@Neonix This is actually a good point. Sony owns the studio so not waiving the PSN subscription seems a bit self defeating. Especially as it’s in their interest to shift units. Ideally they add it to the higher tier subscriptions and in a year give it away free on the base plan. In the meantime ditch the psn requirement.
@Blaze215 That’s so disingenuous. Yeah the game dropped an all time low. Do you know why? In fact there was almost no one on. It had its first scheduled maintenance today and you couldn’t log in. It happens with live service games. It will happen again next week. You don’t want the game to fail but are happy to completely misuse steam concurrent numbers to represent what exactly? If you’re going to quote concurrents as a metric at least do it in good faith. The game had before maintenance ten times the numbers of concurrents as SF6, yeah it’s a live a service game, should we get rid of it. For some greater good? Don’t worry about fighting game fans. FF14 has a mere 6.5k players and a peak 1/3 of Marathon today, not looking good square should probably close it, let’s not concern ourselves with MMORPG fans. I could go on. It’s exhausting reading these type comments about steam numbers. You may not enjoy live service games and that’s fine but believe it or not there are a lot of people who do, from sports fans to mmorpgs and yes even the odd person who enjoys an extraction shooters.
The game is good, excellent even. Of all the upcoming live service games on Sony’s slate, Marathon is the one that most deserves strong support from Sony. It is a very specific type of game aimed at a very specific audience. In some ways it reminds me of GT7. If it is handled correctly, it has the potential to build a loyal, long term player base. That will only happen, though, if the studio is not pushed to broaden its appeal and turn it into something more like Arc Raiders. Bungie has not mandated or forced outlets to hold reviews either. Publications are free to publish whenever they like. Bungie has simply suggested a timeline because of how the launch is structured. As a live service game, the content rollout is staggered across several weeks. There is also an ARG running at the moment, that is kind of exciting if you’re following it, that is expected to last until mid March. Once the community solves it, it will presumably unlock the endgame. Because of that, many outlets seem to be waiting before finalising their reviews. Personally, I would rather read a complete review than one where a reviewer has played only 60 percent of a large RPG and called it a day.
Comments 303
Re: Review in Progress: Marathon (PS5) - Bungie's Extraction Shooter Is Brilliant, and It Only Gets Better
@Neonix This is actually a good point. Sony owns the studio so not waiving the PSN subscription seems a bit self defeating. Especially as it’s in their interest to shift units. Ideally they add it to the higher tier subscriptions and in a year give it away free on the base plan. In the meantime ditch the psn requirement.
Re: Review in Progress: Marathon (PS5) - Bungie's Extraction Shooter Is Brilliant, and It Only Gets Better
@Blaze215 That’s so disingenuous. Yeah the game dropped an all time low. Do you know why? In fact there was almost no one on. It had its first scheduled maintenance today and you couldn’t log in. It happens with live service games. It will happen again next week. You don’t want the game to fail but are happy to completely misuse steam concurrent numbers to represent what exactly? If you’re going to quote concurrents as a metric at least do it in good faith. The game had before maintenance ten times the numbers of concurrents as SF6, yeah it’s a live a service game, should we get rid of it. For some greater good? Don’t worry about fighting game fans. FF14 has a mere 6.5k players and a peak 1/3 of Marathon today, not looking good square should probably close it, let’s not concern ourselves with MMORPG fans. I could go on. It’s exhausting reading these type comments about steam numbers. You may not enjoy live service games and that’s fine but believe it or not there are a lot of people who do, from sports fans to mmorpgs and yes even the odd person who enjoys an extraction shooters.
Re: Review in Progress: Marathon (PS5) - Bungie's Extraction Shooter Is Brilliant, and It Only Gets Better
The game is good, excellent even. Of all the upcoming live service games on Sony’s slate, Marathon is the one that most deserves strong support from Sony. It is a very specific type of game aimed at a very specific audience. In some ways it reminds me of GT7. If it is handled correctly, it has the potential to build a loyal, long term player base. That will only happen, though, if the studio is not pushed to broaden its appeal and turn it into something more like Arc Raiders.
Bungie has not mandated or forced outlets to hold reviews either. Publications are free to publish whenever they like. Bungie has simply suggested a timeline because of how the launch is structured. As a live service game, the content rollout is staggered across several weeks.
There is also an ARG running at the moment, that is kind of exciting if you’re following it, that is expected to last until mid March. Once the community solves it, it will presumably unlock the endgame. Because of that, many outlets seem to be waiting before finalising their reviews. Personally, I would rather read a complete review than one where a reviewer has played only 60 percent of a large RPG and called it a day.