
Crimson Desert is a fascinating video game. It's an open world adventure of frankly absurd scope, taking blatant cues from notable examples of the genre, like Red Dead Redemption 2, The Legend of Zelda: Breath of the Wild, and The Witcher 3.
But where those three titles have a clear identity right out of the gate, Crimson Desert is a cacophony of systems and mechanics that only begins to take shape hours and hours into the experience. In so many ways, it's like nothing we've ever played.
And we mean that in both a positive and negative sense. Initially, this fantasy jaunt can feel impenetrable; the game's now infamous opening hours funnel you through a series of tutorial-like quests that lack any kind of narrative cohesion — and this is after a barnstorming prologue that sees protagonist Kliff unceremoniously slaughtered.

Let's be clear: you won't be playing Crimson Desert for the plot. While the storytelling does start to resemble something of actual structure once you've pushed through those early beats, it never evolves beyond loosely-tied character threads and stunted world building.
In particular, the script is often incredibly dull — salvaged only by some stellar British voice acting and plenty of swearwords. It's ultimately difficult to become invested in Kliff's fight to reunite his clan of proud Northern warriors because everything's just so one-note.
Fortunately for Kliff and his pals, they inhabit a gigantic open world that's a joy to explore and exist within. There's absolutely no doubt that Crimson Desert comes into its own when you push the story and quests aside in favour of just roaming the wilderness.
Developer Pearl Abyss has crafted one of the most dynamic open worlds we've ever seen. It's teeming with activity as animals scamper about and NPCs travel the roads, all while a gorgeous day and night cycle envelops the scenery. It's a breathtaking achievement at times.

The sheer scale of the map is consistently impressive, with huge draw distances helping to sell the vision. It's one of those open worlds where you can point to a landmark off on the horizon and simply... go.
Granted, there's quite a lot of elevation to contend with, but Kliff's able to scale, er, cliffs just like Link in Breath of the Wild, allowing for a fantastic sense of freedom.
The only obstacle that stands in the way of this freedom is the fact that some locations are meaningless unless you're guided there by a quest — and there are hundreds of quests.
The vast majority of these tasks would seem right at home in a stereotypical MMO; busywork back-and-forths that are only bearable because of how lived-in the surrounding world feels.
And this is where Crimson Desert starts taking the p*ss. Completing these mundane quests nets you additional inventory space, and you're really going to need it.

Every individual item — except stuff that can stack, like arrows — takes up one slot in your inventory, and it's a nightmare. Pick up a bounty poster? That's a slot. Capture an insect by mistake? That's a slot. Loot multiple items from a single slain bandit because there's no way to filter what you're picking up? That's every slot you've got left.
This wouldn't be so bad if the inventory was easy to manage, but it's just rows and rows of junk. Grouping items into categories certainly helps, but then you're clicking through two menus instead of one, and the second's just a vertical line of icons.
In short, Crimson Desert doesn't know what 'quality of life' means. There are menus buried inside of menus, parallel to other menus that you can't access because you're not on the right tab, but closing the current tab will take you back three screens.
This is a game that feels like it's in early access with regards to interfacing. It's completely caked in the kind of convoluted menu and control layouts that would be very quickly reworked based on player feedback.

But even with all of these little frustrations nagging us at almost every turn, we couldn't stop playing Crimson Desert. Hell, we couldn't stop thinking about it. If you can muscle past its litany of baffling design decisions, it can be like living a second life.
The depth is insane; you can spend hours just hunting, fishing, gathering, improving your base of operations, and taking advantage of a trade economy to rack up ridiculous amounts of dosh. The scope for freeform content borders on ludicrous — and that's without mentioning the myriad minigames, or the full-blown crime system that lets you hijack caravans and rob banks.
The thing is, so much of this stuff is barely even explained. You'll get a quick tutorial pop-up when you first check something out and that's your lot. It's genuinely mind-blowing to stumble across entire gameplay systems that some players will never even know exist.

And to an extent, that perspective also applies to combat. On a surface level, the action is pretty standard, built around light and heavy attacks, blocks, dodges, and well-timed parries. But it only takes one good look at the skill tree to realise just how batsh*t things can get.
Kliff isn't just a swordsman — he's a pro wrestler and, eventually, an elementally-charged superhero. You won't know it until you've tried it, but being able to clothesline or suplex an enemy in between sword slashes is genius combat design.
The learning curve is quite steep; there are loads of button combinations to commit to memory if you want to unlock Kliff's full potential, but boy is it a satisfying process.
It's honestly hard to think of a decent comparison for the combat as a whole. There's a bit of modern Assassin's Creed in there with contextual moves and finishers, but there's obviously way more mechanical depth on offer.

Kliff kind of magnetises towards foes, so it doesn't feel like a full-on action outing like Devil May Cry — but the scope for player expression is certainly similar. We suppose, like much of the game that surrounds it, combat is essentially a hodgepodge of existing ideas that somehow ends up feeling fairly unique.
Many of the game's encounters actually revolve around fighting large groups, which is an uncommon approach in itself. Basic opponents will fall with just a few swings of your blade, and so the challenge is derived from keeping your numerous aggressors at a manageable distance.
But it gets to a point where Kliff's skills outweigh said challenge by a considerable margin, leading to a serious power fantasy when dealing with common thugs, soldiers, or beasts.
That's fine by us because there's a great sense of progression as you work through skill trees; you can even outright learn new techniques by watching enemies use them against you, which is an amazing incentive to get out into the world and explore its farthest reaches.

Plenty of players will hit a roadblock with battle, however, when they're pitted against one of the game's many bosses. Kliff might as well be in a Dynasty Warriors title when he's putting grunts to the sword, but the dynamic can shift dramatically when a big baddie comes along.
Indeed, there are some major difficulty spikes at play here, and with no indication of how strong an opponent actually is — there's no fundamental levelling system, just equipment stats — you may find yourself running straight into a brick wall on more than one occasion.
For what it's worth, some of these boss fights are spectacular, but they can almost feel like they're part of a completely different game due to their sudden demand for skill-based intensity. It's jarring to go from mowing down tens of bandits like they're nothing, only to spend every health-restoring item you have in order to tank your way through a surprise boss.

To be clear, we don't think Crimson Desert is a brutally difficult game — it's just in desperate need of some signposting every now and again. The open world's more than expansive enough to accommodate an Elden Ring-style approach where you can return to a roadblock once you've geared up, but prior warning would still make a massive difference; the recommended levels attached to quests in The Witcher 3 immediately come to mind.
So, again, we're prepared to look beyond Crimson Desert's numerous flaws because of what it offers as an immersive open world — but one part of the experience that we can't overlook is its technical performance on PS5 and, to a lesser extent, PS5 Pro.
We've tested the game on both consoles and the difference is largely night and day. On base PS5, at the time of writing, you've got two options.
The first is a performance mode that's crippled by rampant screen tearing, awful frame rate fluctuations, and an extremely fuzzy 1080p resolution. The second is a 30 frames-per-second quality mode that's more stable in general, but 30fps isn't ideal for such an action-heavy title, and even with the boosted resolution, visuals can still appear muddy thanks to low quality texture work.

It's rough to say the least, and the reality is that it's simply not good enough; potential players shouldn't be pushed towards buying a PS5 Pro just because the latest open world game runs like crap on base hardware.
As alluded, the Pro itself handles Crimson Desert far better. Frame rates are much smoother across the board — especially with v-sync enabled — and the system's new-look PSSR upscaler can work wonders on details out in the open world.
But even the Pro has to deal with a range of technical issues. For one, pop-in is constant when traversing the wilds; foliage snaps into existence all the time, and the game's dynamic lighting can cause problems in the middle distance, resulting in noticeable shadow flickering.
Interiors are the worst, though. PSSR basically sh*ts the bed whenever you're inside a building, as it attempts to reconstruct light and shadow details against various wall textures. This leads to some horrible artifacting and distractingly unnatural lighting; even character models can be given an ugly metallic sheen, indicating that something's seriously wrong with how the upscaler's being utilised.

The real kicker, though, is that the frame rate can still crumble on PS5 Pro depending on the in-game location. Large enemy hideouts, for example, can see frames plummet to sub-20 levels as you fight for your life. Dense cities are stuck with a similar issue, as the increased CPU load clearly becomes a problem.
Crimson Desert is a monstrously ambitious open world game — we get that — but these performance woes need to be straightened out before we can recommend the title to anyone who isn't totally up to speed on what they're getting into.
It all goes back to what we were saying about this feeling like an early access release. Crimson Desert could be outstanding, but there are so many — so many — aspects of the experience that can, and absolutely should, be improved upon.
As it stands, we've been hit with yet another highly anticipated PS5 game that requires post-release support to reach its potential. Buyers deserve better — it's as simple as that.
Conclusion
We can't fully recommend Crimson Desert in its current state on PS5. Far too many technical issues — of varying shapes and sizes — hold the experience back.
But given time, and despite its obvious narrative shortcomings, Pearl Abyss' fantasy outing has the potential to be something truly special. As an open world adventure, it can be utterly engrossing; a smorgasbord of systems and mechanics that somehow — against all odds — form an intoxicating whole. For better or worse, there's simply nothing like Crimson Desert.





Comments 92
If anyone's got any questions about the game or the review, let me know and I'll try to answer them.
Like the review suggests, I've been obsessed with this game. Couldn't put it down. But it's so hard to recommend right now.
If you're a big fan of open world exploration — just soaking up the vibes and taking everything at your own pace — then this is like a dream come true.
But if you want an engaging RPG in the form of something like The Witcher 3, or even a Bethesda title like Skyrim, then this isn't it. I'm tempted to say it boils down to being more of a fantasy life sim than a traditional adventure.
It really is a game you can completely lose yourself in once you're past the initial learning curve.
And that's why the performance issues are so damning. The potential is abundantly obvious but it shouldn't have been released in this state.
Would highly, highly recommend waiting on updates.
I tried this game for 3 hours and it's not for me
This game is far better than the scores it is getting from critics.
Likewise, its future will be far better than its present because of how much the game will be updated and improved.
This is a "wait for a sale" for me.
It's a game I really want to play, rather than dismiss outright.
Oh and even as a Pro owner, it will have to be on Geforce Now, as the technical issues on console are too many and to severe to be fixed.
It's potentially something I could buy now for GFN, but even there it's still too "early access" to justify a £50 price tag. I expect a bigger discount if you want me to beta test your game.
It's hard to disagree with anything that's written here.
I think the VRR on my TV and my Pro are doing a lot of heavy lifting, because I don't come across any noticeable framerate issues, but the metallic effect on some of the characters and the visual artifacts when you're inside a building have definitely happened a few times.
I'm obsessed, I love it, I'm 50 hours in so far and I just finished watching some streams for the latest Twitch drops. I can't wait for work to finish so I can get back into it.
There's a level of ambition in the world that I've never played in a single player game before.
I described the game to a friend of mine the other day as the fantasy game that I've been waiting forever for - It feels like I'm in an 80s heroic fantasy novel at times.
But when she asked would I recommend it I simply told her no, not yet.
It's nowhere near the mess Cyberpunk was, but even so, wait for the rest of the patches.
@Kienda I'd be giving this a higher score if it wasn't for the technical issues. It's very hard to look past them, in my opinion.
@Shepherd_Tallon Sounds like we're on almost the exact same page!
The more i'm playing the more i can see this only being challenged by GTA VI as my GOTY. Its not for everyone but if it clicks then it really does clicks
@ShogunRok Bang on 👍
tbh reading the article was like reading all of the thoughts I've had about the game since last week.
It's an 8-9 out of 10 game for me based on what I want from a game of this type (and I'm more easily pleased with my games than others, I know), but the technical issues are there unfortunately.
It's not beyond repair though which is great. I just wonder why they didn't delay the launch a month. They clearly had a deadline they had to hit.
Reviews have been generally poor across the board but the game is still shifting a lot of copies. I can imagine this game being remarkable if they keep working on the issues.
@DennisReynolds Assuming GTA 6 even comes out this year 😬
@Dogbreath Other then framerate dropping when it gets busy the game holds up really well on Pro. Its a perfectly fine way to play it.
sounds like a perfect game to play in a year or so when it's fully patched and updated
@Oram77 I live on hopium.
Wow, Im surprised at the 6/10 given the effusive praise of the gameplay systems & open world, etc. Despite the issues mentioned, I feel like I was expecting more like an 8/10. The negative issues must’ve really brought down the experience, then. Definitely seems like a “not for me” either way.
@Boxmonkey "Reviews have been generally poor across the board but the game is still shifting a lot of copies" not to bash Crimson Desert but CoD, FIFA review poorly and yet shift millions of copies, again though this is one person's opinion on the game, you don't have to agree with it but you have to accept it.
@Boxmonkey 78% on MC that's in no way poor across the board 🙄
I'd rather spend time playing my back catalogue than fight with menus, tolerate crumby performance, and invest hours suffering through the opening. If they fix these issues a la Cyberpunk, I might buy it on a deep discount.
Yeah eventually fanatasy RPGs will reach the "singularity" where if you can image it, then the game will include it courtesy of AI. We will have an amalgamation of everything that came before, with photorealism and possibly VR. Ready Player One in action, or the Star Trek holodeck, if you will. Even the story could be created on the fly, with one player taking on role of dungeon master.
Wow - I’ve been playing since launch on the Pro and couldn’t disagree more on that score. But we’re all entitled to our own opinions, just, I’d swap your Marathon score around with this.
Too bad such poor performance on base PS5. Hopefully upcoming patches address.
No, see, you have to understand, this is supposed to be the once in a generation game that turns the whole industry on its head. It's not merely okay, it's on a whole new level we're just not ready for. Haven't you been watching all the YouTubers? We all have to stare in awe that they stuffed so much menial busy work into such a bloated experience.
The avg metacritic is not bad, but when you read the Cons list in the review those are not nickle and dime issues for any video game. Too many issues are big ticket items, therefore not worth the $70, 80+hr investment.
@UK_ The score is not just factoring in Pro users such as yourself.
@DennisReynolds
"Major disappointment".
I was really intrigued by this one, so I bought it a couple of days after launch… and I rarely do that. It doesn’t get off to a great start and has a myriad of janky animations and controls, but it does absorb you into this world and honestly that’s what really matters in an open world game. Few game fill you with a sense of adventure like this one. Feels like escaping to a UK fantasy land, where you are not sure what you are going to encounter next.
Should give it time.for some.patches and updates like with Marathon before giving it a score. ✌🏻
I wouldn’t want to have to put a number on this thing. It’s a wildly uneven experience but I really am having a great time with it. Excellent review!
Id say a lot of it depends on what tv you have in how well this game plays, ive had none of the graphical anomalies mentioned in this review apart from the usual present in most games with dynamic lighting. recipes , journals, bounties can all be dropped once completed/read, i play on balanced as it doesnt look much difference to quality and the extra frames are worth it , sometimes the amount of things happening on screen at once 30 enemies, animals, particle effects its miraculous my pro doesnt explode , i honestly dont know how they did it ,the engine is superb, im not going to disagree with Roberts review , even though hes wrong....just messing 😁
I kind of agree with most of the criticism in the review, but somehow, after spending a good 20 hours or so on the Pro, I still feel like I’m playing a 9/10 or 10/10 game. It’s living rent free in my head and I’ve loved every minute spent with it so far. It’s a shame that those so hung up on reviews will miss out on this game.
Like Cyberpunk before it, this game will age like a fine wine over the next 12-24 months. They just have a lot of bugs to resolve and community feedback to implement first.
Sounds like there will be a great PS6 remake down the line.
Im playing on quality mode on pro and aside from when it’s raining at night in town or I’m going through a river the frame rate has been pretty solid. It’s also a steady 30fps with no frame pacing issues. Also if you press the left stick to group an item it puts every item that’s similar into a group in your inventory. It’s basically one slot that you can then click on and scroll up and down its content. It’s good for sorting out posters and books.
I’m loving the game so far.
I really wanna give it a try but the general consensus seems to be play it on PC or PS5-Pro.
I've only got a base PS5 from day 1 release. I suppose i'll have to just wait this one out for discounts or a PS6
I'm so tired of open world games ;( Last one i played was rdr2 last year (1st time) and was awesome. Maybe the impression is still with me and i feel somewhat sick to try another one.
a korean mmo masquerading as the next big single player RPG — they sure fooled a lot of people. who knew the base ps5 version would be broken?
what i don't understand is why the publisher decided to launch this game simultaneously on all platforms when they clearly don't know what they are doing and needed more time? putting out the pc release (early access) first and then launching the console versions 12 months later would be the only sane thing to do... even then, the mmo trappings wouldn't satifsy most console gamers expecting a traditional single player experience, but at least the performance issues wouldn't be so prevelant.
Yeah, this seems like a deep sale or wait for PS+ kind of game for me.
I agree with the overall sentiment for the most part, though I really don't see these major performance issues on my base PS5. Maybe I'm just too engrossed in what I'm doing to notice the big hiccups or something. It is janky as it is, and it will get better in time. To be real, this game was always going to be divisive, it's either for you or it isn't, so I'm glad I'm on the side that's having fun with it!
Too bad about the tech issues on base PS5. Game sounds very cool, but I am not dealing with technical issues on a full price game. The way these games release is so broken. The game should work first, when I pay the 69.99. Not patches after the damn fact. I will wait for a year, too many games to play anyway.
Guess I'll give my money to Pragmata next month and get it by the end of the year after some patches.
I'll get it in a couple of years when it's nicely patched, has a few DLCs and is in a good sale.
@Porco They never once sold this as a big RPG, in fact they made it pretty its not an RPG.
Also the base PS5 version isn't broken. Performance mode isn't great but balanced and quality mode hold up well enough.
The region of Hernand is 10/10 in itself. You could easily spend around 100 hours in its dense, lived-in, surroundings. It's so beautiful and brimming with life, things and things to do. Chances are you will get sidetracked from a side quest (you didnt mean to start), into another side quests on the way to do an intended side quest within a side quest given to you from down a cheeky little cobbled side street.
Do you or anyone else have footage of particularly bad performance moments and how frequently they occur?
I know there's the one with the Chapter V boss with all the crows, but I need to know if it gets worse or as bad as that and how frequent it is.
I am playing on PS5 PRO. Why you would play with Vsync off? Only when I switch Vsync off TV triggers VRR and FPS fluctuates 45-55. And in overall gane looks good without flickering or other visual issues. Maybe need better TV/Monitor
I'm now 44hr in, I set a location/direction and off I pop, last night I ran into a huge group of (I think were called) 'wolf hunters' they swarmed around me like a rabid pack of bast@rds, my tactic was 'run away run away' I'm avoiding this area for quite some time. Not noticed any graphic issues on pro so have no idea what the reviewer is on about.
Sounds like a game that I'd play on Game Pass in a year or two and end up putting well over 200 hours into it.
May as well buy Starfield instead because we know that one will function properly.
Just playing my 8-10 rated backlog games instead.
I've been playing this on the Pro using balanced mode, 120hz and vsync off and for the most part its actually pretty smooth, though in large cities and very large battles it will drop out of VRR range but I can't say its bothered me too much.
Where I do agree a bit more is that there are a vast array of mechanics to get your head around, with little in the way of explaining how to engage with some of them, the menu's are very clunky and I had a battle where I took out a 100 or so grunts, just for the boss to show up and be able to one shot me 😂.
This game really does show how good the likes of Nintendo are when crafting games like BOTW amd has given me a new appreciation for such games. That said, there is something special about its world and it truly rewards exploration in a way that many open worlds fail to and I'm thoroughly enjoying my time with it
No excuse for technical issues like this. Devs know the system capabilities, need to work within them, and problems like this are purely on them.
This is particularly true when considering the CPUs - all the current consoles (except S2) have effectively the same CPU, with the Pro able to operate a bit faster.
I suppose you could argue they didn't know the Pro specs until later on, but this is the only console this game seems nearly acceptable on.
@Broosh Me either. I’m also playing on base PS5 and find balanced mode with 120hz toggled off to be very stable. Like, totally acceptable. That is to say, I don’t think this is what will have the average player turning this game off 😂
Game has been a 8.5 out of 10 minimum for me! But I know each person is going to have a different opinion about this game cause it’s really one of those “judge for yourselves cause it’s not for everyone” kind of game.
Also, any visual issues bother some people more than others!
Great review though btw (: I can respect it
I've put in about 15hrs so far and I'm loving it. I'd give it a solid 9/10 for me - a few small issues and at times the control button issues are a pain but overall this is the game I've been waiting for, something to get lost in, have random encounters, explore and have fun. It can only get better from the DEV support so excited to see where it goes
Still haven’t seen much in the way of Series X reviews but I’ve been quite happy with the performance of the game (using the 40 FPS balanced mode). Game looks great for the most part.
Sounds like it can be fixed then. Maybe next year it'll be worth grabbing
I think, with a few QoL and performance patches in the following weeks, this game could have earned a higher review score.
Are we playing the same game? I've played it in Base PS5 in quality mode and it ran without any issues at all.
It also feels like you're contradicting yourself, as Dragon's Dogma 2 has worse performance and you gave it a 9 out of 10.
I agree with most of the sentiments on your review, but your score is harsh and it seems somewhat inconsistent with your own previous criteria.
@ShogunRok Did you guys try it on the Portal? I’m considering getting this one because all my friends are gushing about it, but have a base PS5 and Portal. Honestly, some games run better on the Portal via Streaming than running on a base PS5 these days, so I’m curious.
Feels like an mmo stuck in a single player game
I have copy on its way via eBay, and I just know I've made an error of judgement; it's just the kind of game that will frustrate the crap out of me. Hoping for more QOL patches, and soon!
@Boomers-r-us it'll be the dynamic lighting i suspect more than actual graphical glitches , its there on pc as well , the occasional fps drop im fine with, with the amount going on sometimes , ive never seen so many enemies at once in an open world game ,all superbly animated, its actually ridiculous.
6/10 seems very harsh compared to other games. I've seen a comment talking about 9/10 for dragon dogma 2... I believe this game is an extremely large sandbox rpg and people are rating it either as a graphical demonstration or as the witcher 4. the devs seem to react quickly and the content seems huge, i dont think it is possible to rate this easily, my best feeling is that people need to commit to play it and give honest feedbacks rather than participate in the undeserved ***** storm. I will play it on ps5 standard like 90% of people and from what 'ive seen, it can be decent. Not everybody needs 4k 60fps on a ps5 pro with the right TV to appreciate it . I think this game divides actual players who seem to increase the rating over time from game medias that have to give a ratings fast
I think this review shows that this game is actually pretty good, albeit flawed. However, it can be fixed with patches, and Pearl Abyss seems to be working quickly to address them. Most of the negatives on this game is something that can be tweaked. And then if you read the review, the core game is very impressive. It’s obvious this game is a great title, and the review scores via Open Critic and what-have-you suggest the same.
@Skippermonkey id recommend you join a crimson desert group , there are some puzzles that you will need help with , once you know they're quite clever, but you will use those mechanics again so they get easier , there's no hints apart from the environment youre in , all your skills can be used including attacks.
Called it on the forum thread and not surprised. I will play it when it gets a good discount on PC. Overall it not having anything meaningful story wise makes me really unbothere by not experiencing it right out of the gate.
Shepherd_Tallon wrote:
This has had the most marketing i've seen in a long time. Youtube, magazines, public transport, Samsung TVs etc. etc. I've seen it everywhere. I expect delaying it wasn't really an option with so much spend on that, which would have been arranged long in advance.
@Simong85 one reviewer even said hes played for 10hrs and cant find anything to do....what 😂 there was another who got stuck on the tutorial puzzle for an hour.
From what I've seen on the game, waiting for some things to be cleaned up and possibly some QoL fixes patched in is the best idea.
@ShogunRok great review! I have a base PS5 but lots to entice me still.
But I have a feeling I'll die a lot in this game - is there a 'save anywhere' option, or generous auto saves if there's only save points?
No mention of the balanced mode?
I've seen some videos, but I'm not sure if I totally trust them, with the game playing fairly well with VRR and in the balanced mode.
Very curious for the Digital Foundry vid on it.
Thank you for the review!
@ShogunRok Really enjoyed the review which just confirms everything I knew. Exciting game, but wait!
Two questions. How long did you put into it, and did you finish the story?
I don’t understand why critics are being way too harsh on this game, sure it really could’ve used a couple extra months of development and they should have delayed it until it was ready for all platforms, but this isn’t a Cyberpunk situation nor is the only game that’s launched poorly optimized, even masterpieces such as The Witcher 3 and Baldur’s Gate 3 have launched notoriously broken specially towards the endgame, and yet most outlets reviewed both games with a 10/10, including this very site.
And no, I’m not saying Crimson Desert is a 10/10, as much as in enjoying the game it definitely isn’t, but it’s also nowhere near to be a 6/10, there’s definitely some blatant double standards here, another example is Dragon’s Dogma which was also broken at launch, it’s not nowhere near as fun and yet you gave it a 9/10.
@Scottyy I dunno about that, some of the side quests can be quite dark , id say its more oblivion than witcher though ,oblivions story was garbage , it hardly had one , 10 to 12 hours of closing oblivion gates , but the side quests and exploration is why people played ,the dark brotherhood was superb, take the reed devils story in crimson desert , he slaughters people , but why ? I felt sorry for him although ive not completed his quest line yet. Also I found a note in a house I only read it a few hours later , but it seems there's someone hiding under a bed waiting to commit bloody murder , I need to go back and see.
@IOI there's this video that explains why they might be
https://youtu.be/BSgAapBxKyA?si=2_Gb7Sv7Ae0TEBJA
@somnambulance I don't have a Portal unfortunately, but I'd also be interested in seeing how it is. My only concern would be that much of the game would be illegible on a handheld screen because it's so detailed and packed with text.
Been looking forward to the Push Square review and I am glad you took your time.
And having read it outstanding review.
I personally feel like the base PS5 performance issues are overblown. At least to the extent to dock its score so significantly. Other issues touched on are fair though
@Hyena_socks Yeah you can save at any time outside of cutscenes and battle. When you load that save, though, you may not spawn in the exact spot where you saved — the game often puts you at a nearby 'starting point', if that makes sense.
There are also autosaves which tend to be quite good, but in an open world as big as this, you can go a long time without realising that your last autosave was a while back. Best to use manual saves every now and then.
@IOI I adore Dragon's Dogma 2 but I'll admit I made a mistake with the initial review — or at least the score.
I can either give Crimson Desert the same score because I didn't ding DD2 two years ago, or I can learn from what I got wrong and judge the game's performance accordingly.
This review reads more like an 8 than a 6. Also, I have to disagree about graphics on base PS5. I’ve been playing in quality mode and it looks absolutely fine to me. I would suggest turning off motion blur and depth of field in the options. Also, turning up camera acceleration helps it make feel more snappy. Have only put in around 8-10 hours so far (damn you work! lol) and am still in the starting area of Hernand, but I’m loving it.
@lazarus11 I’ll be all over YouTube for beginner tips and how-tos. Already watched z few so I’m hoping it won’t quite be the disaster I think it might. Just dreading the bosses… I hate bosses.
I know this is one person's opinion but a lot of reviews have been middling with this one. A game this big needs to be a widespread 9 or 10 for me. There are so many games to choose from nowadays and very little time to play them unless you're a student or retired.
@themightyant According to my PS5's tracker, I ended up spending around 45 hours with it — but it was longer than that.
I got through all of the main quests, and despite being spoiled by a YouTube thumbnail on the ending (I love when that happens), I can safely say it had zero impact on my inability to care about the narrative.
@KundaliniRising333 ive just accepted that not everyone can see its brilliance , I find it interesting that a lot of 'professional' reviewers are scoring it low, and yet those that have played it give it a 9 or that elusive 10 , i think its just to big a task for gaming websites , they want to get reviews out pretty quickly and crimson desert doesnt really offer that privilege, its gigantic , with feature after feature after feature , i just started the camp recently and was taken aback at how detailed it is , trade routes, camp renovation, sending out your comrades on missions, loved how you put the cursor over the map and it zooms into that area with a minature version npcs milling about, thats usually only seen in a strategy game.
A game like Crimson Desert doesn't deserve a 6; it's disrespectful to the work that went into it. When Pushsquare receives a review copy late, the game usually ends up paying the price with lower scores than it deserves. You need to be more professional. There are already hundreds of thousands of PS5 players worldwide enjoying and praising the game—there must be a reason for that.
@lazarus11 Yeah honestly it’s getting ridiculously clear how biased the gaming media is, and I’ve been saying for years now that IGN was allowed to own too much, basically half of all traditional gaming websites are owned by them and it allows them to dictate narratives that every site follows, it might just be a coincidence this is the same 6/10 score than IGN gave, but it’s suspicious once you look at the very bottom of this website and you read “partner of IGN entertainment”…
@ShogunRok so you went through just the story and didn't go on any adventures , I guess you missed 90 percent of the game, from the comments of people who are playing the game ,40 hrs seems to be the average time of people still in hernand
@Mes_Urson I have about 10 hours on launch day PS5. Honestly, and maybe I am not a graphics snob, but the world feels alive for me, and it looks good enough. I watch videos from PC of it, and no, it does not look like that, but I have found that if I adjust just a few menu settings, I have no issues. Turned Blur all the way down, reduce the particle effects for framerate (just a smidge), turned off VSync, and I still feel like I am playing an incredible experience. Sure, something like Requiem puts it to shame, but the scope isn't there either.
@IOI ive just seen that Robert spent just 45hrs in the game , i know its his job and all that , but ive got about 36hrs and not even left the first area , in a game of this size and scope only 45hrs is a bit ridiculous
@lazarus11 45?! Where do you see that. That's nuts. That means he didn't engage with most of the game....
That explains everything...
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...