro and PSVR2 is arguably much better.
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Wow! How dare they not release the 7th Guest for PSVR2 twice and instead abandon it for this flat-screen only release.
@ThatOtherNewGuy Steam is literally going to have the exact same approach. They have already said they'll leave it more or less to 3rd parties for support, much like Meta has now pivoted to as well now.
@Snowrunner We can use critical thinking and not blindly support something that is clearly not a big success. To not acknowledge objective reality is called being in a cult. This site already bends over backwards for Sony, so to see some genuine criticism is welcomed.
@SMJ at least we got a handful of good games for it and it can be used on PC
@Northern_munkey GT7 through the PSVR2 is amazing. I'm using it with the PC adapter for Star Wars Squadrons and that just looks so much better than it did on PSVR1. Also, none of the headset drift that was so annoying on PSVR1 and made the game basically unplayable. That game came just one generation too early. Which is true of a couple of VR games that never got updated to the latest generation hardware. Now we have great hardware but developers have given up on making games for VR, despite a lot of problems of the past really being based on inferior hardware.
I find it hilarious whenever a site reports factual information about VR's lack of mainstream penetration and dwindling 1st party support due to lack of adequate returns, the cultists come out of the woodwork to say "nuh uh, look at these 5 niche 3rd party releases from the last 2 years."
As far as I am aware both the VR and the separate non-VR versions of 7th Guest have been out for years.
How is this news?
Sony did with the PSVR2 much as they did with the Vita - make great hardware and then quickly orphan it by not supporting it.
I think VR in general is a nice concept but one that doesn't resonate with a majority of gamers, sadly. Those who love it tend to really love it and evangelise for it passionately and are blinkered to the lack of support, but for a lot of players it's too much fuss especially given a limited library.
As soon as I read Minecraft was dropping support for VR builds I figured that was the death knell. If one of the world's biggest games won't support it I wondered what chance any other games had.
It's not too dissimilar to 3DTV in the 2010s - fun novelty but when that wears off, no one picks up the glasses any more. Nothing beats the immediacy of a good controller and decent enough 2D screen, that still allows you to second screen or whatever easily.
@Umphreak999 Agreed. I remember trying to have a sane chat with someone on Eurogamer a few years ago. Guy just couldn't see people didn't feel as devout about VR as he did. One of the titles on his "omg look how many games are coming out!" list was... Darts VR. Nice. Plenty of people rushing to dust their headsets off for that one. 😁
@Umphreak999 nobody is disputing lack of 1st party support or that VR isn’t mainstream. But saying it’s Dead. Or Dying. Is just wrong. Tons of games come out for vr fans all the time. But Sony is the only platform held to the standard that they need 1st party games. Meta is doing fine with limited 1st party output. valve is launching a new headset, doubt they’re gonna pump out their own games either. It’s articles like this that make non vr users lose any interest, and prevents the ecosystem from growing. Plain and simple.
A 7th Guest Remake sounds interesting if done well.
No one cared about or ever heard of Playlink PS4 party games? I have ways to play them with old phone firmware and disks for PS4. But people remember PSVR1. XD.
Obscurity? It's niche, that's not obscurity, it has an audience for it, it still gets 3rd party games. Dreamcast got 1998 to 2007, people still bought things for it during that time, 3rd parties cared enough, even besides homebrew nowadays. An audience is still there and devs are catering to that niche audience. How is this a big deal?
Portal is for what it's audience wants, but because Sony says 'it is a success' people eat it up. There is meeting expectations and there is just suiting an audience and they are happy with it till they stop supporting it. PSVR2, like Vita, PSVR1, Playlink games and more all get their niche audience sales till they move on with production/games and when 3rd parties make less and less orders. That's it, it's that simple.
Meta/Valve can and they don't get questioned. PlayStation fans ignored Vita and PSVR1, so why does it matter to people? I respect and cared about them, I used them. They got lots of support, but not 'big game' support, wow like that matters. XD
1st party doesn't mean everything, who cared about the more other audience games for PS1 to PS3/PSP? Oh clearly they only played the big games, or the big 3rd parties as most people barely played PS1 1st party games or can name them. XD
PS2/PS3 sure it happened more but otherwise, we ignoring the many 3rd party deals for any console?
Many people can barely name the Xbox 2nd/3rd party exclusives that aren't the major ones either, many of those games for any era I still remember, research or want to play, not surface level only games. XD
It's like people saying oh no Labo only had a few kits, yeah because they only have so many ideas. Can companies not have limited ideas. XD It's hilarious. People can't come up with ideas themselves but can easily complain about nothing instead. Sigh.
Oh we can't have niche devices? 3rd parties make games for it, it gets support. Sony isn't interested in putting their devs up for it, but it isn't completely over is it? No it isn't, it still has production and games, it's not mainstream, wow imagine niche things existing, how is that a problem? I don't see a problem.
Like they wanted to make a PSVR3 anyway, the PS6 controller no one will care about it's features either but me or any other controller gimmick fans either. XD
Niche audiences are fine.
Sony makes phones for niche audiences, did anyone know that?They make camera parts that go on other phones besides their niche phones, but no one cares there as it's not gaming. XD
Vita had/has an niche audience, PSVR2 can exist in the niche space, Playdate/Evercade can.
It's always high numbers and popularity? Why does it matter?
PSVR2 will get many years of support of digital/physical games and headset production, just like PSVR1 and Vita were, why is that so hard to believe.
@SMJ I agree with you 100% with a small investment you could have ported games over and make the library bigger from day one. And let's not forget about the good press.
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