Got myself in the mood for WWF No Mercy. Forgot how much fun it was and the entrances are spot on, albeit in about 180p. Love how The Rock is just known as ROCK.
@KratosMD I totally agree with you. Bought it, played it for quite some time, deleted it.
For the past week I've been playing Metroid Fusion, Metroid Zero Mission and obvisously Super Metroid. In my opinion, all much better than Axiom Verge. It's nice enough but could have been much better.
Axiom Verge was a merely OK Metroid clone, IMO. Definitely not bad, but nothing I'd ever go out of my way to recommend to people, either. There are so many better experiences in this vein to be had on modern systems.
Isn’t it a bit disingenuous to compare Axiom Verge and the Metroid series considering that AV was developed by just the one person? They might be similar in terms of gameplay but I enjoyed AV despite it clearly lacking a whole team of developers and massive resources that the Metroid series has. It lacks polish, sure, but it’s a bit unfair to attack the guy who made it for not being a multi-million dollar company with thousands of employees. This is an indie game that actually lives up to its genre, the lack of polish is part of the charm.
@nessisonett it’s fair to stack a game made by one guy against a game made by an entire team I think, it’s down to the individual to decide whether the fact AV was made by one guy is a factor that elevates it to greatness. Personally, it made a big difference to how much I enjoyed that game but I can see why it won’t be a consideration for some other people.
@kyleforrester87 The guy has absolute mastery of pixel art anyway, the animations are incredibly smooth, especially the metal egg save room thing. Indie games have gone through a total gentrification over the past few years so gamers expect the world, when they’re working on a shoestring budget. Most of these guys have nothing but a computer, loads of time and sheer talent.
@nessisonett Nah. "One guy" made that brilliant Metroid fan-game that's probably better than the real Metroid 2 remake Nintendo published. "One guy" made Stardew Valley, as well. "One guy" made Undertale.
Additionally, I don't think anyone is comparing AV to Metroid in terms of how polished it is, but in terms of how eerily similar the gameplay loop, atmosphere, and much of the art is.
I'm not lukewarm on AV because the creator didn't have the resources of a Nintendo developer. I'm lukewarm on it because it feels like warmed-over Metroid, and doesn't do enough, IMO, to establish its own identity. Its sins, in other words, are almost entirely of the non-budgetary variety.
So, I cleared the new Shantae's first chapter, and wanted to talk about it.
First: this game is BEAUTIFUL. I wasn't necessarily happy when I saw that the developers would be continuing with the engine used in Half-Genie Hero, but backgrounds look cleaner and more two-dimensional, and the character portraits are dramatically improved from that game. Character models themselves are detailed and highly animated, and seem like a step up from that previous game.
One thing I'm really digging so far are the frequent animated cutscenes that play. Now, these are almost all extremely short: anywhere from a couple of seconds to near half a minute. But they add a lot of flavor to the game, and help to establish drama during big setpieces and plot events.
It's not fully voiced, but I'm also noticing a bit more voice acting than there was in the last game.
The big change I want to talk about relates to transformations. Now, in previous games, Shantae's transformation dances, while iconic, tended to be a bit clunky and slowed down the gameplay quite a bit. One of the things people really liked about Shantae and the Pirate's Curse was how the game ditched transformations (for plot reasons) in favor of specialized equipment like in other Metroidvanian-style games. It worked really well, but it also felt like it clashed a bit with the pre-established identity of the series.
It seems like WayForward really took notice of feedback from fans, though, because Seven Sirens seems to integrate the best of both approaches. Shantae uses "fusion coins" to transform in this game. I don't know how the other transformations will be integrated into the gameplay, but the fusion coin allows Shantae to use transformations like she would pirate equipment. I won't spoil what the first transformation is, but all she has to do is dash mid-air to trigger the transformation, and it holds until she lands on her feet again. It's not an approach I would have thought of, but it seems like it works really well so far.
I'm also noticing a lot of original characters so far. I'm curious to see how well this game develops the new cast.
So far, this game almost seems perfect: beautiful presentation, puzzles, dungeons, non-linear exploration, backtracking, etc. Alas, no game is ever fully ideal, and the new composer's music so far is just... OK. It's not bad by any means, but some of the series' identity is nestled in its recognizable style, and especially in certain tunes that reappear from game to game, and those aren't showing up here.
Otherwise, I also think the game is perhaps too generous with handing out healing items. I already have a lot of health restoration items in my inventory and haven'r spent any money yet! Hopefully the game has a hard mode or something that limits this sort of thing.
In general, though, I'm super happy with the game so far. It's such a return to form after the mediocre Half-Genie Hero.
Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)
@Ralizah Good to hear the positive first impressions of Shantae and the Seven Sirens. Sounds like WayForward took note of the issues with past games, and tried to make this one as good as possible. It's for sure something I'll have to get round to playing eventually.
Those screenshots do look really nice. And I've heard that the opening animation was made by Studio Trigger. I'm a fan of them, as they did the animes Kill la Kill and Little Witch Academia.
@Ralizah Good to hear the positive first impressions of Shantae and the Seven Sirens. Sounds like WayForward took note of the issues with past games, and tried to make this one as good as possible. It's for sure something I'll have to get round to playing eventually.
Those screenshots do look really nice. And I've heard that the opening animation was made by Studio Trigger. I'm a fan of them, as they did the animes Kill la Kill and Little Witch Academia.
I wasn't a huge fan of the opener, personally (everybody is WAY too angular; it clashes with the softer contours of the character designs elsewhere). The in-game cutscenes are gorgeous, though. They look like something out of a proper cartoon or anime.
But yeah, I'm super happy with it so far. I imagine a lot of people will probably wait for a price drop (no matter how "premium" it feels, a lot of people are going to be unwilling to drop $29.99 on an indie game), but definitely keep an eye on it for the future.
Currently Playing: Metroid Prime 4: Beyond (NS2); Corpse Factory (PC)
I'm pretty sure we've talked about it before with me knowing absolutely diddly squat about the series. It was only with the reporting about this game that I ended up hearing of Shantae
Seven Sirens looks very nice from the screenshots you posted and sounds pretty decent too.
I'll be looking forward to hearing your thoughts as you progress!
Previously known as Foxy-Goddess-Scotchy
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"You don't have to save the world to find meaning in life. Sometimes all you need is something simple, like someone to take care of"
@Foxy-Goddess-Scotchy Thanks! So far, it's living up to my expectations as a successor to Pirate's Curse and the original GBC Shantae (which this is increasingly reminding me of with its elaborate dungeons, multiple towns, dancing minigame, connected overworld, etc.)
The last Shantae game was half genie hero right? What was not quite right about that one compared to seven sirens which seems to be an improvement over it?
I've only played the third Uncharted. Only reason I did admittedly was because it came with my PS3 super slim (Along with Gran Turismo 5)
Uncharted 3 was alright from what I remember. Certainly not averse to giving the others a try at some point (And I did take that free uncharted collection offer last month so I can in good time)
I was planning on playing The Last Of Us a little after Days Gone.
Then I finished Days Gone and I decided not to 😅
Then I watched the state of play for the TLoU2 and flip flopped once again to give it a whirl.
I can easily get back into Dark Souls 2 when I'm done and the first Last of Us is a much shorter experience then Days Gone too.
And so far... The Last Of Us is alright just like Uncharted 3.
The opening got me a little. I knew something bad was gonna happen (Cus everyone only ever talks of Ellie and Joel)... but ooph.
It's admittedly lulled a bit after that though...
But I now have Ellie with me and I'm traveling with Tess as well, (I don't think Tess is gonna make it though) to get to the capitol building to meet the Fireflies.
Met Clickers for the first time which are fairly creepy, and the final bit of that section before the museum of having to creep through the building with all the lockers and like six or seven of the buggers patroling around the place was both satisfying and unnerving.
That PS3 may've been a bit of a barstool to develop for but it does produce rather stellar results when one really puts the effort in. The enviroments are rather good indeed... I can only imagine it looks even nicer with the ps4 remaster.
I can't see it becoming my favourite game or anything... But with the stronger sense of storytelling it has it can probably surpass Days Gone at the very least.
It doesn't have that satisfying bike though.
Man I'm missing that most from Days Gone, It was the best character!
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