Xeno_Aura

Xeno_Aura

Ex-moderator, we don't talk of that

Comments 24

Re: GTA London Will Remain a One-Off, as the Series Needs Guns and American Culture, Says Dan Houser

Xeno_Aura

@truerbluer Might be because the team was a lot more familiar with London. Dan Houser comes from there himself, and likely a lot of Rockstar did at the time (possibly still do), so it might have been more a case of them wanting to reference where they came from and put more detail into it.

Likely, early GTA games were made without the team actually visiting the USA, and just building it based on media depictions of the country. London, they would actually know from in-person experience.

Re: Just 1.3GB of PS5 Data Is on The Outer Worlds 2 Physical Disc

Xeno_Aura

@RoomWithaMoose For Nintendo, it's due to their cartridges. They're not NVMe speeds, so you cannot actually play most games from them, as games nowadays need very fast read speeds, which the cartridge cannot do. The same reason why the PS4/XBO onwards have to install games from the disc, because optical media cannot be read fast enough to actually play a game from.

As for why Xbox do this, it's likely because the Xbox Series X can only use 50GB Blu-Rays, it does not have support for the 100GB Blu-Rays that the PS5 can read. As they likely use the same build for both consoles, if a game is over 50GB, it isn't possible to put it on an Xbox disc and they likely just use the same files for Xbox and PlayStation.

This is probably why physical media will die out, or at least take this path, as the PS6 also will likely stick to the 100GB Blu-Ray limitation (that's as high as Blu-Ray goes, and likely ever will go), so when games eventually exceed 100GB, Blu-Rays are no longer useable.

Re: Physical Purists Won't Be Pleased by New Life Is Strange PS5 Collection

Xeno_Aura

@Lowdefal Source is here https://www.sony.jp/rec-media/info2/20250123.html

As for doing separate releases for both platforms and shipping on 2 discs. That's an argument, but developers will never do that, it's extra effort and cost, especially the 2 disc thing. Back in the day, they did, like shipping Knights of the Old Republic on 4 discs, but that's because they had no choice. Now there's a digital marketplace, so they can either spend extra making extra discs, or just skip that and use the digital marketplace and save themselves the headache, from a business perspective, it's an easy choice.

Re: Physical Purists Won't Be Pleased by New Life Is Strange PS5 Collection

Xeno_Aura

Think people might be forgetting that there are 5 games here, and physical media has storage limitations.

Even the best Blu-ray disc around is limited to 100GB in size, and Xbox's only support 50GB discs like the PS4 did, so it's possible this was once planned for an Xbox or they are planning an Xbox release and that's why they only put 2 games on the disc.

It will become more and more common as game file sizes increase that Blu-rays just won't cut it anymore. Sony make these physical mediums and they've confirmed they are no longer working on optical media, so it's likely 100GB is all that discs will ever hold, as no other company has anything to gain from creating a better disc.

Either the next medium is cartridges/SD cards, or it goes all digital.

Life is Strange 2 alone was over 50GB in size. Compression got better with True Colors, which is around 20GB. But fitting all 5 on a disc just isn't possible.

Re: Stellar Blade PC Dev Discussing Region Lock Issue with Sony

Xeno_Aura

@Neverwild Sony removed PSN from their games because of community backlash, not because of the restriction itself, they knew it would be restricted in those countries before they ever added the requirement, so that was clearly never a concern for Sony, what was a concern was when their games started getting negative reviews over it and people started refunding their games, costing them money. No doubt Arrowhead applied internal pressure on Sony because it screwed their game just like it's screwing over Shift Up now (and Shift Up actually confirming they are asking Sony wth is going on).

It's not in Steam's interest to arbitrarily restrict huge games like this, it costs them money when large portions of the world can't buy the game.

Sony isn't anyone's friend either, haha.

Re: Stellar Blade PC Dev Discussing Region Lock Issue with Sony

Xeno_Aura

@Neverwild It is 100% on Sony, Steam don't enforce this kind of region restriction, it's always left up to the publisher. Steam/Valve are very hands-off with this kind of thing, and usually leave devs/pubs alone to sort stuff like this out.

Likely why Shift Up has made it clear they are discussing it with Sony (not Valve/Steam), as they are clearly unhappy with the decision Sony has made in restricting the sale of their game.

Re: PS5 vs Switch 2: Full Tech Specs Comparison

Xeno_Aura

I feel like this might be the most pointless article I've ever read haha.

If you are going to compare the two, at least put 2 things side by side that are comparable. There's no comparison on how the GPUs might stack up. You're using different measurements of bandwidth for the RAM speeds, you're randomly comparing ARM and X86 cores with no explanation of how they might compare, likewise with the GPUs.

This is just a list of random tech specs that are entirely separate from each other, not a comparison.

Re: Not Everyone Loved Oblivion Remastered's Shadow Drop

Xeno_Aura

@naruball Not saying they are, but Post Trauma is not a "great game", so the publisher essentially blaming another company for releasing a game at the same time as them for their game's poor performance is just silly, they should probably look more inward for the reason it didn't sell so well and not blame others.

Re: Not Everyone Loved Oblivion Remastered's Shadow Drop

Xeno_Aura

Eh, I think Shadow Drops are fine, and I think the Oblivion Remaster would have covered over any game it launched near, and with the amount of games that launch every day, there will always be conflicts in release dates.

As a side note, Clair Obscur: Expedition 33 wasn't as affected by Oblivion because it's an actually great game. Post Trauma, however, has a number of issues, so perhaps that is a reason for the lacklustre launch, not just blaming your game's poor sales on another game.

Re: Sony Product Manager Urges PS5 Fans to 'Settle Down' Over Ads

Xeno_Aura

Yeah, 100% this was not a bug. You don't accidentally show an advertisement because of a bug, it has to be programmed to be shown. You have to tell a computer specifically what to do, it isn't going to serve an ad to a user just by chance.

The only way it could be a bug is if someone enabled the advertisement code before Sony was ready to push it out, but someone has written the code to display ads on the dashboard, that much is confirmed.

Re: Poll: Did You Buy a PS Portal?

Xeno_Aura

@Zemo55 Fairly sure Sony say it does indeed use your internet. They at least say they recommend a 15m/bit internet connection, and you cannot use the PS Portal while not connected to the internet.

Re: A Video Game Actors Strike Could Happen Following Union Vote for Action

Xeno_Aura

For better or worse, this is "progress". Hundreds of jobs over the past 150 years have been phased out due to automation, this will just be another that will gradually disappear.

The whole progress of human society is inventing machines to do our jobs for us. Computers, robots in factories, production lines, self-driving cars, delivery drones/robots, and now AI have all been invented to simplify the work humans have to do. People need to learn to adapt their skills and predict what jobs will be viable in the future. Even as a writer myself, it's mandatory to have an AI assistant to correct any potential writing or grammar mistakes we make where I work. While I hope AI doesn't replace me, I'm not blind to the fact that being replaced by an AI makes sense in many ways, not least for the company I work for.

Re: Game Devs More Excited for PSVR2 Than Any Other Headset

Xeno_Aura

@Perturbator The advantage of Oculus/Meta is that it is fully compatible with PC VR titles however, which the PSVR2 really needs to be to compete in that space.

Quest 2 is kind of already mass-market/mainstream product, as it has sold over 10,000,000 units. Far more than PSVR1 sold.

Hopefully they'll position it against the Quest 2, which means PSVR2 can be no more expensive than $400. It's hardware isn't really any higher spec than the Quest's (similar resolution and refresh rate on the display), so I don't think they could justify more than that, especially to a primarily console audience. Plus it's wired, which is a count against it, compared to the Quest 2, which is wireless. That's a pretty huge deal in VR.

Re: 23 PS3 Classics Stream to UK PlayStation Now Service

Xeno_Aura

@xMEADx @dryrain My friend runs 80mbit (Gets about 76mbit down and 20mbit up) and gets a solid connection to it, but it can drop sometimes when others use the internet.

Sony's recommendation of 5mbit is completely false, just to let everyone know. I run 6mbit via a hotspot and it's unplayable. Perhaps they meant to say you need 5MB and not 5Mbit per second speeds...