Comments 12

Re: Star Wars: Galactic Racer (PS5) - This Ridiculously Good Racer Is in a Galactic League of Its Own

Snabel

Glad the game seems great, I might check it out!

That being said, I do need to vent about the roguelike approach. It feels like a total inversion of what gaming AND sports are about: learn the rules, master the game, get better. Roguelikes invert this by giving you worse abilities and stats and forcing you to grind - that’s like Mario not being able to jump as high until after 10 hours of grinding or only being allowed to play tennis with a ping pong racquet until you’ve lost 20 tournaments.

Just let a racer be a racer. And let skill decide, not the hours spent leveling up.

Re: Final Fantasy 7 Revelation's Surprise Job System Keeps Things Simple with Just Four Jobs Per Character

Snabel

To each their own, but my favorite FF games were always the ones where each character had a defined “class” that matched their story. FFIV, VI, VII, IX, X, etc. Then you can customize abilities, gear, and magic on top of that.

Keeping my fingers crossed this doesn’t have the feel of FFIII, V, X-2, Tactics, etc. The second i need to mix and match different jobs to optimize stats my brain disconnects from the plot. “Oh, Yuna - you’re a level 5 samurai level 9 blue mage level 12 red mage level 3 ninja? Cool! Good luck with your pilgrimage! “

Re: PlayStation's First Post Since Physical Games Debacle Draws 57k Replies

Snabel

Thank you for speaking up about this!

The pure digital move is such a massive, anti-consumer power grab. Even now they’re blatantly charging higher prices digital than physical. 007 First Light is 619 SEK at my local stores in Sweden (disc), and 769 (!) on the playstation store.
But what makes it even worse than the lack of competition is this idea that you will own no movie or game, you will just own a license to a product that can instantly be changed, altered or revoked.

Re: Mini Review: 1000xRESIST (PS5) - Story-First Experience Is a Marvel

Snabel

Hi Liam!
I love story games but I’m done with the GRRM / Netflix themes, the “kindness is stupid” and “morality is relative” stuff that’s been churned out the past decade.
I don’t mind darkness, but I want light at the end of the tunnel.
How is this game? Is it “all humans are evil and dumb and deserved to die” or is it “things went wrong, but we’re going to rebuild. Together.”?

Re: Poll: How Do You Feel About The Last of Us Part 2, 5 Years Later?

Snabel

I think history will look back on the 2010s and 2020s as an era of deconstruction in the West. By both political sides. By media. By artists. By society.
Deconstructing of heroes, of myths, of role models. Deconstructing of norms, values, traditions. Deconstructing of universities, institutions, truths. Perhaps some of that was needed, but a lot of it has just left us hollow, angry, divided. We ourselves are deconstructed.
The Last of Us 2 is a brilliant game, but a perfect example of this era. It didn’t challenge the values of this deconstruction as much as brilliantly executed them. As such, it’ll likely be seen in the future as a picture perfect example of all that was wrong during this time in our history.
Hopefully things will change. I’ve been watching Frieren on Crunchy Roll, which is the most quietly radical, subversive show I’ve seen in decades. It completely ignores the whole deconstruction agenda and says that loyalty, love, and time all matter. Much more than we think.
So thanks Last of Us 2. But I hope we never meet again.