
Four years on from its big next-gen update with Complete Edition, The Witcher 3 is back — and this time, it's taken the form of an enhanced remaster.
At a glance, some may consider this an unnecessary refresh, as the aforementioned Complete Edition still looks pretty great on PS5 — but considering it's a totally free upgrade for anyone who already owns the base game, it's really difficult to disparage.
And so for the purposes of this review, I'll mainly be diving into what's new, and whether it actually improves the experience.
The Witcher 3: Wild Hunt Remastered doesn't feature any truly game-changing additions, although it does smooth over some rough edges to a surprisingly effective degree.
Overall, Geralt's adventure remains a landmark release, and a masterclass in its genre — but with Complete Edition, the title's age was starting to show in places. In particular, clunky controls could weigh the game down, both in and out of combat.

Remastered addresses this problem to some extent. Geralt's movement has been noticeably rejigged, to the point where he's far more responsive when it comes to turning, sprinting, and perhaps most importantly, stopping.
There's less weight to him, and it makes interacting with his surroundings less finicky. He no longer takes a couple of extra steps when you let go of the analog stick, and trust me when I say that's a very welcome improvement.
Animation transitions are more fluid as well, when you're hopping over waist-high obstacles and clambering up ledges. This is the kind of stuff that you may not even notice at first, but it does add up over longer stints of exploration.
While there's still an inherent sort of floatiness to our grizzled protagonist — he'll still just glide over rough terrain sometimes — this does feel like one of the remaster's most important tweaks, in regards to making The Witcher 3 feel like a more modern release.

It's a similar story with Roach, your trusty steed. The infamously unruly horse is also way more responsive, whether you're just trotting along or galloping at full speed. This makes a big difference during horse races, where Roach will no longer gravitate towards certain parts of the track; you've just got better control all round.
Unfortunately, I don't think Remastered's combat improvements are quite so prominent. Basically, there seems to be a little more magnetism to Geralt's sword swings, meaning that it's easier to connect attacks against wilier foes.
But there are still instances where Geralt's flashy contextual animations get in the way, and at times, he'll strike in the direction of a different enemy, even though you're pushing him towards a specific opponent.
When you're locked on, these issues don't amount to much at all, but when you're in a skirmish with multiple foes — where locking on and manually switching targets is a tall order — there's still the odd occasion where it feels like Geralt's got a mind of his own.

To be honest, I expected better from Remastered's combat adjustments given that The Witcher 3's system has always been contentious.
Having said that, I personally still enjoy the game's combat despite its flaws, and I do think that other improvements elevate it beyond its previous incarnations.
Most notably, changes to enemy behaviour eliminate some of the most frustrating parts of the action. For example, notoriously awkward foes like wolves and wild dogs no longer race around Geralt, dodging his blows and drawing battles out to an obnoxious degree.
An overhauled skill tree, and a reworking of its perks, also does some heavy lifting. In general, said perks are now much more 'active'. Geralt gains things like attack power buffs in combat if he adheres to certain perk triggers, like striking after a successful dodge, or using a heavy attack after a number of light slashes.

This rebalance, with a better focus on the action itself, makes combat feel more engaging and reactive. And on top of that, there are new visual effects that help you understand when a perk has activated, like glowing swords and wispy auras.
So if you've never quite gelled with The Witcher 3's combat, I'm not convinced that Remastered's additions and adjustments will change your mind. But if you're like me, and the clunky nature of the system's never been enough to put you off, I reckon this is the best it's ever been.
Likewise, this is the best the RPG's ever looked on console. Remastered's biggest visual improvements can be seen in its redone lighting system and improved environmental assets, both of which add even more depth to what was already a richly detailed open world.
Indeed, The Witcher 3's lighting, spanning a full day and night cycle, has always been dramatic and eye-catching, but here it's dialled up with volumetric effects and a more realistic contrast between light and shadow.

Meanwhile, the enhanced assets are primarily shown off outside of civilisation. In the wilderness, increased flora density puts in a lot of work, and from what I can tell, the draw distance on said assets has been bolstered, making for some fairly stunning views of the landscape.
Throw all of this stuff together and Remastered looks fantastic; the visual depth and clarity of its open world is up there with some of the best examples on PS5. And considering it's built on the back of a game that's originally from 2015, and the fact it so handily tops 2022's Complete Edition, this is an undeniably impressive achievement.
But what about technical performance? Do these various graphical enhancements come with a cost?
Thankfully, CD Projekt Red appears to have nailed The Witcher 3's optimisation, having worked on it for over a decade at this point.

Frame rates are rock solid across the board. On PS5 Pro, the dedicated ray tracing mode runs at 60 frames-per-second, and it's undoubtedly the best way to play.
But you can also opt for the performance mode, which boasts an uncapped, super smooth frame rate — assuming you have a display capable of 120Hz.
Missing out on the ray tracing, though, with all of its water reflections and realistic lighting interactions across character models and the like, is a kicker. Enabling ray tracing can often make a clear difference to the visual depth of a scene.
It's a shame, then, that on base PS5, you're stuck with 30fps if you want that juicy ray tracing goodness. It's a questionable trade off, given how far the remaster goes to ensure smoother gameplay.

My one and only problem with the game's performance is that Complete Edition's stuttering still hasn't been fixed. These momentary hitches occur when the title autosaves, and they really stick out now that everything else is so slick.
Beyond these broader gameplay and graphical improvements, Remastered incorporates a number of smaller additions that are certainly welcome.
This includes dynamic meditation, where you can now actually see time pass as Geralt takes a break. A minor thing, no question, but it's a thoughtful, immersion-friendly bonus.
Transmog is finally here as well, letting you change the appearance of your armour without changing its stats — but rather annoyingly, the transmog system itself isn't made available until later in the game, when Geralt gains access to a master blacksmith. An odd and arguably unnecessary caveat.

And then there are the all-new accessibility features, which fall under their own tab in the options menu. They're designed to reduce some of the game's mechanical friction; you can give Geralt infinite breath while underwater, for instance, and you can disable equipment durability and item weight.
Some might say that these options take away from the experience, but I think they're positive additions for such a narrative-driven RPG. If they can help more casual or disabled players progress through this amazingly well written game — seriously, the dialogue is still so far ahead of most of what's on offer elsewhere — then they can only be a good thing.
Besides, I've played through The Witcher 3 what feels like a million times at this point; if you give me the option of turning off equipment durability, I'm bloody well taking it.
And finally, let's talk about mods. For the first time on consoles, mod support is available through Remastered, housed behind an option on the main menu.

After allowing access to modding platform mod.io, you're presented with a catalogue of user creations, all of which should run on PS5, as the selection is curated by CD Projekt Red. The mod menu is nice and easy to navigate.
At launch, there's not much to write home about — it's mostly just minor cosmetic changes and slight gameplay tweaks — but you'd imagine that the range of mods on offer will expand quickly.
Assuming that the PS5 version of the game is handed access to some of The Witcher 3's more ambitious creations in the near future, there could be a lot of cool stuff to look forward to — and that may just be enough to keep Remastered installed on your console long-term.
Conclusion
The Witcher 3: Wild Hunt Remastered enhances a title that was already a masterpiece, bringing it more in line with modern releases. It smooths out a lot of rough edges that remained in 2022's Complete Edition.
While you shouldn't expect any truly game-changing additions or alterations, the bottom line is that one of the best RPGs ever made is now even better — and courtesy of free upgrade, no less.





Comments 142
If anyone's got any questions about the game or the review, let me know and I'll try to answer them.
This is the third time I've reviewed The Witcher 3. I'll be back when the PS6 port comes out. And then the PS7 remake.
EDIT: The review's now been updated with additional information and a score.
so now, it is even nicer 10/10 then before
As someone who actually enjoyed the original combat system, it sounds like the tweaks are great. The screenshots in the review are breathtaking, too. Can't wait to jump back in.
It is annoying that transmog isn't available until after the master blacksmithing quest, but I guess they want to keep it in-lore.
But hey, I'm pretty excited to continue my second playthrough with the remastered version of the game.
@wildcat_kickz I should point out that our review screenshots are taken randomly from the ones we upload. They change every time you visit the page.
If you want to see them all, you can go to the game page and click on the full gallery: https://www.pushsquare.com/games/ps5/witcher_3_wild_hunt_remastered
Thanks for the compliment, I did try to take good ones (which is relatively easy when a game looks this nice)!
@Deadlyblack I thought exactly the same about the transmog. It would be super handy at the start so you could keep Geralt's default starting armour throughout the game.
Oh well, I'm going to continue my post main story save through the expansions with this remaster so can use it straight away.
@ShogunRok Great review (in-Progress) Rob. Can't wait to experience this masterpiece again.
Does the enabling of quality of life features (specifically the weight and durability) affect earning trophies at all? I'd toggle them straight off - but not at the expense of the shinies.
Also - the most important question: Trish or Yennifer?
Is there any indication yet of when in 2027 the new expansion is going to release? So many games to play right now, but would be great to try and squeeze in a full play through that leads into the expansion...
But I'll definitely download it tomorrow, just to have a quick look in on the shiny new graphics, and chin scratch on the new perk system / skill tree
@Jey887 No, none of the accessibility stuff disables Trophies according to CDPR. I haven't been able to verify this because I've already unlocked most of them through the Complete Edition (it's the same list since this is technically an update).
And while I really like Triss' plucky personality, I think it's hard to turn down Yennefer. She just fits so well with Geralt as a character.
60 FPS and RT again. Amazing 🥳🥳
All I wanted was for it to look prettier and it does. I really play Witcher 3 for the story and exploration and stuff. I usually play it on easy and just button mash because I don't really like the combat and can't be bothered with it.
Even without this Remaster, the 2022 version still looks current and better than half of recently released games. CDPR just know how to play with colours and shadows.
Can't wait. I was already around half way into a replay in prep for the DLC when they revealed the remaster so i put it on hold. I actually just took a screenshot of where i am so i can compare.
Thank you for this early report! Looking forward to immerse myself once more in this world...looks like we are in for some visual treat! I'll sure toggle with the weight limit so I don't make Gerald a fiend decoction addict by the end of the first act and I can steal all the butter and the cutlery from the famished and the poor.
Just give it 10/10 Rob and move on
@ShogunRok Hi..Have they added any extra combat finishers..
I’m so excited to jump back into The Continent!
@ShogunRok You're most welcome! I always wondered why the screenshots change each time I visit a review 😂
The foliage texture detail and LOD look like a huge step up, but damn do those sunsets always look incredible. Chef's kiss.
@TheLotteryMan1 This is a good question, because I've read that more finishers have been added to the game, but I haven't actually seen any new animations during my time playing it.
I'll provide an update if I do see any.
@wildcat_kickz Yeah the outdoor lighting in particular, and just the sheer amount of added environmental detail makes a massive difference.
I was just saying to Sammy and the others, the game actually looks better than the original pre-rendered screenshots from 2015.
The comparison the developers post in Twitter made the game looks worst with less special effects smoke, reflections and the skin of the drowners. I would have to agree it did not look better.
PC player will have the option to switch back and forth.
@ShogunRok sorry, I’m driving and can’t read the full write up. Is there a new trophy list and can I get another platinum?
I can't wait to try it on PS5 Pro. The combat never bothered me, so it sounds like I'll love my next play through!
@AhmadSumadi There's no new trophy list
I don't know if I have the time to properly replay this modern classic. I am going to check it out at any rate. But it is an absolute BEHEMOTH even without all the DLC.
I also want to replay Red Dead Redemption 2 but it still says PS4 when I boot it up, yet it looks gorgeous. My daughter of four played it a little today - and promptly forced my horse off a cliff.
Transmog sounds great! Statistically, my favorite armor to use is Griffin. I also think it’s the ugliest. Now I can either roll with Viper or Ursine to my heart’s content.
@EfYI My daughter of four played it a little today - and promptly forced my horse off a cliff.
@Propaperpusher it absolutely looked better! Just missing some effects from previous version. Igni is now a flamethrower instead of sparkles, and Drowners looked more slippery and slimy. The game itself looked better graphically. Just missing the reflections in the water.
@ShogunRok The combat sound in the trailers seemed a bit awkward, especially sword connecting with human enemies. Did you notice anything wierd?
I'd rather play this than pretty much any other action-RPG right now. This is a classic in its own league. I much prefer the combat of Witcher 3 to Dawnwalker, and that is the only other game that is very compelling to me at the moment.
Very excited for this. Tried TW3 twice and bounced off it after a fight with some dogs, figured it wasn't my thing, but I had such a good time with Cyberpunk 2077 recently that I redownloaded TW3 to give it a proper shot. Couple weeks later they announced this remaster! I really hope it doesn't disappoint
Looking forward to finally playing it and finishing it. The combat was one thing I didn't like about this game and although it didn't get big improvements, the little that it did get seem like it'll help.
Can't wait to play it!
@ItsAlwaysSunnyyy Im exactly opposite! I finished TW3 four times, but always bounced off Cyberpunk :x
Also gotta give it another chance, especially since the PRO update.
Great to hear it's a solid showing on Pro. 60fps with the ray tracing enabled is a huge leap from the dodgy RT results and performance of the previous version!
Though, what really has me drooling is the implementation of full path tracing on PC 🤤 I can't wait.
“give Geralt infinite breath while underwater, for instance, and you can disable equipment durability and item weight.”
This is very good😌👍
I've been playing too much Dragon's Dogma 2 lately so I must remember that Vesemir won't be able to cast Maelstrom when fighting that griffin.
They're really gonna make me play this a 4th time huh
@ShogunRok thank you for the review, I'm 100 hours & 19% through my current playthrough, must have been a considerable effort to review (3 times)!
How radical are the skill tree changes? Will I recognise the upgrades, or are they all reworked?
@species I did have a bug during a session that seemed to mute certain sound effects, but a reload fixed it.
There was another situation where the sound effects were buried beneath the audio mix for some reason, but that only lasted one fight. Other than that I haven't noticed anything.
@Hyena_socks I think the biggest impact the new skill trees have is you can get to more advanced perks much, much earlier in the game.
That's because skills now branch off one another, so you unlock them in sequence even without fully upgrading the perk that came before. It's a really good change I think, from a gameplay perspective, because you get access to different combat options right off the bat.
However, you can still only equip a limited number of perks (nine total, like before) and the slots only open as you level up (like before).
So you do still need to purchase perks that you may not necessarily want, in order to access the perks they branch into.
Most of the perks work roughly the same way, bolstering different parts of Geralt's arsenal. But some have been renamed, and others are more 'active' like the review says.
Basically, some perks now activate under specific circumstances in combat, as opposed to providing passive stat boosts and stuff. So I'd say the system's generally more involved, and the reworked perks make you consider your build and style of play a bit more.
Oh and there are also a few completely new perks, most of which are to do with different armour sets and types. So again, more character build expression.
I’m going to be playing this for the first time, is this the kind of game with combat that I’m going to benefit more from performance mode than ray tracing on quality mode.
Will be playing on base console.
Idea for @AaronBayne: Do a Remastered vs. native PS4 version comparison to see how far the game has come since the 2015 launch. When games have so many iterations, you can forget just how much has actually improved over time.
Time for me and Roach to go on some adventures and for me to yell at Roach's shenanigans.
Can you play this without feeling like youve missing anything? I got a steam deck not long ago and i have witcher 1 and 2 but havent got round to playing them and ive been put off by people saying how clunky witcher 1 is.
@General-Foley I think the combat does benefit from a higher frame rate. It being more responsive negates some of its inherent clunkiness.
But I'd still recommend trying the ray tracing mode just to see how it looks.
@Theamazing1 Yes, I think you can play The Witcher 3 with no prior knowledge of the games or the books and still have a fantastic time. The story is self-contained enough that you can take it as a standalone adventure. It's not a direct sequel in the traditional sense.
Having said that, it makes lots of references to past events and characters, both from the games and the books. So you will miss out on certain details if you're not familiar with the franchise.
But in my opinion, this isn't as big a problem as some fans might say. The writing is so succinct and effective in The Witcher 3 that you get caught up in the cast and world building very, very quickly. There's also a glossary that can give you the background on all kinds of stuff.
Hopefully that helps!
"At a glance, some may consider this an unnecessary refresh, as the aforementioned Complete Edition still looks pretty great on PS5 — but considering it's a totally free upgrade for anyone who already owns the base game, it's really difficult to disparage."
what I'm hearing is that it is indeed unnecessary.
@ShogunRok thanks for the reply, I’ll give them both a try!
@Theamazing1 Most of us started with the Witcher 3 and then went back. I've never played 1, only dabbled in 2, and read maybe half the books. But it alllll started with the Witcher 3.
Don't let FOMO on references deter you from playing the best game ever made.
@ShogunRok Quick query from someone who hasn't yet played Witcher but would like to do so in the future: is the 'Remaster' update an optional upgrade? (i.e. you can still buy the original Complete Edition without downloading the changes present in the remaster)
I'm really liking a lot of the gameplay improvements I've seen in the remaster so far but I'm a lot more torn on the visuals when compared to the original release (looks a lot flatter for me most of the time, especially with character models) so it'd be nice if the original version was also available to the sickos who want to experience it alongside the remastered version XD
I'm slightly intrigued by the combat improvements which is one of the reasons why i was unable to finish a play through before but I'm also glad that the mods have been mentioned the anticipation is killing me to know how they work after release 💀😬
@ShogunRok likewise anticipation if mods disable trophies too, I'm only going to find out tomorrow.
@ShogunRok Okay..Thank you.
@ShogunRok thanks for the reply! thats good to know i was originally going to wait for the witcher 1 remake but thats probably years ago i will probably start with 3 and go backwards later on if enjoy it.
@wildcat_kickz thanks for the reply thats quite an endorsement! I only briefly played witcher 3 on the ps4 and i stopped becuase i wanted to experience the whole thing but i think i will play the new remaster and work my way backwards!
How much improvement was added to the photo mode? It was pretty bare bones before.
A shame about the transmog time-gating because I only wear the starting armor despite stat changes.
I'll definitely be turning off weapon durability, I hate that mechanic in games.
Looks like I'm in for a good time in getting back to the game. I never did make it past meeting up with Ciri at the the start of the game.
I just beat it and the dlc right before they announced this of course. I’m going to wait until it gets closer to the dlc release.
@ItsAlwaysSunnyyy I was like this with The Witcher 3 at first. Played it a bit and put it down for a full year before picking it back up. I’ve since platinum’d it 5 times and call it my favorite video game of all time.
If you already have it it's free so whatever you do you. However if you are playing this for the first time or buying it hoping it to be the definitive version, don't. Just don't.
They completely ruined the color palette. The chose to tone map it differently and it genuinely doesn't look better. It's supposed to be a dark, gritty fantasy world. That choice also affects many other aspects of visuals including worse looking character skins etc. There are also many examples showing what looks like genuinely downgraded textures on some assets. This has all the hallmarks of a ton of AI reliance in these changes. Reflections look worse in several examples imo as well. The lighting options have minor improvements.
The other improvements seem great, however I don't want to play this version with that tone mapping.
It's too bad I can't get the gameplay changes without the ***** color palette change. Like some sort of toggle or something. What a weird decision to make to justify a now 2nd re-release and garner press. Way to ***** on your own art design CDPR👍
i don’t have in me to play it the 5th time.
@ShogunRok Hi, I haven’t properly played this (I’ve started it a couple of times). Do you recommend playing with equipment degradation off, and would this unbalance the game to make it be like cheating? Which I wouldn’t want.
I shall start again with New Game + as plannual galavanting dictates. Spoilt for choice how to play after getting on various platforms at silly prices over the years.
I do hope it brings in another generation of fans it's right up there with the best games ever for me.
I never found weight or degredation an issue, us your stash well and all is good. Don't keep hold of armour and weapons just coz, especially with transmog. There's enough armourers and blacksmiths, as well as carrying some repair kits.
@VenomUK I've put many hundreds of hours into the game before, equipment degradation really doesn't add much to the game once you're out of the very start.
At first it can be quite tense, avoiding hitting enemies blocking when out exploring for a while - but you quickly upgrade gear and get enough items to repair them. It then becomes a pointless irritation, I'd turn it off.
Keep the inventory weight on though, it means you're often back & forth to cities to sell your wares, which I quite like.
I never subscribed to adage about things being “dated” for gaming. People do complain when games have similar designs and feels to them. Let us enjoy the art form. Controls were never a problem for me as the immersion in the game was spectacular. Anyways glad that they gave the Witcher 3 some more love!
@ItsAlwaysSunnyyy
Very similar for me - third time's a charm - maybe? TBH I'm not wild about RPGs, I like something more linear and without a screen of mind boggling crafting to work out (think that may have been the problem). But damned if I'm not going to finally get it done this time!
@GirlVersusGame @wildcat_kickz I've reinstalled it and by the time I'm back home this afternoon I'll start playing it again from the start although I'm currently addicted to active matter. It's mine and my long time suffering wife's 25th anniversary today so we are going out for dinner. I'll let you both know what I think of the witcher remastered later.
@KundaliniRising333 I guess it won't be long before you can play this on your PC with mod support so you can have the original colour pallette restored. Then you'll have a remaster of a remaster 🤣
@Fizza Unfortunately I don't think so. Remastered is an update to the existing game, so it'll automatically overwrite Complete Edition when you download it from your library.
The only way you can avoid it is by having the old version installed on your PS5 and then avoiding the update download.
@JalapenoSpiceLife As far as I know, mods do disable Trophies, like in other games with mod support.
I think it's just because you could, in theory, make a mod that's designed to unlock Trophies — and Sony's obviously against that as it undermines the system.
@Northern_munkey Happy Anniversary to you both 🥂
That's really great and says a lot. And to me mind boggling how two people can be together for so long, but inspiring too. You'll of course be bringing the two terrors to dinner too, I'm sure they like steak and they are kind of your children.
I've been hearing more about Active Matter since you mentioned it, the game must be finding it's player-base. I think I'll be waiting for the new DLC before I go through The Witcher, though might do it sooner if I ever finish Crimson Desert. It might be the biggest game I've ever played. I did story quests all day yesterday and it feels like I hardly made a dent. I only just saw the actual desert yesterday and that was because I knew from a guide that there was a dye I needed. I'm no where near it in the quests themselves. There are one-hundred and sixty-eight main story quests, hundreds of side/jobs/quests/factions.
I do want to start Still Wakes The Deep soon, English people saying they needed subtitles for Scottish accents make me wonder how thick those accents really are. Then will be Alan Wake. If I don't end up watching old Billy Connolly stand-up shows first, he was my Ambassador to Scotland, he has a very good humble attitude and he's genuinely funny. I like his method for finding a part back in his early days, he would buy beer and walk around listening for music, then just show up, mention a random name and join in. Some comedians try to be funny, he just naturally is.
@VenomUK As someone who's played TW3 through far too many times, I personally don't think weapon (and armour) durability adds anything to the experience.
Some might argue that it adds immersion as Geralt would, realistically, have to maintain his equipment while travelling the world.
But in the reality of the game, you're just opening a menu and clicking 'repair' on item icons. There's nothing immersive about it, really.
And no part of the game is balanced around durability. You can still use broken equipment — it just has worse stats, and even then, it's usually not enough to make a truly noticeable difference in most fights.
In short, it's always seemed like a pointless mechanic to me in TW3. I don't think you lose anything of real value by turning it off.
@GirlVersusGame thankyou. We left the boys at home.
@ShogunRok How is the performance mode on the base PS5? How does it look/how solid is performance? Thanks! 🙂
@ShogunRok Thank you so much for taking the time to explain Robert! 👍🏼 I've downloaded the game now and when I start I will turn it off. I didn't really see the point of weapon/armour degradation in Zelda Breath of the Wild but I thought it was to stop you walking around with an armoury or making too much money, but it's just tedious.
@Hyena_socks Thanks for the practical advice. The start of games is always the hardest but sometimes most exciting - but as my gaming time is limited I'd rather not waste it on unnecessary in-game actions.
But... inventory weight and the going back and forth to town sell is a staple feature of RPGs! Getting rid of this, to me, definitely would feel like cheating! So I will keep it in. Cheers.
@Northern_munkey Happy Anniversary! 25 is a huge milestone! I’d love to boot it up today too, but I’m unfortunately busy today as well. I’ll probably get to it tomorrow or Thursday.
@wildcat_kickz cheers buddy.
So toggling accessibility settings like disable weapon durability and item weight keeps trophies enabled, but turn on one graphical mod and trophies are disabled? That's a little silly 😉
@CJM From what I can tell it's pretty much a rock solid 60fps on base PS5, although there is a somewhat noticeable dip in resolution compared to the ray tracing mode.
I think the frame rate is improved over the next-gen version, which did have some minor frame rate drops in busy areas. The game just seems to be better optimised across the board.
@ShogunRok Great, thanks 🙂
This is def getting a 9/10. Very noice
@CJM It's bad! I played both modes and both are kinda bad. Performance is better of course, but when you enter a battle or something bussy the performance goes down.
I’m glad you enjoyed it. I am excited to dive back in. I never finished the DLC and I think it’s time.
Too many new games coming out for me to give this game another try but I might get around to it eventually since I couldn't get into it the first time I tried.
I haven’t tried the update myself yet but the Reddit forums are full of comments from people on all formats complaining about bugs and other issues, including bad performance on the PS5/Pro and graphics appearing to be downgraded when compared to the previous version. How is a game 10/10 if this is the case, or has (somehow) a broken version been uploaded to the servers?
Im going to try the update but unfortunately it was the combat for me which I just couldnt get on with.
And seeing as though that hasn't changed much. Im more inclined to just tell myself this game isnt for me
Another very deceptive broken release from CDPR. I hear it's just not great on the consoles but it's completely busted for amd gpu pc users which is also likely why it's where it's at on these amd based consoles. Also sounds like reviewers were playing driver versions that aren't even available on release day...
They will never change. This update to a decade old game may be sorted out after a month or so of patching. 👍
**update** AMD released drivers on pc just now
I want more Gwent!
And Cyberpunk fans get nothing. That makes me sad.
I understand the old dlc is also reworked then?
Ten is the right number. Drowners have never looked so shiny. New players are going to know all about those guys soon enough.
Easiest 10/10 score for a game
@Bramble Yes, all the improvements apply to the DLCs as well (which are now included by default, even if you haven't owned them before).
Update looks sweet! Roach finally controllable it seems.
"Frame rates are rock solid across the board."
Just making stuff up now, it seems.
How does this run on the pro? Is it really an actual mess?
Good idea from CDPR. Bringing out the Remake now, do some bugfixing in the next month, so the technical issues are out of the way the moment the final DLC arrives.
Are there already some PS5 compatible mods to recommend?
I gotta question this reviewer's eyes, because I just put 45 minutes in on my PS5 Pro on the 60fps ray tracing mode, and saw near constant frame pacing issues. Riding Roach around the countryside, I saw little hitches every few seconds. Not enough to have a negative impact on gameplay, but to say the frame rate is "rock solid" is insane.
I started Witcher 3 earlier this year but didn’t get too far (first castle I believe). I then pivoted to Cyberpunk after its update since I hadn’t started it yet. I’ll update W3 and restart once I’m done with Cyberpunk.
@FooshNickies constant frame rate issues in ray tracing mode. I genuinely don't know what is wrong with the reviewers on this site, they are constantly claiming games have "rock solid" or "smooth" performance, when it's literally the opposite. It isn't a game ruining issue here, but it's shocking to see "flawless performance" listed in the "Pros" section when it is anything but flawless.
Flawless performance? I think in future its best you not talk about technical things because performance is far from flawless. In fact the whole release is a complete mess, the glazing in yesterdays reviews from everyone is honestly suss. Can this be fixed? Sure but its annoying going from a flawless version to a worse version with no option to go back. The new visuals are nice but not worth all the drawbacks.
People complaining a CDPR game isn't technically flawless on day one.
Where you all offline the last 20 years?
Still love them. Will be great in some month.
@Yahooligan This isn't a new release though its a forced update to atm an inferior version over a version we could play less then 12 hours ago.
@DennisReynolds
And it will be great in no time.
If I'm wrong, please point that out in 2 month.
@DennisReynolds @Drnsnsr No idea what to tell you guys, I've played around 30 hours on PS5 Pro with a 120Hz display using the ray tracing mode and it really has been flawless. No drops whatsoever, it's like butter.
I started a completely new save, if that makes any kind of difference.
The only problem I had is the one explained in the review: the hitching that happens when the game autosaves. This was also present in Complete Edition.
@Drnsnsr I'm sad now 😭 I love this game so much. Thanks for all the info on here. Good to be prepared expectation wise.
@ShogunRok Congrats on being a magical unicorn.
Regardless of the fact that you're literally the only person experiencing flawless frame rates, what would it take to get this site to review games on the console that 97% of Playstation users are on?
@Alps_Stranger Yep, reviews should be done on a standard PS5 with a little section that may call out Pro features or specifics. Pro reviews are useless to most of us when reviewers are discussing performance.
I should have listened to my own advice and been cautious - base PS5 is rather rough. Far from unplayable, but frame rate is a bit hit & miss, and I've noticed a good few instances of button presses not registering.
I'm sure they'll patch this patch though.
@Alps_Stranger There's no need to be snarky, I'd like to know what's happened here as well.
Are we sure people aren't getting frame rates mixed up with the autosave hitching? Honestly the only technical problem I've noticed across everything I've played.
Could be various graphical toggles that are causing issues? I didn't notice anything in particular but I did spend most of my time without motion blur on and full screen effects on, for example.
I'm being genuine here. If this remaster had notable performance issues during the review period I would have 100% mentioned them.
@ILikeStake True!
@ShogunRok Again regardless of whatever you did to get the flawless performance, please stop treating the base PS5 as an annoying afterthought of the review process. It's how most of us play the games.
The save system is absolutely borked, i cannot load a new game plus from any of my saves, had to download the PS4 version to even get my saves and create accounts from both versions and it still came out with an error message blocking me from starting a new game plus, the start intro also needs a skip option because seeing it after a dozen times trying to get my saves working gets really tedious after a while, I'm close to giving up at this point 🫤
Does anyone else find it very curious that this is yet another CDPR release where everyone; the establishment review machine as well as content creator reviewers, all collectively don't mention the serious technical issues with until the inevitable walk back or acknowledgement of it likely days or weeks later.
Just as they all did with the Cyberpunk deception...
@KundaliniRising333 Gameranx did, Jake wasn't keen on the new visuals and did mention even on Pro the performance isn't great.
@DennisReynolds oh nice! usually he's very neutral and gives little opinion so I didn't watch his account on it. I was genuinely surprised he was open about his opinion about wolverine though.
Like the guy though either way. Just a likeable dude to watch.
"pizzas on me"
@DennisReynolds I think it was Luke Stephen's and Matty plays that just glazed the hell out of it though and I was like dude even your footage shows problems....
Guys, I have played a couple of hours and the atmosphere is even better with this new graphic fidelity. I am torn between dropping everything I am playing and dive in this masterpiece or waiting for songs of past...
@ShogunRok I have played a couple of hours on Ps5Pro and can confirm it is smooth like butter. I have started a fresh game as well. I wonder if a huge inventory and data log affects the performance somehow.
The Prince Toad made me quit. I put 182 hours in beat the game and started the DLC got to The Prince Toad and was like ***** that game! Such an horrible boss!
@KundaliniRising333 Luke just goes with whatever the popular opinion is. I don't mind him but he very much goes with the crowd.
@Nei Thanks for posting this and confirming I'm not losing my mind!
I do wonder if there's an issue with old saves, then. If there's some kind of memory leak it shouldn't take long for people to figure it out.
Great 👏🏾est 👏🏾 vi👏🏾de👏🏾o 👏🏾 game 👏🏾of👏🏾all👏🏾TIME!!!
CRPR really would’ve banked if they offered this up for $10. Good on them for dropping it free!
@AhmadSumadi Can't stand when people say "OF ALL TIME!!!!" like they come from the future.
@ShogunRok I'm pretty confused right now, how's the performance on base console? I'm seeing alot of people saying performance is completely fudged now on performance mode and has frame drops and hitching. If so I might just play in quality for now if its a bug.
@ShogunRok In regards to the performance, and not referring to the auto save judderiness, there are micro stutters similar to the VRR issue that affected many PS5 games (where every 7 seconds it would happen) and was fixed in an OS update a while back. But apparently if you turn off 120hz but keep VRR at PS5 system level, it fixes it. So until it gets patched , this may help people. Maybe this is why there are conflicting opinions on the performance, as some don't notice, and to others it sticks out like a sore thumb, depending on your sensitivity
Still yet to play Witcher 3. Scared of the scale of it. I prefer focussed 15 to 25 hour experiences. But then my favourite game ever is Red Dead 2, so go figure 🤔 🤣
Basically should I play this??
Funny how performance worries some people, I'm hardly seeing any issue here. Yeah I get it if you're keen on perfect performance and whatnot but have you seen stick drift...have you felt the pain of stick drift...when you can't even get your character to stand still...and you're worrying about dips in frames...no bugs or performance issues comes close!
I literally just spent the last 14 hours playing this on PS5 and the only thing I even noticed was the slight hitch when it autosaves. Maybe I was too busy having fun? Some people get off on looking for trouble I guess.
@Almost_Ghostly the future doesn’t count when someone says “of all time” because the future is a time that has yet to come into existence.
I started it several times, but (like Crimson Desert, Stardew, etc) put it down when CDPR announced some patch/DLC/etc. I am glad to hear this does the original release justice. I think I might like the color temp in the original though.
Seems like people on PC are brightnesswise relatively happy with just turning of bloom in the graphical options. We just don't have that luxury on PS5 (yet).
But I don't worry that W3 won't look pretty great when I'm going to start it in a couple of month.
I seem to be getting the same issue as some other people on the base PS5. On performance mode, the stuttering, tearing and frame rate drops are horrendous. Way worse than anything that came before?
@Yahooligan you'll be glad to hear we do have that option! I turned off Bloom and Motion blue and it (ironically) helped with performance.
@Hyena_socks
Really? I was just quoting this source, couldn't try myself.
https://kotaku.com/the-witcher-3-remastered-players-are-turning-bloom-off-to-make-it-look-better-on-pc-2000738434
@Yahooligan sorry I misremembered, that source is right - it was 'blur' I was thinking of, seperate to motion blur.
But the bloom seems fine on base PS5. I've noticed framerate stuttering on base PS5, and graphics aren't a huge jump up (bit underwhelming unless you go ray tracing at 30fps) but otherwise graphics seem decent.
Maybe bloom is more an issue on PC?
@AhmadSumadi LOL. That is absolutely not true at all. All time means ALL time.
I’ve started a new save on PRO and it’s definitely not a consistent 60fps. It’s nothing game breaking though and something VRR would smoothen out but I don’t have that option on my TV
I have no problems with the new graphics though, I think it looks really good!
Looks good, framerate on base is not as good as it was but not gamebreaking, small stuff here and there like stopping dead in the bridge during the first set of races, and a bandit being set alight and cut up only to stand back up and contemplate his life choices, while burning. So hopefully nothing a patch or so can't fix.
@TheArt I don't call it stick drift. I refer to it as a "surprise trek off the beaten path".
I booted this game up and just walked around for a bit after work last night. It is very pretty on PS5 Pro Ray Tracing Mode.
Since I work very long hours, I'll need a day off to spend time with it, but it appears that we have the best version ever on console.
I just wandered around white orchard. Loads of the NPC just standing still, and 2 people merged together / occupying the same space very buggy
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