Generally agree about the poor state of PS5 Pro support. I suppose the larger issue stems from how long games are in development now (3-5+ years). Games don't need to get larger and larger (+ longer and longer). Honestly, as long as there's an interesting story and game mechanics, and maybe some kickass graphics effects (not solely RT) and high-res textures (tired of that muddy look), I think many would be completely fine with that.
PSSR 2.0 (FSR4-based) is probably the one good thing that'll be coming to Pro in 2026, but I hope the OS can override PSSR 1.x games with the new PSSR 2.0 API, otherwise it'll be a waiting game for new patches in supported games.
Getting good RT support in Pro does require developer time, so unless RT effects are completely in your face (eww), the difference between subtle RT effects in base PS5 and Pro won't be readily apparent. No one is going to be pixel peeping while gaming.
Also, I think Fidelity mode on all PS5s should target 40-48fps to get the most out of VRR TVs, not 30fps. With dynamic resolution scaling, this shouldn't be too difficult to achieve, and some distant rendering can be scaled back to regain fps within the same resolution scale as previous 30fps mode. I know some games use 40fps now, but I think it should be standard across the board.
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Re: PS5 Pro Users Starting to Feel a Little Shortchanged After Poor or Absent Support
Generally agree about the poor state of PS5 Pro support. I suppose the larger issue stems from how long games are in development now (3-5+ years). Games don't need to get larger and larger (+ longer and longer). Honestly, as long as there's an interesting story and game mechanics, and maybe some kickass graphics effects (not solely RT) and high-res textures (tired of that muddy look), I think many would be completely fine with that.
PSSR 2.0 (FSR4-based) is probably the one good thing that'll be coming to Pro in 2026, but I hope the OS can override PSSR 1.x games with the new PSSR 2.0 API, otherwise it'll be a waiting game for new patches in supported games.
Getting good RT support in Pro does require developer time, so unless RT effects are completely in your face (eww), the difference between subtle RT effects in base PS5 and Pro won't be readily apparent. No one is going to be pixel peeping while gaming.
Also, I think Fidelity mode on all PS5s should target 40-48fps to get the most out of VRR TVs, not 30fps. With dynamic resolution scaling, this shouldn't be too difficult to achieve, and some distant rendering can be scaled back to regain fps within the same resolution scale as previous 30fps mode. I know some games use 40fps now, but I think it should be standard across the board.