Comments 9

Re: Game of the Year 2018: John's Personal Picks

Jorjk

I find it extremely unprofessional for a reviewer to say: sure the controls are garbage... game of the generation! If we are going to give merits based solely on story and characters, lets add video games to the movies category. IMO, gameplay is the number 1 most important factor of any video GAME. Graphics, story, characters surely add a lot to a video game but should never trump gameplay. RDR2 has clunky and outdated controls, gameplay mechanics are boring and mission design is very repetitive.

Re: Hands On: Monster Hunter: World Is Shaping Up to Be Something Very, Very Special on PS4

Jorjk

@KirbyTheVampire
First of all, thanks for the reply! I want to love this game, I want to hunt big monsters, and I know this franchise is beloved so I'm happy its coming to PS4 (my only gaming platform).
If the developers want to give this franchise a new home on big screen TVs and among western gamers, they need to make the UI more intuitive and more accessible. I understand their has been a dozen of MH games, so returning players probably won't have an issue knowing how to make the maximum of the gameplay. However PS only gamers like myself will have a hard time accepting the UI as it is in the Beta. I love JRPGs and non western games, but this one seems out of my reach. I hope the final game will include either a tutorial or a clear UI thay won't give me sore eyes.

As for the tactical approach of combat. I didn't find any tact in spamming triangle and circle while hiding under the back legs of 3 different monsters. It was enough to take them down. I didn't find any strengths/weaknesses neither to the monster nor to the weapons (maybe hidden in the painfully small UI). Timing the attacks for combos also felt clunky so I eventually stopped trying. All 3 monsters followed the same pattern in terms of starting to use thrust attacks, escaping to different areas, then escaping to nest. As for reaction to my attacks, the only 2 things I got were limping towards the end, and occasional lying down exposed to more attacks. Blunt attacks with those hundred pound weapons to different body parts produced zero reaction from the monster as if Im hitting a wall of reinforced concrete. The monster just keeps doing whats its doing, attacks or animations never got interrupted. And every X amount of damage, I get the same animation where the monsters falls and gets exposed to more attacks for a brief time.

PS i do not speaking native english so in many places I fail to find the correct word.
I want to love this game, maybe I will rent it when it releases.
Thank again for taking time to reply.

Re: Hands On: Monster Hunter: World Is Shaping Up to Be Something Very, Very Special on PS4

Jorjk

As I read this article, I feel like I've played an entirely different game. Never played MH before, so was excited to see what it's all about. The only thing I liked were the monsters which looked cool. Aside from that, combat felt clunky, the monsters don't react to attacks in a realistic way, the UI gave me sore eyes with its small icons and text, all mechanics felt hidden, nothing was explained well even in the weapon training part, it was all too easy: I beat the final mission in 10mins while just spamming triangle circle without any strategy or depth. Even though it was just 3 missions, I found the pattern where i pick up smell/tracks > attack monster and damage to a certain point > runs away to a different area and other monsters get involved > attack and damage again > runs away to nest > attack and kill > repetitive and boring. Maybe fans of the game are used to this and maybe the final build be better!