
The rate and scale at which Pearl Abyss has updated Crimson Desert since launch has been impressive, and it is clearly nowhere near done yet. In a new blog post, the team shared some of the new features and content plans it's got for the game between now and the end of June.
At a quick glance, here's what it intends to add to the open worlder in the next few months:
New Content and Features
- Boss Rematches
The powerful bosses you encountered across Crimson Desert are waiting to challenge you once again. With boss rematches, you’ll have the opportunity to face off against any boss again, test how much you’ve grown, and further refine your own combat style through different strategies and approaches.
- Re-blockading
Peace is fleeting, and darkness does not retreat so easily. Enemy remnants are waiting for their chance to reclaim liberated locations. Drive out the forces that have seized these locations once more and continue proving the strength of the Greymanes.
- Difficulty Settings
A difficulty settings feature will be added so that everyone—from new Greymanes to the more advanced—can enjoy the adventure at the level that suits them best. You’ll be able to choose from easy, normal, and hard difficulty.
Improvements to Character Play
- New Skills for Damiane and Oongka
We fully understand your feedback about the need for Damiane and Oongka to have skills comparable to “Force Palm” and “Axiom Force.” To address this, both characters will receive new abilities equivalent to those skills.
- Hide Back Weapons
A new option to hide the weapons on your character’s back will be added, so certain equipment worn on your back won’t break immersion during combat.
- Addition of New Outfits
New outfits for characters will be added. Additionally, certain outfits that can only be sold or donated will be updated so that they can also be worn.
Pearl Abyss then touches on how it's going to improve the current game through quality-of-life enhancements. It's expanding the storage system to where your food, armour, gatherables, and quest items each have their own storage place.
More mounts and pets are planned, and they'll be getting armour sets too.
The control scheme will continue to see adjustments and improvements also; customisation options will be available for certain inputs as the team looks to "provide a better gameplay experience".





