Comments 275

Re: Resident Evil 6 Appears Set for a PS5 Port

MARl0

Makes no sense when it can be played on PS5 already at 60fps. I mean sure okay you can increase that to 120fps and 4K, but who cares about that for RE6? And I say that as someone who actually likes the game.

Re: Sony Cancels Bluepoint, Bend Studio PS5 Games, One Being a Live-Service God of War Title

MARl0

The mismanagement at Playstation regarding their first-party development this gen has been catastrophic. That they would put Bluepoint, of all developers, on a live-service game is just beyond parody. You can't make this stuff up. People have been begging for a Bloodborne remaster since the debut of the PS5, and they take the perfect team for the job and do this to them. What a clown show. We've been wondering for years what that team has been up to, and now all those years worth of work were for nothing. We won't see a new Bluepoint game until the PS6.

Re: Game of the Year: Best PS5 RPG of 2024

MARl0

Disappointed that Ys X isn't even included in the poll considering it was my number two RPG of the year (after Unicorn Overlord). What an incredible action RPG. Trails Through Daybreak was my number three.

Re: Alan Wake 2's Latest Update Tackles PS5 Pro Problems, Includes Toggle for PSSR

MARl0

@DennisReynolds You don't need DF to see how bad those games look with it. It was night and day difference levels of bad. And in no scenario should a Pro version of a game look demonstrably worse than the base model version. Especially after a $700 investment and on some of the biggest recent games on the platform. PR disaster is putting it lightly. But sure, keep fueling the "Leave the multi-billion dollar company alone!" meme. It's not a good look.

Re: Alan Wake 2's Latest Update Tackles PS5 Pro Problems, Includes Toggle for PSSR

MARl0

PSSR has been a PR disaster for Sony. There are far too many games that have needed to gut it or provide the option to do so just to fix them. Truly an embarrassment for Sony. And yes, it's also an embarrassment for the developers of the games with issues. How you could look at your game, think that's okay, and push an update like that out is beyond mind boggling.

Re: Star Wars Outlaws Patches in PS5 Pro PSSR Toggle, Lets You Turn It Off

MARl0

This has been such a bad look for Sony and the PS5 Pro. It's only been out for about a month, and it has been a crap show ever since. I have a PS5 Pro, and I genuinely love the hardware, but these games that are giving actual worse experiences than the base hardware, and are now needing to patch out one of the Pro's most advertised features is a marketing disaster for Sony.

Re: Fans Frustrated with Avatar's Disappointing PS5 Pro Patch

MARl0

Sony needs to get on top of this stuff and work with these devs before these updates roll out. It has been an absolute $&%# show with some of these games. Updates like this are even more stupid when the devs actually remove the previous modes from the game and force players to use the updated worse mode. Unbelievably embarrassing for both Sony, and these developers.

Re: Disgruntled PS5 Pro Owners Campaign to Disable Support After Slew of Shoddy Patches

MARl0

The problem is the developers/publishers. Not the hardware. Always has been. There are people here claiming that the hardware is the problem, or a scam, or a beta test. It's not. The problem is the developers. There are also plenty of games that have been improved a lot on the Pro without even having official support simply because the original versions of the game were broken (e.g., Elden Ring, Atelier Ryza 2).

Re: Monster Hunter Wilds' Beta Is Prompting Fans to Reconsider PS5 Pro

MARl0

Agreed. I was honestly taken-aback by just how bad the game looked when I played it last night. It's fun still of course. But man, image quality on this was worse than image quality in Monster Hunter Rise on the Switch! When the Switch game looks better than the PS5 game, you know it's a problem.

Re: Like It or Not, This Is Why PS5 Pro Doesn't Have a Disc Drive

MARl0

Not surprising honestly. With how physical games are treated these days on modern platforms (just a physical DRM key for a game that is entirely installed and played from the SSD), their purpose is substantially reduced in practice. That's also why Switch physical sales are higher, because the games are actually played directly from the game card. They feel like they serve a purpose other than a DRM key.

And to everyone mentioning used game sales. Of course those are a thing, but publishers don't care about those figures in this context since they don't see any money from those sales. They only care about new game sales.

Re: Fans Can't Fathom Why PS5 RPG Clair Obscur: Expedition 33 Is So Cheap

MARl0

Honestly, I would welcome a shorter RPG. I miss the days when RPGs were between 20 and 40 hours on average. Chrono Trigger is a masterpiece, and it's only about a 20 hour play through casually for the true ending. Final Fantasy 6 is only about 30–35 hours. These days, RPGs seem to average between 80 and 100 hours. Trails Through Daybreak took me 120 hours over the course of 2 and a half months. I still love these games, but they're too long.

Re: AI Limit PS5 Demo Available for One Week Only

MARl0

This demo was a total mess. There is non-stop stuttering with the camera movement, which was insufferable for my entire play through of the demo. Didn't matter if I was running it in quality or performance mode. Looked very similar to the infamous Unity camera stutter when developers don't bother to fix a single default setting in Unity's tools.

Re: Bickering Begins Over PS5 Pro's Inability to Sell Out

MARl0

@Major_Player Actually I do understand how the business world works. That's why I know that Nintendo literally couldn't keep up with demand, and went to extraordinary measures to do so. After the failure of the Wii U, you don't over manufacture your next console and risk ending up with mass unsold inventory. You do your best to project demand and manufacture accordingly. When demand ends up exceeding what you initially projected, you do everything in your power to the meet that demand. Anyone who claims that Nintendo purposely limited Switch stock to drum up demand is living in an alternate reality. It's bad business, and I suspect that you actually know that, but intentionally try to mislead others for some strange purpose/agenda that only you can shed light on.

Re: Bickering Begins Over PS5 Pro's Inability to Sell Out

MARl0

@Major_Player Nintendo Switch sales numbers wouldn't be what they are if Nintendo did self-induced shortages to make it look popular and drum up demand. Sometimes, and I know this may shock some people, but sometimes things sell out because they actually are popular.

Re: Poll: Did You Pre-Order a PS5 Pro?

MARl0

Considering the results of this poll, it really does show that the haters are in the vocal minority. More than half of the results are people who already have, or plan to, buy the PS5 Pro. And while the results are certainly not a perfect capture of the market overall (with this being a Playstation enthusiast focused website), it likely shows that the PS5 Pro will do just fine for what Sony expects from it in the market.

Re: Atelier Ryza Trilogy Scores Massive PS5, PS4 Updates for Fifth Anniversary

MARl0

I booted up Ryza 2 after this update, and the game is still worst performing game I've ever played on PS5. The frame rate is unlocked and even VRR can't save it. If there were any actual performance optimizations done to it, I sure can't tell the difference. If they actually cared, they would add resolution options or a 30fps cap to help stabilize the performance. As it is, it's distractingly bad, even for an RPG.

Re: Poll: What Review Score Would You Give Vampire Survivors?

MARl0

7/10

I enjoyed the game for the first few hours. It really got its hooks in me at first and the time flew by. But it didn't take long for the formula to wear thin for me. To the point where after about 7 or 8 hours, I finally dropped the game and haven't returned to it since.

Re: Talking Point: Can PS5, PC Shooter Concord Be Saved?

MARl0

These games live or die by their characters, and this game dropped the ball about as hard as conceivably possible in that regard. Unless they completely purge the existing character designs and rebuild them from the ground up, there is no saving this.