Comments 28

Re: Leaked Cross-Buy Icon on PS5 Hints at Mysterious Pro-Consumer Move from Sony

bazchillin

@11001100110zero Yeah exactly. Microsoft might’ve stumbled into it at first, but they’ve definitely embraced the direction more deliberately since. It’s less about “winning” now and more about redefining what the ecosystem even is. Sony still has the advantage in terms of brand and exclusives, but if they manage to evolve without clinging to the old walls, they’ll thrive too. It’s not about abandoning consoles, it’s about making them part of a bigger whole. And I think that is where Sony has their work cut out for them.

Re: Leaked Cross-Buy Icon on PS5 Hints at Mysterious Pro-Consumer Move from Sony

bazchillin

@TrollOfWar I’m right there with you on this. The industry is evolving and finally breaking old boundaries. Games becoming more platform-agnostic is a positive shift, people still clinging to the console wars are starting to look a bit outdated. We can all have our preferences, and there’ll always be a place for dedicated consoles. But with development costs skyrocketing, something had to give. Console exclusivity was the first to go, and simultaneous cross-platform releases will naturally follow. Hopefully cross-buy will too.

Re: Leaked Cross-Buy Icon on PS5 Hints at Mysterious Pro-Consumer Move from Sony

bazchillin

I think it’s probably for the upcoming handheld. Sony giving away games for free on PC just isn’t how their greedy asses operate these days. The last cross-buy game I got was Sound Shapes on PS3/Vita/PS4. Prove me wrong, but I’ll have to see this one to believe it.

Also, what are they gonna do? Hand out Epic Game Store keys? That’s who they’ve mostly aligned with in recent years, with both companies investing in each other.

Meanwhile, most PC players just want to play it on Steam anyway. Are they gonna open their own PC storefront? That would probably be a ***** show, given Sony’s track record with PC software ever since they forced that garbage suite on people with their MP3 players. I will say, though, their video editing software is actually up to snuff.

Re: PS5 Pro Is Definitely Not the Best Place to Play The Outer Worlds 2 at Launch

bazchillin

@Titntin I am also mostly digital for Xbox and Switch 2 but tend to buy Sony their stuff physical so I can resell it after I am done with it. Their games don't offer me the same replayability in that sense. But the noise of the drive just really stood out to me.

Nice initiative to give away unused hardware like that! I always repurpose old systems I get from work and make them available to less fortunate people as well and usually install them with a bunch of retro games.

Re: PS5 Pro Is Definitely Not the Best Place to Play The Outer Worlds 2 at Launch

bazchillin

@Ainu20 The base PS5 is nowhere near as quiet as the Series X, and the PS5 disc drive is just awful. It makes a ton of noise during the wind-up phase. It's not just my unit either, I’ve noticed the same issue at several friends' houses, so it’s clearly a common problem. One of my friends even had his replaced, thinking it was faulty. We had a good laugh when he realized it’s actually designed that way.

Re: PS5 Pro Is Definitely Not the Best Place to Play The Outer Worlds 2 at Launch

bazchillin

@GamingGod I was talking about the build quality of the hardware, not so much the performance side of things.

From my experience, Sony’s OS on the PS5 feels more streamlined, it runs with fewer background processes and has a cleaner but archaic interface overall. Sony also built an entirely new OS for the PS5, moving away from the PS4’s foundation, which helped them optimize for speed and responsiveness.

That said, I really appreciate the flexibility of the Xbox platform. It’s not just a gaming box, you can run Kodi, Media Player and even play CDs during gameplay, and you’ve also got Developer Mode, which opens the door to emulation and homebrew apps in a more official and sandboxed way. That level of openness is something Sony doesn’t offer.

On paper, the Xbox Series X is more powerful, especially with its higher raw GPU compute performance and slightly faster memory bandwidth in some configurations. And in plenty of games, that does translate into higher or more consistent frame rates. But there are also quite a few examples where the PS5 matches or even outperforms the Series X, often because PS5 is the lead development platform for many third-party studios, or because its faster SSD and streamlined OS help reduce overhead.

In short, both consoles have clear strengths, Xbox wins in flexibility and raw specs, while PlayStation shines in optimization and simplicity.

Re: Remaster Specialists Are Ready to Target the PS3 Next, And We Can't Wait

bazchillin

And THIS is exactly why Sony never cared about backward compatibility. Their whole ecosystem is a mess. I shouldn’t have to rebuy games I already own just because I want to play them on newer hardware. Like, I bought a bunch of PS1 and PS2 classics digitally on my PS3—why the hell can’t I just redownload them on PS4 or PS5? Oh wait, because Sony would rather sell me the same game again at full price.

Meanwhile, Xbox lets you pop in a 20-year-old disc, and it just works. But with PlayStation, unless it’s a PS4 game, good luck. Want to play a PS3 game? Gotta stream it through their overpriced subscription. Want to play an old PS1 or PS2 game? Hope they decided to re-release it (and charge you again for it).

Sony’s whole approach is just a cash grab. Instead of letting us carry forward our libraries like Xbox does, they make sure we have to keep paying for the same games over and over. It’s ridiculous.

Re: This Horizon Rip-Off Has to Be One of the Most Blatant Copycat Games Ever

bazchillin

@JustCameHereToSay

Mario Bros. Is not a copycat of earlier games like Space Panic because it introduced distinct gameplay mechanics and a unique design philosophy that set it apart from its predecessors. While Space Panic was an early example of platform-based gameplay, it lacked jumping mechanics, an essential feature that Mario Bros. pioneered in the genre.

In Mario Bros., players control Mario and Luigi as they jump, run, and knock enemies off platforms by hitting them from below, incorporating fast-paced, reflex-driven action. This innovation transformed static puzzle mechanics into dynamic arcade gameplay, emphasizing timing, momentum, and cooperative or competitive multiplayer modes. The game's influence is evident in how it laid the groundwork for the more advanced Super Mario Bros., but it stands firmly on its own as an original and groundbreaking title.

In short, Mario Bros. didn't just borrow ideas—it expanded and revolutionized them, creating something entirely new in the gaming landscape.

Re: This Horizon Rip-Off Has to Be One of the Most Blatant Copycat Games Ever

bazchillin

@JustCameHereToSay that is not what I am saying but this a case of pot calling the kettle black.

I am a Banjo Kazooie and Jak and Daxter kinda guy myself. But seeing the comparison videos really opened my eyes as to how much homework team Asobi stole from Nintendo made the whole game fall flat in my eyes. Every little whimsical aspect was inspired or copied by a Mario game or other Nintendo IP.

Let's not pretend Sony is free of fault in this regard.